F8: The Impact of VR in Nigeria

Nigeria is a country with a population of over 190 million people, many of which come from different cultures with different traditions and languages. Judith Okonkwo, founder of Imisi 3D speaks at F8 about the impact virtual reality (VR) has had on her country and what she hopes to accomplish in the future.

Okonkwo started her own company with only a VR-ready PC, a few reference books and a couple of headsets and set up shop on Lagos, Nigeria. She saw great potential in VR and an opportunity for Nigeria to get in on the ground floor of this emerging technology.

Her company, Imisi 3D, hoped to attract a diverse community to VR and augmented reality (AR), At the first VR showcase, the vast majority of attendees had never tried VR before. Since then, the company grew and hosted a VR Hackathon – the first such event in Nigeria. The challenge for those hackathon participants was to create something that could benefit education, healthcare or tourism.

One of the things that came from Imisi 3D and its VR showcase is a consultancy that uses VR to help show people what life is like for a child with Autism. This allows users to experience the kind of sensory overload that an autistic person can go through. Imisi 3D are also working on another VR app that helps people understand how best to communicate with an autistic person.

Okonkwo presented statistics showing that a large number of Nigerian children are not able to attend school. With this in mind, Imisi 3D believes that low-cost VR is a potential solution. A low-cost headset combined with a mobile phone and mobile broadband can open up many new possibilities for students in Nigeria.

Speaking of a local school, Okonkwo said it lacked many facilities that schools in Europe or the USA would take for granted, such as science labs. A VR headset would allow students to conduct experiments in VR, or visit places they might never otherwise be able to reach.

There are still challenges ahead, such as a need for relevant content for users all over the world, not just in Europe or the US and hardware needs to be accessible for all. Whatever the future holds for VR in education, VRFocus will continue to report upon it.

AR/VR Africa Holding First Augmented/Virtual Reality Hackathon Across The Continent

Imisi 3D is the leading extended reality creation lab in Nigeria founded by Judith Okonkwo, it was set up to help build the ecosystem and community of virtual reality (VR) and augmented reality (AR) content creators in Nigeria and across the continent. VRFocus spoke to Judith Okonkwo on her ambitious hackathon event, which will be held across seven countries across the continent.

AR/VR_Africa

Okonkwo is a business psychologist and futurist who decided in 2014 that she wanted to move back to the African continent. She ended up in Lagos, Nigeria when she met one of the co-founders of a company called Andela. Their aim was to pay, train and get ambitious young people with no experience in coding to become world class developers within six months. Returning to Lagos in 2016 she set up Imisi 3D, hoping to branch out from Nigeria and collaborate with other countries across the continent. She began by reaching out to community leaders across the African continent, and this is how the AR/VR Africa community was set up and started to grow. With the help and support of those community members she then went on to organise the first VR/AR hackathon in Nigeria later that year.

Initially Okonkwo was hoping to have participants and workshop leaders all fly in to Nigeria, however she realised that this was too expensive without a sponsor on board. Participants were chosen and prepped two months before the hackathon took place, with full access to the Imisi lab to prepare for the event. 2016’s hackathon winners were a team that created LEARN, a VR experience where you learn how to code through hand gestures. This was done by putting a Leap Motion onto a Samsung Gear VR. The team are still working on LEARN, developing it so that it may be used it locally. Another example of a solution that came out of the 2016 event was a tourism VR experience that used 360 degree video and additional graphics to showcase various tourist locations around Nigeria. It had a feature to help you subsequently book a trip to a featured location if the user wanted to go there.

“What was really exciting from the last hackathon, people create solutions that we can start to implement in place like Lagos.” says Okonkwo. “AR and VR can have a tremendous impact on the African continent but only if we are able to adapt these technologies to our own needs.”

The 2018 hackathon is more ambitious. Being held on the 20th to the 22nd of April, it will take place across seven countries: Egypt, Tunisia, Nigeria, Cameroon, Mozambique, South Africa and Kenya. It will last 48 hours and will have over 35 teams participating. Okonkwo now has the support of Facebook, GitHub and Unity and the hackathon also has over $15,000 (USD) worth of prizes. Okonkwo says she’s doing this to, “get people to understand that these technologies are there and available for them to use. And even more importantly get them to start thinking about how they can use them to apply to their realities locally.” With the team of Creating Our Future, she hopes teams will build VR and AR solutions for sectors in education, healthcare, tourism, the environment and social justice. Similar to the hackathon in 2016, participants will benefit from a series of learning opportunities and access mentors in the run up to the hackathon. All applicants will expect to be able to travel and be available in the seven countries the hackathons are hosted in. Okonkwo isn’t sure where participants might be coming from but she says, ” I think it’s likely a place like Kenya you’ll see participants from Uganda or Tanzania.”

AR/VR_Africa3

When speaking on emerging technologies such as VR and AR in Africa, Okonkwo says that it’s still out of reach for the majority of the population, particularly in a place like Nigeria, and she believes that most of the solutions that will be made will most likely be for the Google Cardboard as this is the most easily accessible headset at the moment.

“Even a lot of places here in Nigeria, VR will be new to people and not a technology that is readily available and accessible. AR less fill, snapchat filters, VR specific headset because certain amount of functionality – not in everybody’s hands yet. Quite possibly places, cities and towns people haven’t bothered to delve into the technology at all. For a lot of people, certainly for a place like Nigeria, the go-to technology is software development or web development which is easily access by laptops wherever you are.”

She also thinks that AR might be easier to access than VR for people in the next couple of years on the African continent as AR technology becomes more readily available on phones.

“We can’t afford to not leverage exponential technologies as a people, I think there are a whole host of everyday things that will only be solved with these technologies. The sooner we start to work with them and start to adapt them for our needs, the better for the whole world.”

Applications will be reviewed and participation confirmation sent out on March 27th. Interested applicants are invited to join the AR/VR Facebook networking group to find potential team members and then apply on the event website, participant confirmation will be sent out on March 27th.  Applications to participate are open and will close at 11:59pm on Friday, March 23rd 2018.

AR/VR Africa Holding First Augmented/Virtual Reality Hackathon Across The Continent

Imisi 3D is the leading extended reality creation lab in Nigeria founded by Judith Okonkwo, it was set up to help build the ecosystem and community of virtual reality (VR) and augmented reality (AR) content creators in Nigeria and across the continent. VRFocus spoke to Judith Okonkwo on her ambitious hackathon event, which will be held across seven countries across the continent.

AR/VR_Africa

Okonkwo is a business psychologist and futurist who decided in 2014 that she wanted to move back to the African continent. She ended up in Lagos, Nigeria when she met one of the co-founders of a company called Andela. Their aim was to pay, train and get ambitious young people with no experience in coding to become world class developers within six months. Returning to Lagos in 2016 she set up Imisi 3D, hoping to branch out from Nigeria and collaborate with other countries across the continent. She began by reaching out to community leaders across the African continent, and this is how the AR/VR Africa community was set up and started to grow. With the help and support of those community members she then went on to organise the first VR/AR hackathon in Nigeria later that year.

Initially Okonkwo was hoping to have participants and workshop leaders all fly in to Nigeria, however she realised that this was too expensive without a sponsor on board. Participants were chosen and prepped two months before the hackathon took place, with full access to the Imisi lab to prepare for the event. 2016’s hackathon winners were a team that created LEARN, a VR experience where you learn how to code through hand gestures. This was done by putting a Leap Motion onto a Samsung Gear VR. The team are still working on LEARN, developing it so that it may be used it locally. Another example of a solution that came out of the 2016 event was a tourism VR experience that used 360 degree video and additional graphics to showcase various tourist locations around Nigeria. It had a feature to help you subsequently book a trip to a featured location if the user wanted to go there.

“What was really exciting from the last hackathon, people create solutions that we can start to implement in place like Lagos.” says Okonkwo. “AR and VR can have a tremendous impact on the African continent but only if we are able to adapt these technologies to our own needs.”

The 2018 hackathon is more ambitious. Being held on the 20th to the 22nd of April, it will take place across seven countries: Egypt, Tunisia, Nigeria, Cameroon, Mozambique, South Africa and Kenya. It will last 48 hours and will have over 35 teams participating. Okonkwo now has the support of Facebook, GitHub and Unity and the hackathon also has over $15,000 (USD) worth of prizes. Okonkwo says she’s doing this to, “get people to understand that these technologies are there and available for them to use. And even more importantly get them to start thinking about how they can use them to apply to their realities locally.” With the team of Creating Our Future, she hopes teams will build VR and AR solutions for sectors in education, healthcare, tourism, the environment and social justice. Similar to the hackathon in 2016, participants will benefit from a series of learning opportunities and access mentors in the run up to the hackathon. All applicants will expect to be able to travel and be available in the seven countries the hackathons are hosted in. Okonkwo isn’t sure where participants might be coming from but she says, ” I think it’s likely a place like Kenya you’ll see participants from Uganda or Tanzania.”

AR/VR_Africa3

When speaking on emerging technologies such as VR and AR in Africa, Okonkwo says that it’s still out of reach for the majority of the population, particularly in a place like Nigeria, and she believes that most of the solutions that will be made will most likely be for the Google Cardboard as this is the most easily accessible headset at the moment.

“Even a lot of places here in Nigeria, VR will be new to people and not a technology that is readily available and accessible. AR less fill, snapchat filters, VR specific headset because certain amount of functionality – not in everybody’s hands yet. Quite possibly places, cities and towns people haven’t bothered to delve into the technology at all. For a lot of people, certainly for a place like Nigeria, the go-to technology is software development or web development which is easily access by laptops wherever you are.”

She also thinks that AR might be easier to access than VR for people in the next couple of years on the African continent as AR technology becomes more readily available on phones.

“We can’t afford to not leverage exponential technologies as a people, I think there are a whole host of everyday things that will only be solved with these technologies. The sooner we start to work with them and start to adapt them for our needs, the better for the whole world.”

Applications will be reviewed and participation confirmation sent out on March 27th. Interested applicants are invited to join the AR/VR Facebook networking group to find potential team members and then apply on the event website, participant confirmation will be sent out on March 27th.  Applications to participate are open and will close at 11:59pm on Friday, March 23rd 2018.