Reality plus: how AR reshapes entertainment

Augmented reality endorsement picks up pace, according to a recent market forecast. The AR market volume is expected to hit $30 billion by 2023, growing at 39 percent CAGR.

This growth is rooted in AR’s utility. Augmented reality proves itself a multi-purpose technology, being eagerly adopted across different domains, such as manufacturing, healthcare, education, travel, and, of course, entertainment.

It’s 2018, and AR bursts through different facets of the entertainment industry, showing its potential in marketing and advertising for media products as well as being the part of such products themselves.

We are going to highlight a bunch of curious AR applications in entertainment to prove that the next years will be even more disrupting for the technology. Buckle up, we have so many leapfrog things to discuss – from a take on Harry Potter’s enchanted Daily Prophet newspaper to an app for heading a virtual music band and summoning a filter or two with a power of voice.

Music and AR technology are similar in their ability to enhance the sensory world around. We all know how a casual day becomes way better with the right playlist or a good party is tagged #bland due to an ill-fitting tracks choice. That’s why record labels and marketers are tapping into AR to create the synergy and engage the digitally native audience.

Wowing online and offline performances

Back in 2010, David Guetta and Rihanna’s music video to “Who’s That Chick” was enhanced with varied AR effects, diamonds and butterflies included. Jumping into 2018, Maroon 5 shot an entire video to “Wait” in Snapchat.

We truly believe that AR can inspire musicians to unleash their creativity and amuse the audience with both on-stage gigs and music videos. We’d love to see some flying dragons in the next Imagine Dragons concert or get immersed into one of Ariana Grande’s music video scenery right during her live performance.

Gamified music education

Any learning experience is enjoyed more when it feels more like a game than an actual studying process. AR can trigger this feeling of play and achievement in younger audiences – or those who need some extra motivation to start making beautiful music.

This already happens with such mobile apps as music.iLuv, which allows children and adults to practice playing various instruments in an enhanced world, mix creative mashups, perform with a virtual musical band, and pour the results into a music video.

Hopefully, we will see more similar social AR music platforms coming. It would be even better if such educational programs could feature some famous musicians helping everyone to master cello, piano, or sax. How about playing guitar with Slash?

Today’s consumers still want bread and circuses, but more often and in a greater amount. We regularly update Facebook, Instagram, and Snapchat, looking for fresh entertainment. Social media live as long as they can keep the users engaged. Here’s how AR can help them out.

Snapchat

Well, Snapchat is truly the most AR-addicted social media – it always comes with the new ways to enhance the world around its users. Snapchat became famous for cool AR filters and lenses that can transform anyone into anything from a flower-crowned goddess to a neon hatter. Now the users can also

In addition to that, Snapchat introduced speech-activated AR lenses, triggered with exclamations such as “okay,” “wow,” “love,” and “hi.”

Features they added also include Snappables, which allow the users to play AR games and challenge each other with dance-offs or egg-catching competitions, and 3D Bitmoji – customizable avatars that can be both stickers and AR mini-copies of users, dancing, goofing and even firewalking.

The most recent AR novation on Snapchat is the Shoppable lens, which helps brands to reach their audience in numerous ways, for example, ushering users to view a promotion video, install an app, or visit a web store.

Facebook & Instagram

Since these social media giants aren’t as bold in AR adopting as Snapchat, they are now eager to catch up and monetize on its hands-down most popular features.

For example, Instagram added their own AR filters, understanding the users’ needs. A little later, they also allowed third parties to make AR-infused camera effects and lured in some platform influencers to contribute with their custom creations.

Facebook also included AR filters toolkit in its arsenal, but it didn’t really click with the audience. They also started an AR gaming initiative, offering the users to combat friends in video chat games. The “Don’t Smile” checks your poker face skills, while the “Asteroids Attack” tests your ability to navigate an aircraft with the head.

Facebook also seeks for the ways to make advertising more engaging, so they introduced new AR promotions embedded into the feed. These ads repurpose AR filters, turning them into a prop for a virtual fitting room. Facebook users can now try on Michael Kors, Sephora, Wayfair, and Pottery Barn products.

Don’t you think it’s about time we start taking photos and hang them on real physical walls again? Even if not yet, AR can change your mind. They say that the history repeats itself, and we can’t be more excited about these interesting startups shaping the AR photo printing trend.

We anticipate similar technologies getting wider adoption among museums, photo shows, and art galleries, allowing visitors to have a sneak peek into an artwork’s history, discover the underlying idea, or get a few words from the creator. AR-enhanced exhibitions can become even more engaging and thus memorable.

Prynt

Prynt is an iPhone-exclusive device, able to print out cute little photos with strong Polaroid vibes and make these images AR-enabled. The Prynt iOS app is all what you need to see a motion picture within a shot. Oh, and these photos are printed out on a peel-and-stick paper, so it will be easy to create a cute love story poster to present a significant other or a collage featuring the season’s most exciting adventures.

Harry Potter Magic Photo and Video Printer

Rejoice, Potterheads! We now have ourselves a real-world Daily Prophet, aka the enchanted newspaper from Harry Potter’s book and movie series. Lifeprint’s Harry Potter Magic Photo and Video Printer is already available for pre-order on Amazon with the official launch on Oct. 22, 2018.

Similarly to Prynt, this Harry Potter-themed device allows users to print photos instantly and embed videos into them. Enabled pictures are then animated through the specialized iOS and Android apps. This printer also comes with the custom badges to show off their user’s house – Gryffindor, Slytherin, Ravenclaw, or Hufflepuff.

Harry Potter Magic Photo and Video Printer also allows its users to apply AR face filters with different items, such as Hogwarts scarves, Luna Lovegood’s quirky glasses, Harry’s scar, Alastor “Mad-Eye” Moody’s magical eye, and more. Additionally, the printer users can enhance each shot with cute themed stickers within their Lifeprint app and post the result on social media.

PhotoBloom AR

PhotoBloom AR offers anyone to make an AR-enabled picture, starting with uploading a video and a target image on the website. Then they can choose a particular format – say, a greeting card, a chilly photo with sea waves crashing on the beach, or maybe a Netflix series poster with some favorite highlights. Anything you can imagine, really.

After that, the company ships the chosen product right to their customer’s door. They need to download an iOS or Android app to let the magic happen and reveal the story under the image.

While augmented reality is really needed in all other industries, where it brings in significant value by making someone’s work more effective, fast, or precise, entertainment needs AR too. We are swept away by the idea of how more saturated and whimsical the entertainment industry can become with the help of AR developers. Even current examples are impressive, but this technology evolves so fast that we can’t even guess the direction it will go even in the next year or two. Can you? Please let us know in comments.

The VR Job Hub: Late July Creative Opportunities

Another week and another chance to find new employment in the immersive industry. In this week’s entry of The VR Job Hub there are a number of positions available around the world working at companies such as Future World Studios, Niantic, Facebook and even Instagram. Open positions include programmers, artists, software engineers working on machine learning and even manufacturing meaning there is something for everyone this weekend.

Every weekend VRFocus gathers together a number open position from across the virtual reality (VR), augmented reality (AR) and mixed reality (MR) industry, in locations around the globe, to help make finding the ideal job easier. Below are a selection of roles that are currently accepting applications across a number of disciplines, all within departments and companies that focus on VR, AR and MR.

Location

Company

Role

Link

London, UK University of Westminster Assistant Technician (XR Lab)

Click Here to Apply

Hyderabad Area, India

Future World Studios Senior Game Programmer for VR

Click Here to Apply

San Francisco, CA, US

Niantic, Inc

Unity Technical Artist

Click Here to Apply

Seattle, WA, US

Niantic, Inc

Software Engineer, Machine Learning

Click Here to Apply

San Francisco, CA, US

Niantic, Inc Producer

Click Here to Apply

San Francisco, CA, US

Niantic, Inc UX Designer

Click Here to Apply

Malvern, PA Tipping Point Media 3D VR/AR Developer

Click Here to Apply

Melbourne, AU RMIT University Senior AR/VR Developer

Click Here to Apply

Menlo Park, CA, US Facebook VR UX Engineer, Social VR

Click Here to Apply

San Francisco, CA, US Instagram Creative Coder (AR)

Click Here to Apply

Eynsham, UK Adlens AR & VR Manufacturing Process Development Team Leader

Click Here to Apply

Eynsham, UK Adlens AR & VR Senior Design Engineer

Click Here to Apply

San Francisco, CA, US High Fidelity VR Content Developer

Click Here to Apply

As always, if there was nothing in this week’s feature that was a good fit for you, you can always look at the previous edition of The VR Job Hub.

As always, if you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to myself (keva@vrfocus.com) and also Peter Graham (pgraham@vrfocus.com).

Check back with VRFocus next Sunday at the usual time of 3PM (UK) for another selection of jobs from around the industry.

F8 2018: Recapping all the AR, AI and Computer Vision Announcements

For VRFocus’ second recap of the first day of F8 it’s time to look at all the other technology from the keynote address. This includes plenty of augmented reality (AR), AI and computer vision for some really interesting use cases, some commercial some sentimental. 

Just like its virtual reality (VR) projects Facebook is heavily investing in AR, combine the technology with its Messenger app. This was showcased via a collaboration with Nike, where users can unlock an AR experience that showcases one of the company’s new sneakers, walk up to it and examine the shoe. When it ends they then have the option to purchase if they wish.

AR is being more tightly woven into Instagram via the Camera Effects Platform. This allows developers/Instagram users to create effects that can then be seen and used by their followers straight away. While non-followers can still use the effects via their friends stories.

Mixing both AR and VR together, Facebook showcase a scenario where some buys an object for a friend, sends them a 3D model sample via messenger then using Facebook Spaces they can then both dive into VR to view said model in a 360-degree photo – in this instance it’s a food mixer and an image of a kitchen.

F8 2018 - AR Camera Effects Platform

Whilst all of those are novel uses of AR which some may or may not use it was Facebook’s showcase of an AI/computer vision project that caught most people’s eye. Taking a users 2D pictures or videos Facebook could recreate an entire area using point cloud reconstruction. Having an almost dream like effect, the inside of a house was recreated in VR using 2D images, with the AI filling in the blank spots so that you could actually wander around an old location that previously only existed in your memories.

Check out the video to learn more about this and all the other projects Facebook has been working on. As F8 continues, VRFocus will keep you updated.

Instagram CEO: VR Could Play ‘Critical Role’ In Company’s Vision

Instagram CEO: VR Could Play ‘Critical Role’ In Company’s Vision

Snapchat is betting big on augmented reality going forward, but Facebook’s own photo-sharing app, Instagram, might be heading down the path of VR instead.

Talking to Bloomberg’s Studio 1.0 show, Instagram CEO Kevin Systrom stated that VR headsets could play a “critical role” within the company in the near future. Systrom said that the company’s vision was to let people travel “anywhere in the world at a fraction of a second”. He then gave examples of letting people put on a headset to immediately find themselves at a Coldplay concert, visit protests and riots or simply attend a friend’s wedding.

“That’s the kind of experience we love to create and I think virtual reality in the coming years will play a critical role in seeing that vision come true,” Systrom said.

Instagram hasn’t yet announced any support for VR headsets. It’s easy to picture the company one day hosting 360 degree images and videos, however. This type of content is captured with with multi-sensor cameras that stitch content together, providing a panoramic view either from a browser or inside a VR headset. Popular platforms like YouTube and Facebook’s own media sharing services already support the format. In fact, it’s a little surprising that Instagram itself hasn’t already integrated it.

What isn’t surprising is that Systrom is so bullish on VR; Facebook of course also owns Oculus and its Oculus Rift. The social networking giant has been doing its own experiments with the tech, recently revealing an experience in which friends could meet up, appearing as animated avatars closely resembling their real world selves. They could then travel to different locations, represented as 360 degree images and videos and interact with each other, play games and even make video phone calls. It’s not known when these features will be available to others.

As for Instagram, hopefully we’ll see some sort of VR support in the near future.