HTC Vive Tracker Now Available to Purchase

HTC has today launched open sales for the highly anticipated HTC Vive Tracker puck. Now available across Europe, the HTC Vive Tracker was already confirmed for release to developers today, however the order process has been made available to anybody.

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The HTC Vive Tracker puck is a device that can be mounted on accessories to the HTC Vive to enable tracking within the same volume as the head-mounted display and HTC Vive motion-controllers, using the same Lighthouse technology for roomscale tracking. Examples already showcased include lightguns, feet tracking and more.

The HTC Vive Tracker puck is now available for £99.99 GBP per unit, with shipping and tax to the UK ‘estimated’ at £14.40. This makes for an expensive investment in an accessory, especially for those looking for multiple attachments in a single experience such as with Cloudgate Studios’ Island 359.

The HTC Vive Tracker puck is just one of two new accessories revealed by HTC for the HTC Vive, with the deluxe audio strap also on the way. VRFocus will keep you updated with all the latest details on both of these products and other official accessories for the HTC Vive.

I Kicked A Dinosaur in The Face Using Vive’s Full Body Tracking

I Kicked A Dinosaur in The Face Using Vive’s Full Body Tracking

The scale for awesome things you can do in VR keeps increasing. First, I could see a dinosaur as if it were really there as it walked towards me, perhaps sniffing right in front of me as he pondered a potential meal. Then I could punch dinosaurs with position-tracked controls, realistically defending myself should they choose to attack. Now? I can kick dinosaurs. In the face. And it’s awesome.

A month ago we saw developer Cloudgate Studio experiment with full-body tracking on the HTC Vive, using two controllers for hands and another two strapped to your feet. The result was a surprisingly accurate approximation of your full body inside VR. At the time the developer noted that it would implement the Vive’s new Tracker peripheral, switching out the controllers on the feet, as soon as it possible. Well, now it’s done that and it looks something like this.

A build of Cloudgate’s Island 359 was on display at this year’s Mobile World Congress using these two makeshift add-ons, which hooked under the laces in my shoes. A belt with another tracker tied around it went around my waist, something the developers said it would implement in last month’s video for a touch more accuracy.

As the game booted up I was instructed to stand with my feet in some green outlines, with a mirror in front of me. Once I was alligned I saw the floating hands and feet transform into a full avatar in seconds, with no other calibration needed. The first time I did this I ended up with strange, elongated gorilla arms (I don’t think I was holding my hands in the right place), but the second time it worked much better. I could look down and see my body, and my arms would follow my hands — for the most part — in a realistic fashion.

There were the expected occasional glitches, with arms getting out of sync, but Cloudgate has only had the Trackers for a few weeks and with a consumer roll out of Vive Trackers not happening until later this year it’s got plenty of time to iron it out even more.

Actually playing Island 359 with this tracking was a lot of fun. In last month’s video we saw the developer kick items over. Here, I was lashing out at dinosaurs with my feet and sending them flying. Smaller dinosaurs would run up to me, and I’d stomp down on them, killing them instantly (yes, there was a guilty pleasure to it). For larger dinosaurs I’d sweep my leg into them. The tracking might have been a little glitchy, but it didn’t fail me.

As I continued to play I got a little more confident with what the tracking could do. I was attacked from behind and instead of turning around to deal with the problem I simply kicked my leg backwards, then turned to find an enemy crumbled on the floor. It made the game’s action more versatile and liberating than it already was.

The key to this small breakthrough is giving players options. At $99.99, not every Vive owner is going to buy a tracker, let alone three or more of them. But Cloudgate’s work isn’t essential to the Island 359 experience, it’s additive. It’s already playable with just your two regular Vive controllers, this just makes it that bit more immersive.

But sharing this work and letting other developers implement it into their own games could create a scalable VR experience that doesn’t fragment the user-base because it does’t leave anyone out.

We’re still some months from finding out just how big of an impact this use of Vive’s Trackers will be, but I’m willing to bet a lot of enthusiasts will be ordering at least three units when it finally starts to roll out.

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Mobile World Congress: HTC Vive’s Booth Line-Up

HTC Vive are, as expected, attending the 2017 Mobile World Congress (MWC) in Barcelona and with a fully-stocked booth. Their line-up is as follows: Mindshow, MakeVR, You VR, Island 359, Vive EU, Cover Me!!, Richie’s Plank Experience and the TP Cast.

Mindshow is a videogame and also a tool for creating movies, allowing players to record the 3D environment similar to a real film set in a way comparable to how Machinima work.

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MakeVR is essentially a 3D modelling applications implemented into virtual reality (VR). It allows the creation and manipulations of objects you create in the virtual space in a way similar to a Computer Aided Design (CAD) programme.

YouVR allows a player to experience the full ins and outs of the structure and function of a human body, such as stepping right inside a virtual heart to watch it beating.

Island 359 is a demo that allows for full-body tracking through the use of additional sensors and controllers to allow the movement of the rest of the players body instead of just their hands.

Island 359: Zero Dark screenshot

Cover Me!! Is also present in the booth, a multiplayer VR experience that links the Vive head mounted display (HMD) with a smartphone attached to a plastic gun peripheral and use the screen to aim.

Richie’s Plank Experience allows players to simulate the experience of walking out onto a plank suspended 180m in the air.

There are also demonstrations of wireless headset solution TPCast being displayed at the Vive Booth.

VRFocus will keep you updated with further information on HTC Vive and MWC.

Island 359 Developer Showcases Full Body VR Experiments

While current virtual reality (VR) can put users inside virtual worlds, making them feel incredibly immersive through motion controllers, picking up items or walking around objects there are still limitations. And these limitations generally refer to the rest of a users body. While hands and head can be tracked, hips, feet, legs and other body parts aren’t – if you’ve ever wanted to kick something in VR that’s exactly the point – but developers are testing solutions. One team that’s revealed its experiments is CloudGate Studio, who’ve just released a new video.

In the short video CloudGate Studio’s President, Steve Bowler showcases some of the early experiments in trying to create full body interaction within a virtual environment. To achieve this, Bowler uses two HTC Vive headsets and four controllers, two naturally in his hands, while the other two are attached to his feet. This then allows him to lift his legs and twist his feet, thus enabling him to kick various virtual objects.

With the software knowing where Bowlers feet are the entire body can now be represented much more accurately. This enables him to touch his chest, knees, even his toes in VR, as well as creating a realistic shadow of the players avatar. Bowler goes on to talk about crouching – quite common in shooting titles – and how the studio can procedurally mimic the action, but with a hip marker it would be far more accurate.

Another benefit of full body tracking Bowler notes would be for social VR, as people interact with each other in virtual worlds their avatars would be far more realistic, adding to a greater sense of presence and immersion.

Labeled as the first video on its full body awareness experiments, expect more from CloudGate in the future. For the latest news from CloudGate Studio, keep reading VRFocus.