Hands-On: Insomniac’s Seedling Is A Relaxing Magic Leap App About Caring For A Tiny Tree

Hands-On: Insomniac’s Seedling Is A Relaxing Magic Leap App About Caring For A Tiny Tree

In a surprise turn of events, Insomniac Games (yes, that Insomniac Games) is building an AR app for Magic Leap’s debut AR glasses: the Magic Leap One. The experience, Seedling, was officially unveiled today at the first ever developer conference, Leap Con, and it’s all about taking care of happy little trees.

This means that the creators of non-VR best-sellers like Marvel’s Spider-Man on PS4, Sunset Overdrive on Xbox One, and the Ratchet and Clank series, as well as  VR hits like The Unspoken, Edge of Nowhere, and the upcoming Stormland, are working with Magic Leap’s device.

Yesterday at the first-ever LEAP Con developer conference, UploadVR’s Ian Hamilton got the chance to not only go hands-on with Insomniac’s debut AR experience, but he also spoke with Nathaniel Bell, Creative Director on Seedling and Lead Environment Artist at Insomniac Games.

“We’ve been working on this for about a year and a half, it’s been a pretty small R&D team,” said Bell. “A small tight-knit group of people that really believe in the promise of mixed reality. I’ve been at Insomniac for going on 13 years. I’m a creator in the physical world too, I spend all day creating digital objects and then I go home and create physical ones. I’d like to merge those two worlds.”

Ian had the following to say about his time with Seedling:

“What I saw from Seedling was a tabletop plant — about the size of a large bonsai tree — that seemed perfectly solid with tiny crisp little leaves that moved ever so slightly — as if blown by the wind. The touchpad on the magic leap controller could be swiped to get to different tools to manage the tree. Tweezers and clippers were a few of the tools I saw.

I used the tweezers to pull away growths sticking to the plant like spiderwebs and I used clippers to cut away smaller leaves that could help the tree grow more. The key thing for me was the tree was sized incredibly well for the limited field of view — it fit well inside the FOV. I didn’t see this myself, but they said that if you plant the tree below furniture, it’ll grow around the furniture.”

So far, so good, I guess? There is a really impressive looking tree and it is really satisfying to interact with — but that’s the game? Magic Leap is billing Seedling as a game made for the Magic Leap One by a “AAA” studio, so what do you actually do?

“There is a very Insomniac story as a charming wrapper to this experience,” said Bell. “We tell a story in real-time, which is kind of a new thing for us. As you take care of your tree and check in every day, the story is revealed. We deliver the story through narration and help you use your mind’s eye to paint more than what’s there…there is more than what you saw in the demo.”

If I’m being honest, I’m still very confused and I know Ian is as well in terms of what Seedling actually is. From the sound of it, this may end up being a bit like an AR Tamagotchi-esque game, but with plants? Maybe?

Honesty, no one knows. At LEAP Con today, Ted Price explained that you take on the role of a “Seedling Scout” that must nurture and grow an alien lifeform. As it grows, it evolves and changes over time.

“I’ve worked on every VR title at Insomniac, with the exception of Feral Rites,” said Bell. “So The Unspoken, Edge of Nowhere, and a little bit of Stormland…Once we learned that gesture support was coming [for Magic Leap] we thought ‘Okay, maybe we can use that for menus or something,’ but then when we saw how powerful it is, it started to go into everything. I love touching all of the leaves.”

Seedling is reportedly scheduled for release in November. Insomniac is also working on another still unannounced Magic Leap game as well. Let us know what you think of how this one sounds down in the comments below!

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Stormland Is A New Co-Op FPS From Insomniac That Constantly Evolves

Stormland Is A New Co-Op FPS From Insomniac That Constantly Evolves

When Oculus and Insomniac Games first teased this new game last week, I mostly just had questions. All we saw was the single teaser image in that article and some brief allusions to the fact that it will include movement systems that let you “go wherever you want.” But now, we know a lot more.

Specifically, the game is called Stormland and it’s being developed in partnership with Oculus Studios as a Rift exclusive, just like Insomniac’s Edge of Nowhere, The Unspoken, and Feral Rites.

The announcement trailer below is over three minutes long and packs in plenty of cinematics, actual gameplay footage, and a heaping dose of ominous world building. Then after getting a sneak preview of the trailer last week I got the chance to speak with Chad Dezern, Chief Creative Officer at Insomniac Games, and Mike Daly, Lead Designer on Stormland and they revealed just how ambitious and bold their plan is for this upcoming project really is.

In Stormland you play as an android that’s been beaten up and left for dead. Clinging just barely to life, you’ve got to travel around the world, exploring ruins and lush environments in search of gear and equipment to augment your body and abilities. It features a free-form movement system including climbing, leaping, smooth movement, gliding through the air, and flying along slipstreams at high speed. Harnessing the power of guns, explosive, electrical powers, and more you can fight back against an invasive sentry force and take down massive guardians in both single-player and multiplayer.

“We love experimenting with VR mechanics and Stormland represents the culmination of three VR projects at Insomniac,” explained Dezern. “That’s meant a lot of thinking about movement, combat, and structure that has gone into both our console and VR titles over the years.”

Few developers currently working in the VR space have the history, lineage, and sheer quality track record of Insomniac Games. From the original Spyro the Dragon trilogy, to a slew of excellent Ratchet & Clank games, the Resistance FPS trilogy, Sunset Overdrive, their trio of VR games, and even the upcoming PS4-exclusive Spider-Man game, this is a studio that’s had its hand in some of the biggest and best projects in the whole game industry. Channeling that wealth of knowledge and applying it to VR game design is an excellent boon for gamers.

With Stormland it’s truly shaping up to be a culmination of sorts. It’s got intense, fast-paced first-person combat like the Resistance games, a frenetic and dynamic world like Sunset Overdrive, a settign that’s teeming with life to see and areas to explore like Ratchet & Clank, and it’s got the years of iteration learned from three different VR titles.

But what makes Stormland truly special is how it’s constantly evolving. The Tempest is a powerful force of storms that ravages the land frequently (as in every week or two in real world time) causing it to shift and change and adapt, which creates new areas to explore, new loot to find, and new challenges to tackle. In this way, it’s a story that keeps going and keeps changing to keep players engaged.

“When a new game comes out it’s fun to talk to friends about the experiences you’ve had discovering things and the tricks you’ve found,” said Daly. “But we thought, ‘What if we had a game that could capture that feeling over and over again, every week?’ That’s sort of how Stormland was born. Each island on the horizon holds the potential for something amazing whether that be equipment, enemies, world history, exploration, or something else. So by the time you get a sense for the layout, come back day after day to master it, and then right as you feel you’re more or less done with it you get a whole new world again.”

If you think that sounds too ambitious to work, I don’t blame you. I’ve played MMOs that have tried to capture that “ever-changing world and story” concept, such as Guild Wars 2, and it never seems to really come together as well in action as it sounded on paper. EverQuest Next, which was canceled, was reportedly trying to capture a similar feeling. Perhaps being a non-MMO will help keep the scope in line.

“We are not going to ship with four quadrillion planets,” said Daly. “Everything you see in the game has been thoughtfully put together, but put together in a way that lends itself to artistic variation with our streamlined process.”

Even though Stormland is very much not an MMO, I can’t help but get vibes of other shared world games like Destiny. With a mixture of procedural and hand-crafted locales, Insomniac may be able to pull it off.

“We see all of this potential to make a world that has a bigger impact when you’ve got the headset on,” said Dezern. “All of these moments that create a sense of wonder feel more amazing with the ambiance of the world and the music and the undivided attention you get from VR. This was our way, coupling with a set of movement mechanics that we’ve made over a very long time, to achieve something that we just could not have made in the console space at all.”

The VR community is hungry for a game like this that can actually stay fresh and keep delivering interesting, quality content on a regular basis.

I don’t want over-hype things since I haven’t even gotten my hands on the game for myself yet, but Stormland is honestly sounding like the best bits of most other VR games, mashed together, and extrapolated across one of the most ambitious game premises I’ve heard in quite some time.

Fingers crossed.

Stormland does not currently have a firm release date, although Oculus has told us Insomniac aims to take its time and make this next game as good as it can be. That’s why they decided to hold off on media demos at the pre-E3 showcase and that’s why the game won’t be playable at E3 at all. Hopefully a playable version is on display at Oculus Connect 5 later this year. As of now, Stormland is slated for a 2019 release.

What do you think of Insomniac’s ambitious next project? Let us know down in the comments below!

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Insomniac’s Next VR Game Lets You ‘Go Wherever You Want’ Coming 2019

Insomniac’s Next VR Game Lets You ‘Go Wherever You Want’ Coming 2019

Writing articles about teaser trailers that are basically just announcements of upcoming announcements is always frustrating. I don’t know enough about the game to really dive in with details, but I’d also be doing you all (our audience) a disservice by not letting you know about what’s to come.

So, yes, as the headline suggests Insomniac is working on another VR title. This will be the company’s fourth VR title after the critically-acclaimed Edge of Nowhere and The Unspoken, as well as the poorly-received Feral Rites. Pay attention to how, in the below video, not even Insomniac wants to talk about Feral Rites at all.

Honestly, that’s about all we know so far. They’re working on a VR game. Here is the Developer Spotlight video that just went live that shows them ever-so-briefly mention it at the end:

About all we’ve got to go on is that it will feature some sort of free-form locomotion system that lets players go wherever they want, according to a developer in the video. After that statement we see an office space full of people in Oculus Rift headsets reaching upwards with Touch controllers. This makes me think either some form of zero-G flight like Lone Echo and Space Junkies, or a swinging-focused game a la Windlands.

Platforms have not been announced yet and no one will confirm or deny if this is a Rift exclusive, but given the tease is coming from an Oculus video I’d wager that this is in fact another Rift exclusive like Insomniac’s past three VR games.

I wish I knew more, but I honestly don’t. We should be getting more details next week. I can confirm that after speaking with PR we know that this unnamed and unannounced project will not be shown at E3 and will not be releasing this year — it’s a 2019 title. So buckle up for lots of slow reveals.

What do you think of this news? Let us know down in the comments below!

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LiveXLive Media Create Live Music Channel for Insomniac Festivals

Music festival organiser Insomniac has announced a five-year agreement with digital media company LiveXLive Media Inc.    to provide video-on-demand (VOD), virtual reality (VR), and be the augmented reality (AR) partner for a dedicated Insomniac Channel.

Insomniac Festivals EDC1

The Insomniac Channel on LiveXLive will be a key component of Insomniac’s global expansion strategy, which includes taking its events internationally to AsiaEuropeLatin AmericaAfrica and Australia. As part of the deal, Insomniac will become the exclusive aggregator of dance music content for LiveXLive’s online video-streaming platform. The Insomniac Channel will also be made available on Slacker Radio.

“For 25 years, Insomniac has embraced all aspects of dance culture and produced events that showcase the wide range of music and talent that exists today,” said Insomniac Founder and CEO Pasquale Rotella. “This collaboration with LiveXLive is a key part of our mission to expand not just EDC but other Insomniac experiences into key global markets, from Asia and  Europe to Latin America and beyond. I’m excited for people around the world to look through this unique lens and experience the unity and positivity that this culture promotes.”

LiveXLive Logo

Livestreams on the will include artist interviews, experiential behind-the-scenes footage, and performances from some of the most popular dance music artists today, giving music fans worldwide the ability to tap into an immersive viewing experienc. In addition to EDC Las Vegas, LiveXLive will produce livestreams for: Beyond Wonderland SoCal, HARD Summer, Nocturnal Wonderland, Escape, EDC Orlando, Dreamstate SoCal, Countdown, and several of Insomniac’s international festivals.

“This is a landmark deal for LiveXLive as it rapidly expands our global festival footprint and further enhances our annual festival lineup,” said Rob Ellin, CEO and Chairman of LiveXLive Media. “Many thanks to Pasquale Rotella and the entire Insomniac team; we couldn’t ask for better partners to help share dance music with the genre’s many fans around the world. Our unique ability to deliver the festival experience to viewers wherever they are, combined with Insomniac’s clear leadership in the live event space, makes this partnership a game changer for the fans and the brands who want to reach them. If you want to watch live dance music performances, LiveXLive is now the place!”

The dedicated Insomniac Channel will launch during this year’s 22nd edition of EDC Las Vegas, 18-20 May, 2018, across LiveXLive’s streaming platforms including its website, and apps for Android and iOS. For any further updates keep reading VRFocus.

E3 Spotlight: Independent VR Games – Survios, Insomniac and More

E3 Spotlight: Independent VR Games – Survios, Insomniac and More

E3 2017 is tantalizingly close and as the minutes tick by we can’t help but cook up more reports, spotlights, and predictions for what VR fans are going to be seeing on the show floor next week. Right now though it’s time to talk about indie games.

There’s plenty for you to be aware of if creative ideas  and big leaps are your thing. Independent VR studios technically range from small, one-person teams all the way up to massive players like Insomniac. This year these dynamic groups are bringing their A-game to the show so let’s dive in.

Who’s Coming: 

Survios

Any way you slice it, Survios is one of the most successful VR studios of this modern age. Raw Data has made the company a seriously heavy hitter. We know that the Survios gang is gonna be stirring up some fresh trouble at E3 this year but the full extent of those efforts remains mysterious. Raw Data updates and the new game Spring Vector will likely be the team’s bread and butter this year, but don’t count out a surprise or two along the way. VR is too small of a world to rest on your laurels for long.

Playful Corp. 

Lucky’s Tale was the one of the first games reviewed on this site. As a free pack-in with the Oculus Rift, Lucy quickly endeared himself to an entire generation of early VR adopters. This year at E3, Playful has announced it will be at the show with a secretive slate of new offerings to show off. We can’t say for sure what these will be but anything from more information on Wonderland or a brand new IP to Lucky’s Tale 2 is on the table. This is one company that every VR fan should be watching closely throughout the event.

Blasters of the Universe

Secret Location, a company that has established itself with serial narrative content and by earning an Emmy for a VR project, is debuting its first original VR shooter Blasters of the Universe. Blasters is a wave shooter that looks to channel the spirit of classic bullet-hell games with an 80s aesthetic to boot.

During E3, attendees will be able to get their hands on the title and experience a shooting experience enhanced with hundreds of weapon combination options as they take on the armies of self-proclaimed VR God Grandmaster Alywn.

Blasters of the Universe could easily fall into the black hole of wave shooters the VR software ecosystem has been peppered with, but I predict it will stand out from the crowd mainly due to Secret Location’s narrative strengths.

Seeking Dawn

Multiverse Inc’s survival FPS Seeking Dawn is nothing if not ambitious. There are plans to have defense/building construction, deep crafting trees, dungeon-crawler style loot drops, and more all with co-op multiplayer.

The alpha trailer for Seeking Dawn set quite a high bar for the visuals and the level of interaction the game will have. The appearance at E3 will serve to combat any doubts about the quality of the title and give a glimpse into progress toward the summer 2017 release date.

Seeking Dawn wants to provide players with a fully involved survival shooter experience that involves some advanced movement like rope swinging, climbing, and swimming. Those elements are implemented a bit easier with traditional gaming but there could be some obstacles involving locomotion that the team will have to take some extra time to iron out. Nevertheless, we predict an impressive showing for the survival shooter.

Allison Road

Allison Road’s journey has been quite a roller coaster since it became the unofficial successor to the canceled Silent Hill project from Hideo Kojima. After the visceral horror title encountered a cancellation of its own, developer Chris Kesler revived the project and said that he’d be funding development himself.

When canceled, the partnership with publisher Team 17 was seemingly dissolved as well. The revival of the game puts it under a new team called Far From Home, which Kessler co-founded with his wife, and the game could be brought back to the major spotlight at E3 if we’re lucky.

Our Predictions: 

Charles: Through the haze of the E3 crystal ball, I could possibly see a reinvigorated partnership between Team 17 and Far From Home. Even if that doesn’t pan out, I wouldn’t be surprised to see another publisher capitalize on Allison Road’s potential. Maybe it even hits one of the big conference stages. Considering the rocky journey Allison Road has been on thus far, its appearance is a long shot at best.

Joe: Let me borrow Charles’ soothsaying device for a moment to add my own visions for the big show. I want to focus on the indie company who’s E3 plans we know the least about right now, but has the most potential for maximum impact: Insomniac.

Insomniac had a three game deal with Oculus that produced Edge of Nowhere, Feral Rites and The Unspoken. The company has never shied from its interest in producing more VR content beyond this trio, but nothing has been confirmed so far. This year’s E3 would be a great place to announce a brand new VR tent pole.

Also, Insomniac is already making the latest Spider-Man title. We’ll just leave that there as an idea.


Additional reporting by UploadVR Contributor Charles Singletary.

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