Rec Room Coming To iPhone And iPad ‘Really Soon’

Rec Room Coming To iPhone And iPad ‘Really Soon’

Seattle-based startup Against Gravity is bringing social service Rec Room to iPhone and iPad soon with invites to a testing release slated to go out this month.

The startup is offering a “Rec Room Mobile” signup page for potential access to a testing release of the service on iOS devices. “We will let you know once we’re ready for testers and once we hit the app store,” the page states.

“We’ll be launching Rec Room on iOS really soon,” a statement from Against Gravity reads. “We’re doing internal testing now and we’ll start sending out beta testing invites this month. Based on how that goes, we should hit the app store shortly after testing wraps up.”

Creators Getting Paid

Against Gravity has big plans for Rec Room with the goal that “someone in school with no coding knowledge can build a game in an afternoon and ship it on console, PC, mobile, and VR. We’re already seeing this happen, but we think the ability to instantly build and publish a game gets a lot more interesting when you open up the audience to anyone with a mobile device.”

In addition to cross-platform creation tools, the company is also looking into ways for creators to get paid for their works in Rec Room.

“We’re looking into letting creators charge in-app tokens for inventions they created, costumes, events, and for different things they can build into their games and rooms,” according to the company.

Getting players paid for making stuff in Rec Room? As far as goals go it doesn’t get too much bigger than that. Creating a single community that enjoys fun things together across flat screens, phones and VR is not an easy task. We’ll report back as soon as we get our hands on Rec Room mobile and have a sense of how the game extends onto touchscreens.

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Rec Room Plans More Platforms For 2019 As Fans Request iPhone, Android And Switch

rec room quest

Against Gravity’s Rec Room exceeded our expectations for social VR interactions on Oculus Quest, but the Seattle-based startup isn’t stopping there with its roll-out in 2019.

Late last year fans of the free-to-play cross-platform social games service requested iOS (iPhone/iPad), Android and Switch as the top platforms they want to see supported in further expansion to Rec Room. While not specifically stating which platform(s) they are targeting next, a statement from Against Gravity suggests that after Oculus Quest they still plan to support more platforms in 2019.

“Players kept telling us they wanted to hang out with their friends who didn’t have a headset. Last year we took that feedback and launched screen mode, allowing anyone on a PS4 or PC to play Rec Room along with our VR players,” a statement from the company reads. “We’ve seen really great growth and creativity in the community on screens and we’re looking forward to bringing Rec Room to even more platforms in 2019.”

Cross-Platform Concerns

Any of the top three platforms requested by fans would be an incredibly large expansion to Rec Room’s reach. Support for those platforms could have lasting implications for both the startup and the community it is building. Interaction models are different from TVs to phones to VR and ensuring players have an enjoyable experience playing games like paintball or dodgeball across every type of device will be a daunting task. Such expansion could also make it harder for Rec Room to roll out new features for its entire community. Other startups, like Altspace, ran out of money on a path to building cross-platform support. Bigscreen and Against Gravity, though, focused their platforms around finding fun things for people to do together and they seem to be gaining traction with that approach.

We’ll bring you updates as soon as Against Gravity reveals which platforms it is targeting next and when we can expect them to launch.

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iPhone-based VR Arcade Passes Kickstarter Goal

iPhone-based VR Arcade Passes Kickstarter Goal

A Kickstarter project promising VR arcades powered by iPhones surpassed its funding goal.

The project based in St. Louis, Missouri, doesn’t mention the Apple device on its page. The project was launched on March 4 and ends on April 3. Just recently about 49 backers — most of them backing their first project — recently pushed the effort past its $5,000 funding goal.

A PR person contacted us to tell us about the project. We viewed the project page and, in response, put a few questions to the representative.

The company is called HoloRealm VR and uses iPhone 8+ for rendering and Apple’s ARKit for tracking. The emailed response says they use “additional sensors” in the headset to enhance positional tracking accuracy.

“Our technology provides for highly accurate player tracking for indoor areas of up to 30′ x 30′,” the email states.  “This partially depends on area lighting and the number of tracking posters we use.”

We’ve seen a number of technical arrangements for VR arcades but this is the first one we’ve seen which centered around Apple’s iPhone. The Alien attraction I viewed in Orange County, California used Android phones and “outside-in” OptiTrack tracking. HoloRealm is pitching something with fewer hardware requirements and a Web-based management system for partners. The Kickstarter page for the project says they are opening up their first arcade in the coming weeks.

Kickstarter Risks

I haven’t tried the system and — even based on the footage included — the experience clearly won’t match what’s possible with higher end equipment.

There is also the cost of the system to consider. An iPhone 8+ is around $700 new from Apple while the upcoming Oculus Quest is $400 per headset.

Though Facebook’s new standalone system isn’t out yet, we tried it in an arcade setting last year and it provided an impressive experience overall.

A custom iPhone holder and ARKit-based VR headset is certainly an intriguing prospect. As mentioned above, though, we haven’t tried the system. I can’t speak to its quality or the likelihood that this Kickstarter project will follow through on delivering its goals.

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Apple’s AR Glasses Will Probably Be Powered And Controlled By Your iPhone

apple ar patent

An extensive patent application filed by Apple could provide insight into their plans for AR glasses.

The patent describes interactions in augmented reality. The glasses in the text are described as being powered, and controlled, by a smartphone.

Notorious Apple analyst Ming-Chi Kuo also reported today that the glasses would be an iPhone accessory. He claims they will go into production as early as Q4 of this year. Combined with past reports, we’re starting to get a good idea of what the tech giant is cooking up.

Microsoft’s HoloLens 2 has the computing hardware and battery built into the rear padding. This keeps weight away from the front. But the resulting form factor is still too bulky for broad consumer adoption.

For AR glasses to ever go mainstream, they need to be compact, light and socially acceptable. Bulky headsets are fine for the workplace, but not on the streets.

The Magic Leap One and Nreal glasses optimize for aesthetics by using a separate “puck” computer (including battery), strapped to your waist. This allows the headset itself to be more lightweight. Nreal in particular achieves under 85 grams — when we went hands on we were impressed.

The iPhone

Apple’s biggest advantage in AR could be the ubiquity of its iPhone. The phone, which Apple fully controls the hardware and software for, has roughly 45% market share in the US. The numbers are similar throughout the western world.

The iPhone in hundreds of millions of pockets today can be the computer, battery and controller for Apple’s AR headset. This allows for a headset with less cost than a competitor having to bundle the computer. This is already how the Apple watch works — however it has its own chip and can now work alone with 4G. The companies that seem to be the biggest threats to Apple’s AR ambitions — Microsoft and Facebook, lack any smartphone platform to leverage. Magic Leap and Microsoft also can’t leverage the many established services built into Apple and Google’s platforms.

Whereas those companies will have to either include a “puck”, partner with an Android manufacturer (similar to Facebook with the Samsung Gear VR) or somehow manage to use regular Android phones via an app. All three solutions have major disadvantages compared to Apple’s total hardware and software control.

ARKit & The App Store

Apple also have a considerable lead over these competitors when it comes to the software platform. A major focus from Magic Leap and Microsoft has been building an SDK and enticing developers.

ARKit is already built in to every iPhone released since 2015, and every iPad since 2017. It’s estimated that totals to 500 million devices. The platform has already attracted hundreds of AR developers, including big names like IKEA, Edmunds and LEGO. The SDK is even used in Pokémon GO to more realistically place Pokémon.

If Apple does use the iPhone to power their AR glasses, adding support for the hardware to an existing ARKit app could potentially be trivial- or even automatic. Many have questioned Apple’s intense investment in ARKit and how heavily it’s pushed to developers- this could be the reason.

Apple Engineering

One of the biggest challenges for consumer AR is simply managing to fit so much technology into a compact frame. But no company has consistently displayed an ability to push the boundaries on miniaturization more than Apple.

In 2001, the iPod stored more songs than other MP3 players despite being the size of a deck of cards. In 2008, Apple defined a new category of device with the MacBook Air —  the ultrabook. The Air was the thinnest and lightest 13 inch laptop by far.

AirPods are the latest example of this type of engineering. Each AirPod weighs just 4 grams and is just 4 centimeters long, yet holds five hours of battery. The charging case is just 5 centimeters, yet holds 24 hours. When released in late 2016 there was nothing so compact on the market. Competitors are starting to catch up now, but preliminary reviews show they’re still falling short.

Apple may be able to use decades of miniaturization engineering experience to deliver AR glasses lighter and more compact than any competitor.

The Bloomberg & CNET Reports

Apple’s AR glasses ambitions aren’t just speculation. In late 2017, Bloomberg reported that the company was working on AR glasses for release in 2020. However, this described device was described as having onboard processing. It was said to run a variant of iOS called rOS. In 2018, CNET described an Apple device which might connect wirelessly to the headset via a processing box.

Akonia Holographics

Of course, regardless of how the device is powered and controlled, a core question remains as to what display system Apple will use. A hint might be found in their acquisition of Akonia Holographics last year.

Akonia was working on novel optics for AR based on holography. They called the approach ‘HoloMirror’, and claimed it had “dramatically higher” field of view with lower production cost. As far back as 2017 the company was claiming a 60 degree field of view- that’s impressive compared to the current market leader HoloLens.

How much Apple paid for Akonia was never disclosed, but if the company’s pre-acquisition claims are close to true they could be a key element of Apple’s AR glasses strategy.

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AR Experience East of the Rockies Tells the Story of Canada’s Japanese Internment Camps

Developers have only just begun exploring what augmented reality (AR) technology can achieve on mobile devices. Today,  Canadian author Joy Kogawa in collaboration with Toronto-based design and experience agency Jam3 and The National Film Board of Canada have unveiled the interactive narrative East of the Rockies.

East of the Rockies

East of the Rockies’ story is about Canada’s Japanese internment camps during WWII. Taking inspiration from Kogawa’s novels Obasan and Itsuka, which chronicle the persecution of Japanese citizens in Canada during the war, the AR experience follows 17-year-old Yuki as her family adjusts to life in a camp.

“I’m grateful that this little story in Canada is not going to be lost,” says Joy Kogawa in a statement. “There are so many stories that are lost, that ought not to be, so it’s a wonderful thing to see it happening here in this way. I think it’s very exciting to be at the beginning of this kind of thing, how lucky is that?”

Using AR to scan a suitable surface, viewers will be able to see inside and explore the Slocan Internment Camp, interacting with Yuki’s story by tapping and zooming in on key elements. When they do viewers will activate a scripted narrative spoken by Yuki – voiced by Kogawa’s granddaughter Anne Canute – describing different aspects of the camp.

East of the Rockies

“By using immersive storytelling in East of the Rockies, we can educate a brand new audience with a learn-through-gameplay experience. adds Dirk Van Ginkel, Creative Director at Jam3. “In working with Joy, we’ve been able to show what life was like when the Canadian government exiled the Japanese community. Sometimes to move forward as a society, we must look back and acknowledge past injustices – we hope that this is a platform for reflection.”

Additionally, students have the opportunity to take a more in-depth look at East of the Rockies with an NFB Education kit.

Featuring which can take anywhere from 50-80 minutes to view, East of the Rockies is currently free and available through the Apple App Store, exclusive to iPhone and iPad running iOS 12, including iPhone 6s and newer, iPad (5th generation) and all iPad Pro models. For the latest AR applications, keep reading VRFocus.

Apple Reportedly Plans 3-lens And Laser 3D Cameras For 2019-2020 iPhones

Apple Reportedly Plans 3-lens And Laser 3D Cameras For 2019-2020 iPhones

While it’s hardly surprising that Apple is planning sequels to the iPhone XR, iPhone XS, and iPhone XS Max, the specifics of their new features are still the stuff of rumors and speculation. A new Bloomberg report claims, however, that major iPhone camera improvements are in the works for 2019 and 2020, with an iterative bump planned for this year’s models ahead of a more significant improvement next year.

According to the report, Apple will introduce a 2019 iPhone with a triple-lens camera, adding an ultra-wide-angle lens that will expand the device’s zoom range. Initially exclusive to the iPhone XS Max’s sequel, the new camera system will also apparently be able to draw upon data from more than one sensor at once, using one sensor’s pixels to automatically add detail to another sensor’s shot, and expand the length of Live Photos from three to six seconds.

Additionally, Apple is said to be working on a new laser-powered 3D camera for the back of a 2020 iPhone, capable of scanning within a 15-foot range from the device to reconstruct the real world — a major jump over Apple’s current front-facing TrueDepth cameras, which have a 25-50 centimeter range. The new laser 3D camera will apparently assist with augmented reality, enabling more accurate placement of virtual objects and greater depth perception, as well as taking superior 3D photos.

Bloomberg says that the new laser 3D camera was originally intended for its high-end 2019 phones, but was delayed into 2020, and could appear first on a spring 2020 update to the iPad Pro. The report suggests that Apple may change the cadence of its iPad Pro releases, moving them earlier in the year to enable new features to debut on its tablets first, before its phones.

In addition to the camera updates, the report confirms that Apple will update its entry-level iPad and iPad mini as early as this spring, noting that the company will likely continue to use its proprietary Lightning port rather than USB-C. The distinction would signal that while basic iPads will only use past Lightning accessories such as the original Apple Pencil and prior charging cables, iPad Pros will benefit from newer charging and connectivity technologies.

It remains to be seen whether Apple will move 2019’s iPhones from Lightning to USB-C. The report confirms earlier suggestions that Apple is considering the transition, but stops short of predicting that it will happen this year. Instead, this year’s models will largely preserve last year’s designs, but include faster processors and improved Face ID sensors. They are expected to ship with iOS 13, which is said to include a new dark mode, a redesigned iPad home screen, and the ability to run multiple instances of a single app.

This post by Jeremy Horwitz originally appeared on VentureBeat. Featured image a render of the 2019 triple-lens iPhone XS Max via OnLeaks.

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Free Capture App Lets You Scan 3D Objects With A Recent iPhone

Free Capture App Lets You Scan 3D Objects With A Recent iPhone

The face camera on an iPhone X or newer can be used to make 3D scans.

A new app for iPhone makes it easy to produce 3D scans from any recent Apple device equipped with a front-facing camera for Animoji. This means the Capture app from Standard Cyborg can scan objects using an iPhone X, Xs, Xr, or Xs Max. The feature is implemented reasonably well, though it is also clear why Apple has yet to include this feature as part of the camera app itself.

Apple used its purchases of Primesense and Faceshift over the last several years to put depth-sensing into every new iPhone’s front-facing camera. This system is tuned for facial recognition — to log into your phone automatically with your face — but it also allows people to overlay “animoji” on top of themselves as they talk.

We’ve also talked to developers who are using Apple’s camera system for performance capture along with a full-body suit.

Now, we’ve downloaded the free Capture app that works to make 3D scans using this same camera. Since it is the front-facing camera being used, you have to hold the iPhone’s screen facing whatever you want to capture — almost as if it is a very low power tricorder from Star Trek.

The scans produced are in the USDZ format Apple embraced on iOS devices, and can be shared with other iPhone users via messaging in this format. At the time of this writing it only captures a monochrome 3D object that can be sent along to someone else. If you sign up for an account with Standard Cyborg, the company behind the app, it allows you to output the scans as an OBJ.

Here’s quick scan of my family’s Elf on The Shelf sitting on top of an Oculus Sensor this morning and uploaded it to Sketchfab. We have bad lighting in our house and I’m not sure how much that affects the quality of the scan, but you can check it out below:

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Star Wars: Jedi Challenge – HoloChess ab sofort für iOS verfügbar

Werbung für Virtual Reality Hygiene

Die Star Wars: Jedi Challenge von Lenovo erschien letztes Jahr und bietet Fans mit dem speziellen Set aus AR-Brille, Lichtschwert-Controller und Peilsender die Möglichkeit, in verschiedene Spielmodi im Star Wars-Universum einzutauchen. Ab sofort können auch Besitzer eines neueren iPhone oder iPad den ikonischen Modus HoloChess ohne das bisher obligatorische Zubehör zu spielen.

Star Wars: Jedi Challenge – HoloChess kostenlos für iOS 11 erhältlich

Das HoloChess der Star Wars: Jedi Challenge kann ab sofort mit einem iPhone oder iPad mit ARKit-Support gespielt werden. Das ikonische Spiel aus den Filmen dürfte jedem Fan von Star Wars ein Begriff sein, wenn nicht als HoloChess, dann als Dejarik.

Star-Wars-Jedi-Challenge-Lenovo

Beim bekannten AR-Titel handelt es sich nicht um ein klassisches Schachspiel, sondern um eine Art Tabletop-Game, in dem ihr verschiedene Einheiten auf dem Spielfeld platziert und diese gegeneinander antreten lasst. Die acht unterschiedlichen Kreaturen besitzen verschiedene Fähigkeiten, Eigenschaften und Lebenspunkte, wodurch das Spiel taktische Tiefe erhält. In insgesamt 18 Level auf sechs verschiedenen Planeten spielt ihr euch mit steigendem Schwierigkeitsgrad an die Spitze.

Für die anderen Spielmodi mit Lichtschwertkampf wird jedoch nach wie vor die Hardware von Lenovo vorausgesetzt. Wir haben die Star Wars: Jedi Challenge bereits genauer unter die Lupe genommen und berichten darin in unserem ausführlichen Test:

Seitdem erhielt die Anwendung für das AR-Set bereits neue Inhalte im Stil von The Last Jedi. Dazu zählen der strategische Kampf mit drei neuen Leveln, AT-M6 Walkern, putzige Porgs sowie der neue Aussault-Modus mit weiteren Stages und Gegnern.

Die Star Wars: Jedi Challenges mit HoloChess sind für iOS 11 kostenlos im Apple Store erhältlich. Wann eine Version für Android erscheint, steht aktuell noch nicht fest. Das AR-Set von Lenovo ist derzeit für 199 Euro auf Amazon erhältlich.

(Quellen: Upload VR | Videos: Disney Games Youtube | VR Nerds Youtube)

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Yahoo! MAP bietet AR-Navigation mit iOS in Japan

Yahoo! Japan hat ein neues und sehr interessantes Feature in seine Navigations-App integriert, welches die Kamera eures Apple iPhones verwendet, um eine Route als Augmented Reality Layer einzufügen.

AR-Navigation mit iOS in Japan

Der neue Modus der Yahoo! MAP App befindet sich aktuell noch in einem experimentellen Stadium und wird durch das ARKit von Apple ermöglicht. Damit die Anwendung einen Pfad direkt in die echte Welt zeichnen kann, wird ein iOS-Gerät mit iOS 11 oder höher verlangt. Derzeit ist nicht klar, ob es auch eine Umsetzung für den ARCore und Android geben wird.

Die AR-Anwendung von Yahoo! präsentiert sich aufgeräumt und nüchtern, aber dafür gibt ein paar kleine Details, die das Erlebnis abrunden. So hinterlasst ihr Fußspuren auf eurem zurückgelegten Weg und am Ziel wartet Kensaku, das offizielle Maskottchen von Yahoo! Japan auf euch.

Wer seine Navigation lieber etwas extravaganter mag, der sollte ein Blick auf die HotStepper App werfen. In dieser App läuft ein nackter, rundlicher Mann vor euch her und zeigt euch, wo sich das Ziel befindet.  Sicherlich ist es auch nur eine Frage der Zeit, bis Google ein ähnliches Systems in seine Maps-Anwendung integrieren wird.  Spätestens mit dem Durchbruch smarten AR-Brillen wird eine solche Form der Navigation nicht mehr wegzudenken sein.

(Quelle: Road to VR)

 

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Tunnel AR: AR-Musikvideo der Fantastischen Vier

Das Hamburger Startup headraft hat gemeinsam mit den Fantastischen Vier das neue Musikvideo Tunnel AR umgesetzt, welches durch das iPhone zum Leben erweckt werden kann. Neben Easter Eggs erwartet euch in der kostenlosen App auch ein Zerstörungs-Modus, bei dem ihr einen Bohrkopf anwendet.

Tunnel AR

Wenn ihr ein relativ aktuelles iPhone (ab 6s) besitzt, dann könnt ihr euch hier das Musikvideo kostenlos im App Store herunterladen. Während aktuell viele Künstler wie NakedElephant auf 360-Grad-Videos für VR-Brillen setzen, springen die FANTA 4 direkt auf den nächsten Technologie-Hype mit auf und erschaffen tatsächlich eine komplett neue Form der Inszenierung von Musik. Ihr haltet das Smartphone (oder später eure smarten Brillen) auf einen Punkt im Zimmer und plötzlich entsteht ein Musikvideo als Hologramm, welches gleichzeitig den Charakter eines herkömmlichen Speakers hat, da es einen festen Ort im Raum für die Schallquelle gibt.

Innerhalb des Musikvideos ist auch nicht nur stumpfes Zusehen angesagt. Der Zuschauer übernimmt die Rolle der „Mission Control“ und kann den Bohrkopf mit Drehungen vorantreiben und extra “Boosts” verwenden, um kleine versteckte Inhalte zu finden. Wenn ihr alle Easter Eggs ausfindig machen konntet, winkt am Ende ein „Captain Fantastic“-Status und ein Remix des Songs als Download. Zudem lässt euch der Zerstörungsmodus mit dem Bohrkopf Chaos anrichten, das ihr anschließend direkt über die App in euren Social Media-Netzwerken teilen könnt.

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