Can Stressjam Help us Control Work-Related Stress With the Help of Virtual Reality?

Jamzone, a Dutch tech and digital health company is combining psychology and virtual reality (VR) videogames to help people prevent and treat emotional or behavioural patterns. By combining VR and biofeedback technology, Jamzone has created a VR experience called Stressjam, which it showcased at CES 2018. During the event VRFocus spoke to Jozef Meerding, Chief Game Officer at Jamzone about the how the studio believes Stressjam can help individuals cope with stress at work.

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The cartoon-like game will ask you to do simple tasks, but to complete them you have to make yourself calm or stressed.

Meerding explains that most individuals believe and view stress as unhealthy, but new research has shown that individuals who believe that stress is actually good for your system, are actually healthier than those who don’t. Meerding is the game developer that’s designed Stressjam and has created a cartoon World of Warcraft-style videogame that is fun and immersive. The title asks users to put on a special waistband that measures their heart rate variability. The user then goes on a guided journey to solve puzzles or complete tasks by changing their state of mind from calm to stressed or vice versa. The videogame is essentially a toolkit that gives users real-time feedback on their heart rate and with that knowledge, trains users to change and finally control their state of mind. VRFocus gives a perspective with a hands on experience here.

Jamzone has had to test out Stressjam before and the results from the first study apparently have been AAA for usability and reliable data. Meerding, perhaps appropriately, compares the ability to change ones state of mind in relation to stress to riding a bicycle. Once you learn how to ride a bicycle, keep the wheels in motion, you won’t forget in the same way you train your mind how to recognise signs and coping mechanisms to dealing with stress. In other words you become self aware of your own stress system, and becoming aware of it enables you to regulate it. One of the pieces of feedback that’s given in a video where Nij Smellinghe hospital participants try out Stressjam is: “playing this game, gives me a good sense that stress can also be positive.”

At the moment Stressjam is being used in the Netherlands by companies who want to make their employees less stressed at work. The hope is that in future, employees are able to control their stress and enable them to be healthier in their state of mind, and thus work more efficiently. Jamzone are licensing Stressjam to companies that want to make their employee happier and less stressed for €20 EUR a month per employee or €2,000 a year. At the moment companies that want to use Stressjam need to have an HTC Vive headset as well as a PC or laptop that is VR ready and the waistband needed to play Stressjam. When asked about whether Stressjam was available for home users (or those who have a Steam and HTC Vive headset at home), Meerding said that this is a possibility for the future.

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Waistband that measures your heart rate variability, to measure stress.

Jamzone are a team of entrepreneurs, psychologists, digital health experts and game developers that are seeking to prevent and treat emotional or behaviour patterns through new emerging technologies. It seems they are doing well with Stressjam winning Product Digital Innovation of the Year Award in the Netherlands in 2017 and nominated for the Accenture Innovation Awards 2017. When asked about the next steps, Meerding says that at CES 2018, Jamzone was looking to find more investors to expand their company. The expansion would help them create more content, more levels and implement more scientific research in order to create a responsible way of managing stress levels.

Watch the video below to find out more.

Learning to Control Stress : Hands on With Stressjam

According to WHO, depression is the third leading cause of disease globally, and stress is also one of the complaints that predicts depression and generates high costs worldwide. 36% of absenteeism at work is caused by work related stress and 17% of absenteeism of 25-35 year-olds has to do with occupational burnout. In the hectic work-life, globalised and highly connected world we live in today, it seems that stress is on the rise leading to disease, depression and burnouts. At CES 2018, VRFocus got hands-on with virtual reality (VR) videogame Stressjam, which apparently teaches users to become self aware of their personal stress levels to then make users control how they deal with stress.

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Before putting on your HTC Vive and playing Stressjam you are required to put a band around your waist, close to your heart in order to measure your heart rate. The band that comes with Stressjam specifically measures your heart rate variability. It is able to detect any extra rhythm from your normal heart rate, and is therefore able to measure whether the player is stressed or relaxed. Once that’s tight and secured, the PC will start giving you real time data on your heart rate rhythm.

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There’s an initial spike as data is being put into the system.

Once the data is being put in and the system recognises your heart rate rhythm, you put on the HTC Vive and take hold of the controllers. Stressjam is a colourful, island-like world where a little totem pole appears to give you guidance throughout the videogame. You will be asked for example to disable a bee’s nest, and this is when my heart rate went up. I was asked by Jozef Meerding, Chief Game Officer at Jamzone to become calm and I found myself standing there waiting to be calm. After breathing slower, I managed to calm down and disable the bees nest.

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The sound of loud bees near your ear, should be enough to frighten anybody.

The little totem pole guides me to a gate where I then have to pick up orbs that change colour depending on how I’m feeling. The orb turns from blue to red, I have to change it back to blue which is my calm state. Meerding says that I have to become calm once more and I find myself just standing there trying to think of something that makes me calm. “You’re thinking too much about it and becoming stressed you see,” Meerding explains. “Your breathing helps a lot,” he adds on a side note.

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I try and breath in deeply, think of the beach, the calm waves, the sun setting down over the ocean. “You’re still stressed.” he says, and I can’t really think of another place that would make me calmer. I look down at my orb which is still bright red and try again. Breathe, imagine a hammock from a palm tree, reading a book and gently swinging from side to side – it takes a while and a lot of effort, but it seems to do the trick as the orb suddenly turns blue. In panic I quickly throw it into one of the vases that hold the orb. I see another vase which is empty, another orb is needed. I turn around and have to click a button to collect an orb, “this time you have to make yourself stressed.” This wasn’t too hard, seeing as we are at CES, I know people are watching me, there’s people walking past me and there’s a cacophony of noise around me. I put the red orb in the right place and the gate opens.

With a sigh of relief I enter a cave like structure. I teleport around the cave and see that there is a lever which needs to be reached but is blocked by a gate. There is another orb which I need to put into somewhere, this time I have to become calm. I hold the orb and concentrate trying to become calm. I am aware that I am standing there, appearing to be or doing absolutely nothing in VR and that the clock is ticking for the interview, and all the other interviews that still need to be done – I take a deep breathe and try and block it out. It’s still hard, but easier than the bees nest to change my state of mind. Then it’s time to go – and i have to pull myself out of Stressjam.

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When I came out of Stressjam it felt very odd, it was like I had taken a yoga or meditation experience and suddenly the loud, noisy and busy world of CES came to life. The demo was so short, but it still definitely felt like it had an immediate effect on me. It would have been nice to get more data or information on how calm or stressed I was whilst I was in Stressjam, perhaps a meter on the side that slowly changed colour depending on where I was so I could have a visual representation of where I was in my mind. It will be very interesting to see if other sensors would be able to distinguish between stress, depression, anxiety, anger as well as other subtle emotions.

I was sad to leave the experience and wish I had tried it for longer. It will be very interesting to see the results of employees who manage to use this for a long duration and see their results. The potential to help youngsters who perhaps have anger-management problems would be great, or otherwise a great substitute for those who are seeking to meditate but find it difficult without truly immersing themselves. This could be a great start.