Confirmed: Hitman 3 And No Man’s Sky PS5 Versions Don’t Support PSVR, Headset Can’t Play PS5 Games

If you buy the PS5 versions of Hitman 3 or No Man’s Sky in the coming months, you won’t have access to either game’s PSVR support found in their PS4 versions, as the company has not announced PSVR games on PS5.

On the subject of Hitman 3, a Sony spokesperson told UploadVR via email that you’ll need the PS4 version of Hitman 3 to play it in VR since the PSVR operates as a backward compatible device. The representative then went on to clarify, “We have not announced PS5 titles for PS VR.”

 

No New PSVR Games On PS5

This follows months of speculation around how PS5 might embrace PSVR when it launches in mid-November. We’ve always known that the new console would support the headset for backwards compatible PS4 titles. But many had hoped new PS5 games could integrate VR, taking advantage of the console’s improved horsepower while continuing to use the same HMD. You should be able to play PS5 games in your PSVR headset using Cinematic Mode still, but there won’t be any actual VR games that support PSVR on PS5 it seems.

But those hopes have quickly eroded. For starters, Sony confirmed PS4-era controllers like the DualShock 4 and the Aim controller couldn’t support PS5 games, which called into question how potential VR games on PS5 would track controllers. Then, when Hitman 3 announced full support for PSVR earlier this year, developer IO Interactive said it was “working to finalize the specifics for how PS VR owners can enjoy Hitman in VR.” At the time neither the studio nor Sony would confirm if this meant the PS5 version wouldn’t support PSVR.

Finally, earlier this week, Hello Games announced No Man’s Sky’s next-generation PS5 native version, adding that, on PlayStation, PSVR support was available “by virtue of backwards compatibility”. Until today, that was the most direct confirmation we’d have on the matter.

 

What This Means For Now

ps5 playstation 5 dualsense controller console

So, if you’re getting a PS5 in the next few weeks and are excited to try PSVR on the console, you’ll want to make sure you buy the PS4 versions of PSVR-supported games if you want to try them on the headset. If you buy the PS5 versions you won’t find the PSVR support listed.

Fortunately, both Hitman 3 and No Man’s Sky do have free upgrade plans; anyone that owns No Man’s Sky will get to upgrade to next-gen consoles for free and gets to take their save data over, too. You have to buy Hitman 3 on PS4 digitally to qualify for a free PS5 upgrade, meanwhile – you can’t upgrade from the physical edition. That doesn’t guarantee the reverse, however. In other words,

Cross-generation save features should mean you could install both versions of the game on PS5, access the PS4 version when you want VR and the PS5 version when you want to play flat-screen, and then share your progress between the two, but we haven’t tried this for ourselves. What’s not clear, however, is if IO Interactive and Hello Games might offer free downgrades to PS4 for anyone that wants to play on PSVR. According to PlayStation, that’s a developer-by-developer decision.

Don’t forget you’ll also need the official camera adaptor for PSVR to use the headset on PS5, too. You can’t use Sony’s new PS5 Camera, you have to use the PS4-era camera. Sony is sending the adaptor out for free to PSVR owners, though.

 

What This Means For The Future

This news comes shortly after Sony Interactive Entertainment CEO Jim Ryan’s comments about the future of VR to The Washington Post. “PlayStation believes in VR. Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment,” Ryan said. “Will it be this year? No. Will it be next year? No. But will it come at some stage? We believe that.”

These comments make it seem like we won’t be seeing a true PSVR 2 that supports PS5 games directly until 2022 at the very earliest. But there’s plenty to suggest another headset will happen; from R&D talks to research videos and job listings and more. Until then, however, it seems like PSVR owners will have to make do with old PS4 games, though there should still be new VR releases on that console in 2021, at least.

What do you make of the PSVR games on PS5 news? Let us know in the comments below!

Senior Editor David Jagneaux also contributed to this story.

Confirmed: Hitman 3 And No Man’s Sky PS5 Versions Don’t Support PSVR, Headset Can’t Play PS5 Games

If you buy the PS5 versions of Hitman 3 or No Man’s Sky in the coming months, you won’t have access to either game’s PSVR support found in their PS4 versions, as the company has not announced PSVR games on PS5.

On the subject of Hitman 3, a Sony spokesperson told UploadVR via email that you’ll need the PS4 version of Hitman 3 to play it in VR since the PSVR operates as a backward compatible device. The representative then went on to clarify, “We have not announced PS5 titles for PS VR.”

 

No New PSVR Games On PS5

This follows months of speculation around how PS5 might embrace PSVR when it launches in mid-November. We’ve always known that the new console would support the headset for backwards compatible PS4 titles. But many had hoped new PS5 games could integrate VR, taking advantage of the console’s improved horsepower while continuing to use the same HMD. You should be able to play PS5 games in your PSVR headset using Cinematic Mode still, but there won’t be any actual VR games that support PSVR on PS5 it seems.

But those hopes have quickly eroded. For starters, Sony confirmed PS4-era controllers like the DualShock 4 and the Aim controller couldn’t support PS5 games, which called into question how potential VR games on PS5 would track controllers. Then, when Hitman 3 announced full support for PSVR earlier this year, developer IO Interactive said it was “working to finalize the specifics for how PS VR owners can enjoy Hitman in VR.” At the time neither the studio nor Sony would confirm if this meant the PS5 version wouldn’t support PSVR.

Finally, earlier this week, Hello Games announced No Man’s Sky’s next-generation PS5 native version, adding that, on PlayStation, PSVR support was available “by virtue of backwards compatibility”. Until today, that was the most direct confirmation we’d have on the matter.

 

What This Means For Now

ps5 playstation 5 dualsense controller console

So, if you’re getting a PS5 in the next few weeks and are excited to try PSVR on the console, you’ll want to make sure you buy the PS4 versions of PSVR-supported games if you want to try them on the headset. If you buy the PS5 versions you won’t find the PSVR support listed.

Fortunately, both Hitman 3 and No Man’s Sky do have free upgrade plans; anyone that owns No Man’s Sky will get to upgrade to next-gen consoles for free and gets to take their save data over, too. You have to buy Hitman 3 on PS4 digitally to qualify for a free PS5 upgrade, meanwhile – you can’t upgrade from the physical edition. That doesn’t guarantee the reverse, however. In other words,

Cross-generation save features should mean you could install both versions of the game on PS5, access the PS4 version when you want VR and the PS5 version when you want to play flat-screen, and then share your progress between the two, but we haven’t tried this for ourselves. What’s not clear, however, is if IO Interactive and Hello Games might offer free downgrades to PS4 for anyone that wants to play on PSVR. According to PlayStation, that’s a developer-by-developer decision.

Don’t forget you’ll also need the official camera adaptor for PSVR to use the headset on PS5, too. You can’t use Sony’s new PS5 Camera, you have to use the PS4-era camera. Sony is sending the adaptor out for free to PSVR owners, though.

 

What This Means For The Future

This news comes shortly after Sony Interactive Entertainment CEO Jim Ryan’s comments about the future of VR to The Washington Post. “PlayStation believes in VR. Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment,” Ryan said. “Will it be this year? No. Will it be next year? No. But will it come at some stage? We believe that.”

These comments make it seem like we won’t be seeing a true PSVR 2 that supports PS5 games directly until 2022 at the very earliest. But there’s plenty to suggest another headset will happen; from R&D talks to research videos and job listings and more. Until then, however, it seems like PSVR owners will have to make do with old PS4 games, though there should still be new VR releases on that console in 2021, at least.

What do you make of the PSVR games on PS5 news? Let us know in the comments below!

Senior Editor David Jagneaux also contributed to this story.

PlayStation CEO: ‘The Future Of VR’ Won’t Arrive In 2021

In an interview with The Washington Post’s gaming vertical, Launcher, Sony Interactive Entertainment / PlayStation President and CEO Jim Ryan said in an interview published today that he does not believe VR will be a “meaningful component of interactive entertainment” for some time still. According to him,”the future of VR” won’t arrive until after next year. This potentially means no new PSVR 2 headset until at least 2022.

The Future of PlayStation VR

The interview is all about immersion and how the PS5 hits your senses more directly by using 3D audio and the DualSense controller’s impressive haptic feedback and adaptive triggers. As explained in my editorial this week, the controller is extremely impressive and bodes well for the future of VR haptics and interaction — that is, assuming it’s ever used for VR gaming in the first place.

In the aforementioned interview, Jim Ryan seems rather unconvinced on the promise of VR despite PSVR selling over 5 million headsets:

“I think we’re more than a few minutes from the future of VR,” Ryan said. “PlayStation believes in VR. Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. Will it be this year? No. Will it be next year? No. But will it come at some stage? We believe that. And we’re very pleased with all the experience that we’ve gained with PlayStation VR, and we look forwarding to seeing where that takes us in the future.”

Admittedly, his stance isn’t all that surprising. Just a month ago Ryan was quoted as saying that VR is still an “unproven space” but that he is “intrigued and really excited by it.”

To be clear though, Ryan is not saying that there are no plans for a PSVR 2 or that they’re giving up on VR. If that were the case they wouldn’t have funded a AAA-budget scale Iron Man VR platform exclusive project this year and wouldn’t be releasing an adapter to continue PSVR access on PS5 — even if the PSVR is aging very quickly.

Read More: Everything We Know About PSVR 2 So Far

They seem to be playing the long game here and will likely release a new device when it’s ready to make a significant leap forward, likely in late 2022 if I had to make a prediction.

We’ve heard from developers that they’re confident in the prospect of a PSVR 2, Sony’s job listings allude to a future device, and their own internal R&D teams have given talks about the future of display technology. Not to mention the multiples times they’ve explained that a new headset announcement won’t happen near PS5’s launch. They’re likely aiming to just clear the air and let the PS5 breath on its own first, just like they did with the PS4.

What do you think of Ryan’s quotes here? Should PSVR fans be concerned? Let us know down in the comments below!

Sony CEO: ’99 Percent’ Of PS4 Games Are Backwards Compatible On PS5

In a recent interview with The Washington Post last week, Sony Interactive Entertainment CEO and President, Jim Ryan, stated that “99 percent” of all PS4 games will be backwards compatible and playable on PS5.

This is good news for PSVR users. After nearly four years of life on the market, the PSVR has amassed a respectable library of top-tier VR games. In fact, some of the very best VR games out there, such as Astro Bot Rescue Mission, are entirely exclusive to the PSVR as a platform thanks to PS4.

Earlier this year Sony re-confirmed that PSVR is in fact compatible with PS5, as long as you use the special free adapter that lets your PS4 Camera plug into the PS5. The new PS5 HD camera will not track your headset, controller, or PS Move wands it sounds like — you need to use the PS4 camera to use PSVR on PS5.

The other bit of good news about all this too though is that peripherals like the PS Aim Controller should work as well, which will make trying out Farpoint and Firewall Zero Hour using the controller to check out the improved visuals via ‘Game Boost’ should be fun.

Unfortunately, at this time, we don’t know which games are the 1% that Ryan speaks of during the itnerview or why they wouldn’t work. Hopefully most or all of the PSVR’s amazing library of games makes the list!

Which PSVR games would you be most interested in checking out again or for the first time on PS5? Let us know down in the comments below!

Sony Still Hasn’t Announced PS5’s Biggest ‘Differences’ From PS4

With added processing power, an SSD and a new controller, Sony’s PS5 already promises a big jump over the PS4. But, according to PlayStation’s head honcho, the console’s biggest differences haven’t even been revealed yet.

Jim Ryan, President and CEO of Sony Interactive Entertainment, said as much in a recent interview with Business Insider. “But, there’s more to the PS5 than the traditional game consoles that are unique,” Ryan said (by way of Google Translate). “We haven’t announced bigger differences yet.”

What exactly could these bigger differences be? This being a VR website, we’ve got our fingers crossed that Ryan is perhaps referring to big changes instore for PSVR. We’ve been speculating about what we could see in a potential PSVR2 for years, and Sony itself has even offered some ideas. But we’re also hoping for some big updates on the software side, like a native PS5 menu for VR users.

Still, even PS5’s announced features will have a positive effect on VR experiences. The SSD should dramatically reduce loading times in games and PS4 backwards compatibility will hopefully bring your entire existing library of VR content to the new console.

It’s the new controller that excites us most of all, though. Ryan previously revealed that PS5’s gamepad features haptic feedback for more realistic tactile sensations and adaptive triggers that can provide resistance to every squeeze.

“Just playing the racing game “Gran Turismo Sport” with the PS5 controller is completely different,” Ryan said in the interview. “I was able to experience a good run with my conventional controller, but if I experience the fine road surface with haptic control and the control with adaptive trigger, I can not return to the original.”

PS5 is due out this holiday season. We’re not expecting a follow-up to PSVR to arrive around the same time, but the original headset will support the console.

The post Sony Still Hasn’t Announced PS5’s Biggest ‘Differences’ From PS4 appeared first on UploadVR.

PlayStation CEO: Sony Remains Committed To VR Following Leadership Shakeup

It’s been an uneven month or so for Sony, following a massive leadership shakeup in the wake of the PS5’s launch. While many wonder what this means for the future of the platform, we’re more specifically interested in the implications for PSVR.

In February of this year, Jim Ryan became CEO of PlayStation. More recently, however, chairman of Worldwide Studios and Sony veteran Shawn Layden left the company for undisclosed reasons. His departure was followed mere days after by reports that PlayStation’s European arm was hit by a round of layoffs. Today, Sony announced that Guerrilla Games boss Hermen Hulst is the new head of Worldwide Studios.

Elsewhere, former Worldwide Studios president Shuhei Yoshida will become the head of a newly formed independent developer initiative.

Sony Shakeup

In an interview with GamesIndustry.biz, Ryan attempted to justify the changes. “If we are to be successful, we really have to leverage the opportunities that globalization brings,” he said. He stated that the company had “streamlined” the “productization” of PS5. That means things like “the definition of the feature set, of the development and the implementation of those features.”

“The product planners are now having one conversation instead of three different regional conversations, where they needed to reconcile positions that were often conflicting or contradictory, with an endless process of iteration and consensus,” Ryan explained. “That’s not happening anymore. We have one conversation and we get on and do stuff.”

But where does all of this leave VR? The article doesn’t touch on it much, but GamesIndustry.biz does say that Ryan affirmed the company remained ‘committed’ to VR. Further promotions and offers are reportedly planned around the Black Friday and Christmas period.

There’s no word, though, on what it might mean for the rumored PSVR 2. We’ve seen plenty of patents and interview snippets that suggest Sony is making a follow-up headset, likely for PS5. We’re hoping these recent changes aren’t disrupting those plans. Either way, we’re not expecting PSVR 2 to arrive when PS5 launches next holiday season. We’ll just have to wait and see.

The post PlayStation CEO: Sony Remains Committed To VR Following Leadership Shakeup appeared first on UploadVR.

Sony: PS5 To Lower Power Consumption, Exploring PSVR Apps On Climate Change

Sony is looking to tackle climate change with ‘PS5’ and PSVR.

Sony Interactive Entertainment CEO Jim Ryan confirmed as much in a recent PlayStation Blog post. Ryan confirmed that he will be attending the UN Climate Summit as part of the Playing for the Planet alliance. There, he and other industry leaders will discuss making the games industry more sustainable. However, Sony is already working to make its next PlayStation exactly that.

Ryan confirmed that “the next PlayStation console” will use much less power when suspending gameplay. “If just one million users enable this feature, it would save equivalent to the average electricity use of 1,000 US homes,” Ryan wrote.

Sony confirmed it was making another PlayStation console next year. We’re not expecting a more official reveal until sometime in 2020, however.

Of particular note to VR fans, though, is the possibility of new PSVR apps exploring climate change. Ryan said the company was exploring the “potential” of apps that “raise awareness of climate issues and climate experts.”

VR is already being used to raise climate awareness elsewhere (more on that later today). The platform’s immersive nature has led many creatives to explore how it can increase empathy and awareness for current issues. PSVR is primarily a gaming platform, so we’d be interested to see if Sony came up with more interactive types of experiences than, say, a 360 degree video.

“The gaming community is diverse and growing at a fast pace,” Ryan concluded. “There is an undeniable opportunity for leaders in the games industry to take a stand and support the UN Environment team by communicating the importance of preserving natural resources for generations to come.”

The post Sony: PS5 To Lower Power Consumption, Exploring PSVR Apps On Climate Change appeared first on UploadVR.

PlayStation Boss: ‘One In 20’ PS4 Buyers Also Bought PSVR

PlayStation Boss: ‘One In 20’ PS4 Buyers Also Bought PSVR

PlayStation VR has found a large on audience on PlayStation 4, selling more than During the interview, Ryan states:

“The current generation of VR has exceeded our expectations. When you step back and look at it — and this is the way I like to look at it — one in 20 of the people who found the money to go out and buy a PlayStation 4, and all the games and peripherals that they enjoyed with that, have also found the money to then go buy the PlayStation VR and all the games and peripherals that go on top of that. And I feel good about that.”

Last August, Sony revealed that more than 21 million games had been sold for PlayStation VR. This was when roughly 3 million headsets had been sold, which means players were buying an average of more than 7 games per headset. More recent VR games, including recent exclusive Blood & Truth, have only helped. The shooter was the first VR game to Because of PlayStation VR’s success, as well as Sony’s plans to make it function with the next-generation PlayStation, it’s unlikely that support will be dropped anytime soon. Unlike the ill-fated PlayStation Vita or PlayStation TV, Sony continues to see an audience for PlayStation VR, but as a supplement for traditional gaming rather than a replacement for it. Whatever the case may be, we’re just looking forward to seeing what VR experiences its roster of studios has in store for us next.


Gabe Gurwin is a journalist who has been covering the video game and VR industries since 2010. He is a graduate of Ohio University’s E.W. Scripps School of Journalism and has written for sites like IGN, Digital Trends, Lifehacker, and VR Fitness Insider. 

Tagged with: , , ,

The post PlayStation Boss: ‘One In 20’ PS4 Buyers Also Bought PSVR appeared first on UploadVR.

Jim Ryan Appointed President & CEO of Sony Interactive Entertainment

Sony has officially announced that John Kodera has stepped down as president and CEO of Sony Interactive Entertainment (SIE), making way for previous SIE deputy president Jim Ryan to take the position.

Kodera is moving to a position in the company where he will “dedicate his focus on creating innovative user experiences and further enhancing the network area as Deputy President of SIE,” a Sony press statement maintains. Kodera will also be SIE’s representative director.

Like Kodera before him, Ryan will report directly to Kenichiro Yoshida, president and CEO of Sony Corporation.

Yoshida says the management restructuring will allow Kodera to further develop PlayStation Network (PSN), letting SIE “accelerate its innovation and evolution even further.” Kodera is also expected to lead the Sony Group’s DX (Digital Transformation) strategy.

Jim Ryan, Image courtesy EuroGamer

While Sony hasn’t mentioned virtual reality into today’s news, Ryan seems to be a stalwart proponent of the technology. Speaking to the Telegraph at Paris Games Week 2017, Ryan said “we definitely see [VR] as having the potential to be a very significant part of the future of interactive entertainment. Now quite what the horizon is and quite what the rate of pace of adoption is, that’s still a little unclear. But Sony is committed to this and we’re in it for the long haul.”

Talking to Time back in June 2017, Ryan also saw a few important things specific to VR hardware that needs addressing before it achieves true mass market success.

“Technology cycles are shortening, and there’s no reason to expect VR to be any exception to that,” Ryan says. “If we have aspirations to take this into a mass market space, clearly things will need to happen to the form factor, whether it’s wireless or a lighter headset or all of these things.”

SEE ALSO
'Apex Construct' Studio: Big Boost in PSVR Installs Thanks to Recent Increase in Headset Sales

Ryan is also known for his unfavorable stance on backwards compatibility, saying in the same interview that the notion simply isn’t worthwhile.

“When we’ve dabbled with backwards compatibility, I can say it is one of those features that is much requested, but not actually used much,” Ryan maintains. “That, and I was at a Gran Turismo event recently where they had PS1, PS2, PS3 and PS4 games, and the PS1 and the PS2 games, they looked ancient, like why would anybody play this?”

Ryan joined Sony Interactive Entertainment Europe (SIEE) in 1994. Taking over as SIEE president in 2011, he later moved on to head of global sales and marketing at SIE in April 2016. Ryan has served a deputy president of SIE since January 2018.

The post Jim Ryan Appointed President & CEO of Sony Interactive Entertainment appeared first on Road to VR.

Jim Ryan Promoted As Sony Interactive Entertainment Management Continues Changes

PlayStation VR is well into its second year now and its creators Sony Interactive Entertainment (SIE) are reaping the rewards of the hardware it is attached to. The PlayStation 4. With sales numbers topping 73.6 million as of the end of 2017, with sales numbers of actual videogames for the console well in excess of 600 million. And the PlayStation VR itself hasn’t done too badly either, with over two million head mounted displays (HMDs) sold worldwide.

Speaking at the time, departing Chairman of SIE Andrew House said, “We are delighted that so many people are enjoying the unique entertainment proposition of PlayStation 4 and that an emerging technology like PlayStation VR continues to gain traction. I cannot thank our fans and partners enough. Their support, since the launch of very first PlayStation in 1994, has helped to make PlayStation one of the biggest console gaming networks in the world. We will continue to work closely with partners to maintain this momentum and remain steadfast in making PS4 the best place to play.”

But with House’s role now filled by John Kodera, movement continues around in the upper echelons of the company itself.  The latest being the naming of Jim Ryan as Deputy President of SIE, acting under Kodera and alongside current deputy Kazuo Miura. The move is said to be confirmed with immediate effect.

A veteran of Sony and the PlayStation brand, Ryan has been a part of Sony Interactive Entertainment Europe (SIEE) for well over two decades, holding a number of roles in that time – most notably acting as the Head of Global Sales & Marketing within SIE as a whole. A role he will maintain, even as he ascends the ladder to the role of Deputy President.

“It’s a huge honour to be named a Deputy President of SIE,” confirmed Ryan in a statement to the press. “I’m looking forward to leveraging the experience that I have at PlayStation, both in Europe and also in leading Global Sales and Marketing, to support John Kodera as SIE strives to further expand the PlayStation business globally. Together with all our employees and partners, I’m committed to continuing to deliver unique entertainment offerings that are only possible on PlayStation.”

Kodera also commented on the appointment, saying “I’m very happy and pleased to have Jim as Deputy President, Jim has more than two decades of experience at PlayStation and has a great record of success, including the successful launches of PlayStation 4 Pro and PlayStation VR that he led as Head of Global Sales and Marketing. With his deep knowledge around the game business and industry as well as his understanding of our own culture and strengths, I am confident that he will take our business to an even higher level.”

VRFocus will continue to bring you news regarding the developments at SIE and SIEE as we get it.