Virtual reality (VR) developer Joy Way caught a lot of VR fans attention earlier this year when it introduced the first teasing footage of AGAINST, a very dark and moody rhythm action experience. While the team noted in a feature piece for VRFocus that the design wasn’t final they’ve now revealed the first full gameplay trailer as well as confirming that AGAINST will be out this year for PC VR headsets.
In comparison to the original aesthetics, AGAINST’s new look has certainly been brightened up and made a little more colourful. It might not be as instantly striking but the new visuals look a lot cleaner and detailed, retaining some of that gritty mood players were hoping for.
The changes are purely visual either. Previously, that dark, film noir approach was inspired by a narrative that involved you battling the mafia in 1930’s New York City. The timeline remains but the enemy has changed in favour of a far more comic book-style approach where you play a detective fighting their way through hordes of enemies working for an evil scientist called Dr. Vice. These can range from ordinary henchmen to more fantastical creatures.
Like any rhythm-action videogame, it’s all about dispatching these opponents to the beat to maximise your score. Unlike others in this genre, you’re given a range of weapons to do this with, whether that’s your bare hands, sword, guns, knuckle dusters and more. In a similar vein to Pistol Whip’s campaign mode, AGAINST will also feature end-level bosses to fight.
Currently, Joy Way has revealed AGAINST will feature seven action-packed levels that can be tackled in three difficulties. Supporting Oculus Rift, HTC Vive, and Valve Index headsets, AGAINST is set to arrive via Steam Early Access at some point this winter. Previously, Joy Way had released a demo of AGAINST but that has now been removed. “Since the release of the demo on Steam, the game has undergone significant improvements during development. Although the core gameplay remained unchanged, we removed the demo, because it no longer represents the final product,” Joy Way said in a statement.
AGAINST isn’t the only VR title Joy Way has in the works. Also in Early Access is parkour experience Stride whilst roguelite shooter Outlieris expected to arrive in 2022. For continued updates, keep reading VRFocus.
Stride’s newest 9.0 update brings parity to the Quest and PC VR version of the game, while adding some brand new features to both.
The development team has also outlined future plans for in-development content, including the game’s story and multiplayer modes.
The 9.0 update’s biggest changes include a new tutorial, more options for Endless Mode, power-ups, new interactive elements, reworked graphics and new enemy types. Arena mode also has new modifiers and enemies can throw grenades at the player, which can be thrown back.
Improvements and additions have also been made to enemy voiceovers, gun models and effects, and the general enemy AI. For the PC VR version specifically, a whole bunch of new additions and changes have been made that bring features to PC VR that were previously only available on Quest.
This is just scratching the surface — it seems like a huge update that adds lots of new features, bug fixes and improvements. You can see footage and details of the additions in the video from JoyWoy embedded above.
The bad news is that Story Mode is unlikely to arrive this year. However, the video gives a first-look at new environments designed for story modes, including new urban slum areas (pictured above) and more affluent skyscraper environments.
Joy Woy says the team are considering releasing the campaign split across several releases, in an episodic format, to get it out faster. The other option is to receive the whole campaign at once, but with a longer wait. Joy Way will take player feedback into consideration when making this decision.
With regards to multiplayer, Joy Woy thanked everyone who took part in testing and noted that the servers are being taken down temporarily to make improvements based on player feedback. There are also “several brand new online modes” in development, which will feature different modes to what was previously available in the Alpha test. More multiplayer tests will be available in the future, with no word on a full launch date yet.
The 9.0 update for Stride is available on PC VR and Quest now.
Joy Way, the virtual reality (VR) developer behind Stride revealed its latest project Outlierduring the summer. A roguelite shooter, Outlier was originally confirmed for PC VR headsets but recently the team also mentioned that an Oculus Quest version will be arriving next year.
In a statement, JoyWay said: “We are pleased to announce that Oculus has accepted putting OUTLIER to the official Oculus Quest Store…Approval on this early stage of development will help us to optimize the development process, which will lead to a faster release of the quest version. The game will benefit from the wireless nature of Oculus Quest, as one of its main features is fast-paced gameplay.”
As previously reported, Outlier is being developed for Oculus Rift, HTC Vive, and Valve Index headsets first, with a Steam Early Access release expected before the end of this year. “During the early access period, we hope to receive feedback from the community on the core mechanics and future content of the game,” notes the team.
While Stride offered intense, physical parkour gameplay, Outlier maintains that energy but in a very different way. Set in a sci-fi world where mankind is reaching into the stars looking for a new home, you find yourself imbued with mysterious powers after being dragged into a black hole. With these new skills, you set out to free a potential new home from a hostile alien race, and if you don’t succeed you can always try and try again.
Roguelite VR titles are becoming ever more popular, providing a solid gameplay loop where you fight dangerous forces across procedurally generated levels. Die, and you return to a whole new world to explore, being able to upgrade as you go to make each runthough a bit easier. Outlier will have several mechanics in that regard. You’ll be able to pick up new abilities like throwing fireballs or using telekinesis. These spells can then be combined to make even better abilities.
Currently, Joy Way hasn’t confirmed when the Outlier early access will begin for PC VR headsets. When that happens VRFocus will let you know.
Stride developer Joy Way has yet another demo for another VR game. This time it’s superpowered first-person shooter, Outlier.
A free demo for the game launched on Steam last week, and you can see the new trailer for the game below. Outlier is described as an adventure roguelite in which players pair an arsenal of weapons with powers like throwable fireballs. Cast as one of humanity’s last survivors, players arrive in a new solar system in search of a new home, only to find a deadly alien race looking to destroy everything.
Outlier Trailer
Your task, if you haven’t guessed, will be to stop them. Outlier will feature randomly generated levels that refresh on each run, with the chance to earn new modifiers and power-ups each attempt.
The demo for the game includes three different powers and four weapons to try as well as four enemy types and an end-of-level boss. An Early Access release is planned for later this year. No word on possible PSVR and Oculus Quest releases just yet, but we’ll keep you up-to-date on that front.
This is far from the only project Joy Way has in the works. Earlier this year the studio also debuted its hyper-violet VR rhythm game, Against, which doesn’t yet have a release date. Work also continues on Stride, the team’s popular VR free-running game, which recently launched on Oculus Quest.
Will you be picking up Outlier? Or are you hoping to see more added to Stride soon? Let us know in the comments below!
Game shows like Ninja Warrior always look utterly impossible and completely exhausting yet time after time contestants manage to finish these endurance events. Being way too unfit to even remotely attempt something so physically demanding the closest any of us might are likely to get is a videogame like Stride, the new parkour experience from Joy Way, where you can wall run, jump from building to building and feel like you’ve had a decent workout.
Stride appeared last year in early access for PC VR headsets, showcasing some impressive free-running abilities that really immersed you in the experience. But it only had one gameplay mode, “Endless”. Now with its arrival on Oculus Quest, there’s a lot more to Stride, with three modes, modifiers and unlockables. More content is great yet there’s a noticeable hollowness to the whole experience.
As the name implies free running is about maximising the space around you, traversing the environment any way you please and Stride is very effective in that regard. It provides all the tools you’d expect and more, even going so far that it does blur the line between realism and being a bit too superhuman. You can leap and grab ledges, wall run to distant platforms and unleash a grappling line at specific locations. Once you’ve gone through the extensive tutorial – definitely don’t skip it – and completed a few levels there is a nice flow to Stride, if you don’t misjudge that next leap of course.
As you might expect Stride is an intense experience from start to finish, with locomotion purely stick-based with the option to run by waving your arms back and forth. This does help with the immersion but when you screw up (and you will), suddenly falling several stories before the game restarts never gets any easier. VR legs are a must here, don’t introduce someone to VR with Stride!
That being said, if you are a VR veteran you can have plenty of fun here. Those three modes are split between Timerun, Endless and Arena and they’re not too hard to figure out. Timerun is all about completing a series of set courses under a certain time, 12 levels with a maximum of three stars for each. Endless mode is just the same as any endless runner you’ve previously played, try to get as far as possible. You can fall but there’s a massive ominous wall of death continually encroaching which will end your run.
The final area is the Arena and this gives you the most scope for experimentation – with plenty of Mirror’s Edge feels – providing rooftops to run, leap and gun across. It’s also the one mode that is most underused and really could’ve provided the meat of Stride. Timerun and Endless are both fine little additions if they were opened up after completing a big campaign yet as two-thirds of Stride they quickly become throwaway modes. Endless does offer procedurally generated levels to mix things up although you’ll notice familiar patterns after a few sessions.
Whereas Arena’s potential is boiled down to run to this checkpoint or run and collect this bag as fast as possible. The changing level and ability to mix up your routes are what’ll keep you coming back. Joy Way has tried to further expand the Endless and Arena modes with modifiers which do help to a degree, where you can switch on Instadeath to increase the score or activate immortality which will decrease it. As mentioned, its clean-cut aesthetic and point focused gameplay robs Stride of some much-needed charisma, a videogame you can like but not love.
Let’s also mention the gun mechanics as they need a bit more work. Oculus Quest has some excellent VR shooters available for it so when you get a title that isn’t quite up to the task you quickly notice. You have a singular pistol to dispatch enemies with, grabbed from your shoulder for some reason. At close range it works well enough without feeling satisfying to use. At medium or longer ranges it really is pot luck. Now you might say this encourages exploration of the environment to get closer, however, on endless you don’t get that opportunity it needs to work the first time.
Stride is a very mixed experience on Oculus Quest. Whilst that might be due to the PC version still being in early access and you’re essentially getting the same version here, this is still a full release for Quest, hence the review. Stride’s parkour mechanics are what really sell the experience as there’s nothing quite like it for Oculus Quest. There are points where the gameplay is very addictive and engrossing as you try to perfect each jump and wall run. On the other hand, Stride can get repetitive too quickly and lacks that spark to make it a great VR game.
STRIDE has been in early access for SteamVR headsets for nearly a year, but now Oculus Quest owners can take a crack at the free running action, which effectively replicates a few ideas from the parkour-style platformer Mirror’s Edge (2009) and translates them pretty well into VR. Stride’s single player modes are fun arcade affairs which offer just enough reason to come back for more, although it will be interesting to see how the studio does with its upcoming campaign and multiplayer modes.
STRIDE for Quest Details:
Available On: Oculus Quest
Price: $tbd Cross-play: No (multiplayer planned for future)
Developer: Joy Way Release Date: August 5th, 2021 Reviewed On: Quest 2
Gameplay
Stride on Quest offers up some vertigo-inducing gameplay that will force you to move quickly, shoot accurately, and use the full gamut of movement options to traverse the crenelated rooftops of its heavily Mirror’s Edge-inspired world, as well as the obstacle courses that provide an admirable mashup of the game’s most challenging stuff. At present, there’s three modes, all of which are single player: arena, endless, and time run mode. It’s not a bunch, but it may be enough.
You can focus on honing your best parkour moves in endless and time run, but arena mode is more open-ended, requiring you to be a little more pragmatic as you digest all sorts of imposing jumps and surprise bad guys on your way to specific objectives. It offers up a seemingly Mirror’s Edge-style classic rooftop area which is chocked full of enemy waves and various tasks like stealing briefcases without being spotted by snipers or reaching random checkpoints.
You might even want to call it “Mirror’s Edge in VR,” but that’s not entirely accurate. It’s cool and well executed, but it’s smallish arcade-style affair that takes those wild parkour things and applies it to quick bursts of gameplay, and not a long-format game with a narrative, characters, voice actors beyond the tutorial—at least for now. There’s supposedly a story mode coming, but more on that below.
Anyway, you can mostly find your own way around and you’re almost always obligated to take out baddies, either by your trusty semi-automatic pistol or melee. This is where the game’s three-second slow-mo button comes into play, as you make epic jumps and cinematic kills for a truly John Wick-esque thrill. Slow-mo is recharged automatically, and can be handy when you find a gaggle of gun-totting biker dudes just around the corner or a sniper has his laser pointed at your head. It feels awesome when it all comes together and you can execute a jump, grab a ledge almost just out of reach, and pop over a wall to slow-mo shoot a group of baddies.
Although arena looks the most like the narrative-heavy Mirror’s Edge, this mode is essentially a straight forward race against the clock as you fulfill increasingly difficult objectives. While you’re definitely missing out on the overall reasonfor why you’re shooting dudes in the face, the game’s large format levels make way for a wider variety of movement possibilities than the more linear modes I’ll talk about below.
Endless mode offers up linear levels that are procedurally-generated and ramp up in difficulty until you lose all three of your lives. A red line follows you which can steal a life if you fall behind, and every bullet or nose dive to the ground detracts one too. A creeping black pixelization slowly infects the world around you so you know when the red line is near—a subtle but really useful touch. Once you reach the hardest difficulty, it becomes an unlimited series of the game’s most challenging stuff.
You can chose which level difficulty to jump into, or start from the very beginning and naturally progress your way to the hardest difficulty tracks, which require crazy wall-slides and the highest, most difficult jumps in the game by far. I am all about endless mode too. The red line offers enough incentive to keep you on your toes, and the masterful mix of obstacles are always a surprise to encounter, like successive windows that you can artfully crash through like a super hero, or successive wall-slides that transition into a zipline to an platform with two snipers waiting for you. It’s insane.
Finally, there’s time run, which presents you with about a dozen timed tracks to test your skills against the leaderboard. Time run feels similar to endless, however it’s compartmentalized so you can learn each level by heart and go against the game’s greatest players on the leaderboard. At first, this was the most daunting of modes since you’re almost assuredly going to be slower than anyone who’s mastered the game’s specific locomotion scheme.
One of the interesting ways the game uses to keep things feeling fresh is its reward system. Stride doesn’t reward quickly or easily, so you’ll have to spend time getting good in order to unlock even the most basic things like added health packs, full-auto fire, and a low level of armor. Across endless and arena mode you can also put on the training wheels for a zero-sum win if you just want to check things out and practice, or you can alternatively switch on more difficult modifiers for larger point gains, such as instadeath.
The combination of robust locomotion (more below) and challenging obstacles make for really fun moments, and that interplay is basically the main draw to the game. Were it any less interesting or well-done, these three modes might otherwise feel like sideshows to a main event which still needs to be added to the game. Joy Way is aiming to add both a story mode and multiplayer to the Quest version at some point in the near future, although those may just be icing on the cake for people looking to simply play an over-the-top game that promises fast-paced climbing, jumping, wall-running, and sliding down ledges.
If anything, it’s nice to see that the studio has taken the time to get the fundamental bits right before extending beyond arcade-style gameplay, but I really wanted to play online infection tag in Stride, which plays a lot like the breakout hit Gorilla Tag. I also would love to see more weapon options come into play with a greater range of enemy types, but I can concede that maybe Stride isn’t about being a shooter so much as it’s focused on getting players to build parkour skills.
Immersion
When people say Stride is “the Mirror’s Edge of VR,” I see what they mean in some fundamental ways. Sure, it has rooftop jumping and shooting action, but in Stride it’s extremely apparent from the get-go that you’re playing an arcade-style game with no lore or overall objective. The tutorial is a long and pointed bit of gamey gristle to chew through, which could be improved for more when it eventually adds a bonafide campaign.
That’s not a knock on Stride: it’s perfectly capable of selling itself through its collection of fun and interesting gameplay mechanics, but it’s still super clear you’re playing a game that plainly throws discrete objectives at you and nothing more. You kill the samey-looking dudes who randomly spawn. You always shoot the same weapon. To its credit, baddies aren’t dumb and they’re well-animated to respond to physical punches and pistol whips. And it’s a hell of a lot of fun busting through a pane of glass to get there.
On that note, the shooting experience is an overall adequate mix of arcade-style reloading—lower the pistol to your hip and it automatically reloads—and real shooting prowess which relies on iron sights. It’s a shame though that the gun is pitched at a slightly higher angle than many other VR shooters. I have some ingrained muscle memory from Pistol Whip, Space Pirate Simulator, and The Walking Dead: Saints & Sinners. All of those seem to offer more or less the same physical pistol-shooting dynamic, so it took some time to rethink my natural shooting stance. A slightly lesser gripe comes down to wall-slides, which can be unpredictable at times if you’re not being completely deliberate with your movements. I didn’t know where to complain about that, so here it is.
In the end, the Quest version of the game proves to be well-optimized, which is probably helped somewhat by its more minimalist art style and mostly static environments, save the odd door to open or window to smash through.
Comfort
Considering how fast-paced the game can be, requiring frenetic combinations of jumping, climbing, and shooting, I found it exceedingly comfortable. This is because you’re nearly always in direct control of your virtual movement; the game’s running and jumping mechanic are cleverly designed to make those two actions super comfortable, and require a good degree of physicality to perform. Here’s how it works:
To accelerate to a running speed, you need to pump both arms back and forth like you’re drumming or running in place. To jump, you need to hit the ‘A’ button and release it while making an upward thrust with your controller. When the physical movement of your hand combines with artificial locomotion in-game, it removes a lot of the inherent weirdness of simply hitting a button and doing your thing.
The game is best played standing, although there is a seated option that includes adjustable height so you can dial things in. The game’s reload mechanic requires you to have access to your hip, which isn’t easy if you’re in an office chair with arm rests. You’ll also need to physically crouch to avoid overhead obstacles, which is absolutely a silly prospect when seated. As you’d imagine, it’s also a pretty intense workout, so make sure to have air conditioning/fan in the hottest months and some sort of cover for you facial interface if you don’t want to soak it with sweat.
It’s a busy time for Russian virtual reality (VR) studio Joy Way. Not only has the team unveiled a new first-person shooter in the form of Outlier, but its parkour-inspired videogame Stride is now set to make its debut for Oculus Quest in August.
Initially, a Steam Early Access release for PC VR headsets in 2020 with one Endless Mode available, in that time Joy Way has fleshed the experience out into three different gameplay modes, all of which are coming to the Oculus Quest edition.
Stride is a mixture of freerunning and combat, where you can run across rooftop locations, leaping from one to another, adding a little wall running in or a cheeky slide underneath an obstacle. In Endless Mode this is a continual dash straight forward, trying not to let the big black wall of death catch up and kill you. It’s procedurally generated so each run is different – so no learning a perfect route – and you also need to keep an eye out for snipers.
Time Run mode is fairly obvious, be really quick and fly through the levels as smoothly as possible to score an awesome time on the leaderboard. Arena Mode gives you the greatest freedom, a big open arena to traverse however you please. There will be challenges to complete such as finding and collecting certain items, completing specified routes, killing all the enemies or stealing an item without getting spotted.
Eventually, Stride will also get a fourth mode, a full-on campaign to complete. Joy Way has been talking about the Story Mode since last year, saying that it’ll be released in Q3 2021. The studio hasn’t specified if it’s just for Steam, to begin with.
Stride is set for release on 5th August 2021 for Oculus Quest, retailing for $14.99 USD. For further updates on the videogame, keep reading VRFocus.
Virtual reality (VR) developer Joy Way is becoming one of those “one to watch” studios thanks to some exciting projects currently in the works. Parkour title Strideis already in Early Access and due for release later this year is the eye-catching rhythm action videogame Against. This week Joy Way has added a third experience to that list, a roguelite called Outlier.
Outlier is going to be a first-person shooter (FPS) with lots of mechanics tailored to making the VR gameplay as immersive as possible. The plot revolves around you being a captain on an ark, sent into space to find a new home for humanity. This journey sees your vessel sucked into a black hole, whisked to an unknown region of space where you just happen to find a habitable solar system that is under attack. Due to the physics bending properties of the black hole, you gain special abilities which can be used to secure the new home.
From the details released so far, Joy Way is covering all bases when it comes to offering you as much gameplay flexibility as possible. The trailer showcases a couple of guns, the ability to throw fireballs after finding a magical rock as well as telekinesis to hurl pieces of the environment at enemies. All very physical and interactive which bodes very well. The guns also look rather cool with a pistol which eventually overheats needing to be shaken to cool down. Another requires the projectiles to be ripped back out an enemy to reload.
Joy Way reveals that abilities can even be amalgamated: “Combine your spells together to get new ones: mix a fireball and a telekinetic push to acquire both an explosive fireball and a fire push.” Handy, because even in this early look, there were at least five enemy types including small flying drones and towering heavies which look to do some serious damage.
This being a roguelite Outlier is all about achieving that perfect run, continually pushing as far a possible before dying, upgrading and then trying again. You’ll be able to tailor your loadout and build before trying again, whilst also knowing it’s all procedurally generated making each run different.
Outlier won’t purely be about killing enemies every second. As you progress random events and new storyline pieces will appear and you’ll need to be on the lookout for secret rooms, hidden passages, and artefacts.
Joy Way plans on releasing Outlier via Steam Early Access later this year for Oculus Rift, HTC Vive, and Valve Index. As further details are released, VRFocus will let you know.
Joy Way, the indie VR studio that’s juggling the development of three unique VR games, this week announced a demo for OUTLIER, a VR roguelite that’s piqued our interested with creative weaponry clearly designed around VR.
Update (September 24th, 2021): Developer Joy Way has released a demo of Outlier, purportedly offering 1.5 hours of content for players to get a feel for the game’s interesting FPS gameplay. The demo is available now on Steam.
The studio is actively looking for feedback; if you played the demo and want to share your thoughts, check out the feedback form here.
While the demo is said to include three abilities, four weapons, four enemies, a boss, and 13 powerups, there’s no word yet on how the demo compares to the scope of the full game which is due to launch later this year.
The original article, which covers the announcement of Outlier, continues below.
Original Article (July 22nd, 2021): You may be familiar with Joy Way’s other two titles, STRIDE (available in early access) and AGAINST (coming later this year), both of which have their own unique character. Now the studio is, impressively, working on yet a third VR game which looks unique still—OUTLIER.
As the studio explains, after Stride, it built out two prototypes to explore a future project. One of those prototypes lead to the rhythm game Against, and the other, as we’ve now learned, has become Outlier. Joy Way describes the game as a procedurally generated VR FPS roguelite:
You are a captain of one of the last human arks. In search of a new home for humanity, your vessel was sucked into a black hole. From your position beyond space and time, you witness an unknown race devastating what looks like a habitable solar system. The unknown physics of the black hole endow you with mysterious powers and allow you to exist in parallel worlds. Live, die, and repeat in your quest to conquer at least one of these worlds in the name of mankind.
Beyond solid looking visuals, what’s immediately impressive about Outlier is the creative, VR-centric weapons shown off in the announcement trailer above.
First we see a rapid fire pistol which eventually overheats, as seen by a crystal in a small cage in the back of the gun. As it overheats, the rate of fire slows down drastically. To cool the weapon down more quickly, you can pop open the cage and shake the gun to cool the crystal.
Another interesting weapon we see is pistol-like gun that, instead of shooting bullets, shoots pieces of itself. Reloading appears to be done with a ‘pulling’ gesture, which recalls the pieces of the gun from the environment and reattaches them to be fired again.
OUTLIER Screenshots
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Beyond handheld weapons, the Outlier trailer also shows some magic-like powers which can be swapped on the fly by plugging modules in the back of your gloves. In the trailer we see both a throwable fireball and a sort of force-push. The studio teases that you can combine such abilities to do even more:
The combination of power-ups and ability modifiers makes for different experiences. Combine your spells together to get new ones: mix a fireball and a telekinetic push to acquire both an explosive fireball and a fire push. Shape your character and armory between the runs to construct diverse builds for any playstyle.
Between the interesting weapons, spells, and solid visuals, there’s a lot to be intrigued by already, though the high-speed stick-based locomotion (with lots of strafing and backpedaling) doesn’t look particularly appealing to me for both comfort or immersion. Granted, Joy Way has shown a great capacity to prototype and find what works, so there’s a chance the game will change a good bit between now and launch, and even further through its early access period, which is expected to launch in late 2021.
Developer Joy Way today launched a surprise multiplayer alpha for its STRIDE VR parkour action game. The new mode, called ‘STRIDE.net’ is available free to current owners of the game and offers up an ‘infection mode’ which works like a high stakes game of tag.
The original Stride launched on Steam in early access last year to generally positive reviews, giving players a parkour action experience with serious Mirror’s Edge vibes.
Today the studio dropped a surprise update which adds the ‘Stride.net’ multiplayer alpha. The multiplayer alpha is technically a separate Steam package which is unlocked by owning the base game. You can find the base game here, and the multiplayer alpha here.
Developer Joy Way says that while much of the team is working on porting the game to Quest, another part has been experimenting with a multiplayer mode which the studio says has been highly requested.
The ‘Stride.net’ multiplayer alpha includes a few maps and just one game mode for now; the developer says it wants to collect feedback in order to “test our servers and decide how to develop the multiplayer in the future.”
While more modes are expected to come eventually, for now the only mode is ‘Zombie Horde’, which plays like a game of tag. Also known as ‘infection’ by many, the mode starts with a small number of taggers which chase down other players. Once tagged, a player becomes a tagger themselves, slowly turning the tide against the survivors until the entire server is chasing the last player.
Stride.net Multiplayer Alpha Screenshots
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The mode seems like a natural fit for Stride, which is all about VR parkour and challenges players to find the fastest ways to run around the environment. Given the unprecedented success of Gorilla Tag(which is solely a multiplayer game of VR tag), it seems like a smart opportunity for Joy Way to explore.