Manifest 99 Developer Partners With Ringling College on VR Programme

As the virtual reality (VR) industry has grown so has the need for more developers and creatives to enter the space. Whilst this has so far been filled with professionals keen on getting into the tech, the space is evolving in such a way that companies are seeking graduates looking to enter the field. Which is why universities and other institutions have begun offering courses primarily aimed at VR videogame development. The latest comes from a partnership between Ringling College of Art and Design and Flight School Studio, the team behind Manifest 99, Island Timeand Oculus’ Evolution of Testicles.

Island time VR 5

The collaboration came about when Flight School co-founder Brandon Oldenburg reached out to Ringling College with an idea to help students develop a real, playable, and commercial VR experience, creating the Bachelor of Fine Arts (BFA) program in Virtual Reality Development in the process.

This was made all the easier thanks to Oldenburg having previously graduated from Ringling College in 1995, whilst also being a member of the Ringling College Board of Trustees. Additionally, since his graduation he has been actively involved in mentoring and recruiting Ringling College students from many of the College’s majors.

“We discovered that we were losing talent to other studios, either from timing or because the bigger studios were better known,” Oldenburg explains in a statement. “So we started leading workshops, where we’d be on campus for a few days and really get to know some of the students. They also get to know us, so our recruiting became more informed. And this really worked for us. Seeing how we all worked together gave us an idea of how certain students would fit in a collaborative environment, like our studio.”

The Evolution of Testicles

With the studio and college working together it’s a win-win for both them and the students. The college gains professional expertise and insight into building its major, the students receive hands-on experience designing for VR and learn about the production of VR assets, while Flight School benefits from the fresh thinking and design skills of the students.

“Working with professionals holds our students to professional standards—and to professional expectations and parameters,” explains Morgan Woolverton, interim Department Head for Virtual Reality Development and Game Art. “When you are a student, you are often only responsible to your own creative vision, but opportunities like this teach students to find their voice, to find their creative solution within an existing client framework. And that is what it takes to be a great creative.”

This is the inaugural year of the partnership, with three Game Art students working with Flight School to create a VR videogame that will be introduced at SXSW 2019. As VRFocus learns more about Flight School’s next project, we’ll let you know.

The Biggest PSVR Releases Of The Week 04/01/18

The Biggest PSVR Releases Of The Week 04/01/18

If, like us, you’re still playing Wipeout VR, then you might not be too interested in this week’s releases. That said, there are a few that you should definitely give a look.

If you missed last week’s releases, you can see those here. UploadVR also launched the ‘UploadVR PSVR Community’ on PlayStation 4! Join up, find other gamers to play with, and engage in discussions with them. Also, don’t forget to check out our list of the 9 Best PlayStation VR Games if you need any extra inspiration.

Island Time, from Flight School Studios
Price: $15.99 (Rift, Vive)

Island Time is a charming little survival game in which you find yourself on a stranded patch of land trying to eat enough food to stay alive. You combine items to make tools that make it easier to catch fish and steal coconuts. It’s a pretty intriguing concept, though the game is sadly a little short on content.

Our full review.

Crisis on the Planet of the Apes VR, from FoxNext
Price: $14.99 (Rift, Vive)

Everyone’s favorite monkeys get their own VR game, tying into the recent film trilogy. Crisis is a short experience in which you play as one of the intelligent apes, captured and being tested on in a human facility. It’s your task to escape, which will involve clambering up pipes and gunning down enemies. It’s a little short and repetitive, but a fair amount of fun.

Our full review.

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Island Time VR: Survival Game mit Knuddelfaktor für Rift, Vive und PSVR im Test

Werbung für Virtual Reality Hygiene

In Island Time VR strandet ihr auf einer einsamen Insel, oder eher einer bewachsenen Sandbank, und kämpft um euer Überleben. Doch anstatt die Ruhe genießen zu können und Gesichter auf Volleybälle zu malen, nervt euch die Krabbe Karl mit neunmalklugen Ratschlägen und demütigenden Kommentaren. Doch kann die Robinsonade mehr, als niedlich und charmant auszusehen? Wir haben das Spiel mit der Oculus Rift getestet. Unser Test-Setup findet ihr am Ende des Reviews.

Island Time VR und der erbarmungslose Hunger

Wenn man auf einer einsamen Insel strandet, könnte man die Zeit theoretisch gleich für eine unfreiwillige Diät nutzen und den Schreibtisch-Körper in Form bringen. Die Entwickler von Island Time VR sehen dies aber anders und zwingen euch zum permanenten Verschlingen von Kokosnüssen, Fischen und gebratenen Möwen. Es bleibt also wenig Zeit zum „Entdecken“ der Insel, denn das Beschaffen von Nahrung setzt euch permanent unter Druck. Wenn ihr versucht, neue Gegenstände zu craften oder neu angespülte Objekte zu benutzen und dabei eure Nahrungsproduktion aus den Augen verliert, dann beißt ihr schnell in den Sand.

Island Time VR HTC Vive

Dass ihr schnell als Skelett auf der Insel landet, ist von den Entwicklern durchaus geplant. Ihr sollt neue Dinge entdecken, immer etwas besser werden und stets aufs neue versuchen, möglichst lange auf der Insel zu überleben. Theoretisch eine spaßige Idee, doch hier offenbart das Spiel auch seine größte Schwäche. Es gibt nicht besonders viele Strategien zum Überleben und somit werden die ersten Minuten schnell extrem repetitiv.

Dennoch wissen Charme, Humor und Gestaltung zu überzeugen und motivieren dazu, alle craftbaren Objekte auch auszuprobieren. Und der Reiz, etwas Neues zu entdecken, ist extrem hoch. Schade, dass es jedoch viel zu wenig zu entdecken gibt, was die Freude dann etwas ausbremst. Generell bewegt sich das Spiel auf einem hohen Niveau, wirkt poliert und ausgereift, doch etwas mehr als das Zubereiten von Nahrung sollte ein Survival-Spiel dann doch bieten.

Fazit

Island Time VR Oculus Rift

Island Time ist ein hübsches und humorvolles Spiel, das leider am eigenen Konzept scheitert. Die Möglichkeiten zum Craften und die Auswahl an Objekten sind zu gering, auch wenn die präsentierten Ideen gut oder zumindest witzig sind. Für ein paar nette Stunden kann das Spiel dennoch sorgen und beim recht niedrigen Preis von knapp 15 Euro für die PC-Fassung ist auch nicht unbedingt mehr zu erwarten. Der Titel ist für die PSVR im Stony Store und kostet knapp 21 Euro. Die Version für Oculus Rift und HTC Vive bei Steam erschienen, derzeit spart man noch 15 Prozent und zahlt 12,74 Euro.

Stark
  • Humorvolles Spiel mit netter Optik
  • Poliertes Gesamtbild
Schwach
  • Sehr repetitives Gameplay
3 / 5

Testsystem: GTX 1080 TiIntel i7 8700K16 GB DDR 4 RAMOculus Rift

Der Beitrag Island Time VR: Survival Game mit Knuddelfaktor für Rift, Vive und PSVR im Test zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Review: Island Time

Having already created powerful, story-driven virtual reality (VR) experience Manifest 99, Flight School Studio has gone in rather the opposite direction for its next title Island Time. Doing away with the dark sombre aesthetic of the first, Island Time embraces the comedic gameplay of experiences like Job Simulator – The 2050 Archives, putting you on a (very small) desert island with one goal, survival. And as becomes quickly obvious, death is smiling over you.

Island Time VR screenshot1

You will die a lot. This can’t be stressed enough. Not in some impossible rinse, die, repeat, gameplay design like that found in Dark Souls or classic 80s arcade shooters. More ‘oh look my hands are on fire’ and dipping them into the sea can’t save you, as a sarcastic crab mocks you once again for failing at the most basic of tasks.

Island Time is about dogged determination. As mentioned the island is tiny, so it’s possible to enjoy the gameplay seated or standing for a more roomscale experience. You’re given little to no idea how to survive apart from the ever present Carl the Crab, who will dole out advice, but it’s not always useful.

From the single island location you have access to some basic items like wood, bamboo, coal/rocks and a radio. Working things out like making a fire is fairly easy, place a wooden log and knock two of the rocks together to make a spark and ignite the wood. That’s great but what can you use the fire for? Well cooking mostly, fish or seagulls are quite good. Here is where it gets tricky, how to catch said fish, or what do you do when a seagull dive bombs you. These are all puzzles to work out and more, yet time isn’t on your side. A handy wrist watch shows your health which continually deteriorates and keeping yourself fed is the number one priority, or else it’s game over.

Island time VR 5

As time progresses you’ll be awarded new things to play with, Carl will offer you his claw, or the regular floating crate will provide a range of items such as a handy skull with a monocle alongside wood and more rocks to keep that fire going.

This is great at first, some light-hearted comedy mixed in with some puzzle/interactive gameplay. Yet as you die from the various things that can kill you, the only thing to keep coming back for is to improve that time. Sure there might be a few other things to find, but the main gameplay arc is finding ways to keep yourself continually fed, and it soon becomes clear those options are fairly limited with the same processes having to be continually repeated.

The initial premise of Island Time makes for fun quirky experience to begin with. Utilising repetitive gameplay however cuts a fine line between addictive ‘must try harder’ and boring tedium, a line that Island Time really does sit on. It is hard not to like Island Time yet after five or six longer sessions that sheen starts to wear off as the variety does.

60%

Awesome

  • Verdict

VR Survival Game Island Time Gets Release Date, Morbid New Trailer

VR Survival Game Island Time Gets Release Date, Morbid New Trailer

Flight School’s Island Time was only revealed a few weeks ago, but it’s already getting ready for launch in a week’s time.

The developer today confirmed that the game will release on PlayStation VR (PSVR), Oculus Rift, and HTC Vive on April 3rd. To mark the announcement, the team has put together a new trailer for the game showcasing some of the ways you’ll likely meet your untimely demise whilst trying to survive on a tiny island.

In Island Time you’ll be joined by a talking crab (voiced by none other than Kinda Funny’s Greg Miller). You’ll have to use your wits to survive for as long as possible, making tools to catch food and then making sure to actually eat the right food.

The game will cost $14.99 at launch.

Elsewhere, Flight School’s debut VR project, Manifest 99, is up for an Emmy Award. It’s an exciting time for the young studio, then.

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Preview: Island Time – Nobody Really Likes Carl…

Flight School Studio’s 2017 release of Manifest 99 has received significant acclaim from both critics and consumers alike. Featuring in VRFocus’ own ‘Best HTC Vive Games of 2017’ and having been nominated for an Emmy Award, Manifest 99 was an adventure experience with a pre-scripted story wherein the player’s relationship with the world was mostly passive. Island Time however, is an intentionally different kettle of fish.

Island Time - GIFIn Island Time the player finds themselves shipwrecked on a tiny island with only Carl the crab for company. With Carl offering (typically unhelpful) words of advice, Island Time presents a tongue-in-cheek survival experience in which players must use the resources available in the small area around them in order to delay the inevitable decline in health. On the player’s wrist is a watch displaying their remaining health and the time they’ve survived thus far, with success in Island Time being based purely on these two statistics.

In order to survive the player needs heat and food, and not a lot else. Using basic tools such as flint, wood and coconuts a surprising amount of interactions become available; place the wood in the fire pit and create sparks with the flint to make a fire. Attach the flint to the end of a bamboo cane to create a spear for fishing. Force the bamboo cane through a coconut and set fire to it and suddenly you have a torch. The creative opportunities with this small tool set are satisfyingly imaginative, with Flight School Studio stating that people are actually still surprising them with unique ways of using the objects available.

Things aren’t quite as simple as they may sound, however. For starters, fire spreads; if you’re not careful with where you’re making those sparks you could find a few of your resources being unnecessarily burned. You’re also not the only one who’s hungry in the area, and fighting to protect your belongings can be an awkward task at times.

Island Time VR - ScreenshotBalancing the action through paying attention to the strengths and weaknesses of each asset is important; knowing when to dig in and gather food or when to sit back and wait for a supply crate to arrive can be the difference between life and death in Island Time. That being said, you are actually meant to die; Island Time is essentially a high score run experience, with the longest survival time being considered the best. Don’t expect to get past three or four minutes on your first attempt, and five minutes being a respectable score on a second time through.

In just the short demonstration VRFocus experienced Island Time proved itself to be a hugely enjoyable distraction; a light snack to be consumed in between the deeper zombie-killing and puzzle-solving experiences that currently occupy most of the virtual reality (VR) marketplaces. There’s a sense of humour running through the experience that many will likely compare to Job Simulator – The 2050 Archives or Rick and Morty: Virtual Rick-ality, but in truth Carl’s going to get what’s coming to him.

Island Time: Survival für PSVR, Rift und Vive im Frühjahr 2018

Frischer VR-Spielenachschub für PSVR und PC-Brillen ist mit Island Time unterwegs. In dem Spiel von Flight School Studio versucht man, auf einer einsamen Insel zu überleben. Nun, nicht ganz einsam, denn der Spieler erhält Unterstützung von Carl, einer sprechenden Krabbe.

Island Time für Konsole und PC-Brillen

Nach dem Untergang der Yacht strandet der Spieler auf einer kleinen Insel. Okay, einer winzigen Insel. Eigentlich mehr eine Anhäufung von etwas Sand und Steinen, zwischen denen sich paar Pflanzen und eine Palme verirrt haben. Abgeschnitten von Supermärkten und Cocktailbars muss man nun versuchen, zu überleben und irgendwie an Nahrung zu kommen. Dafür bastelt man sich Speere um Fische zu jagen und versucht, Feuer zu machen. Dabei wird man von der sprechenden Krabbe Carl unterstützt, der einem schon mal die Krabben-Hand reicht. Im Original leiht dem plaudernden Begleiter Greg Miller seine Stimme, den man auf dem YouTube-Kanal Kinda Funny findet. Damit das Inselleben nicht zu einfach wird, trachten einem noch Haie nach dem Leben.

Island Time PSVR

Ansonsten setzt das Spiel auf Bestzeiten und mehrfaches Durchspielen, wobei der Schwierigkeitsgrad bei jedem neuen Durchlauf ansteigt. Das Event-System sorgt dabei immer wieder für Überraschungen und neue Möglichkeiten, erst nach mehreren Durchgängen offenbaren sich alle Geheimnisse des tropischen Fleckens. Island Time soll noch in diesem Frühjahr für PlayStation VR (PSVR), die Oculus Rift und HTC Vive erscheinen. Einen Preis nannte das Entwickler-Studio bisher nicht.

Island Time PSVR

(Via Upload VR)

Der Beitrag Island Time: Survival für PSVR, Rift und Vive im Frühjahr 2018 zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Island Time Is A Desert Island Survival Game For PSVR, Rift And Vive

Island Time Is A Desert Island Survival Game For PSVR, Rift And Vive

Manifest 99 from Flight School Studio was one of the most interesting VR experiences of 2017. Just a few months on from its launch, though, and the developer is ready to share its next full VR game, Island Time.

This looks like quite a big departure from the story-driven experience Flight School made its name with. Island Time is a VR survival game set on a (very) small desert island. Shipwrecked players need to use their wits to keep themselves alive, combining items to make new tools that will help them to scavenge food and defend themselves from threatening creatures.

It looks less like the Minecraft definition of a survival game and more like, well, an actual survival game; you’re not chopping down bits of wood to build a house but instead digging up bamboo shoots to reach coconuts or tying them to rocks to make spears to catch fish with. Eventually, you’ll need to make something that can signal a rescue plane. The game uses an events system that determines what amounts of resources players can use.

You won’t be alone on the island, though. Carl, a cartoonish crab, will assist you as you play. He’s voiced by Kinda Funny’s Greg Miller, as you can tell by the trailer below.

Island Time will be on display at both South by Southwest and the Game Developers Conference in the coming weeks. It’s due to launch on PlayStation VR, Oculus Rift and HTC Vive sometime in 2018.

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Survival Game ‘Island Time VR’ Strands You on a Deserted Island, Launching Spring 2018

From Flight School Studio, the creators of Manifest 99 (2017), comes a new survival game that maroons you on a small deserted island, leaving you with only your wits and crafting skills at your disposal. Called Island Time VRthe game is slated to release this spring on PlayStation VR, Oculus Rift, and HTC Vive.

You’ve been shipwrecked on a coffee table-sized island. With only Carl the Crab at your side, your sole task is to survive as long as possible while crafting tools and fending off dangerous animals such as sharks and seagulls. Of course, when you’re not staring at your watch waiting for your hunger meter to reach critical levels, you can always enjoy a beautiful tropical sunset.

Flight School Studio says Island Time VR features an event system that determines when and what amounts of resources are made available to players, something that was no doubt designed to always keeps you on toes.




“The game’s difficulty curve and secrets are designed to be discovered over multiple playthroughs,” said Adam Volker, Creative Director at Flight School Studio. “The player might craft a new item or find new foodstuffs they haven’t seen before. This trial and error is what teaches players to survive as long as they can.”

If you’re looking to try out Island Time VR, you’ll find public demos at this year’s SXSW in booth 2266.

The post Survival Game ‘Island Time VR’ Strands You on a Deserted Island, Launching Spring 2018 appeared first on Road to VR.