The Mage’s Tale’s New PSVR Trailer Pops Up Online

The Mage's Tale VR PSVR Rift Vive

inXile Entertainment is being true to its word. Back in November 2018 we reported that the developer was still working on a PSVR port of its excellent VR RPG, The Mage’s Tale, despite being bought by Xbox maker Microsoft earlier in the month. This week, the studio shared the first trailer for that port, seen below.

The video is comprised of a 45-second gameplay montage that popped up somewhat randomly. We could be wrong but it seems to be taken from the PSVR version of the game; the quality of textures seems to be just a touch blurrier than they were on PC. If it is the console version, though, it looks like a competent port. Most PC VR ports, including games like Arizona Sunshine and Superhot, take a hit in the visuals department in order to squeeze onto PS4.

The Mage’s Tale has you raiding dungeons, fighting mythical monsters and brewing your own potions. We loved it on Rift and Vive and can’t wait to see PSVR players get their hands on it.

Sadly the video doesn’t include a release date. Hopefully its arrival isn’t too far off; the first Rift version came out all the way back in 2017.

This isn’t the only thing inXile is working on in VR right now. We also know that the studio is developing a second, bigger VR project that’s set in an open world. Just like the PSVR version of The Mage’s Tale, we know that the game wasn’t canceled in the Microsoft deal. It also looks like it could be a Wasteland VR game. Here’s hoping we find out plenty more about it as the year rolls on.

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inXile Entertainment: Open-World-RPG und PSVR-Version von The Mage’s Tale sind immer noch in Arbeit

Erst gestern berichteten wir über die Übernahme von inXile Enteratinment durch die Microsoft Studios. Doch was bedeutet dieser Wechsel für die ausstehenden VR-Projekte des Entwicklerstudios? Bereits letztes Jahr kündigten die ambitionierten Devs ein VR-Open-World-RPG an, welches das Genre neu definieren könnte. Und auch die Konsolenadaption von The Mage’s Tale für PlayStation VR (PSVR) steht noch aus. Der CEO des Unternehmens gibt nun Auskunft über die Zukunft dieser VR-Titel.

inXile Entertainment – Geplante VR-Titel sollen auch zukünftig noch erscheinen

Erst letztes Jahr konnte sich das Entwicklerstudio aufgrund der zahlreichen positiven Kritik zum VR-Dungeon-Crawler The Mage’s Tale Investments in Höhe von rund 4,5 Millionen US-Dollar sichern. Die Finanzspritze sollte in die Entwicklung eines neuen Open-World-RPGs fließen und damit an den Erfolg der bisherigen Veröffentlichung anschließen. Zudem wartet die PSVR-Community sehnsüchtig auf eine Adaption von The Mage’s Tale, welche bisher leider noch ausblieb.

Zauberer Oculus Touch Spiel

Mit der Übernahme durch die Microsoft Studios, stellt sich nun die Frage, was aus den geplanten VR-Projekten werden soll. Brian Fargo, CEO von inXile Entertainment, gibt gegenüber Upload VR nun Entwarnung. Die versprochenen VR-Spiele sollen weiterhin erscheinen:

Unser großes VR-Spiel, auf welches ich bereits häufig hindeutete, wird auch weiterhin erscheinen. Also keine Sorge. Und The Mage’s Tale für PSVR ist so gut wie fertig. Wir arbeiten derzeit mit Sony an einem Veröffentlichungsdatum.”

Entsprechend könnten sich Besitzer und Besitzerinnen einer PlayStation VR (PSVR) vielleicht bereits zum Weihnachtsgeschäft über eine Konsolenversion des magischen Dungeon Crawlers freuen. Wir werden euch über entsprechende Neuigkeiten auf dem Laufenden halten. Was euch darin erwartet, könnt ihr hier nachlesen. Wir haben das Spiel damals mit einer Oculus Rift ausprobiert und waren durchaus positiv angetan von der PC-Fassung.

(Quellen: Upload VR)




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inXile Is Still Working On It’s Big VR RPG and Mage’s Tale PSVR

inXile Is Still Working On It’s Big VR RPG and Mage’s Tale PSVR

Yesterday, we reported that The Mage’s Tale developer inXile Entertainment was set to be acquired by Microsoft, becoming a member of its Microsoft Studios family. Given that the Xbox-maker currently doesn’t have its own VR headset for consoles (and only partners with others on its PC devices), this threw into question the status of inXile’s upcoming VR projects. Well, worry no more.

Speaking to UploadVR, inXile CEO and founder Brian Fargo confirmed that both the company’s unrevealed open-world VR role-playing game (RPG) and the long-awaited PSVR port of The Mage’s Tale are still on the way. “We still have our big VR game coming that I’ve been hinting about so no worries there,” Fargo said. “And Mage’s Tale PSVR is wrapped up and we are working with Sony on a release date.”

Well that’s good news all round, then. Perhaps we could even see news on The Mage’s Tale PSVR before the year is out.

The Mage’s Tale was one of our favorite VR games of last year and we can’t wait to see how it shapes up on PSVR. As for that other game? We know it’s an open world survival RPG, but that’s all that’s been officially announced thus far. A recent financial report from inXile investor gumi does suggest that the game’s going to be a spin-off of the developer’s Wasteland franchise, though.

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Microsoft Studios kauft inXile Entertainment und Obsidian Entertainment

Microsoft weitet seine Spieleschmiede aus und verkündet im eigenen Xbox-Blog die Übernahme der beiden Entwicklerstudios inXile Entertainment und Obsidian Entertainment.

Microsoft – Übernahme von inXile Entertainment und Obsidian Entertainment

Entwicklerstudio inXile Entertainment ist innerhalb der VR-Szene besonders für The Mage’s Tale bekannt. Doch auch außerhalb des VR-Spielemarktes konnten sich die Entwicklerveteranen bereits mit PC-Spielen, insbesondere RPGs, einen Namen machen. Titel wie Wasteland 2, Torment: Tides of Numenera, Bard’s Tale IV und das kommende Wasteland 3 begeistern die Spielerschaft seit Jahren.

Auch Obsidian Entertainment brachte bereits zahlreiche, beliebte Titel auf den Markt. Dazu zählen Star Wars: Knights of the Old Republic II: The Sith Lords, Fallout: New Vegas, South Park: The Stick of Truth und Pillars of Eternity. Das Studio wurde 2003 in Irvine in Kalifornien gegründet aus ehemaligen Mitgliedern der Black Isle Studios.

Beide Unternehmen wurden von den Microsoft Studios aufgekauft und entwickeln zukünftig unter dem Namen des Tech-Giganten. Dennoch bewahren sich die Studios ihre Unabhängigkeit und dürfen auch weiterhin kreativ an eigenen IPs und Spielen arbeiten.

So schreiben die Verantwortlichen im eigenen Blog:

“Es war sehr wichtig für uns, Studiopartner zu finden, die eine starke und kreative Vision verfolgen, ihr Medium voll und ganz beherrschen und insgesamt Experten im Erstellen von Welten sind. Obsidian und inXile verkörpern diese Qualifikationen vollständig und bringen gleichzeitig Expertise auf der PC-Plattform und einen einzigartigen Fokus auf Rollenspiele mit.”

Insgesamt arbeiten nun 13 verschiedene Entwicklerteams innerhalb der Microsoft Studios, um neue Spiele und Technologien für aktuelle und zukünftige Plattformen zu entwickeln.

(Quellen: Xbox Blog)

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The Mage’s Tale Dev inXile Entertainment Acquired by Microsoft

Over the weekend Microsoft announced the purchase of two new videogame studios, Obsidian Entertainment (Fallout: New VegasSouth Park: The Stick of Truth) and inXile Entertainment, makers of Bard’s Tale IV, Wasteland 2 and virtual reality (VR) title The Mage’s Tale. 

The studios will join a selection of other developers brought under the Microsoft Studios banner “As part of our commitment to bringing a steady stream of new, exclusive games to our fans,” states the company in a blog posting.

While this will mean more security for these smaller studios when it comes to inXile Entertainment there’s now a question over its continued commitment to VR development, as the team had previously planned on porting The Mage’s Tale to PlayStation VR.

Back July 2017 the studio secured $4.5 million USD for equity and project investment from gumi VR Inc, revealing at the time planned work on an unannounced open-world VR survival role-playing game (RPG) which has yet to be announced.

This may still be going ahead, with Microsoft noting that: “They will continue to operate autonomously with their unique talents, IP and expertise. As part of Microsoft Studios, Obsidian and inXile will have the support and freedom to fully realize their creative ambitions on both existing franchises and new RPG projects.”

The Mages Tale screenshot 1

inXile Entertainment specialises in RPG’s, with 2017’s The Mage’s Tale being one of the standout adventures of the year for VR fans. VRFocus reviewed the title, giving it a full five-stars, remarking: “The Mage’s Tale is a really good magical adventure that really puts you into the heart of the experience. The story provides hours worth of gameplay and the potion creation side adds even more fun, mixing and matching various items to see what they do. If you’ve been looking for a decent fantasy RPG then you can’t go too far wrong with this.”

The studio released a short video (seen below) detailing what the new acquisition will mean to the company as a whole, stopping short of mentioning any VR plans. Hopefully, the studio will still be able to continue in the field of VR, when VRFocus has further information we’ll let you know.

Microsoft Buys Mage’s Tale Dev inXile, New VR RPG Status ‘TBD’

Microsoft Buys Mage’s Tale Dev inXile, New VR RPG Status ‘TBD’

Microsoft just bought another big VR developer.

inXile Entertainment, the developer of 2017’s excellent VR role-playing game (RPG), The Mage’s Tale, is joining Microsoft’s growing family of internal studios. The news broke this weekend an Xbox fan event where Microsoft also confirmed it was acquiring Fallout: New Vegas developer Obsidian. In a video announcing the news, inXile noted that the acquisition would allow the studio to continue developing the games it’s known for but at a higher level.

Formed by games industry legend, Brian Fargo, inXile is best known for its deep RPGs, including Wasteland 2 and Torment: Tides of Numenera. It brought its signature style to VR last year with The Mage’s Tale, which let you cast spells and do battle with evil creatures initially on the Oculus Rift and then later on the HTC Vive.

Shortly after the game’s initial release last year, though, we reported that inXile had raised $4.5 million in funding and was working on a new “open world survival RPG” for VR. Not only that, but the studio previously confirmed that it was bringing The Mage’s Tale to PSVR too. However, in tweets following the news, the studio noted that work on projects outside of Wasteland 3 and Bards Tale 4 were now ‘to be determined’.

We’ve reached out to inXile to find out if the PSVR port of Mage’s Tale and this open-world survival game, which a recent report suggests would be a Wasteland spin-off, are still on the way. It’s worth noting that Microsoft itself has had a somewhat shaky history with VR, apparently pulling out of plans to release a headset for its Xbox One X console in recent years, though it could be that the next console supports such a device.

That said, Microsoft also acquired UK-based developer Ninja Theory earlier this year, and the studio released the excellent Hellblade: Senua’s Sacrifice VR after that announcement. There’s still hope for inXile’s continued work in VR, then.

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Microsoft Acquires ‘The Mage’s Tale’ Studio inXile Entertainment

The studio behind first-person VR dungeon crawler The Mage’s Tale (2017), inXile Entertainment, has been acquired by Microsoft Studios.

Microsoft also acquired Obsidian Entertainment, the studio behind Star Wars: Knights of the Old Republic II: The Sith Lords (2005)Fallout New Vegas (2010), South Park: The Stick of Truth (2014) and the Pillars of Eternity series.

Both studios will continue on autonomously developing their own games, talent, and IP.

The announcement was made via Xbox’s blog, and while inXile Entertainment isn’t exclusively a VR studio, having developed several PC and console games in The Bard’s Tale series, Microsoft says the studio “will have the support and freedom to fully realize their creative ambitions on both existing franchises and new RPG projects.”

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Microsoft Acquires 'The Mage's Tale' Studio inXile Entertainment
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“It was important for us to find studio partners who have strong creative visions, a mastery of their medium and are expert world-builders. Obsidian and inXile embody all of these qualities while also bringing expertise on the PC platform and a unique RPG focus to the table,” says Matt Booty, Corporate Vice President of Microsoft Studios.

Microsoft now counts a total of 13 development teams, which the company says are focused on providing content for new Microsoft technologies and new platforms.

The company has affirmed in the past that it has no specific plans for VR on Xbox One.

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The Mage’s Tale Is Coming to HTC Vive and PlayStation VR

The virtual reality (VR) title The Mage’s Tale is coming to HTC Vive and PlayStation VR, developer inXile Entertainment have announced.

The Mages Tale screenshot 1

Taking place between the events of The Bard’s Tale III: Thief of Fate and the upcoming release of The Bard’s Tale IV, The Mage’s Tale is an epic ten hour long single player VR experience that puts players in the shoes of an apprentice of the mystic arts. With raw elemental power in your hands, players will be going on an epic journey to save their kidnapped master and defeat all that stand in your way. Cast flames from the palm of your hand, javelins of ice, arcs of lighting and even swirling tempests to overcome any challenge.

The Mages Tale screenshot 2

The new version of The Mage’s Tale will include a number of improvements including smoother movement, shorter loading times, optional UI elements and a Horde Mode in addition to the single player campaign. The improvements will also be coming to the currently release Oculus Rift version of the videogame too.

Players wanting to experience The Mage’s Tale on HTC Vive will be able to do some from 23rd March with the title being available via Steam. The PlayStation VR version of the title is still in development but the news the title is coming to the console is still very exciting. Already released for the Oculus Rift back in June of last year, the title has been a successful one with positive praise which has been the driving force in inXile Entertainment bring the title to new audiences and platforms. A new trailer for the HTC Vive release can be viewed below.

In VRFocus’ Senior Staff Writer Peter Graham’s review of The Mage’s Tale in which he said: “The Mage’s Tale is a really good magical adventure that really puts you into the heart of the experience. The story provides hours worth of gameplay and the potion creation side adds even more fun, mixing and matching various items to see what they do. If you’ve been looking for a decent fantasy RPG then you can’t go too far wrong with this.”

For more on The Mage’s Tale in the future, keep reading VRFocus.

Oculus Exclusive ‘The Mage’s Tale’ Comes to Vive March 23rd, in Development for PSVR

RPG dungeon crawler The Mage’s Tale, a former Oculus exclusive, is set to launch on Steam for the HTC Vive on March 23rd. Developer inXile Entertainment has also confirmed that the title is in development for PSVR. 

The Mage’s Tale, a VR dungeon crawling RPG title from the makers of The Bard’s Tale, launched initially as an Oculus exclusive back in June, 2017. The game, which purports to have some ten hours of content, and “offers players the ability to craft hundreds of spells, explore dungeons, solve puzzles, and fight creatures,” will launch next week on Steam for $30 with support for the HTC Vive, the developer announced today. The studio confirmed to Road to VR that Windows VR headsets won’t be officially supported by the SteamVR version of The Mage’s Tale.

In our review of the game for the Oculus Rift back in June, we found the motion-controller based spell casting to make for magic combat, with fitting gameplay for those looking for a classic dungeon crawler, but wished the graphics and animations were more polished for greater immersion:

‘The Mage’s Tale’ delivers exactly what you’d expect from a classic dungeon crawler, promising real moments of magic and exploration while not challenging the formula too much. Creating and casting magical spells in VR is an awesome experience that I didn’t ever get tired of, but if a sequel is in the works, finer character animation and more locomotion options should be on the docket to turn up the immersion factor. As it stands, NPCs look ripped from the PS2-era , and anyone looking for smooth-turning or smooth forward movement will be sorely disappointed.

Following the launch of the Oculus version, an update to the game added smooth locomotion, quicker load times, optional UI elements, and a ‘Horde Mode’, and those changes will be included in the Steam launch.

Image courtesy inXile Entertainment

The studio also confirmed that the The Mage’s Tale is in development for PSVR, but didn’t offer any details on when it would launch, though we’d guess 2018 is a safe bet.

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