JetX: Mix aus Arcade-Rennen und Arena-Shooter für PC-Brillen veröffentlicht

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Entwicklerstudio Singularity Lab und Fibrum Limited veröffentlichten kürzlich JetX für Oculus Rift, HTC Vive und Windows-VR-Brillen auf Steam. Der VR-Titel bietet eine rasante Mischung aus Arcade-Rennspiel und Arena-Shooter in Egoperspektive. Zum Release ist der Action-Shooter noch wenige Tage zum reduzierten Preis auf Steam erhältlich.

JetX – Arcade-Rennspiel meets Arena-Shooter für Oculus Rift, HTC Vive und Windows-VR-Brillen

In JetX dürfen die Spieler in einem rasanten Sci-Fi-Gefährt Platz nehmen, um ihr Können an Lenkrad und Geschütz in einer gravitationslosen Arena unter Beweis zu stellen.

Dafür stehen diverse Spielmodi zur Auswahl. Entweder stellt ihr euch anderen Spielern oder Bots in der Arena, um mit reichlich Feuerkraft und Shooter-Elementen die Lebensbalken der Konkurrenten zu reduzieren oder ihr fahrt rasante Rennen auf unterschiedlichen Strecken, um euch den ersten Platz im Wettkampf zu sichern.

Je nach Vorliebe können die Spieler also Gameplay und Herausforderungen anpassen und so entweder im PvE im Wave-Shooter-Stil oder im PvP gegen andere Spieler antreten. Ebenso ist eine Mischung aus Shooter-, Racing- und PvE-Elementen möglich. Die derzeit verfügbaren Spielmodi sind Rennen, Arena, Bosskampf und Energiekern. Weitere sollen zukünftig folgen.

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JetX – Arena-Modus

So wird Single- wie auch Multiplayer-Content angeboten, wobei der Fokus auf Letzterem liegt. Ein internationales Leaderboard sorgt zudem für Langzeitmotivation und den Vergleich mit anderen Piloten. Zudem bietet das Spiel Cross-Plattform-Support zwischen VR- und Nicht-VR-PC-Spielern, um ausreichend Spieler für Online-Partien bereitzustellen.

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JetX – Racing-Modus

Der Titel wurde von Grund auf für VR entwickelt und bietet absolute Bewegungsfreiheit, wobei trotz schneller Geschwindigkeiten laut Entwicklern Motion Sickness dank entsprechenden Anpassungen nur selten auftreten soll. Für alle, mit empfindlichem Magen, wird jedoch zusätzlich ein Sicherer Modus angeboten.

In puncto Gameplay weckt JetX Assoziationen an VR-Shooter, wie Skyfront VR oder Space Junkies. Das Visuelle erinnert dabei stark an den Low-Poly-Stil von Windlands. Allerdings dient die Mischung aus Arcade-Rennen und Shooter deutlich als Alleinstellungsmerkmal für den Indie-Titel.

Zur Veröffentlichung ist JetX bis zum 18. April zum reduzierten Preis von knapp zehn Euro auf Steam für Oculus Rift, HTC Vive und Windows-VR-Brillen erhältlich.

(Quellen: Press Kit JetX | Video: JetX YouTube)

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Preview: JetX – Hold on to Your Hats (and Stomach)

Speed in virtual reality (VR) can be both a blessing and a curse. One the one hand whizzing around a virtual world at breakneck speeds can be super exhilarating and only experienced with a VR headset. On the flip side, it can be a direct one-way journey to sick central, with way too much going on it can get a little nauseating. So it’s always interesting to see how a developer tackles this conundrum when speed is at the core of their experience. And that’s certainly the case with JetX, the latest title being developed by Singularity Lab.

JetXJetX is going to be a competitive multiplayer experience with oodles of gameplay options and modes to play with. In this early demo publisher FIBRUM sent VRFocus it was all about the single-player side, showcasing what are likely to be the two main modes, Race and Arena. While these are your standard affair, the presentation and quality of the gameplay make JetX instantly stand out.

If you’ve ever played Survios’ Sprint Vector and much smaller indie title Jet Island, then you’ll be at home on JetX. The videogame seems to have combined the intensely colourful visuals and environment style of the first, with the latter’s hand-mounted jet propulsion technology.

Mounted on either hand is a gun, with this unique weapon you can shoot opponents, and fly all at the same time. The main firing ability can be changed depending on whether you prefer a more rapid-fire style approach, charging up for a powerful blast, or the more up close and personal shotgun method. And of course, no multiplayer focused experience would be complete without a few powerups to collect, such as rockets, shields, slow down, overpower and even a black hole.

JetXBut none of this matters if you’re going to instantly feel ill after five minutes. Which is why the Arena was the first port of call. Looking as though Picasso had created a Tron themed enclosure, with a dizzying array of nooks and crannies to fly through or hide in, on offer was a deathmatch with bots. While the bots tended to perform as simple automatons, flying head on all guns blazing for easy kills, the actual flying was nice and smooth even when performing tight turns or other usual jarring effects – the things VRFocus does to test out a videogame!

Even though the Arena was reasonably entertaining with bots it soon becomes a bit boring. The Racing mode, on the other hand, wasn’t, in fact, this is the centrepiece of JetX. Again only one level to test, the track was a beautiful mixture of high-speed sections, sweeping corners and viciously tight segments. With plenty of routes to choose from it would take a while to find a preferred path, as the course gives you complete freedom to fly anywhere. The only problem, there’s a central translucent tunnel which keeps your speed up, leave it and it’s like flying through custard. So while there’s the encouragement to stay in this slip steam so you can win the race, just on the outside are where all the powerups generally lay. So JetX has this great twist in strategy between going fast or getting tooled up.

At the moment from what VRFocus has seen so far, JetX is coming along very nicely. It looks like Battlezone with wings – which is no bad thing – big monoliths of colour that create vivid landscapes to fly around in. Most important is the movement which by first impressions Singularity Lab has nailed already. Now it’s just the matter of delivering sufficient content, to provide players as much variety as possible so that JetX can stand out from the growing list of multiplayer VR titles.

JetX Is Part Unreal Tournament, Part Wipeout With Cross-Platform Play

JetX

Usually, games are built for one distinctive genre and stick with it. JetX is a different story, though.

Announced earlier this month, JetX is like one part Unreal Tournament, one part Wipeout. It’s a sci-fi action game that has you piloting flying ships, designed for VR players with iron stomachs. In the game’s arena mode you’ll circle around maps, looking to take players out with different weapons. The game’s racing mode, meanwhile, has you speed down canyons in pursuit of first place. You can check out a trailer for it below. Be warned: dubstep ahoy.

The game’s Steam page proudly proclaims it to be “the fastest VR game ever made.” While Wipeout VR fans might want to dispute that, it certainly looks intense. It also offers full online multiplayer support or can be played against bots. We’re especially big fans of the low-poly art style, too.

It looks like it could offer some simple, if forgettable shooting fun. There’s definitely an audience out there for VR players that demand a more intense experience. It’ll be interesting to see how it stacks up against the likes of Telefrag, which is also promising a full Unreal Tournament-style VR shooter.

JetX is developed by Singularity Lab, the creator of 2016’s Machine Learning for Vive. The game’s due for launch later this month with support for the Oculus Rift, HTC Vive and Windows VR headsets. It’s got full cross-platform support, meaning those without a VR headset can play with those inside the game. Neat.

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Frantic Sci-fi Racer JetX Coming to Steam, Demo to be Released Soon

Russian virtual reality (VR) company Fibrum may be well known for its Desirium content platform and creating in-house VR titles, but today the studio has announced it’ll be publishing a new immersive experience by Singularity Lab. The indie developer is in the process of making a rather extreme looking arcade racer called JetX, which is due for release via Steam soon.

JetX

Featuring both single-player and multiplayer options with cross-platform gameplay between VR headsets like Oculus Rift and HTC Vive, as well as normal PC gamers, JetX is a visceral, no-holds-barred shooter.

There are a multitude of modes available, from traditional track-based races where winning isn’t just about placing first, to arena battles that are a fight to the death. Online you can fight against mates or other opponents from around the world, while single-player features bots for you to practice against. There are also Boss Battles to be had, missions to collect energy cores, missions to defend cores and endless race modes to keep you entertained.

Of course, for this style of racing experience weapons are a must, with Singularity Lab garnishing your craft with a selection of offensive armaments, all of which can be swapped on the fly depending on your preference. You’ll also be able to make use of several powerup options during each mode.

JetX

“This is one of our first complete game projects and we are extremely excited to hear any feedback you may have!” says the team in a statement. “The whole team at Singularity Lab has carefully crafted and polished each aspect of the game, in order to bring you the best possible experience.”

Currently, Singularity Labs is aiming for a March launch, on PC and VR headsets. Prior to that taking place, a demo will be released. When dates for the demo and full launch are made available VRFocus will let you know.