‘Another Fisherman’s Tale’ Review – A Captivating Sequel with More of Everything

We’re back for another dose of mind-bending puzzles à la Bob the Fisherman. The sequel offers up a longer, more emotionally complex story while packing in a ton of new puzzle mechanics that makes Another Fisherman’s Tale feel leagues ahead of the original in almost every sense.

Another Fisherman’s Tale Details:

Available On: SteamVRQuest 2, PSVR 2
Release Date: May 11th, 2023
Price: $30
Developer: Innerspace VR
Publisher: Vertigo Games
Reviewed On: Quest 2

Gameplay

Bob’s tall tales are taller than ever this time around, as the adventure swells to scale up to new emotional depths which reveal more about the real Bob and his family. I won’t spoil the story behind Another Fisherman’s Tale, because it’s really something you should unfold yourself. It talks about love, loss, responsibility, freedom—it’s way heavier than the first, and often strays outside of original’s safe storybook narration. Where you might have ignored some of the angsty Dad drama of the original Fisherman’s Tale, and just got on with the game’s smorgasbord of mind-bending puzzles, this time around the narrative takes more of a center stage, all while presenting new and innovative mechanics to keep you guessing.

The most prominent mechanic on display is the new ability to detach, replace and control your hands—like physically pop off your hands, trade them for more useful ones, and shoot them out to solve a variety of puzzles that only a little crawling (or swimming) remote controlled hand-beast might. Although you really only have two other hand styles regularly at your disposal besides your wooden digits, a hook for climbing and a claw for snipping, the puzzle variations are impressively wide.

Image courtesy Innerspace VR, Vertigo Games

While there are a ton of one-off puzzles to compliment, a constant throughout the game is the need remotely control your hands, which is done by twisting your motion controller in the correct relative direction and pressing the trigger to move them forward. You’ll be pulling levers, crawling your digits through circuitous routes, and grabbing key items before snapping them back to your arms where they belong. This took some getting used to, as oftentimes you’ll need to control your hands from afar while actually moving your body to different locations to get a better viewpoint, which can be confusing at times since your body’s relative position changes and your hands sort of wig out.

And with separable hands, you might as well be able to pop your head off too. Simply press two buttons (‘B’ and ‘Y’ on Quest) and you’ll launch your head forward to reach far flung areas for a better point of view. It’s basically plays out like a dash teleportation that follows a predictable arch as opposed to physically picking up your head ad tossing it around, which wouldn’t be terribly comfortable. More on comfort below though.

Image courtesy Innerspace VR, Vertigo Games

While I wouldn’t call any of the puzzles particularly hard, they’re always creative and rewarding. I had hints enabled, although you can turn them off in the settings, which mutes a few of Bob’s timely and helpful lines. Still, Bob isn’t overbearing in how or when he delivers hints, making him feel much more like a dad who wants you to figure something out on your own than a ‘helpful robot’ that just wants you to get on with the puzzle already.

My personal playtime was just under four hours, which puts it nearly four times longer than the original game. I didn’t feel like any of it was filler either, which is a testament to the game’s deeper story and puzzle variations that require the player to develop skills that are useful throughout—essentially everything I wanted from the original but didn’t get when it initially released in early 2019.

Immersion

The star of the show is undoubtedly Bob, who is brought to life by the whisky-soaked tones of the probably never-not-smoking French comedian Augustin Jacob. In my review of the first game, I called Jacob’s interpretation more akin to a kitschy short that you typically see before a proper Pixar movie—charming, but not enough.

Image courtesy Innerspace VR, Vertigo Games

Here we get a full-fat dose of Bob as well as a new cast of characters that are equally engaging, making it feel more like that Pixar adventure I wished it could have been in the first place. One thing that hasn’t changed though is the inclusion of a sweeping score, which perfectly frames the game’s linear, sometimes storybook style adventure.

While the story goes off the rails at points, snapping you back to reality, it isn’t a large, open world with a ton of freedom of movement, or even puzzle creativity. Another Fisherman’s Tale is compartmentalized into chapters, each of which have a number of linear areas to unlock. The physical variety of the spaces though makes it feel less like a long series of closed escape rooms, which might otherwise feel a little too repetitive. That’s simply not the case here, as you’re always left guessing at what your next adventure will be, and where you’ll go next.

Image courtesy Innerspace VR, Vertigo Games

Set pieces are thoughtfully designed, and the cartoony nature of the game looks generally very good, even on the game’s most humble target platform, Quest 2. Object interaction is very basic, although that doesn’t detract too much since it’s mostly levers and a smaller momentary puzzle bits we’re dealing with here. As a result, there’s no inventory to speak of since all tools will be presented to you as needed, and thoughtful poofed back into existence in case you lose them.

Comfort

Another Fisherman’s Tale has what we’d now consider the standard swath of comfort settings, which will let most anyone play with relative ease. There are moments though that personally make me feel a little iffy—not hang my head in the toilet bad, but I’ve played VR long enough to know my triggers.

In lieu of cutscenes, the game loves to do sweep your POV around slowly, which is mostly fine, although much of the time you’re being shrunk down so scenes can appear bigger. I generally dislike this lack of control, even if it only happens maybe once per chapter. There are also moments when your POV will be upside-down, however this too is a pretty rare occurrence. All things considered, it’s a pretty comfortable game that basically anyone can play without feeling anything but few momentary bits of weirdness.

‘Another Fisherman’s Tale’ Comfort Settings – May 11th, 2023

Turning
Artificial turning
Snap-turn ✔
Quick-turn ✔
Smooth-turn ✔
Movement
Artificial movement
Teleport-move ✔
Dash-move ✖
Smooth-move ✔
Blinders ✔
Head-based ✔
Controller-based ✔
Swappable movement hand ✔
Posture
Standing mode ✔
Seated mode ✔
Artificial crouch ✖
Real crouch ✔
Accessibility
Subtitles
Languages
English, Italian, German, French, Spanish, Japanese, Korean, Traditional Chinese, Simplified Chinese
Dialogue audio
Languages English, French
Adjustable difficulty ✖
Two hands required ✔
Real crouch required ✖
Hearing required ✖
Adjustable player height ✔

‘Another Fisherman’s Tale’ Shows Off More Mind-bending Puzzles in New Gameplay Trailer

InnerspaceVR is bringing its sequel to the VR puzzle adventure A Fisherman’s Tale soon, aptly named Another Fisherman’s Tale. And now both InnerspaceVR and publisher Vertigo Games have released a new gameplay video showing off just what awaits. Detachable body parts, galore.

Revealed today at the Future Games Show (FGS) Spring Showcase, the new trailer shows off some of the upcoming VR puzzle game’s mind-bending universe, which this time is said to use the player’s own body as core puzzle mechanic, tasking you with detaching and replacing key body parts to solve puzzles.

Check out the trailer below:

InnerspaceVR says the sequel brings a new chapter to the story of Bob the Fisherman, “weaving a magical and moving narrative about the meaning we create through building and rebuilding our authentic selves.”

In it, the studio says players will do things like throw Bob’s hand across a ravine and then make it crawl to retrieve an object, or send your head elsewhere for a different point of view.

Limbs are also modular, as you replace them with a variety of objects to unlock new skills, such as a pirate hook hand to let you scale walls, a crab’s claw to cut through a rope, and a fish’s tail to improve your swimming ability. Puppeteering hands will also let you pick up distant objects, items and tools.

InnerspaceVR says Another Fisherman’s Tale will be a five to six hour adventure, putting you in the shoes of Nina, the daughter of the series protagonist. Here’s how InnerspaceVR describes it:

“Recollecting Bob’s grandiose stories of pirates, sunken ships, treasures and mystical locations, Nina begins re-enacting his adventures and dives head-first into an imaginative world of memory and fantasy. Will she be able to separate fact from fiction and uncover the hidden truth behind the fisherman’s tale?”

And yes, it appears French comedian Augustin Jacob is reprising his role as the game’s smokey, baritone narrator.

Another Fisherman’s Tale is slated to launch in Q2 of this year, coming to PSVR 2, Meta Quest 2, and PC VR.

Maskmaker for PlayStation VR Hits European Retailers This Friday

Maskmaker

Videogame collectors looking for new PlayStation VR titles will have to look for more shelving space this summer as Perp Games readies a selection of new virtual reality (VR) games. First to arrive is InnerspaceVR’s creative puzzler Maskmaker which is set to hit European retail locations this week.

Maskmaker

Originally, the physical release was due to take place a couple of weeks ago, before being quietly pushed back until 2nd July. It’ll offer the same content as the digital version which launched back in April for PlayStation VR, HTC Vive, Valve Index, and Oculus Rift.

If you’ve not tried Maskmaker yet it is InnerspaceVR’s biggest production to date, crafting a magical world where you become an apprentice to a local mask maker. You soon discover that mask making isn’t just about carving colourful masks, opening up doorways to new realms which can only be accessed by certain designs. Part adventure part creative sandbox, you have to travel to the various biomes to discover the masks worn by the inhabitants.

It’s only through this process that you can carve the masks before applying them with paints and other adornments found on your travels. Become stuck in one area and it’s worth going to explore another to find the crafting materials required for the next stage in the journey. All the while uncovering more of the mysterious story and the King who rules these strange lands. 

Maskmaker

Reviewing the PC VR of Maskmaker, VRFocus said: “Maskmaker is very much a slow burner which you need to give time to develop past the first three levels, after which you’ll be rewarded with a rich puzzle experience.”

As mentioned, Maskmaker isn’t the only VR title on Perp Games’ publishing list. Another puzzle videogame Gravitational will be launching in July, Psytec Games’ Windlands 2 arrives later this summer and Arashi: Castles of Sin by Endeavour One is also due this summer.

VRFocus will continue its coverage of the latest PlayStation VR releases, reporting back with further updates.

Maskmaker Dev Working on Unannounced Game to be Published by Vertigo Games

Maskmaker

French virtual reality (VR) developer InnerspaceVR only launched its latest title Maskmaker in conjunction with MWMi a couple of weeks ago but work is already underway on its next project. This was confirmed today with Vertigo Games announcing that it would be publishing the as yet unannounced VR title.

A Fishermans Tale Chapter04_Characters_Medium3

The Arizona Sunshine developer previously worked with InnerspaceVR on its puzzle experience A Fisherman’s Tale as well as The Corsair’s Curse, a cooperative puzzle adventure for location-based entertainment (LBE) venues. “After a successful partnership on A Fisherman’s Tale, we’re delighted to add Innerspace’s next VR title to our publishing line-up. It’s a magnificent game that we are confident will once again hook VR players in the signature mind-boggling way only Innerspace VR games can,” said Richard Stitselaar, Managing Director at Vertigo Games in a statement. 

Considering InnerspaceVR’s penchant for unusual puzzle titles interwoven with deep narrative, whatever the studio has planned will likely go bigger and bolder than before. Maskmaker is a testament to the team’s skill in crafting engrossing VR experiences, where you can carve and decorate magical masks to explore worlds and take control of inhabitants whilst uncovering the mystery of the mask maker.

“We’re really happy to strengthen our partnership with Vertigo Games once more and we can’t wait to work together on engaging lots of players from all around the globe with great VR,” adds Balthazar Auxietre, Creative Director and Co-founder of InnerspaceVR. “As working with them on our first game was a tremendous step forward for us as a studio, we’re confident that this new project will be another important milestone for us. We believe that this one reaffirms our passion for the VR medium and its ability to amaze us.”

A Fisherman’s Tale

No details have been released at this stage about how early in development this new project is or when the studios might release further information. When they do VRFocus will let you know.

Mystical Adventure ‘Maskmaker’ Releases on PC VR & PSVR Today, Trailer Here

Maskmaker, a VR adventure game from A Fisherman’s Tale (2019) studio InnerspaceVR and publisher MWM Interactive, brings a host of unique puzzles and scenic environments to PSVR and SteamVR-compatible headsets today.

In Maskmaker, you step into a magical realm where you take on the role of a “Maskmaker’s apprentice” to the powerful Prospero. Here you learn to craft mystical masks while also “unraveling the mystery of the Maskmaker along the way.” The game promises plenty of mystical biomes to explore using your new found crafting skills.

“With Maskmaker, we wanted to challenge ourselves and expand beyond the little world we had created in our previous game, and get away from the linear structure of storytelling. We also wanted to create a longer experience – which was the most critical feedback we heard with A Fisherman’s Tale,” said Balthazar Auxietre, creative director and co-founder at InnerspaceVR.

Auxietre says the studio’s previous adventure game helped inform what he calls a more open-ended world. “Maskmaker is definitely our biggest game to date, and it’s certainly not an easy task, especially for a VR game,” he says.

Maskmaker is now available for $20 on Oculus PC platform (Rift & Quest via Link), PSVR and SteamVR-compatible headsets. We’re expecting all store links here today, although it seems to already by live on Steam.

The post Mystical Adventure ‘Maskmaker’ Releases on PC VR & PSVR Today, Trailer Here appeared first on Road to VR.

Review: Maskmaker

Maskmaker

French studio InnerspaceVR’s first puzzle title A Fisherman’s Tale was a delightful mix of storyline and out-the-box challenges, yet it was over so quickly it barely had time to ground you in the world. The team’s next title sets out to capture what made that 2019 project special whilst building upon it with a bigger, more extravagant world, finely tuned virtual reality (VR) interactions, and a keener sense regarding your place within it. Time to learn and become a Maskmaker.

Maskmaker

And a mask maker you do become, because in this nicely woven VR tale you’re introduced as an apprentice tasked with learning this ancient and mystical art form, highly praised at carnival time. You soon learn that mask making isn’t just about creating colourful wooden faces to wear one day of the year, the craft enables you to unlock magical worlds and step inside their inhabitant’s, trying to solve the secret which ails their lands.

Maskmaker is a single-player puzzle adventure that you have to explore to find new resources to use on the masks as well as locating new designs to facilitate travel. Everywhere is locked behind a new mask, from the various biomes to the level design, mixing creative puzzle-solving with creative crafting.

Your hub is the mask maker’s workshop, filled with old tomes, figurines and most importantly the crafting bench where you’ll build all the designs. This is very well laid out with a central moveable head to place masks upon, various small selves to store the items you find and a paint station with mixing capabilities to really give the masks some flair. More than any other area in Maskmaker it’s the workshop that’s definitely had the most love and attention spent on it, with an array of interactive features to play with as the story opens up.

Maskmaker

Elements such as the wooden block carving instantly delight, simple yet thoroughly satisfying using a hammer and chisel to notch away at a wooden block to reveal the next mask design underneath. It’s a shame that the feature is only required three times during the entire experience to make the three initial base masks – a further three are then automatically added halfway through your journey – as it worked so well.

Naturally, it’s the building of the masks in Maskmaker which provide the most enjoyable element – that’s not to say the environmental puzzles aren’t fun, just different. Once you’ve managed to unlock everything you have 24 items to adorn the masks with as well as three extension pieces for further flourish. So you can get really creative in this little sandbox area yet this opens up one of Maskmaker’s biggest flaws (or misses), being left to your own device.

As mentioned, in Maskmaker you need new designs to explore with a total of 30 across the various regions. The levels are sparse, with regions like the mountains offering beautiful vistas, yet the only souls are wooden inhabitants who are out of reach. Using a telescope you can copy their mask design, head back to the workshop to build it then put it on, jumping into the new body to continue on. This is the core puzzle loop.

Maskmaker

Then as you progress and discover all the masks in a world you’ll be able to switch between them, required to solve the large environmental puzzles. Maskmaker uses this mechanic to great effect, not only in the region you’re in but across all of them. If you happen to get stuck in one location it’s more than likely you’ve picked up a new resource to build a mask for one of the other biomes. There’s a reassuring natural order to the whole process, so there was never any frustrating or tough, head-scratching moments. This means you get a nice flow to the storyline albeit with mostly easy to medium difficulty puzzles.

InnerspaceVR has really ensured you can get involved in Maskmaker, with levers and switches to push and pull alongside the mask making itself. One of the most detailed parts of the process is the painting where you have three primary colours – red, yellow and blue – to mix in a vat with two further tubs enabling you to have three colours on hand for painting. You’re not quite given completely free rein as the masks are split into regions, a quick dab of the paintbrush will fill that particular area. Yet there’s still some fun to be had. As mentioned, you’re always following a design, it’s not until the final moments of the story where it asks you to create your very own. Once you’ve collected everything you could ignore the rest of the story and design away, yet there’s no way to store and save them.

Maskmaker also has a few other VR surprises in store. The studio has really put in an impressive amount of effort when it comes to particular sequences. There are dance moments showcasing excellent motion capture and choreography where you’re also instructed to move and copy the motions, even adding some drumming in for good measure. It’s also worth pointing out the narration and overall storytelling is superb, so you never feel alone in some of the sparser environments.

Maskmaker

Now let’s talk about comfort. There’s a lot of walking in Maskmaker so be prepared to cover a fair few miles. You’ve got both continuous locomotion as well as teleportation on hand, with snap/smooth rotation, vignette settings and more so most players should be well catered for. Most of Maskmaker you can stroll around quite comfortably as it’s not a fast title. Annoyingly, moments do crop up like getting into the mine carts where you have to use teleportation, offering no way to walk in. Quite odd considering the rest of the experience.

Maskmaker is very much a slow burner which you need to give time to develop past the first three levels, after which you’ll be rewarded with a rich puzzle experience. It took just over four hours to complete, feeling a lot less because the narrative is so engrossing. Much like A Fisherman’s Tale, Maskmaker is mostly a one and done title, there are hidden memory pieces to find if you didn’t manage to the first time around but that’s about it. Some sort of unlockable sandbox mode after the campaign ends to fill the mask makers store with your own designs would’ve been the icing on the cake. Even so, in Maskmaker InnerspaceVR has created a fine puzzle experience.

Pickup PlayStation VR Physical Edition of Maskmaker in June

Maskmaker

There’s less than a month to go until InnerspaceVR and MWM Immersive launch Maskmaker for multiple virtual reality (VR) platforms. Occasionally, PlayStation VR owners are treated to a physical edition usually thanks to Perp Games and that’s going to be the case again. It’s been revealed that Maskmaker will hit retail locations in June.

Maskmaker

Maskmaker is gearing up to be one of the more interesting VR puzzle titles to be released in the first half of 2021, with a decent narrative weaving the various mechanics and worlds into a cohesive whole. As VRFocus has previously reported, you play mask maker Prospero’s apprentice, learning the craft and the magical abilities it brings. Inside his workshop you’ll be able to carve masks before applying them with paints and other adornments. These have to be found in the different biomes which can only be traversed by making new masks.

Naturally, the masks form an intrinsic part of the puzzle process as you locate various level guardians to copy their masks and possess them. All the while learning about the mysterious Prospero and the truth behind this identity.

“The team at Perp Games are some of the most passionate people we’ve encountered in the gaming industry, and it was a natural fit to partner with them to publish a physical edition of Maskmaker,” said Ethan Stearns, executive vice president at MWM Interactive in a statement. “For many gamers, there is something special about being able to collect physical discs of their favorite games, and we can’t wait for players to get their hands on Maskmaker.”

Maskmaker

A Fisherman’s Tale is such an amazing game and worthy winner of all the acclaim and plaudits,” said Rob Edwards, Managing Director at Perp Games. “InnerspaceVR have proved that they are one of the best VR development studios around, and it is with great pride that we are working with them and MWM Interactive on their new title, the wonderful Maskmaker.”

The physical edition of Maskmaker for PlayStation VR is due to be released on 18th June 2021. The digital version for HTC Vive, Valve Index, Oculus Rift (Oculus Quest via Link cable) and PlayStation VR arrives on 20th April. VRFocus will continue its coverage of Maskmaker, reporting back with further updates.

Part 2 of Maskmaker’s Behind-the-Scenes Documentary Released

Maskmaker

Looking forward to what InnerspaceVR has in store for its next virtual reality (VR) title Maskmaker? The studio has been revealing a wealth of information about this upcoming puzzler and today there’s a little more, with the second part of its ‘Behind the Mask’ series in collaboration with publisher MWMi.

Maskmaker

With part one setting the scene with a little bit about the studio’s history and what inspired Maskmaker, part two properly steps into the videogame. As the title suggests Maskmaker core gameplay dynamic revolves around the creation of masks by finding new designs as well as the various resources to create them. This idea evolved from the fact that InnerspaceVR wanted to move away from the linear narrative of A Fisherman’s Tale, allowing players a degree of freedom and creativity.

The masks are able to transport you to different six biomes, from snowy peaks to lush green forests. As InnerspaceVR has previously shown some locations can’t be accessed without scanning the inhabitant’s and their masks. You then reproduce them to embody those characters and explore further. These all have their own unique mask components such as shells, feathers and flowers so gameplay will involve nipping back and forth as necessary.  

The video gives you a good idea of the mask process and the depth you can go to with the designs. InnerspaceVR has ensured the various steps make use of VR’s capabilities, so for instance you have to use a hammer and chisel to carve the wooden block which creates the base mold. A large sink provides all the colours you’ll need, mixing base paints up to create new colours to make each mask more vivid than the rest.

Maskmaker

Set to become InnerspaceVR’s biggest VR title to date, Maskmaker‘s single-player story is estimated to take around 5-6 hours, with replay value added by way of the maskmaking sandbox and hidden secrets to find.

InnerspaceVR will launch Maskmaker for HTC Vive, Valve Index, Oculus Rift (Oculus Quest is compatible via Link cable) and PlayStation VR on 20th April 2021. For further updates keep reading VRFocus.

Go Behind-the-Scenes of Maskmaker With InnerspaceVR

Maskmaker

A Fisherman’s Tale developer InnerspaceVR is due to launch its next virtual reality (VR) puzzle title Maskmaker in a couple of months, offering a bigger, more elaborate experience. Today, the studio and its publisher MWMi have released the first in a series of short documentaries going behind-the-scenes of Maskmaker’s creation.

Maskmaker

Part one of ‘Behind the Mask’ is narrated by InnerspaceVR’s Balthazar Auxietre, revealing a little bit about the studio’s history from his background as a film student to seeing the potential in VR as a storytelling medium.

After founding the studio, Auxietre and his team created their first title Firebird: La Peri in 2016. Inspired by Walt Disney’s Fantasia, this cinematic short is a motion captured ballet experience with interactive elements, receiving plenty of praise at the time.

Continuing to explore story-driven VR experiences InnerspaceVR created the award-winning A Fisherman’s Tale. Published by Vertigo Games, the puzzle title put players in the role of a fisherman called Bob, a small wooden puppet who lives alone in a tiny cabin attached to a lighthouse oblivious to the outside world. Released in 2019, the unique element in A Fisherman’s Tale was its use of scale for the puzzles.

Maskmaker

Soon you’ll be able to play Maskmaker, InnerspaceVR’s most ambitious project to date, exploring both story-driven gameplay and deeply interwoven puzzle mechanics. If you’ve been following VRFocus coverage of Maskmaker the title looks like it’ll offer a sizable experience where you learn to craft masks to move about the various worlds, collecting useful items to adorn them. Taught by Prospero the mask maker, you’ll eventually learn about his identity.

Maskmaker will be available for  HTC Vive, Valve Index, Oculus Rift (Oculus Quest is compatible via Link cable) and PlayStation VR from 20th April 2021. For further updates keep reading VRFocus.

Maskmaker Offers a Tantalising Puzzle Adventure This April

Maskmaker

InnerspaceVR’s 2019 virtual reality (VR) title A Fisherman’s Tale was one of the most unique puzzlers to appear that year and it looks like the studio will achieve that accolade in 2021 with Maskmaker. The team recently unveiled new details about the gameplay alongside and trailer and confirmed release date.

Maskmaker

With Maskmaker, InnerspaceVR is certainly going bigger and bolder than before, stretching those puzzle muscles to new heights. As the name suggests, gameplay revolves around making masks which are crucial to exploration within various biomes. From the looks of it, Maskmaker split between to areas, the main workshop which is a sandbox area to build your masks and the outside world.

You make the masks by finding blueprints, often by scanning inhabitants in the eight biomes. In the workshop, you can then carve the base masks out of wood before using paints to give them some colour. The masks can then be further lavished with shells, feathers, flowers and other items specific to each region. Making inhabitants masks is highly important as once you make and don the mask you inhabit their body, thus allowing you to reach new areas and solve environmental puzzles.

The gameplay is such that you can jump about between locations as you search for more adornments, providing a non-linear experience you explore as you see fit. There is still an end goal as the story revolves around you being the Maskmakers apprentice, eventually becoming an official Maskmaker in your own right whilst learning the truth behind your teacher’s identity. As VRFocus learnt in a previous interview, this means you can then design your own mask.

Maskmaker

Along the way, you’ll also have to find magical statues which will help to unlock new areas, whilst the maskmaker (called Prospero) narrates. InnerspaceVR estimates a run time of around 5-6 hours for the story, although the sandbox workshop can extend that.

InnerspaceVR and MWMi will release Maskmaker for PlayStation VR, HTC Vive, Valve Index and Oculus Rift (Oculus Quest is compatible via Link cable) on 20th April 2021. It’ll include full English and French audio as well as English, French, and German subtitles. For further updates on the puzzle adventure, keep reading VRFocus.