‘In Death’ is a Medieval Roguelike Bow-shooter from ‘EVEREST VR’ Developer Sólfar Studios

In quite the pivot from virtual tourism experience EVEREST VR (2016), Iceland-based Sólfar Studios has revealed their next VR project, In Death, a VR roguelike bow-shooter that promises procedurally generated crawling for loot and more.

Announced today, Sólfar says that In Death is set in a “godless afterlife”. The studio describes the gameplay as such:

Battle through procedurally generated levels and dungeons in intense ranged combat coupled with a unique locomotion system perfectly attuned to your fighting style.

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A VR shooter with roguelike elements, In Death’s surreal medieval setting is presented in a procedurally generated world with monsters, mysteries and loot. Driven by an achievement-based progression system that advances between sessions, each run is unique, with unpredictable outcomes.

Built on UE4, the studio’s prior title, Everest VR, was visually quite stunning, leaving us with visual high expectations for their new game.

Sólfar is soliciting signups for a free closed beta ahead of In Death’s 2018 release. You can sign up on the game’s official page. The studio says the game is being made “exclusively for high immersion VR platforms,” which rules out mobile, but doesn’t quite specify which tethered headsets the game will launch on, though the beta is said to be available for Rift and Vive players.

The post ‘In Death’ is a Medieval Roguelike Bow-shooter from ‘EVEREST VR’ Developer Sólfar Studios appeared first on Road to VR.

Everest VR Developers Announce New ‘Roguelite’ VR Shooter, In Death

Everest VR Developers Announce New ‘Roguelite’ VR Shooter, In Death

Solfar Studios, the same developers behind the visually impressive Everest VR, are working on a “roguelite shooter” for HTC Vive and Oculus Rift called In Death. We’ve got an announcement trailer and a collection of screenshots to go off of so far and we can already tell it takes the studio in a very different direction.

According to a press release, “In Death is a first person medieval Shooter with roguelike elements, set in a godless afterlife,” and based on the footage it looks like your character will use a bow and arrow as his/her primary weapon of choice.

My favorite bit from the trailer embedded above is how each vanquished foe erupts into a confetti-spray of gold coins like some sort of deranged piñata. There will be an achievement-based progression system to help encourage replayability of the procedurally generated dungeons. The developers mention a “unique locomotion system” but we don’t know anything else about it other than that.

Hopefully the movement system offers something other than teleportation or node-based movement because we’ve seen plenty of that in VR shooters. Something with a bit more freedom would certainly be appreciated, but it’s hard to tell based on the limited trailer footage.

Beta signups on the game’s website are live now for both Oculus Rift and HTC Vive “with support for additional VR platforms to follow” in 2018, which is also when the game is scheduled for release.

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Sólfar Studios Announces New VR Videogame IN DEATH For 2018

Icelandic developer Sólfar Studios has had an interesting few years since its founding back in October 2014 by a group of videogame industry veterans. The Reykjavik based studio has so far produced only one virtual reality (VR) videogame title but the second has just been announced and the difference between the two titles is rather striking.

The first was, of course, EVEREST VR. An acclaimed “videogame-that-isn’t-a-videogame” as VRFocus put it in our preview back in March this year. A VR climbing experience created in partnership with leading Nordic visual effects and animation firm RVX, in which you take on Mount Everest, the highest mountain on Earth. Initially for PC VR, EVEREST VR came to PlayStation VR a couple of months ago, whilst an update to the videogame was also released at the beginning of November that incorporated unique 360 degree footage that was filmed by VR explorers.

The second title, announced today sees users get ready for battle in what Sólfar Studios are referring to as their “first core VR game”. The title, IN DEATH, asks a question of what if you die… and God isn’t there? What happens when you die, arrive in the afterlife, and find that it’s actually not all strumming harps and sitting on clouds but instead a battle for your very survival.

Which considering you’ve only just gone and died is kind of a bummer, frankly.

A first person shooter (FPS) with roguelike elements and a distinctly medieval flavour, the world of IN DEATH is procedurally generated with an “achievement-based progression system”, meaning that no run will ever be the same and you’ll need to be on the lookout as you travel through the changing castle in the clouds. As around every corner could be monsters to slay, at close range with your melee weapons or at distance with your bow and other weapons.

Currently in development using Unreal Engine, interested players can already sign up for a free closed Beta on the Sólfar Studios website. Due for release at some point next year, support for both HTC Vive and Oculus Rift has already been confirmed, although a PlayStation VR version isn’t ruled out at this time. Sólfar Studios stating that “support for additional VR platforms to follow in 2018” and that IN DEATH will “release across multiple PC and Console platforms.”.

As we get ready to move into the New Year, VRFocus will bring you further details on IN DEATH as they are revealed. In the meantime, you can check out the announcement trailer below.