Frostpoint Is A New Multiplayer AAA VR Shooter From inXile, Creators Of Wasteland And Mage’s Tale

The renowned developers of classic game franchises like Wasteland and The Bard’s Tale, as well as VR dungeon crawler The Mage’s Tale, are unveiling their next VR-exclusive project: Frostpoint. This is a change of pace for inXile Entertainment, being a first-person multiplayer shooter instead of an RPG, but it’s shaping up to be something worth keeping an eye on.

Frostpoint (not to be confused with PSVR-exclusive VR shooter, Farpoint) is an upcoming multiplayer VR shooter from inXile that aims to deliver an innovative PvPvE experience. This means that while fighting against other players to control points and win competitive matches, there are monsters in the environment wreaking havoc and causing chaos at the exact same time to really flip the genre on its head.

Earlier this month I got the chance to speak with Brian Fargo, Studio Head at inXile, and Pete Mayberry, Lead Designer on Frostpoint, to chat about the game, its development, and what players can expect. It’s a detailed interview loaded with juicy details. You can watch the whole thing in a video embedded farther down this feature, or continue reading for the highlights.


 

FrostpointVR_3

What Is Frostpoint?

Frostpoint is a AAA-caliber multiplayer VR shooter focused on competitive team versus team combat. Comparisons to Battlefield were made in the interview and I can see the likeness and inspiration in the trailer and screenshots, albeit with a sci-fi post-apocalyptic spin.

When loading into Frostpoint you’ll matchmake with other players, get sorted onto one of two teams, then hit a bunker with a wall of weapons, armor suits, and gadgets to pick from. There is no class system, it’s just based on the gear you bring with you.

“We’ve got a suite of realistic weapons with attachments like scopes and second hand grips,” says Mayberry. “We also have a suite of sci-fi weapons that are really interesting to play that change the dynamic of the game. In terms of going out and finding loot, there will be locations where these upgrades happen, they become hot points of contention between teams. So out in the world there are guns available but be very wary about going to get them.”

Since Frostpoint is not class-based that means you’ll change your style of play based on the armor suit you wear and weapons you carry.

“It’s a free-form class system,” says Mayberry. “You as a player, your class is really based on what tools you’re grabbing from the wall, paying in-game currency to upgrade, and then the suits add a certain level of class-like features. Some suits have players running faster, better protection, cut down on gun recoil, there are certain things that change. If you want to be a heavy you can be a heavy, if you want to be a scout you can be, or if you want to be pure support you can.”

There are two game modes planned right now: classic team deathmatch and domination, both will be up to 10 v 10. Domination works just like in Call of Duty or Destiny in which teams vie for control of waypoints on the map and accrue points based on how long they can maintain control. Mayberry also confirmed bots will be in at launch as well so you can play by yourself and still have fun, or just with a small group of friends as a co-op only experience.

FrostpointVR_concept03

But that’s not all. In addition to fighting the other team, every game mode on every map also has a bunch of hostile creatures that attack anyone and everyone. This creates a relatively unique PvPvE experience that is sure to keep everyone on their toes.

“Then there’s a whole second layer with the PvE element,” says Mayberry. “There’s a constant threat of these biomechanical creatures coming out from every direction. You’ll be fighting against the enemy team and turn the corner then you’re faced with these hulking creatures. It’s a great dynamic to deal with those things and then deal with the other team and try to win the day against these two forces.”

Mayberry goes on to describe these creatures as a “resource” that players will seek out, likely to loot for currency that can be used to upgrade and improve gear during matches.

“The layer of the PvPvE element is very cool, it changes the dynamic of the battlefield greatly when you’re playing,” says Mayberry. “Our artists did a fantastic job, it looks really nice for a VR game and even for a non-VR game it looks beautiful. We layer in the lite sci-fi element so we can introduce things that are less realistic. For example, energy weapons are a blast to use, sorry for the phrasing.”

FrostpointVR_4

From The Mage’s Tale To Frostpoint

“Some of the most fun I’ve had in years playing games has been in VR,” says Fargo. “Whether it be Arizona Sunshine, Survios titles, and even our own Mage’s Tale, I remember one time I was playing VR, playing, playing, and playing, then I took off the headset and it was dark outside with all the lights off in the house.”

Fargo has deep roots in the early days of the video game industry, from founding Interplay in 1983 to working on classic PC RPGs and adventure games like The Bard’s Tale, Wasteland, Neuromancer, and the first Fallout. In many ways, he’s the forefather of post-apocalyptic video games.

Recently, inXile released The Bard’s Tale IV after VR RPG The Mage’s Tale and they’re currently set to release Wasteland 3 later this year. It’s also worth noting that, in November of 2018, Microsoft announced its purchase of inXile.

“I like the medium…from an immersive perspective it’s hard to beat, you’re right there,” says Fargo. “We wanted to do another title after Mage’s Tale, that’s part of the background, but the other part is that one of the tings I found fascinating at the time was watching a lot of the emergent gameplay systems pop up. Whether it be Rust or DayZ and those types of things, seeing the videos people were putting out of themselves having this incredible time that wasn’t based on scripted events.”

Read More: How The Mage’s Tale Pushes Dungeon Crawler RPGs Forward Using VR

If you’re familiar with Fargo’s body of work, you’d know that emergent gameplay based on unscripted content isn’t what his games are usually known for. Branching paths and sandbox-style interactions that can result in a wide-range of outcomes, sure, but not fully emergent gameplay. His best work is always extremely narrative-focused with mostly linear paths from start to finish. Frostpoint isn’t that at all, but there are still similarities.

“I’ve always done post-apocalyptic games and they’re about asking, ‘How would the worst of the worst behave in these situations when there are no rules?’ Well, watching a lot of those videos you got to see how they would behave. It was like emulating a post-apoc world, and a mean one at that. So I thought, “What could we do to that end and then bring VR to it?’

FrostpointVR_1 (1)

Over a year ago I actually went down to the inXile offices and played a very early build of Frostpoint. Back then it was a mixture of battle royale-style giant maps, survival mechanics inspired by DayZ and Rust, and a bunch of other nuances that aren’t in the game anymore. The reasoning for the shift is that, after extensive testing, they realized people genuinely enjoyed the combat elements far more than the otherwise tedious moments in between.

“We started working on a product that was, originally, going to be more of a survival game,” says Fargo. “But as we watched people play, more and more, where we always heard the shouting and fun…we leaned more into the combat side of it…it’s what people really gravitated towards.”

Ever since the Oculus Rift first released back in 2016, Fargo and the other developers at inXile have been VR fans and genuine consumers of popular content. VR games like Arizona Sunshine, Pavlov, Onward, Zero Caliber, Boneworks, Raw Data, and more were all cited specifically in the interview as inspirations and points of key research during Frostpoint’s development.

“Titles like Pavlov and Onward scratch a similar itch and even Boneworks shows how rewarding it is when you do weapons correctly, but it’s a whole different conversation when you have to see 19 different people all doing things in real time, in VR,” says Fargo. “It’s one of the most technically challenging things we’ve ever done at the company to make it work correctly and look good at the same time.”

FrostpointVR_2

Open Beta and ‘Play To Own’ Campaign

Frostpoint will have a free, Open Beta period in September to get people in and trying out the game. During that period, the first 10,000 players have a chance to win a free copy of the game during what inXile is calling its “Play to Own” campaign.

“We’ll seed the beta with the first 10,000 or so players and whenever they meet a certain criteria, whether it be number of hours or number of matches or whatever we decide, we’re going to just give them a copy of the game to recognize that they’ve put all this effort in to help us make a better game,” says Fargo. “So hopefully what that will do is create a playerbase from day one [at full launch].”

Since Frostpoint is a competitive shooter without a story mode, this is new territory for inXile. However, it doesn’t mean the lore is something they haven’t given thought to.

“With most all of our other games we make them, we ship them, and then we’re done at that point really unless we do DLC,” says Fargo. “I thought it would be fun here to create a world where we are adding on things over time. So we actually have a lot of deep stuff written that will tell a story over multiple years. The idea is, assuming there is success, that we continue building upon this world. First we needed to nail the core systems because unless the game’s fun no one is going to care about the lore, so we wanted to get those parts done first and then we can layer that other stuff on later.”

FrostpointVR_concept04

Brian Hicks isn’t with inXile anymore, but he was for a few years and was a key part of this game’s early vision. Hicks was Creative Director on DayZ for multiple years and has a deep background in online shooters. His expertise is what helped inXile lay the foundation for crafting an online multiplayer FPS — so the nuts and bolts should be sound.

Since what I played is no longer existent as a game concept, I’m eager to see what the current iteration of Frostpoint is like. The survival elements were intriguing before, but the massive map sizes and empty layout would certainly have been a chore. Streamlining things and really emphasizing combat with a mixture of dynamic PvPvE elements sounds like a lot of great ingredients, so hopefully it turns out to be a recipe for success.


 

Full 30-Minute Frostpoint Interview With inXile:


Frostpoint is slated to release for PC VR headsets (Rift, Vive, and Index specifically) later this year, price to be determined. Full index support, including finger-tracking, is specifically mentioned. No plans for Quest at this time.

An exact month is not set for release, but the plan is to release it in 2020, but a free Open Beta period is coming in September. During that play period is when testers can earn a copy of the game with the “Play to Own” campaign. More details on all of that to come closer to Beta launch.

Let us know what you think of Frostpoint, inXile’s ambitious new multiplayer VR shooter game down in the comments below!

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The VR Job Hub: inXile Entertainment, Wevr & PwC

It’s hot in the UK at the moment, a little too hot for some. Tempers can flare in the office, especially when the air-con stops working (never existed) or the fridge hasn’t been closed properly so the milk begins turning to cheese. When that final straw happens and it’s time to look for employment elsewhere you can be rest assured VRFocus’ VR Job Hub has got you covered.

Location Company Role Link
London, UK PwC Marketing Manager – Technology & Investments Team Click Here to Apply
London, UK PwC VR/AR Business Development Lead – Senior Manager Click Here to Apply
London, UK PwC VR/AR Unity Developer – Manager Click Here to Apply
Los Angeles, CA Wevr Character Rigger Click Here to Apply
Los Angeles, CA Wevr Senior Animator Click Here to Apply
Los Angeles, CA Wevr Senior Technical Designer (UE4) Click Here to Apply
Los Angeles, CA Wevr VR – VFX Artist Click Here to Apply
Los Angeles, CA Wevr Senior Software Engineer Click Here to Apply
Los Angeles, CA Wevr Game Tester b- Neuroscience Internship Click Here to Apply
Newport Beach, CA inXile Entertainment Senior Unreal 4 Multiplayer Engineer Click Here to Apply
Newport Beach, CA or New Orleans, LA inXile Entertainment Graphics Engineer Click Here to Apply
Newport Beach, CA or New Orleans, LA inXile Entertainment Senior Unreal 4 Engineer Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.

inXile Entertainment Looking for Multiplayer Engineer for Unannounced VR Project

inXile Entertainment is well known for its role-playing games (RPG’s) such as The Bard’s Tale IV, Wasteland 2 and virtual reality (VR) title The Mage’s TaleThe studio currently has a number of projects in the works, with an unannounced VR experience being one of them. A job posting this week now points to the videogame having a multiplayer aspect. 

The Mages Tale screenshot 2

The studio has been working on this unannounced VR videogame for at least a couple of years, revealing back in 2017 as part of a successful $4.5 million USD funding round that an open-world survival RPG was being developed. The Mage’s Tale had only just launched for Oculus Rift at the time, most recently coming to PlayStation VR this year.

After that investment in 2017, inXile Entertainment then went on to be purchased by Microsoft under the Microsoft Studios banner. So you may think that this could indicate a VR title and therefore VR compatibility for the next Xbox – which is already being rumoured – but in all likelihood that’s probably not going to happen. At the time of Microsoft buying inXile Entertainment (and Obsidian Entertainment), it did state: “They will continue to operate autonomously with their unique talents, IP and expertise.” Whilst having: “the support and freedom to fully realize their creative ambitions.”

What the tweet and job listing does reveal is the multiplayer functionality of the title. It now sounds like the studio is developing an MMORPG with the job post saying: “The Senior UE4 Multiplayer Engineer will work closely with all departments to design and code core systems and gameplay features for multiplayer gameplay in a live service-based title.”

The Mages Tale screenshot 1

VR doesn’t have a lot of MMORPG’s at the moment, with OrbusVR: Reborn one of the best-known experiences in this field. There’s nothing else to go on at this time, but with a couple of years development already a teasing image or two at Gamescom next month wouldn’t go amiss.

To see the quality of inXile’s work check out The Mage’s Tale which VRFocus gave five-stars, saying: “If you’ve been looking for a decent fantasy RPG then you can’t go too far wrong with this.” VRFocus will continue its coverage of inXile Entertainment and its mysterious VR project, reporting back with any further updates or announcements.

The Mage’s Tale PSVR Livestream: Beginning Our Quest

The Mage’s Tale PSVR Livestream: Beginning Our Quest

Curious about how we livestream the way we do? Then look no further than this handy guide!

Welcome, apprentice! For today’s (and tomorrow’s) livestream we are venturing into the world of The Mage’s Tale on PSVR. Previously released on Rift (and Vive) this magical adventure from inXile Entertainment (creators of The Bard’s Tale and Wasteland) delivers an action-packed RPG adventure with over 10 hours of content, plenty of puzzles, and a deep spell crafting system. You can read our full review of the recently released PSVR port right here.

Did you catch last week’s stream? If not you can see me play through all of Resident Evil 2 using PSVR Cinematic Mode right here.

We’ll be playing The Mage’s Tale on PSVR using two PS Move controllers. We’re starting right around 12:30 PM PT and we’ll aim to last for about three hours or so until around 3:30 PM PT. We’ll be livestreaming to the UploadVR Twitch page where you can interact with us directly and chat among yourselves.

Since we’re affiliates on Twitch you can subscribe to our channel, cheer us on with bits, earn nifty loyalty badges, and best of all gain access to our amazing custom emotes!

You can see the full stream once it’s live right over here:

Watch live video from UploadVR on www.twitch.tv

You can see our most recent past archived streams over on the UploadVR Twitch archive right here. There’s lots of good stuff there!

Let us know which games or discussions you want us to livestream next and don’t forget to follow/subscribe to the Twitch channel and sign up for notifications.

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Livestream Schedule For Week Of Feb. 4th: The Mage’s Tale On PSVR

Livestream Schedule For Week Of Feb. 4th: The Mage’s Tale On PSVR

Did you know we stream games over on Twitch? We’ve moved all of our VR game streams to Twitch and want you to help us build a community. We’re affiliated now which means you get a fancy loyalty badge for subscribing and will unlock custom emotes that you can use across all of Twitch with our cute little VR-ified faces.

Every week we will post a new Livestream Schedule for the week. You can click here to see all past livestream archives and scheduled streams. This way everyone can anticipate what’s coming for the week and know when to tune in. If you have suggestions for games you want to see us stream next, leave those ideas down in the comments below!

We’ll embed archived versions of each stream after they’re done and if we’re live right now when you’re reading this then you can watch right here.

The Mage’s Tale On PSVR – Thursday / Friday from 12:30PM – 3:30PM PT

Watch live video from UploadVR on www.twitch.tv

For this week on Thursday and Friday we will be streaming The Mage’s Tale on PSVR. inXile’s RPG adventure originally released on Oculus Rift with Touch a year and a half ago, then was ported to Vive, and is now released on PSVR as of just a few days ago. Here is our review of the PSVR version if you’re curious about the game itself.

In it you play as a budding magical apprentice that must track down and rescue your kidnapped master as you solve puzzles, explore dungeons, fight enemies, and learn powerful new spells along the way. It’s a really solid RPG and does a great job taking advantage of the benefits VR brings.

Let us know any other games you want to see in the comments down below!

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The Mage’s Tale PSVR Review: Still One Of VR’s Best RPGs Yet

The Mage’s Tale PSVR Review: Still One Of VR’s Best RPGs Yet

When we first reviewed The Mage’s Tale back on Oculus Rift in the summer of 2017, the VR landscape was very different. Skyrim VR was still months away on PSVR and even further on PC, we didn’t have Fallout 4 VR yet, and many of the biggest VR games you know of now weren’t around then. Now, a year and a half later, the competition is much more fierce but The Mage’s Tale is still one of the very best VR RPGs you can find on any platform and the PSVR port does not disappoint — but be warned that it does require two PS Move controllers to play.

Not only is The Mage’s Tale created by one of the original luminaries of the first-person dungeon crawler genre, Brian Fargo’s inXile Entertainment, but it actually takes place in the same universe as The Bard’s Tale too, right between the third and (recently released) fourth installment.

One great advantage that the PSVR version of The Mage’s Tale has over its PC counterpart is that at launch The Mage’s Tale on PC didn’t have smooth locomotion at all — it was all incremental stutter steps and snap turning. This version also includes the Arena mode, improved load times, and other features not included when it first hit Rift a year and a half ago. But now at launch on PSVR you have smooth locomotion as an option, although it starts out with stutter steps from the start. To switch just hold down options once the intro is done on one of your PS Move controllers, grab and drink the Options potion, then turn on Free Movement and Free Turning.

What you’ll notice is that even though it’s called “Free Movement” it’s really just a more fluid version of the stutter stepping. In a game like Skyrim VR or Borderlands 2 VR when you point the left PS Move controller and press the Move button you move in that direction. That’s the same here, but you still move in basically square segments just like the old school games. But now if you hold it down, it feels like full free locomotion. It’s a good system that works well despite the sorely lacking analog stick that still plagues the PS Move controllers to this day.

Movement is a big part of the game as you’ll have to explore ten different dungeons that each take about an hour or more each (making the game last approximately 10+ hours depending on how thorough you are and how much time you spend backtracking or experimenting with spellcrafting.) Plus there’s an Arena mode you unlock after a few hours. In that exploring you’ll do some basic puzzle solving and a bit of trap avoiding, but combat is definitely the main focus of it all. Personally, I’d have liked a few more puzzles spaced out in it all to mix things up more consistently but the general balance is better than most games like this.

Honestly the biggest difference between The Mage’s Tale on PSVR and PC, other than comparing PS Move vs. Oculus Touch or the Vive wands, just comes down to the visuals. Playing on a regular PS4 there are some jagged lines when you get up close to characters or textures but overall it looks very slick. The high-fantasy meets dark, decrepit dungeon style is very fitting and doesn’t feel downgraded here overall. A PS4 Pro patch for extra optimization and enhancements is expected to release post-launch.

Being a mage, combat is mostly of the ranged variety in The Mage’s Tale. Things start out simply enough as you master the art of flinging fireballs and shooting lightning bolts but it doesn’t take long for the intensity and complexity to go up a few notches. Most of the attacks in the game are handled by targeting an enemy with your head-tracked targeting system (or literal crosshair if you enable it in the options) and then letting loose the spell using one of your hands. The lack of free fire such as in The Unpsoken is missed at first, but the wealth of options quickly overshadows that initial gameplay disappointment and once you start maneuvering around levels and dodging attacks you won’t be wishing for more complicated controls at all. It does take a bit of getting used to where the sweet spot for aiming is without the crosshair.

As you explore the game’s various dungeons you’ll come across different effects that can be used to augment and create brand new spells. For example, would you like to shoot a giant purple fireball that seeks out enemies once it leaves your hand? Go for it. Or how about a big sparkling pink ice spike that you can control in the air by waving your hand like a magical conductor? You can do that too. It’s not exactly a limitless system, but it feels pretty close. You’ll always have a nifty little magical shield you can summon in either hand too by pressing a PS Move button.

The biggest issue here is that when trying to select items for mixing into the spellbound cauldron the controls can be a little finicky. We all know the PS Move controllers are far from ideal to use for VR in 2019 so I found myself fumbling with ingredients from time to time.

As you explore dungeons you’ll find plenty of enemies to fight, traps to avoid, and treasure to loot, but along the way you’ll also level up your character as well. In most cases this results in being able to choose how you upgrade your wizard and progress your abilities. By the end of the game I found myself truly feeling powerful and like I had learned a great deal in terms of not only my in-game powers but also in terms of how I handled myself in combat.

One of the most satisfying areas of the game is in how it handles boss battles. Most VR games of this type have only been able to pack a couple of hours of content with maybe one or two big boss battles near the end but in the case of The Mage’s Tale each of the 10 dungeons has a satisfying climax that requires you to memorize attack patterns and deftly navigate the environment to dodge attacks and setup your own responses. It’s nothing short of exhilarating.

Final Score: 8/10 – Great

Just like its PC counterpart, The Mage’s Tale on PSVR is one of the best examples of how to take a tried-and-true existing gaming genre and adapt it for the new VR medium. While it retains plenty of design decisions that make it clear where its roots lie, The Mage’s Tale iterates on principles that truly move the first-person dungeon crawler RPG sub-genre forward in big ways. Despite the hardware limitations of the PSVR and PS Move controllers, the inclusion of improvements such as smooth locomotion, an Arena mode, and optimization fixes all together for launch on this new platform helps The Mage’s Tale on Sony’s headset remain a must-play for RPG fans.

The Mage’s Tale is available starting today on PSVR. The game is already available on Oculus Home and Steam for PC VR headsets (read that original review here.) Plus, you can read our Content Review Guidelines for more information on how we arrived at this score.

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The Mage’s Tale Confirmed for February Launch on PlayStation VR

It was only yesterday that VRFocus reported on a new video by inXile Entertainment that confirmed work was still going ahead regarding the port of The Mage’s Tale coming to PlayStation VR. Whilst that video merely stated ‘coming soon’ a new ‘Accolades Trailer’ has now surfaced with an actual release date, and it’s only weeks away.

The Mages Tale screenshot 4

The Mage’s Tale was one of VRFocus’ favourite fantasy role-playing games (RPGs) of 2017 when it first arrived for Oculus Rift. With a decent 10 hours or more of gameplay, at the time it provided one of the biggest VR adventures available, hence when VRFocus gave it a full 5-stars in its review: “The Mage’s Tale is a really good magical adventure that really puts you into the heart of the experience. The story provides hours worth of gameplay and the potion creation side adds even more fun, mixing and matching various items to see what they do. If you’ve been looking for a decent fantasy RPG then you can’t go too far wrong with this.”

InXile Entertainment look to have done a straight port from PC to PlayStation VR, as the studio has made no mention of any new additions to the original version.

One of those titles that you can tell was made for VR, with its hands-on approach to gameplay, you find yourself in the role of a wizard’s apprentice. You serve under Mage Alguin but straight away he’s kidnapped by the evil wizard, Gaufroi. Like any good fantasy quest, you need to save him by completing a series of horrible dungeons. From the dark, dank, sewers of Skara Brae to the living tombs of evil Charm, each are filled with puzzles, traps and monsters galore that aim to do you harm.

The Mages Tale screenshot 3

The further you delve into the dungeons the more crafting materials you’ll collect, offering the ability to craft hundreds of spells, both defensive and offensive in your very own Mage’s Workshop. You’ll be able to sling gouts of flame, javelins of ice, and arcs of lightning.

The Mage’s Tale is now scheduled for release on PlayStation VR on 5th February 2019. For any further updates, keep reading VRFocus.

The Mage’s Tale PSVR Version Launches Early Next Month

mage's tale PSVR Rift Vive dungeon crawler VR

Earlier this week we reported on the launch of a new trailer for inXile Entertainment’s The Mage’s Tale PSVR port. The clip showed the first console gameplay from the title but didn’t say when it would arrive. Strangely enough, a new version of the same trailer just popped up online, confirming the date.

The below trailer confirms a February 5th launch date for the game. Note that this version of the trailer is from PlayStation’s US YouTube channel. The last was from the EU channel, which may suggest this is a US-only date. Either way, that’s earlier than we expected and a very welcome surprise. No word on price, though on Steam the game goes for $29.99.

Originally launched on the Oculus Rift in 2017, The Mage’s Tale is a VR dungeon crawler. It stays true to the types of games inXile is known for, with a high fantasy setting and role-playing elements. We were big fans of the original version, calling it “one of the best examples of how to take a tried-and-true existing gaming genre and adapt it for the new VR medium.” We’ll be very interested to see how the PSVR version holds up.

This is inXile’s first VR release since Xbox maker Microsoft acquired the studio last year. At the time the studio confirmed it was still working on both The Mage’s Tale PSVR and a new VR game, possibly set in its Wasteland series. We’re hoping to see more from that this year, though we wouldn’t hold our breath for a PSVR port this time around.

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The Mage’s Tale is ‘Coming Soon’ to PlayStation VR

One of the big Oculus Rift releases in 2017 came by way of inXile Entertainment and its fantasy role-playing game (RPG)  The Mage’s Tale. The studio followed this up with an HTC Vive launch in 2018 and has now reconfirmed the PlayStation VR version is still in development.

The Mages Tale screenshot 4

A new trailer has appeared on PlayStation’s YouTube channel, simply stating that The Mage’s Tale is ‘coming soon’ which is the most recent mention that work is still progressing since its last announcement in March 2018.

The Mage’s Tale casts players as a wizard’s apprentice. Their master Mage Alguin has been kidnapped by the evil wizard, Gaufroi, and to save him they need to complete a series of dungeons. From the sewers of Skara Brae to the living tombs of evil Charm, there are puzzles, traps and all manner monsters that aim to put an end to the quest.

Offering the ability to craft hundreds of spells, The Mage’s Tale should offer players around 10+ hours of gameplay, with a musical score produced and composed by Ged Grimes of Simple Minds. It also features some of the top Gaelic singers in the world such as the Elidh Mackenzie, Fiona Mackenzie, Kathleen MacInnes, and Peigi Barker (voice of Merida in the film Brave).

The Mages Tale screenshot 3

In VRFocus’ review of The Mage’s Tale in which he said: “The Mage’s Tale is a really good magical adventure that really puts you into the heart of the experience. The story provides hours worth of gameplay and the potion creation side adds even more fun, mixing and matching various items to see what they do. If you’ve been looking for a decent fantasy RPG then you can’t go too far wrong with this.”

The PlayStation VR version was slightly put in doubt when inXile Entertainment announced in November that it had been acquired by Microsoft to join a selection of other developers under the Microsoft Studios banner. This has turned out not to be the case, with inXile Entertainment still retaining its creative freedoms. The studio does also have an unannounced open-world VR survival RPG in development, so hopefully, more will be revealed this year. For further updates, keep reading VRFocus.

Sword & Sorcery Dungeon Crawler ‘The Mage’s Tale’ Lands on PSVR Today

The Mage’s Tale (2018), the first-person sword & sorcery dungeon crawler from The Bard’s Tale series developers inXile Entertainment, has officially landed on PSVR today.

Update (February 5th, 2019): The Mage’s Tale is now available on the PlayStation Store, priced at $30. Since it’s a game heavy on object interaction, PS Moves are required. The original article announcing its PSVR release follows below.

Original Article (January 2nd, 2019): The Mage’s Tale puts you in the enchanted boots of an apprentice wizard on a quest to retrieve your recently kidnapped master, Mage Alguin. As a lowly novice spellcaster with only a few tricks up your sleeve, you take to the dungeons in search of his powerful fellow mages, a quest that takes you through ten dungeons where you’re confronted with various puzzles, traps, and monsters.

The trailer is light on new info sadly, saying simply in the description of the video that the game is “[c]oming soon to PlayStation VR.” (see update)

SEE ALSO
15 VR Games We Can't Wait to Play in 2019

Initially we were hoping The Mage’s Tale would make its way to PSVR in the summer of 2018, as inXile’s Brian Fargo noted in a tweet that it would be released on “more VR formats in 12 months.”

The studio has stayed mum on its plans to bring The Mage’s Tale to PSVR since then, although they broke silence after a recent acquisition by Microsoft Studios, saying they will continue autonomously developing their own games, talent, and IP moving forward.

We already had a chance to put The Mage’s Tale through its paces back when it released on HTC Vive and Oculus Rift in June 2017; you can check out why we gave it a respectable [7/10] in our full, spoiler-free review.

The post Sword & Sorcery Dungeon Crawler ‘The Mage’s Tale’ Lands on PSVR Today appeared first on Road to VR.