Into The Radius Review: Creeping In STALKER’s Shadow

Into the Radius is a first-person tense VR survival game with horror undertones that’s set in a semi-open post-apocalyptic world overrun by strange creatures and unexplained anomalies. Read on for our full review and verdict on what we think of this STALKER-inspired VR adventure.

After spending nearly a year in Early Access, Into the Radius from CM Games has emerged from the shadows this week. In Into The Radius, you embark on a surreal journey through the Pechorsk Radius Zone which is overflowing with bizarre phenomena, a moody atmosphere, and dangerous entities. It’s part tense, atmospheric horror game, part first-person shooter, and part methodical survival simulator.

The end result is essentially a VR take on the survival shooter that borrows heavy doses of influence from the GSC series, STALKER which of course stands for: Scavengers, Trespassers, Adventurers, Loners, Killers, Explorers, and Robbers. Those games are founded on the concept that, following a massive nuclear disaster in the mid-80s, the world is falling apart and the floodgates are opened for all manner of individuals to uncover what lies beneath and pick up the pieces.

A lot of modern post-apocalyptic games, such as Fallout 4, or online survival games, like Rust, The Forest, State of Decay, and so on, put heavy emphasis on rebuilding society. That isn’t the case in STALKER or Into The Radius. These games are about opportunity.

Into The Radius VR

It might seem like I’m comparing Into The Radius to STALKER a lot here and that’s entirely intentional because it’s literally like a VR version of that game franchise. In fact, several times, your character is referred to as a stalker because the concept is now so ubiquitous as a term of art. The first line of the ‘About This Game’ description on Steam even says: “Players are sent stalking through…” if that tells you anything about where it got its inspiration.

This isn’t necessarily a bad thing. Many of the best VR games out there are basically, “X but in VR” but it does, by default, result in direct comparisons and raises the bar in terms of expected innovation. For the most part, what Into The Radius delivers is about what you’d expect but it doesn’t knock anything out of the park.

Read More: Dev Q&A – How Into The Radius Combines STALKER And Onward For A Hardcore Post-Apocalyptic Shooter

Into The Radius’ greatest strength is also its greatest weakness: an over-reliance on “realistic” physics interactions. On the one hand, this leads to some absolutely immersive moments. When I’d have to lift myself over a barrier to climb up something, poke my head around corners with a flashlight to see what’s up ahead, and handle my gun with both hands in a way that emulates real life a bit, I was absolutely entrenched in the world. In particular I loved the map. Instead of bringing up a floating 2D menu that just shows you everything, you have to actually look at your environment to figure out where you are and which direction you’re going. Every VR game needs maps like this.

But then the janky feeling that few VR game can avoid shows up to ruin things. While climbing bricks on a wall my arm joints would go crazy and remind me that the headset can only track my hands and not my entire arm. Inexplicably the game wouldn’t realize I’m crouched down in real life completely and suddenly an enemy spots me. I’d try to lift the lid of a weapon box and accidentally fling the box out of the guard tower because it stuck to my hand when I pressed grip. I’d fumble with a weapon because the precision of which part I want to grab when pressing the grip button isn’t precise enough.

And so on, and so on.

into the radius train railroad

These finnicky controls aren’t the sole fault of Into The Radius, many of these issues plague other VR games as well. But when your entire game is predicated off of slow-paced, atmospheric, and realistic traversal of a barren, post-apocalyptic world using realistic tools and weapons it can absolutely sour the experience. I’d find myself battling the game’s mechanics just as often as I did its obscure and mysterious enemies.

Grabbing things is difficult because of how precise you have to point at a distance, handling your inventory felt like fumbling for your keys in the dark, and movement is either way too fast when sprinting or painfully slow when just walking.

Those issues are amplified by a relatively lackluster mission structure that, while improved since Early Access launch, is still a bit repetitive to get through. Voice acting is solid enough, but sporadic and not throughout the game as much as I expected.

All of this being said, I want to stress that the atmosphere and setting are quite excellent, as derivative as they may be. There is a real, palpable sense of tension everywhere you go even if it doesn’t look near as good in the headset as it does in screenshots. Ghostly enemies emit the most terrifying noises the closer they get and the anomalies explode with angry screeching that’s extremely unsettling. Surprisingly, Into the Radius manages to feel more tense and stressful than many dedicated horror games can muster.

Into The Radius Review Final Impressions

Despite its flaws and unpolished nature, Into the Radius is still a good VR game worth playing if you’re a fan of the setting or looking for something dense to dig into. You can easily get upwards of 15 hours of content out of this game and the developers seem eager to continue working on it. Janky controls and some odd design decisions do not nullify the quality of the setting or the game’s underlying ideas. At its core, Into the Radius is an immersive and ambitious survival shooter on the fringe of humanity that pushes you to your limits.

3 STARS

into the radius review points pro/con


Into The Radius is available now on Steam with support for all major PC VR headsets including Rift, Vive, Index, and Windows MR for $29.99. This review is based off the Steam version primarily using an Oculus Rift S as well as an Oculus Quest via Virtual Desktop.

For more on how we arrived at this score, read our review guidelines. Agree or disagree with our Into The Radius review? Let us know in the comments below!

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Community Download: What Is The Best VR Shooter?

Community Download is a weekly discussion-focused articles series published (usually) every Monday in which we pose a single, core question to you all, our readers, in the spirit of fostering discussion and debate. For today’s Community Download, we want to know what you think is the very best VR shooter?


There are lots of great VR shooters out there. From the ultra-realistic types such as Onward to the bow and arrow focused In Death, there are tons of different ways to shoot things in a VR headset. We’ve even got Medal of Honor: Above and Beyond still coming, presumably, this year.

In fact, we’re in a bit of resurgence with the Oculus Quest getting so many ports these days and new releases hitting PC. For example, Into the Radius just came out on PC VR with its unique apocalyptic Stalker-esque vibe and now we’ve got In Death this week on Quest, followed by Onward for Quest next week.

And with all those different methods it’s bound to cause some division. I know that personally I prefer Onward to Pavlov despite their control schemes being mostly the same. So much in VR has to do with how something feels and you can’t really explain that in words very easily. Even if a game has the same bulleted list of features and mechanics it doesn’t mean it feels the same in the headset once you’re controlling stuff with your hands.

So that brings us to the week’s discussion topic: What do you think is the very best VR shooter out there? Is it a specific an FPS gun-based game, or do you love a shooter that features a different weapon?

Let us know down in the comments below!

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Survival Shooter Into the Radius Leaves Early Access

Into the Radius

After eight months in Early Access, survival horror Into the Radius has now officially launched, providing new content, gameplay improvements and a limited time discount on Steam.

Into the Radius

Created by CM Games, Into the Radius is set in the post-apocalyptic Pechorsk Radius Zone inside Russia. Inspired by sci-fi novel ‘Roadside Picnic’ a strange event occurred back in the 1980s creating the zone. Now in modern times, the area is managed by The United Nations Pechorsk Special Committee (UNPSC), and being a UNPSC specialist you’re one of the few allowed in.

Inside is a nightmarish expanse of desolation, where you have to watch out for ‘anomalies’ as well as shadowy entities intent on killing you. As Inside the Radius is a survival game you need to scour the landscape for useful items including food and weapons. The studio has design the mechanics to be realistic so players will have to learn how to reload weapons whilst ensuring their health and stamina don’t drop too low.

Into the Radius

When it comes to new improvements for this version CM Games has added:

High Level

  • New missions with story voice-overs and endgame
  • The difficulty is decoupled from the ability to save. Now you can still switch difficulty at any time.
  • For more of a challenge “Iron man” mode can be enabled at the start to allow autosaves only.

New locations

  • Music and sound fx
  • Improved performance
  • New hand and body models with new art for holsters and pouches
  • Improved Tutorial
  • Vive Cosmos support
  • Comfort options ( Vignetting for turn and move)
  • Replaced map transition with loading screen with helpful tips
  • Controls
  • Improved distance grip – needs less accuracy in pointing to grab
  • Snap turn is not instant to reduce disorientation
  • Virtual Stock can be disabled
  • The game can be loaded straight from death info

Weapons

  • Increased Stabilization for all weapons
  • 5 new weapons – AK74, AK74M, AK74-U, VSS Vintorez, AS VAL
  • Pistols can be double gripped for additional stability
  • Most two-handed weapons will fall out of hand if shot single-handedly
  • Double-barreled shotguns are now physics-based to operate, one can just flick up to close the barrel

Missions

  • Economics rebalanced (Ammo is now cheaper!)
  • A new type of low priority mission
  • Upon accepting a mission you have a 2-hour in-game cool down before being able to abandon to prevent mission cycling
  • About the Gameplay:
  • Into the Radius is a single-player survival shooter developed exclusively for premium Virtual Reality headsets.
  • Players are sent stalking through the surreal post-apocalyptic Pechorsk Radius Zone where physics-based interaction, realistic weapon handling, and moody atmosphere will get your adrenaline pumping as you struggle to survive in an unforgiving dystopian environment.

Into the Radius supports most PC VR headsets including Valve Index, Windows Mixed Reality, HTC Vive, HTC Vive Cosmos and Oculus Rift as well as Oculus Quest (via-link). Available via the regular digital stores, on Steam there’s a 30% discount running until 27th July 2020. For further updates on the title, keep reading VRFocus.

The VR Game Launch Roundup: Immersive, Creative and a Little Scary

Paper Beast

Some weeks there’s a real dearth of virtual reality (VR) titles and then others they arrive in abundance. Next week is definitely the latter with a whole host of premium and indie videogames due to arrive for various platforms. As VRFocus likes to do every Friday, there’s our roundup of what’s to come.

Into the Radius

Into The Radius – CM Games

This single-player survival adventure arrived in Early Access late 2019 and now is the time for its official launch. With a story set in Russia where an event in the ’80s created an area filled with strange anomalies, you’re sent in to investigate, locating supplies and trying to make it out alive.

Vertigo Remastered – Zulubo Productions

A story-driven shooter: “Vertigo Remastered is a complete overhaul and occasional reimagining of the 2016 original, bringing modern VR gameplay, new content, and countless fixes/improvements to the table.”

Dreams

Dreams – Media Molecule

A PlayStation 4 exclusive which launched earlier this year, Dreams contains a single-player campaign but its main feature is the Create Mode so you can build your own videogame. Finally, next week that can all be done in VR!

  • Supported platforms: PlayStation VR
  • Release date: 22nd July

In Death: Unchained – Superbright

The original In Death was a procedurally generated rogue-lite for PC VR and now its coming to Oculus Quest in an exclusive format, with new enemies and features for the standalone headset.

  • Supported platforms: Oculus Quest
  • Release date: 23rd July
In Death: Unchained

Whispers from Within: Moving On – Think Ten Media Group

A Twilight Zone-inspired VR title, Whispers from Within: Moving On is the first episode of a narrative-based gaming experience where you need to unlock your memories in a bid to free yourself from the past.

Paper Beast – Pixel Reef

Originally released for PlayStation VR earlier this year, the PC VR edition of this surreal and unique experience will feature new additions such as continuous locomotion as well as a host of visual improvements.

Survival VR FPS Into The Radius Leaving Early Access, Full Release June 20

Developer CM Games announced that its VR debut survival horror FPS game Into The Radius is leaving Early Access on June 20. The game initially launched on Steam and other platforms in 2019 in Early Access with less content, but now the game will enjoy a full release with all the content added during the development cycle over the last several months.

Set in an open-world Soviet wasteland, Into The Radius is a survival shooter with a sprinkle of horror as well. When we interviewed Brandon Marsh from CM Games earlier in the year, he described the game as “much more of a survival / stealth game, not a straight forward guns blazing FPS.” You need to use your navigation skills and prepare the right equipment for each mission, using modifiable weapons that will also need to be maintained to avoid jams.

The Early Access build started with just the open map and a handful of missions, leading some players to note that it had a slow pace and felt a bit unfinished. However, Marsh also noted to us back in February that a lot of content was being added during Early Access, such as more maps, voice acting, the full storyline and special missions, as outlined in the Early Access milestones. Once the game reached Milestone 6, it was ready for a full launch, which is now set for June 20. There’s even a new gameplay trailer to celebrate the launch, which you can view embedded above.

It’s clear that Into The Radius has come a long way since the beginning of Early Access. It launches for PC VR on June 20 on the Steam and Oculus stores, plus it will also be available through Viveport Infinity.

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Horror Title Into the Radius to Leave Early Access in July

Into the Radius

Survival horror Into the Radius arrived onto Steam Early Access in November 2019 and since then indie team CM Games has been continually updating the experience. Today, the studio held a live stream to reveal further details which included when the title will fully launch, next month in fact.

Into the Radius

The studio only released its last big ‘Milestone 6’ update a couple of weeks ago, so they’re rapidly pushing forward with development. The next big step is the official launch which will take place on 20th July. Before that happens though, Into the Radius is coming to Humble Bundle later this month.

Coinciding with the Humble Store release CM Games has confirmed that both the Steam and Humble versions will get a 30% discount. Plans are also underway to bring Into the Radius to Viveport Infinity, which should be next month as well.

Supporting Oculus Rift, HTC Vive, Valve Index and Windows Mixed Reality headsets, Into the Radius takes place in the surreal post-apocalyptic Pechorsk Radius Zone, an area of Russia which suffered a strange event back in the ’80s. Moving forward into the 21st Century, the zone is managed by the United Nations Pechorsk Special Committee (UNPSC) with the only people allowed to enter being UNPSC specialists. Of course, you play one of these specialists sent in to investigate the area.

Into the Radius

While Into the Radius has a rather fantastical storyline the gameplay is designed to be realistic rather than some arcade-style adventure. Players have miles of swamps, forests and crumbling ruins to explore, looking for useful items to find like guns and ammo.

When it comes to the weapons classic weapons like the Pistolet Makarova, Double Barrel Shotgun and the AKM Kalashnikov are available, all of which need to be manually reloaded for that sense of realism. This is also aided by day and night cycles and various weather conditions, all of which need to be employed to stay alive.

VRFocus will continue its coverage of Into the Radius reporting back with further updates as development continues.

Into the Radius Delays Leaving Early Access, March Update Detailed

Early Access (EA) on platforms such as Steam has proven itself to be a useful avenue for small indie developers wanting to get their videogame into the hands of the gaming community for feedback, while at the same time clearly stating there’s work still to be done. Some studios have kept their title in EA limbo for years while others work to a shorter time frame, occasionally having to add a little delay here and there. It’s the latter which CM Games has confirmed today, with the full release of Into the Radius pushed back.

Into the Radius

The studio had originally planned to leave Early Access by the end of Q1 2020. That changed because: “The feedback and reviews that we’ve gotten so far have encouraged us to put more focus on creating a better tutorial and improving the core mechanics of the game,” notes the team in a statement. So currently there’s no date for the official launch with CM Games expecting to be able to reveal one in Q2 2020.

For those already ingrained in the Into the Radius universe another update is due in March to keep improving those mechanics with the following features:

  • New tutorial
  • Updated map with new areas to explore
  • New Journal (Quest log)
  • General UI improvements
  • Improved object inspection / interaction UI
  • Updated Attachment lock
  • Improved climbing mechanic
  • Mission Computer will allow multiple missions at once
  • Improved projectile physics (Ricochet, Material penetration, Bullet drop distance)
  • New Anomaly & Artifact distribution, now Anomalies will often appear in cluster mazes with artifacts in the middle
  • Misc. bug fixes

Into the Radius

Into the Radius is a post-apocalyptic survival horror for Oculus Rift, HTC Vive, Valve Index and Windows Mixed Reality headsets. Some sort of strange event created the mysterious and deadly Pechorsk Radius which few are allowed to enter. Players take on the role of a UN Pechorsk Special Committee specialist trapped inside, looking to uncover the mysteries within.

While the events going on are weird and unnatural the player mechanics are very much set in the real world, with manual reloading of weapons and clips, real bullet physics and more. As further details for Into the Radius are released, VRFocus will let you know.

How Into The Radius Combines STALKER And Onward For A Hardcore Post-Apocalyptic Shooter

Into The Radius is an open-world hardcore post-apocalyptic story-driven VR shooter with heavy influences from a wide gamut of entertainment media properties. It released on Steam Early Access last November and is dropping on the Oculus Home Store in Early Access today.

Game developers that work in VR often cite very different influences than the ones that work on non-VR games. If you ask a developer what got them into traditional game development you’ll likely get a list of old-school retro games, maybe some movies and TV shows, or books that they wanted to emulate. But in the case of VR, since the medium is so new, a lot of developers cite modern, contemporary games as key influences. In the case of Into the Radius, it’s a bit of both.

Taken from the game’s store page description:

Into the Radius is a single-player survival shooter developed exclusively for premium Virtual Reality headsets. The game is a dark mix of eldritch horror, open-world exploration, realistic weapon handling and intriguing storyline that will make you feel like you’re in the middle of the post-apocalyptic Pechorsk Radius zone.

Life and death intertwine inside the Radius, lurking somewhere in the middle of everything is the answer to a question you can’t quite remember. Through the flickering memories of your tarnished life as a former resident of Pechorsk and now UNSPC specialist, your only means of survival is to stalk the strange and threatening zone and complete the missions assigned to you.

We spoke to Brandon Marsh from CM Games about the game’s release, early reception, and future plans. These questions and answers were conducted over email in late November, but due to a busy release season, holidays, and packed schedules we’re just now publishing it to coincide with the Oculus Home release.

into the radius title image

UploadVR: Tell me more about some of the main inspirations for Into the Radius, both VR and non-VR inspirations.

Brandon Marsh: The source material the game is based on is ‘Roadside Picnic’ by the Stugatsky Brothers. The S.T.A.L.K.E.R series and their mods share the same source material, it has a diehard community and we see Into the Radius as following in that tradition.

Other Non-VR inspirations include Myst (solo exploration with a narrative) and Darksouls (Hardcore gameplay, subtle / cryptic story, Death is included as a mechanic).

VR inspiration would be Onward, which was one of the first games that showed that free locomotion shooters have commercial appeal.

 

UVR: Many of the main complaints about the game early on seemed to be about the slow pace and “unfinished” feeling — are these things you plan on addressing.

BM: Early Access was a major milestone for us, the primary focus was to implement the systems with placeholder assets, make the game more immersive and focus on playability and functionality over style and cosmetics. We’ve been able to quickly test everything and got a lot of feedback from the community on what is working and what needs improvements.

Right now the game has its core mechanics fully playable. There is a big open terrain map to explore, a hub to pick missions, along with buying and selling of a basic arsenal of firearms and helpful items.

Regarding the game’s pacing, Into the Radius is much more of a survival / stealth game, not a straight forward guns blazing FPS. We strive to provide tension via player decisions, skill and exploration of the unknown rather than an overwhelming sensory stimulation.

 

UVR: What are some of the major ways you plan to update/improve the game while in Early Access?

BM: We’re still finalizing the development roadmap from now until launch. When it’s ready we’ll be sharing it out with the community. Next week we are releasing to Oculus Store Early Access as well as setting up a HTC Viveport ‘Coming Soon’ page.

Since the release, the team has been doing a lot of bug fixing and patching getting the game in a stable, playable state for everyone. We are working on the balance especially for starter players to make the difficulty more manageable, same with improving the tutorial (which is iterated every release.)

We’ve made a quite complex systemic game with an indie sized team, there are a lot of placeholder assets to be replaced, textured and finalized over the next few months. Things like additional content (maps, weapons, anomalies and artifacts), replacing the cassette tape subtitle and text-to-speech placeholders with voice actors, the storyline and special missions will start to be inserted into the game.

into the radius swamp gun

UVR: How has the reception been so far in terms of sales? You probably can’t give specifics, but if you could describe the reception versus expectations that would be great.

BM: We knew getting into this that the VR games market is very niche and our game is even more niche (catering to single player hardcore). Very few premium VR games even manage to surpass 5000+ copies sold, so our expectations were pretty tempered.

That being said, initial sales have been slow, we’re launching on more platforms and continuing to do a strong marketing push to build up momentum for the full release.

 

UVR: What other games have you worked on before?

BM: As a group we’ve all been in the industry with an average 6-12+ years experience. Starting from PC-console game outsource to development of top mobile games.

Some of those titles include: Nitro Nation, Mushroom Wars, The X-Files: Deep State, UFO: Resistance (Android), ZooCraft, Digger HD and Hot Wheels Infinite Loop.


Into The Radius is available on both Oculus Home for Rift and Steam for all major PC VR platforms for $29.99. The Steam page states an expected Early Access duration of 6-10 months, meaning a planned full release sometime later this year. The price will increase when it comes time for full launch.

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Survival Horror Into the Radius Arrives on Oculus Store Tomorrow

Back in November 2019 Estonian developer CM Games launched its first virtual reality (VR) on Steam Early Access, Into the Radius. After several updates, the studio has confirmed that Oculus Rift owners will be able to purchase the title directly from the Oculus Store this week.

Into the Radius

The title is an open-world horror where you have to survive the post-apocalyptic Pechorsk Radius zone. Inspired by sci-fi novel Roadside Picnic by Arkady and Boris Strugatsky, you play a UN Pechorsk Special Committee specialist trapped inside, looking to uncover the mysteries within.

While the storyline is fantastical CM Games has designed the gameplay mechanics to be realistic, from the weapon handling to the inventory. You have access to classic weapons like the Pistolet Makarova, Double Barrel Shotgun and the AKM Kalashnikov which need to be manually reloaded – you even have to refill the clips – and improve them with new attachments.

Recently CM Games released a major, content-rich update adding new gameplay features as well as rebalancing the shop and loot system.

  • Mission map improvements, and a more accurate paper map that marks significant landscape features.
  • Improved tactical vest where inventory slots can now accept multiple item types. Mag holsters will now magnet the mag if dropped close enough and the side pouch looks and works more in line with the backpack.
  • Improved tutorial.
  • Shop prices, gameplay balance, and loot have been tweaked to be more fun. The game will start off with easier versions of fragment monsters, rusted weapons, and equipment to find and loot, along with bigger payouts for artifacts in the shop.
  • Added 20+ different cassette tapes hidden all over the game map.
  • Player base and shop look and feel improvements.
  • New backpack model and animations.
  • New art for the knife, new art and improved lighting for the flashlight.
  • Improved the player’s body, stopping it from getting in the way when the player is crouching or playing seated.
  • Fixed bugs in item repair, and with item loss in some cases of death in anomalies.
  • Performance improvements with more options to tune performance and visual quality.

Into the Radius

Into the Radius arrives via Oculus Store’s Early Access category on 13th February 2020 supporting Oculus Rift as well as Oculus Quest via Oculus Link. CM Games has also confirmed a Viveport version is on the way. VRFocus will continue its coverage of Into the Radius, reporting back with the latest updates and announcements.

Post-Apocalyptic Horror Into the Radius Creeps Onto Steam Early Access

CM Games has now released its Steam Early Access version of Into The Radius, giving players access to several hours’ worth of content while helping support the videogame as it continues to expand its storyline, include more weapons and add new features, ahead of its full release in Q1 2020. 

Into The Radius squareInto the Radius is a single-player virtual reality (VR) title blending eldritch horror in a post-apocalyptic ex-soviet setting. It complements story-driven, open-world hardcore gameplay with realistic gun interaction systems, featuring classics like the Pistolet Makarova, double-barrel shotgun and the AKM Kalashnikov. Unravel the mystery of the Radius as you explore, collect artefacts and survive inside a zone filled with dangerous anomalies. 

For Early Access Into the Radius will have all its core mechanics working, offering players a big open terrain map to explore, a hub to pick missions, as well as buying and selling of basic firearms and other useful items. Players will also be introduced to the world’s lore during the early missions.

CM Games expects the final version of Into the Radius to have over 15 hours of content, with all those aforementioned features being added in due course as well as several iconic locations. Like most developers, the studio will be slightly increasing the price when the fully finished version is ready.

Into The Radius

Into the Radius may not be a VR game for everyone, but we think it brings something new to the VR game space,” said  Aleksei Shulga, Director of Into the Radius, in a statement to VRFocus. “We appreciate all the feedback and support from our Beta community, they’ve really been great! We hope that they will like all the improvements we’ve made in the latest version. We’re really looking forward to going deeper into the game’s plot and fleshing out some of the interesting features we have left to implement over the next few months leading up to the full release.”

For Early Access launch week, Creative Mobile is offering a 30% discount which ends on 13th November, dropping the price from £23.49 GBP down to £16.65. VRFocus will continue its coverage of Into the Radius, reporting back with the latest development updates.