‘STRIDE’ Studio Reveals Work on Gritty Rhythm Game Prototype

Joy Way, the developers behind high-flying parkour shooter STRIDE (2020), released a new look at a game prototype that aims to fuse rhythm, shooting and slicing. If the studio intends on keeping the new aesthetic, it’s also going to feature some bloody cartoon violence too.

The unnamed prototype was first seen back in December 2020, which we’ve linked at the bottom of the article. Attached was the message: “Upvote or downvote? Would you play it daily?”

Now VRFocus has obtained a peek of the revised prototype, and it seems to have done away with the low-poly aesthetic in favor of a more graphic novel-based vibe, which reminds us of Venom and possibly even a bit of the gritty environments featured in Sin City.

The earlier prototype (seen below) shows off a bit more of the game’s proposed mechanics, which include directional cutting instructions, world-shifting jumps, and more gunplay. The studio hasn’t said whether it intends on keeping these elements or not as it explored a grittier, more bloody gameplay style.

Joy Way seems to be combining a few key elements with its prototype, namely the swordplay of Beat Saber, the action hero-style gun kata from Pistol Whip, and the cartoon violence from its most recent title Time Hackers, which is currently in Early Access on Steam.

We don’t know anything else for now, but we’ll be keeping our eyes on Joy Way in the coming weeks. The studio has proved it’s capable of putting its unique spin on just about any shooter sub-genre. Putting together a rhythm game will require a lot more than developer chops though, as assembling music that people actually want to hear is a big undertaking.

Anyway, here’s what it looked before when it was a low-poly deal:

The post ‘STRIDE’ Studio Reveals Work on Gritty Rhythm Game Prototype appeared first on Road to VR.

Stride Dev Prototyping Unnamed Dark Rhythm-Action Game

JoyWay prototype

After moving away from location-based entertainment (LBE) content and into the home consumer market, developer Joy Way has started making a name for itself with parkour title Stride. Recently, the studio has revealed work on an upcoming rhythm-action videogame which certainly takes a much more gruesome approach to the genre.

JoyWay prototype

Currently, an unnamed prototype, the last time Joy Way showcased footage from the title was back in December which you can see below. While that was low-poly, giving a feel for what the gameplay is going to be like, the above GIF provides a darker, bloody aesthetic rarely seen within this genre. Looking like there’s a spot of Venom inspiration in there, the prototype is all about hacking and slicing enemies up in time to the music.

You’re instructed to cut these enemies up in a particular direction, awarded points for doing so whilst body parts fly across your view. Hopefully even with the new visual design Joy Way has kept some of the gameplay elements shown in the early video, switching between swords and guns to dispatch enemies, wall running to shooting them in cars, epic slow-mo sections and even a giant boss battle where you can run up its arm to unleash a slice to the face.

The VR rhythm-action genre is competitive and inundated with titles, two of the most popular being Beat Saber and Pistol Whip thanks to the very different ways in which they handle their gameplay. Joy Way’s project certainly has a bit of both in there, just with a very different look that’s definitely not going down the family-friendly route.

Stride

The studio has been holding a small closed beta this week which ends tomorrow for Oculus Rift and Oculus Quest (via Link), so it’s going to be a PC VR videogame at any rate.

As for Joy Way’s main title Stride, there’s plenty on the horizon. Released via Steam Early Access in 2020, a PlayStation VR launch is slated for 2021, whilst the first details of the story mode have been teased. Its arrival is currently stencilled in for Q3 2021, marking the official launch of Stride.

VRFocus will continue its coverage of Joy Way, reporting back with further updates on the prototype.

First Details of Stride’s Story Mode Teased

Stride

Joy Way launched its Early Access free-running title Stride six months ago, offering three action-packed modes; Endless, Speed and Arena. The studio has also been working on a forth Story mode which is slated to arrive later this year, recently releasing three short teaser videos.

These are the first details of the Story Mode, which was originally expected to launch last year but Joy Way decided to delay, finding the plans were a little too ambitious for the timeline set. Unlike the other modes currently available which all take place on top of buildings, the Story mode will feature indoor sections for you to leap about in.

Looking a lot grittier thanks to the indoor lighting, you’ll be able to tackle the environments and enemies however you wish, scaling boxes and walkways to gain the upper hand. No details have been released regarding the actual narrative with more info coming over the next few months.

Story Mode is currently slated for Q3 2021 marking its official launch out of Early Access. Stride currently supports PC VR headsets with a PlayStation VR version expected no later than the end of April. All versions are expected to receive the new content. Those PC VR players who already own Stride will get Story Mode as a free update, with the videogame going up in price once it leaves Early Access.

As for the Oculus Quest port that is still on its way. Joy Way reconfirmed over the weekend that: “We’ve been working on a quest port for some time now.” No release window has been mentioned at the moment.

Currently, Stride’s Endless Mode is a frantic dash through a procedurally generated world where you have to stay ahead of a moving wall, wall running, climbing, leaping and shooting your way through. Speed Mode is purely a race against the clock, and for a bit more variety Arena Mode provides a varied-terrain arena with waves of enemies to beat.

VRFocus will continue its coverage of Stride, reporting back with further updates.

VR Parkour Title Stride Steps Onto PlayStation VR in 2021

Stride

PlayStation VR owners eagerly awaiting new titles like Maskmaker and Wraith: The Oblivion – Afterlife have a new videogame to add to that list. Today, Joy Way has revealed that its free-running experience Stride is coming to the platform later this year.

Stride

Stride saw an Early Access launch for PC VR headsets back in September 2020, initially allowing players to jump, vault and wall run through an endless level with the occasional enemy popping up for good measure. The team then followed that up with an additional two modes to flesh out the gameplay, Time Run and Arena mode.

Rather than seeing how far you can get, in the Time Run mode you have to complete courses as fast as possible, vying for a spot on the leaderboard. Whilst the Arena offers an entirely different pace to the other two, where you can freely explore the high rise level. There are challenges like finding and collecting certain items or stealing an item without getting spotted by the snipers if you want something specific to do.

The studio plans on officially leaving Early Access in Q3 2021 where it’ll launch a planned single-player Story mode. The campaign was originally slated to arrive last year but Joy Way realised this was too of an ambitious timeline. Story mode will be a free update for those who’ve bought Stride during Early Access.

Stride

Stride’s launch on PlayStation VR isn’t too far away. The studio hasn’t confirmed a date at the moment but in a press release said: “We can state at this point that the game will be out on PSVR no later than in 2 months’ time.” So no later than the end of March VRFocus reckons.  

Joy Way has previously mentioned an Oculus Quest version as well. Currently, there’s no further update on when that’s likely to arrive. For further Stride announcements, keep reading VRFocus.

‘STRIDE’ Closed Beta Signup Now Live, Bringing ‘Mirror’s Edge’ Style Parkour to VR

STRIDE is an upcoming Mirror’s Edge-inspired VR parkour action game with an impressive locomotion system that we really hope plays as good as it looks. Developer Joy Way announced today that signups for closed beta access are now live in preparation for its launch into Early Access later this month.

Update (August 13th, 2020): Stride is heading into closed beta very soon, Joy Way reveals. You can now sign up for closed beta access, but make sure to hurry because signups close at 4PM ET on August 14th (local time here).

Users will have to agree to a confidentiality agreement that includes a complete embargo on publishing content to the public until the game is properly released.

The developers note that the number of participants is “limited.”

“We will send test keys with instructions to the lucky ones a few hours after registration ends. After receiving the key, you will have 2 days to test the game. Then we will revoke the key,” Joy Way says.

Original Article (August 6th, 2020): Joy Way announced today that Stride will launch on Steam in Early Access later this month (no specific release date or price yet). While the studio was hoping to launch the full game this month, it now plans to push the game out in two phases. “We recognize that our plans were too ambitious and we do not have time to make a full-story before the end of the summer,” the studio said.

Stride Early Access Phase I

Image courtesy Joy Way

Plans for the first phase include the release of three game modes. The initial Early Access release will include the first of the three modes, with the others released as updates “in short succession:”

  • Endless Mode: Infinite level generation provides unlimited challenging terrain.
  • Arena Mode: A spacious varied-terrain arena with waves of enemies. Perfect for practicing tricks and refining your shooting skills.
  • Time Chase Mode: Test your parkour-at-speed skills in a race against the clock.

Joy Way released new footage showing Endless Mode in action. It takes the form of an ‘infinite runner’ style of gameplay and highlights the game’s free-form sprinting, jumping, ledge climbing, and wall running movement.

The gameplay footage also shows Stride starting to lean away from the Mirror’s Edge (2008) inspired aesthetic and a bit into its own art-style. Even so, we’re glad to see that the gameplay still clearly echoes the brilliance of Mirror’s Edge parkour mechanics which did a great job of letting players move creatively and fluidly throughout the environment.

Stride Early Access Phase II

Image courtesy Joy Way

Fortunately, Joy Way wants to make Stride more than just an sandbox parkour action game. The studio still intends to deliver a “complete story version of the game,” to bring a directed experience to the action.

The studio says the game’s campaign is being worked on in parallel with the Phase I Arcade modes, and it will have more to share in the future.

Longer term, Joy Way is interested in bringing Stride to Quest and PSVR, but hasn’t officially announced a release for those platforms just yet.

The post ‘STRIDE’ Closed Beta Signup Now Live, Bringing ‘Mirror’s Edge’ Style Parkour to VR appeared first on Road to VR.

Freeze Time and Manipulate the World in Time Hacker This Summer

Time Hacker

Having refocused its efforts towards the home virtual reality (VR) market at the beginning of the year developer Joy Way has announced several videogame projects. One of these was called Change Ranger but this has now been renamed Time Hacker as the team gears up for a launch in the next couple of months.

Time Hacker

Remember that scene from X-Men: Days of Future Past when Quicksilver runs at such speed the entire room goes into slow-mo? Well that’s essentially the premise behind Time Hacker. You play as a hero who can temporarily stop time allowing you to diffuse dangerous situations.

That doesn’t mean pausing everything and running away. You’ve got some humanoid killer robots to deal with and innocents to save, so whilst they’re defenceless you can manipulate the environment to your benefit. This gives you time to add some choice uppercuts in, use their guns against them, trigger an explosive device or knock them into traffic. And when you’re done time returns to normal and chaos ensues.

There have been lots of tweaks and improvements to the title since its first reveal such as making all the enemies robots rather than humans, the addition of more levels as well as the mechanics getting a polish.

Time Hacker

Joy Way is looking to launch Time Hacker for PC VR headsets like Oculus Rift, Valve Index and HTC Vive via Steam in either August or September. If you like the idea Time Hacker is currently going through closed beta testing which you can signup for here.

The studio has also informed VRFocus that it plans on supporting PlayStation VR and Oculus Quest in the future, although it wouldn’t say exactly when.

As mentioned, Time Hacker isn’t the only title Joy Way is working on. The other exciting project is Stride, a parkour-style experience which has a Mirror’s Edge feel. This is also expected to arrive in the summer. As further details arise for both projects, VRFocus will keep you updated.

Run Free Like a Parkour Boss in Stride This Summer

Stride

While there have been massive improvements in virtual reality (VR) locomotion with the likes of Stormland or Sprint Vector two notable examples, true parkour-style freedom still remains elusive. Looking to change that is Russian developer Joy Way with its upcoming action title Stride.

Stride

Looking like it has been massively inspired by 2008s Mirror’s Edge, Stride promises a city environment where players can run across rooftops, jump gaps between buildings, vault through windows and more, just like a parkour pro.

Rather than being an open sandbox for you to run around in, Stride has a single-player campaign to help steer you in the right direction, with a storyline involving a crime-ridden city. As there are plenty of criminals to deal with you not only need to be adept at navigating the city but also taking out anyone who stands in your way.

From the details released so far, you’ll be able to defeat enemies either by using a pistol or getting in close to knock them out. Enemies will react to gunfire so careful use of the environment to plan your attack needs to be employed, especially when too many opponents call for a clever retreat.

Stride

Any VR videogame of this sort will always raise the issue of comfort as the gameplay definitely looks like it won’t support teleportation or similar mechanics. Much like Sprint Vector, Stride seems to be going for a physical mechanic related to arm swinging which could help alleviate some players VR discomfort. On Stride’s Steam page the developer does note that: “Although most people do feel minor uneasiness when they first start playing the game, as you master the controls, motion sickness disappears entirely.” That might not be comforting to some but at least it’s honest.

Stride is the third VR title Joy Way has announced since it moved into the field of consumer VR – the company was previously PlatformaVR. Slated for a Summer 2020 launch, Stride is being developed for PC VR headsets including Oculus Rift, HTC Vive and Valve Index. Check out the first gameplay trailer below and for further updates ahead of the launch, keeping reading VRFocus.

Inspired by ‘Mirror’s Edge’, ‘Stride’ Looks to Bring Smooth Parkour Action to VR

In development by studio Joy Way, Stride is a VR parkour action game built atop an impressively smooth and immersive locomotion system. With inspiration from Mirror’s Edge (2008), Stride is an intriguing indie project due to launch this Summer.

Update (July 7th, 2020): Stride developer Joy Way has offered up some additional details on the scope of the game.

While the studio has announced that the game will come to Steam, Oculus PC, and Viveport, it also told us that it has ambitions to bring Stride to both PSVR and Oculus Quest. However, the studio says this isn’t certain yet as the PC launch is the priority and the studio has yet to engage the platform holders about the matter.

Regarding the game’s scope, the studio tells us that it’s targeting “several hours” of story content, plus additional missions. Following the game’s release, the Joy Way plans to add “additional modes that will allow players to spend more time in the game after [completing] it.”

Stride is expected to see a “late Summer” release date for the full game (no Early Access), though the studio has yet to provide a specific date.

Original Article (April 24th, 2020): Locomotion in VR games is still in a state of rapid development and exploration. While ‘standing-only’ games and teleportation are inherently quite comfortable, users still want the freedom of being able to explore large worlds in ways that feel natural. Smooth, stick-based locomotion has become increasingly common, but the best locomotion systems seen in VR so far make much more use of the player’s body than simply tilting a stick with their thumb. Games like Lone Echo (2017), Sprint Vector (2018), and Stormland (2019) are prime examples of immersive VR movement systems which are immersive, freeing, and comfortable.

Stride is ambitiously attempting to bring parkour in the style of Mirror’s Edge into VR. And while we can’t say how comfortable the movement system will be without trying it for ourselves, it’s encouraging to see how much the game implements physical movements by the player rather than simple stick locomotion. Here’s prototype footage captured by the game’s developer:

Speed running alone looks like it could be plenty of fun, but studio Joy Way released a new teaser trailer today which reveals that the game will incorporate combat, and further shows Stride leaning into the sharp, high-contrast visual style of Mirror’s Edge.

The studio is promising that Stride will also have a story for players to follow. The game is due to launch across Steam, Oculus, and Viveport this Summer (per the teaser art) but the specific combination of platforms and headsets (ie: Rift via Oculus or SteamVR? Quest?) isn’t known yet, though we’ve reached out to the developer to learn more.

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LBE Specialist PlatformaVR Rebrands to Joy Way, Moves Into Home Content Development

When it comes to virtual reality (VR) developers the general trend usually starts with making one or two titles for home headsets like Oculus Rift or HTC Vive, hopefully making some money in the process. As that can still be tricky, then branching out into either licensing or producing content for location-based entertainment (LBE) purposes to build a revenue stream. PlatformaVR, on the other hand, has chosen the opposite path by moving from LBE into home content, rebranding to Joy Way in the process.

Brain vs ZombiesPlatformaVR started back in 2017 by opening its first location in Moscow, adding further locations across the course of 2018/19. In a similar vein to others in the sector like The VOID, PlatformaVR went down the route of creating exclusive content instead of using content distribution platforms such as Synthesis VR or SpringboardVR, developing The Poisoner, The Arrival and Match for customers to enjoy. 

It was last year that the company began delving into the home consumer market by releasing titles like Wave Circles and  Mace and Grace. Those early endeavours have now become the sole focus as PlatformaVR abandons LBE and becomes Joy Way to mark its new turning point.

Confirming the news in an email to VRFocus, Joy Way’s Elena Kadyshkina said: “All titles that had been developed for location-based facilities were sold to our partners so that, moving forward, we can focus exclusively on development of VR games for home use.”

Change RangerCurrently, Joy Way has two VR videogames in development, Brain vs Zombies and Change RangerBrain vs Zombies is a puzzle shooter where you have to kill each level’s weird looking (avocado-shaped) zombies using a limited number of bullets. Puzzles won’t necessarily involve shooting the zombies directly, either calculating the rebound trajectory, having to blow something up or knocking one into another for example. 

Change Ranger is all about time manipulation. Taking the role of a time hacker who can freeze time, you’re placed in scenarios where you’re outnumbered and outgunned. Using those time skills you can make changes to the world so when the time flow is restored you’re no longer in danger.

Both titles are scheduled for launch in February across Steam and Oculus stores. At the moment a demo is available for both on their respective Steam pages. For further updates keep reading VRFocus.