Review: Machizzle

Machizzle

We do love a good puzzle videogame here at VRFocus, something that really gets those brain cells working. Interaction is also an important part, with mechanics where you can tinker and get engrossed in whatever challenge is presented. There are some good examples for virtual reality (VR) headsets like Cubism or Gadgeteer with the latest to arrive being iNFINITE Production’s Machizzle, a puzzle title where you have to bend the laws of physics to succeed.

Machizzle

Machizzle is split into two modes where you can test your puzzle-solving skills with an 80-level campaign or get creative with its level builder. Naturally, the campaign offers a nice introduction to the world of Machizzle with a rather bizarre narrative that wasn’t really needed where (in comic book fashion) some guy (you) needs a healer for his dog which has just been hit around the face with a stick. Cue a walk up to a mysterious temple where a voice offers to help out – they’ve nothing else to do – all you need to do is solve the puzzles to save the pooch.

Irrelevant storyline aside, Machizzle presents a gridded tabletop much like a chessboard where you can place an assortment of blocks to control a ball. All you have to do is get said ball to the goal, shouldn’t be too hard? Much like playing with a Rubik’s Cube or Lego, it’s all about manoeuvring these various blocks by popping them in and out and spinning them around for the desired effect. Some will boost the ball, swap the gravity or teleport it, whilst others will ricochet the ball from one side of the table to the other.

What’s pleasant about the whole process is the hands-on nature of the gameplay. Each puzzle has its own particular selection of blocks to deploy, so you can just sit there and while away the hours spinning the table around until you find the best position. There’s no time limit or thumping music to make you tense, so it can be quite relaxing until that inevitable moment where one particular puzzle stumps you. The goal needs to be activated by collecting a set number of golden keys on route which inevitably causes the greatest amount of problems; it’s usually the case that an elegant solution is unravelled by spotting a wayward key.

Machizzle

This didn’t start to happen until about halfway through Machizzle, the first 35-40 levels whizzed by in under an hour. Up to that point, the difficulty curve was fairly flat, more like one long intro to the various puzzle elements. After the halfway point the difficulty did thankfully begin to rise for some real head-scratching moments. A hint button is available for when you’re truly stuck, but must be used cautiously as it can’t be liberally spammed. Like any puzzle title, being able to gauge how long the entire thing should last is difficult due to your own skills but Machizzle will probably last you around 3-5 hours.

Once Fido has been saved – or you get stuck again – Machizzle’s level editor is what’ll give the whole experience some longevity. This essentially gives you all the same tools as the developers to create your own diabolical puzzles which can then be freely shared with other players. With a range of board sizes and shapes, placement works in exactly the same way as the campaign, the only difference here is that you can choose what blocks the other players can utilise. There’s certainly enough variety of blocks to create some intricate puzzles yet the tabletop nature means it feels quite constrained when compared to rivals sandbox modes.

Machizzle is a perfectly likeable puzzle title for fans of the genre. While it doesn’t necessarily set itself apart when it comes to features, the gameplay is solid and perfectly suited for most players as there’s no need to worry about locomotion – there is none. If the studio can build a strong community of players then that’s where Machizzle could really shine thanks to the level editor. VR may have a strong contingent of titles in this genre but thanks to a packed solo campaign and the sandbox mode, Machizzle offers good value puzzling.

Cube Puzzler Machizzle Sets Early Jan Released Date for PC VR

Machizzle

Machizzle first came to VRFocus’ attention during the summer, a table-top style puzzle videogame which offers simple yet engaging gameplay. After the original August release date was pushed back, iNFINITE Production has now settled on early January instead whilst confirming a little more about it.

Machizzle

A puzzle title which both adheres to and bends the laws of physics, the aim of each level is straight forward, manoeuvre a ball around a course and get it to the goal. You do this not by having direct control of the ball, instead, you need to place a selection of puzzle pieces to alter its path. With 18 to choose from, these can bounce the ball in new directions, teleport it, speed it up or bounce it in the air for example.

Adding to the complexity, the goal can only be unlocked if a selection of golden keys are collected along the way. With a campaign featuring 80 challenging levels, latter stages won’t have one solution, offering players various means of completion. Whilst it’s difficult gauging how long a puzzle title can take, the studio estimates between 10-15 hours.

Once you’ve managed to complete the main campaign Machizzle doesn’t stop there. iNFINITE Production will include a level editor so you can build your own intricate VR puzzles using the same components the base game has. Even better, you can then share your designs with others and vice-a-versa, offering endless gameplay opportunites.

Machizzle

VRFocus tested an earlier version of Machizzle‘s campaign, which you can read more about here.

iNFINITE Production has scheduled the Machizzle release date for 7th January 2021 retailing for $10.99, supporting Oculus Rift, HTC Vive, Valve Index and Windows Mixed Reality headsets. For further updates on the latest VR puzzle videogames keep reading VRFocus.

Preview: Machizzle – Blocktastic Puzzling Gameplay

Machizzle

It’s great that big flashy videogames like Half-Life: Alyx or The Walking Dead: Saints & Sinners exist to showcase the upper echelons of the virtual reality (VR) gaming industry. But for those moments when you want a simpler experience, little puzzle titles Ghost Giant or Gadgeteer are a nice alternative. Currently in development is Machizzle, a videogame which easily falls into the latter category and one that has all the makings of a good brain teaser.

Machizzle

In Machizzle your task is to get a ball into a goal, moving it from one location to another collecting key along the way using a selection of blocks with various functionalities. Every puzzle takes place on an 8×8 board which can be spun around to give you the best viewpoint whilst the table can be raised and lowered depending on whether you like to play seated or standing.

The demo provided to VRFocus featured 35 puzzles to complete, with all the early ones offering an easy training arc for the different block options. Some were ramps, others plain tiles or tiles with boost arrows on; there were blue walls to bounce the ball off of and pads which shot the ball into the air. Nothing too out of the ordinary but all vital small pieces of a larger whole.

Machizzle is like playing with Lego or one of those small puzzle boxes which seem to be fashionable. There’s no flashy design to it purely because the title needs to be practical and work. Blocks can be grabbed and placed almost anywhere within the board making for nice vertical 3D challenges to figure out, utilising the space to its maximum.

Machizzle

The first 20 or so were fairly easy to solve, almost like following building instructions for a toy; it was plain to see where the blocks naturally fitted. However, iNFINITE Production did throw in a few headscratchers to properly test VRFocus’ brain, occasionally slowing down that winning streak. And that’s where these sort of puzzle experiences really do shine. When a challenge is put in front of you which appears relatively straightforward yet becomes more perplexing as time goes on, turning a couple of minutes into thirty.

The Czech Republic-based developer says there will be over 70 puzzles in the core campaign so that should provide a good few hours of gameplay. What’s even more interesting – and crucial to keep you coming back for more – is the level editor, from which you can share your designs. Alas, this wasn’t available in the demo. From the way Machizzle is designed the editor won’t be as complex as Gadgeteer because of the table format. Even so, the possibilities should still be endless.

From what VRFocus has seen so far Machizzle is an indie title to keep an eye on. The mechanics are easy to pick up and there’s not a lot of options that you need to worry about as there’s no locomotion involved. Machizzle is expected to arrive later this summer. Before then you’ll be able to test the videogame yourself as a free demo is coming as part of the Steam Games Festival this month.

Choose Your Own Path When Puzzle Title Machizzle Arrives This Summer

Machizzle

For those that like intricate puzzle videogames like Gadgeteer or Super Puzzle Galaxy then you’ll want to keep an eye out for Machizzle by
iNFINITE Production. The upcoming title is scheduled to arrive this summer with a demo planned for this month.

Machizzle

A tabletop-style experience the goal is simple, get a ball from its starting location to the goal, any way you can with the tools provided. The first videogame from the Czech Republic-based developer, Machizzle gives you 10+ blocks to solve over 70 levels, ranging from ones which can speed the ball up, teleport it to a new location or ricochet the ball in whichever direction you like. There are even powerups which offer useful mechanics like bending gravity.

From the details shown so far Machizzle is all about letting you choose how to solve each puzzle, rather than trying to find a specific solution to the challenge.

In addition to the main campaign whilst offering that all important replay factor, the title will include a level editor so you’re able to build your own devilishly difficult levels. What’s more, Machizzle will also include online sharing so fans can test everyone else’s, providing an unlimited number of puzzles.

Machizzle

Currently, iNFINITE Production has set a release date of 20th August for Machizzle, supporting Oculus Rift, HTC Vive, Valve Index and Windows Mixed Reality headsets. As part of the Steam Games Festival this month Machizzle will be available to demo between 16th – 22nd June.

Much like Gadgeteer, Machizzle looks to be one of those puzzle experiences where you can experiment with different permutations for hours; whether that’s trying to solve a puzzle in the quickest fashion or trying to build one which is highly complex.

As further details regarding Machizzle are released, VRFocus will let you know.

Free UE4 Template Makes Creating More Realistic VR Hands a Snap

Czech developer iNFINITE Production has released UVRF – a free, cross-platform template for hand presence in VR. The open-source demo offers a framework for use in any Unreal Engine project, as well as a ‘Playground’ scene containing an underground bunker and shooting range to showcase hand interactivity.

Detailed in a post on the Unreal Engine VR developer forum, UVRF’s framework aims to be a useful starting point for implementing hand presence in an Unreal-based VR experience, offering 17 grab animations to cover most objects, per-platform input mapping and logic, basic haptics, teleport locomotion using NavMesh (with rotation support on Rift), touch UI elements, and several other useful features. The framework is released under the CC0 license, meaning it can be used by anyone without restriction.

In a message to Road to VR, Jan Horský at iNFINITE Production explained how this template could be particularly useful to new developers. “While Unreal does very good job at making development accessible, building hands that properly animate, are properly positioned, with grabs and throws that feel natural and so on, is still not a trivial task,” he writes. “While it’s not a problem for experienced dev teams, it is a problem for newcomers. And they’re the ones that are likely to have ideas that will surprise us all. This little demo is an attempt to make VR development easier for them.”

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The included ‘Playground’ demo shown in the video features a functional shooting range in an underground bunker, littered with magazines to show the multi-object interaction of reloading a gun, along with many other features to highlight the hand animations.

Originally developed as an internal tool for prototyping at iNFINITE Production, the team decided to kindly share it with the world. “I expected such a project would come from companies that are more interested in VR growth like Oculus, Valve, or HTC,” says Horský. “It’s nearly a year since Touch was released and there is still no such thing publicly available, so we decided to take it into our own hands.”

You can download to the template here.

The post Free UE4 Template Makes Creating More Realistic VR Hands a Snap appeared first on Road to VR.