John Wick Chronicles Brings Gun-Toting Action To Vive Next Week

John Wick Chronicles Brings Gun-Touting Action To Vive Next Week

Action movie sequel, John Wick: Chapter 2, hits theaters next week, so it only makes sense its anticipated VR tie-in arrives then too.

The Steam page for John Wick Chronicles: An Eye For An Eye has been updated, confirming a February 9th release date along with a $19.99 price tag. That’s next Thursday, for those reaching for their diaries, and the film opens next Friday. Officially, only HTC Vive support is listed for the game right now, but we’ve reached out to developer Starbreeze Studios to ask after Oculus Rift and PlayStation VR support. Grab Games, GameCo, and Big Red Button all also contributed to development duties, and the game is published by Starbreeze with the help of Lionsgate.

Chronicles features an original set of missions that cast you as the titular character, played in the movies by Keanu Reeves. You’ll visit the Continental Hotel, a familiar locations to fans of the franchise, to pick up assignments that will then lead into shootouts using Vive’s position-tracked controls.

We got hands-on with the game back at New York Comic-Con last year and, if that preview is anything to go by, then it’s definitely one that Vive fans will want to look out for. We’re particularly eager to see how the full game will standout next to the flood of other VR shooters that have released for headsets over the past few months. The production values alone have us hoping for something memorable.

If you pre-order the game you’ll also get access to co-op bank heist shooter, Payday 2, complete with some John Wick-themed DLC.

If you don’t have a Vive but still want to give the game a try you can book a ticket to Los Angeles; the newly-opened IMAX VR center is showing the experience.

Naturally, we’ll be looking to bring you a full review of the game next week.

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John Wick Chronicles Dated for Release on HTC Vive

Way back in August 2015 Starbreeze Studios and Lionsgate announced a virtual reality (VR) version of Keanu Reeves film John Wick. Called John Wick Chronicles: An Eye for an Eye, the experience has made an appearance at several events over the past year, and today the developers have announced a launch date for the first-person shooter.

Supporting HTC Vive, John Wick Chronicles: An Eye for an Eye has now been scheduled for 9th February, for release via Steam. Created in collaboration with Grab Games, Big Red Button and GameCo, the experience puts players into the shoes of titular character John Wick, tasking them with assassinating targets in the Continental Hotel with an arsenal of weapons, from handguns and grenades to sniper rifles and SMGs.

john wick chronicles

The VR release is set to coincide with the film launch of John Wick: Chapter 2, which has also been scheduled for February, although the two will offer separate storylines.

VRFocus got to preview the video game a while back, stating that: “The visual quality of John Wick: The VR Experience is remarkable. A significant step above that which VR enthusiasts have become used to, John Wick: The VR Experience is easily on par with the high end output of traditional 2D monitor videogames.”

John Wick Chronicles: An Eye for an Eye is available for pre-order on Steam for $19.99 USD/ £14.99 GBP. Pre-ordering the videogame will also net users a free copy of PAYDAY 2 as well as a John Wick weapon pack in Payday. US residents also have the option to pre-order a deluxe edition that includes the original John Wick movie at $9.99.

VRFocus will continue its coverage of John Wick Chronicles: An Eye for an Eye, reporting back with any further announcements.

Hands-On: ‘John Wick Chronicles’ Showcases the Titular Assassin’s Unique Universe

Hands-On: ‘John Wick Chronicles’ Showcases the Titular Assassin’s Unique Universe

John Wick was a surprise hit when it came out in theaters October, 2014. Effortlessly cool, it was a perfect graft of a crime thriller onto a comic book world. The film felt completely new and exciting. In fact, it’s the world of John Wick that remains one of its most distinguishing features, and the one that VR Studios Big Red Button, Gameco, and Grab are looking to recreate with the help of Starbreeze Studios and Lionsgate.

Judging by the demo for the John Wick Chronicles VR game I got to try, I can tell you that the world hits that balance of thrilling first-person action and showcasing the unique John Wick universe.

The demo opens with the player picking up a gun and shooting the game’s logo to “awaken” in an opulent penthouse. I’m told that the game’s central location is in the Continental Hotel, the hotel for hitmen seen in the film. Hitting a button centered within an elegant wooden desk lowers a large screen that gives players a short clip from the new John Wick 2 trailer. A nice little bit of cross-promotional marketing for players who might have tried the demo at New York Comic-Con. The trailer cuts short however, and an ominous voice booms out over the PA system. The voice is there to tell the player, John Wick, that you’re about to die. Red dots from sniper rifles beam in through the windows and players are forced to duck and find cover.

Here’s where VR’s pros and cons meet. VR is a 360 degree experience and being able to physically move within a virtual space is one of VR’s most thrilling features. Unfortunately, until players have the ability to use full-room VR without wires, you’ll find yourself too conscious of the connecting wire behind your Vive headset to move as freely as you want to. While the actual ducking and dodging works perfectly, I sometimes found myself limited to 180 degree turns because of the wires and not wanting to trip.

Pressing another hidden switch opens up one of those old-fashioned, hand cranked elevators with the collapsible doors- the one’s you might see in an old Hollywood hotel, which is super cool because again, this is the alternate reality of John Wick. Taking the elevator lifts you away from the embattled sniper room and to the roof, where naturally more enemies await.

First-person shooters in VR always kind of remind me of the arcade game Time Crisis, the shooter/ducking simulator probably most widely seen at movie theaters. Of course for those of you who’ve had the good fortune of experiencing VR for yourself, you know that this is a shallow approximation. VR is far more engrossing than the average arcade experience, and it also makes it more overwhelming at times.

On the roof of the Continental hotel, you’re finally armed with a sniper rifle of your own. Holding the gun up to your face and pressing the left trigger button will allow you to look down the gun’s sight, giving you the chance to perform awesome (and powerful feeling) shots at far away targets. After the natural way of holding a gun in VR, it’s almost hard to go back to a traditional controller, or even mouse and keyboard. You might be less accurate at first in VR than with the other two controllers, but it’s way more immersive.

The demo also gave me a mini arsenal while on the rooftop. This includes an automatic rifle, two pistols, and two submachine guns. Dual-wielding is possible with the smaller guns, and it’s fun to try them out, but most of the enemies are too far away for any of the weapons but the sniper rifle and the automatic rifle to be useful. It’s not until the enemies start rappelling down helicopters and climbing up rooftops that they become close enough for your shorter range weapons to be effective.

Again, the wire causes some problem when you’re trying to shoot enemies to the left and right of you. Additionally, precision aiming with the shortsighted weapons, especially without a sight, is far more difficult than with the sniper, but I have to be honest, dual wielding weapons in VR is just more fun.

After dealing with several waves of enemies, and dying a few times (which is embarrassing because I’m told the demo is easier than the actual game,) you finally have to take on the big boss, or in this case, the big helicopter. Rather than unloading bullets into it, the encounter is more like a puzzle, forcing the player to shoot at specific weak points in order to take out the enemy. Here’s where VR demonstrates another of its unique attributes, forcing the player to demonstrate some real physical coordination when taking down the boss. Aiming at a small moving target with your whole body is way more difficult when you have to exert yourself to do it, but the sense of gratification that comes with winning is that much more intense.

Like the film, John Wick Chronicles’ best assets are the little details. The Vive controllers are represented with leather gloved hands in the game. There’s even a military watch on the player’s left hand that acts as the in-game timer for levels. Likewise, I like how detailed the environment felt, something Almir Listo from Starbreeze Studios explains is a high priority.  Even after only playing two levels, they’re both filled with details that really drives home how upper-class the Continental Hotel is. No street-level thugs here, the criminals of John Wick are part of the one percent.

If there’s a couple things I would like to see with the full game, it’s that I hope the other levels are just as detailed, to help continue expanding the John Wick universe. The rest of my grievances are mostly related to wired VR experiences as a whole, tripping over wires, feeling constrained by spatial limitations, etc. As far as how the game plays, looks, and most importantly makes you feel, I can tell you that I had no problems. Combat felt natural, the visuals were crisp, and no motion sickness on my end, which is coming from someone who did once actually get sick from a VR demo.

“I think the most important is that you feel like John Wick,” Listo explains. “I think we did a very good job asking the question ‘What would John Wick do?’ And a good example comes from development regarding grenades. Let’s say you’ve got a gun in one hand and a grenade in the other, and because it’s VR we try to capture reality. So how would you pull the pin of the grenade if realistically you can only use two hands at a time? Well you can bring the grenade up to your mouth and pull the pin out that way, something very action hero/guns akimbo in my opinion.”

If there’s one thing Listo wanted to be clear about is how everyone, from Lionsgate, Starbreeze, and the actual John Wick team is on board for the project. The team plans on launching a deluxe bundle for John Wick Chronicles that will include the VR game, PayDay 2 with John Wick DLC, and even the movie. “It’s a multimedia approach,” Listo says. “Entire John Wick survival kit.”

John Wick Chronicles is expected to ship in February 2017 for HTC Vive and Playstation VR. You can follow its Steam page here for the latest updates.


Matt Kim is an entertainment and technology journalist with work appearing in other publications such as Inverse, VICE, Kill Screen, and more. Follow him on Twitter: @LawofTD.

‘John Wick Chronicles’ Lets You Become The Legendary Hitman In VR

‘John Wick Chronicles’ Lets You Become The Legendary Hitman In VR

John Wick is a tale about the legendary assassin of the same name brought to life by Keanu Reeves and directors Chad Stahelski and David Leitch. The neo-noir action flick, that starts with the notorious hitman coming out of retirement after his dog is killed, birthed a franchise that is already developing its 3rd film with the 2nd having only received its first trailer this past weekend at New York Comic-Con. We reported on this new title from Starbreeze Studios in August and gamers will soon be able to step into Wick’s shoes in their VR game John Wick Chronicles. New York Comic-Con attendees were able to sample a 7-minute preview of the game in the HTC Vive, and the full experience is slated for February 2017.

It’s not Starbreeze’s first foray into video games based on film, as they’re responsible for the critically acclaimed game based on the Vin Deisel-led feature film Pitch Black. Chronicles also won’t exactly be the first time John Wick appears in the video game arena. John Wick was previously brought into the Pay Day 2 game world and, releasing on October 20th on Steam, Pay Day 2 will be getting the additional John Wick Weapon Pack for their bank robbery adventures.

John Wick Chronicles is available to pre-order on Steam for $19.99 and includes a free copy of Pay Day 2 along with the John Wick Weapon Pack DLC. For an additional $9.99 you can get the US exclusive digital deluxe version of the bundle that includes the John Wick film.

John Wick: Chapter 2 sees Keanu Reeves returning to the role with Chad Stahelski remaining in the director’s chair. The cast also adds Laurence Fishburne (The Matrix, Black-ish), hip-hop artist Common (Smokin’ Aces, Suicide Squad), and Angel Pai (Audition, Jessica Jones) to the mix as the hitman faces off against some of the world’s most lethal killers.

John Wick Chronicles VR Opens Pre-Orders and Announces Themed Weapon Pack DLC For PAYDAY 2

It was previously reported on that during this year’s Comic Con in New York the John Wick Chronicles VR title from Starbreeze and Lionsgate was to be showcased, but now there is a better bit of news for fans as pre-orders are now available, and even those who are playing PAYDAY 2 will be able to get a John Wick themed weapons pack.

John Wick Chronicles, a first person shooter, is to launch in February of next year for the HTC Vive head-mounted display (HMD) on Steam, and the PAYDAY 2 DLC, John Wick Weapon Pack, is set to come out October 20th.

john wick chronicles

There are two pre-order bundles available for both new and returning fans. The first bundle of the two is where players can pre-order John Wick Chronicles, PAYDAY 2, and the PAYDAY 2 DLC mentioned above all for $19.99 (USD). The second bundle offering is only available in the US, where you can get all that is listed above as well as the original movie John Wick, all for $29.99.

The John Wick Weapon Pack DLC itself will be priced at $4.99, and more details are said to still come before its release.

If you’re wondering about the title before you get your hands on it, there will be a seven minute preview of the first mission of the VR version in the HTC Vive HMD, and it is called John Wick Chronicles: An Eye for an Eye.

For more on the latest developments on the John Wick Chronicles, as well as all the news, updates, and features in the world of VR, make sure to check back with VRFocus.

Starbreeze and Lionsgate to Bring John Wick Chronicles to NY Comic Con Next Month

Before today the most that we had heard about the John Wick virtual reality (VR) episodes was that the first episode had been renamed and that screenshots had been released to show it off. From then until now it is clear that a lot has been put into the series as Lionsgate and Starbreeze are both bringing it to this year’s Comic Con in New York.

What those who will be attending Comic Con will be trying out is a seven minute preview of the first mission of the HTC Vive title, John Wick Chronicles: An Eye for an Eye which will be at the exclusively John Wick stand at the event.

John Wick art

There will also be a smaller version of the title, John Wick Chronicles: Arcade Edition, which will premiere on the StarVR head-mounted display (HMD) at its first IMAX VR Center to be opened later this year in Los Angeles. As well as this, there will be additional DLCs that is to “be announced soon”.

In the John Wick Chronicles, created by Lionsgate and Starbreeze in collaboration with Grab Games, Big Red Button, and GameCo, players can expect to “explore the iconic Continental Hotel and are tasked with assassinating seemingly unbeatable targets that only John Wick himself could handle.”

For more on the latest in the world of VR, as well as all the news, updates, and features, check back with VRFocus.