IMAX Completes First Phase Of $50 Million Fund For Premium VR Content

IMAX Completes First Phase Of $50 Million Fund For Premium VR Content

IMAX theaters have become the standard when seeking the absolute best visual experience one can have when watching the latest blockbuster films. IMAX, which actually stands for image maximum, utilizes a larger film format than traditional systems and provides a higher visual fidelity at 12k resolution.

Many theaters continue to upgrade their venues to have a couple IMAX screens but they may have to make room for another type of visual experience in the future: Virtual reality. Via press release, IMAX has announced they’ve completed the first phase of a $50 million virtual reality fund.

“IMAX has built its legacy on using innovation and creative collaboration to drive the further adoption of new technologies. Today, we are expanding upon that legacy by teaming up with leaders across the media, entertainment and technology space to unlock a new level of premium, high-quality content for use throughout the VR ecosystem,” said CEO of IMAX Richard L. Gelfond in a prepared press release. “We will be leveraging our collective relationships with world-class filmmakers and content creators to fund VR experiences that excite and attract a larger user base to capitalize on opportunities across all VR platforms including IMAX VR.”

The press releases details an initiative that will see money invested in higher-quality immersive content geared toward premium productions from their Hollywood studio and filmmaker partners. In essence, IMAX wants to take the progression they’ve made over traditional cinema and make that same leap for VR.

The initial push will include the creation of at least 25 interactive VR experiences that will be available across various virtual platforms and also housed in IMAX VR centers. With IMAX involved along with others, an initiative so focused in high-quality such as this will do wonders for VR content’s longevity.

We’ve previously reported on location-based VR centers and VR cameras from IMAX and will continue to cover the developments as they progress.

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IMAX $50 Million VR Fund Aims to Create at Least 25 Immersive Experiences

One of the reasons virtual reality (VR) and other immersive technologies have taken off like they have is due to continual investment from across the globe. Today IMAX Corporation and IMAX China Holding, Inc. have announced the completion of the first phase of a $50 million USD VR fund to help finance the creation of at least 25 experiences over the next three years.

IMAX and its partners, which include Acer, Creative Artists Agency (CAA), China Media Capital, Enlight Media, The Raine Group, Studio City and WPP will use the funds to target premium, event-style productions with its Hollywood studio and filmmaker partners that complement IMAX’s film slate, as well as gaming publishers and other leading content developers.

IMAXVR-Logo-Full-Color

“IMAX has built its legacy on using innovation and creative collaboration to drive the further adoption of new technologies. Today, we are expanding upon that legacy by teaming up with leaders across the media, entertainment and technology space to unlock a new level of premium, high-quality content for use throughout the VR ecosystem,” said IMAX Corp. CEO Richard L. Gelfond. “We will be leveraging our collective relationships with world-class filmmakers and content creators to fund VR experiences that excite and attract a larger user base to capitalize on opportunities across all VR platforms including IMAX VR.”

The initiative will also help provide its upcoming IMAX VR centres with content, like the ODEON & UCI Cinemas Group’s Printworks multiplex location in Manchester, UK which was announced last month. IMAX will be utilizing the cinema-grade 360-degree camera that it is currently developing in partnership with Google for several of the projects.

“With VR in its ascendancy, this initiative is a key step in ensuring that more high-quality content makes its way to various VR platforms, including IMAX VR centres,” added IMAX Chief Business Development Officer Robert D. Lister. “We were extremely pleased with the significant interest we received from such a prominent group of investors, and together, we look forward to helping usher in the next generation of highly differentiated, highly immersive VR content experiences to audiences worldwide.”

VRFocus will continue its coverage of IMAX and its VR plans, reporting back with any further updates.

These Are The Stocks You Could Buy To Invest In The VR Industry

These Are The Stocks You Could Buy To Invest In The VR Industry

The VR and AR markets are full of companies of various sizes with many roles in the VR industry, when you consider how many verticals there are it can get confusing. Additionally, many of these companies are still privately owned or in their infancy. Thus, if you are interested in investing in some of these companies you would normally have to be a venture capitalist (VC) of some sort usually with millions of dollars to invest. Many VC firms have gotten into VR in one way or another and wall street firms are watching VR like its already a full-blown market. VR is still a very fledgling market and has lots of room to grow, which means that there’s lots of potential for companies involved in VR to make some major money for their investors. Investing in a new market is risky and there will be some winners and there will be some losers, so there’s definitely a certain amount of risk. VR investments have broken into the billions of dollars with reports showing as high as $4-5 billion since 2010 and $2 billion in the last 12 months alone.

This list will mostly be made up of publicly traded companies that are confirmed to have a presence in VR. There are a few at the end that are suspects but don’t have anything launched or to show quite yet. Below we have compiled the company, exchange, stock ticker and involvement in VR. Also keep in mind that there are plenty of private companies worth investing in, and some public companies listed below have invested in them like Magic Leap who has investments to the tune of $1.39 billion from companies listed below like Google and Qualcomm.

Public Companies involved in VR

  • Facebook – NASDAQ: FB – Oculus VR, VR headset, VR Camera, VR content, VR platform
  • Google – NASDAQ: GOOG – Cardboard, Google VR, Daydream & Tango, VR cameras, Tilt Brush
  • Starbreeze Games – NASDAQ OMX Stockholm: STAR – VR headset & VR games
  • IMAX – NYSE: IMAX – VR content, headsets from Starbreeze & cameras
  • Discovery Communications – NASDAQ: DISCA – VR Content
  • Sony – NYSE: SNE – VR Console, VR Games & VR Headset
  • HTC – TPE: 2498 – Headset, Content Delivery Platform (non-gaming)
  • AMD – NASDAQ: AMD – GPUs, CPUs and other computer hardware for VR
  • Intel – NASDAQ: INTC – VR headset and CPUs & iGPUs, RealSense 3D cameras for AR & VR
  • NVIDIA – NASDAQ: NVDA – GPUs for VR
  • Qualcomm – NASDAQ: QCOM – Smartphone SoC for VR, VR Headset Ref. Design.
  • Samsung – KRX: 005930 – GearVR (partnership with Oculus VR) and 360 Camera
  • Nokia – NYSE: NOK – OZO VR Cinema camera
  • Mattel – NASDAQ: MAT – VR Headset & Content
  • LG – KRX: 0003550 – VR Camera & Headset
  • Amazon – NASDAQ: AMZN – VR Content & Game Engine
  • Time Warner, Inc – NYSE: TWX – VR Content & Distribution Platform
  • Microsoft – NASDAQ: MSFT – VR operating system, VR platform, VR headset
  • Amazon – NASDAQ: AMZN – VR content

Unconfirmed

  • Apple – NASDAQ: AAPL – AR/VR headset

How to invest in these companies

Because right now there are so many startups with VC investment, the only way that you can invest is to buy stocks that have varying levels of VR engagement. This means buying stocks from the NYSE and NASDAQ exchanges through a broker like TD Ameritrade, Scott Trade or Robinhood. There are plenty of other ways to invest in VR, but these are some of the cheapest and fastest ways of getting there before the market matures.

You can also go through your own broker, who will advise you on which stocks are worth buying overall when you consider their entire business performance, not just VR. The list provided above is not designed to be a recommendation to buy these stocks and a certified financial professional is your best guide to investing in VR. In addition to buying these stocks, you can either buy a mutual fund that is heavy in these stocks or one that is more diversified but still incorporates some of the individual companies.

Disclaimer: This article is not a recommendation or solicitation for you to buy any of the stocks mentioned above and is purely for informational and research purposes. This article is not and should not be considered as advice or as a recommendation regarding investing in any security or any investment activity. This article is provided without any guarantees and is purely to inform the reader about the companies involved in the VR industry and what their roles are within it. Please consult a professionally accredited investment advisor if you plan to make any investing decisions.

Disclosure: My firm, Moor Insights & Strategy, like all research and analyst firms, provides or had provided research, analysis, advising, and/or consulting to many high-tech companies in the industry, including AMD, Intel, NVIDIA, Qualcomm, Samsung and others cited this article. I do not hold any equity positions with any companies cited in this column.

StarVR: Starbreeze kauft Nozon für Bewegungen in VR Videos

In den letzten Monaten hatte Starbreeze mit dem StarVR Headset große Schritte gemacht. So ist mittlerweile Acer mit im Boot und ein Release für Konsumenten ist theoretisch in Aussicht. Zunächst sollen aber Arcades und andere Einrichtungen mit dem StarVR Headset ausgestattet werden.

Starbreeze kauft Nozon für Bewegungen in VR Videos

Nun hat Starbreeze das belgische Unternehmen Nozon für 7,1 Millionen Euro gekauft. Mit PresenZ hat Nozon ein Tool erschaffen, welches euch erlaubt, euren Kopf in einem animierten, bereits vorgerenderten Video zu bewegen. Ihr könnt euch also nicht nur umschauen, sondern auch in die Szene hineinlehnen. Somit bleibt diese Möglichkeit nicht nur animierten Videos vorenthalten, die in Echtzeit gerendert werden. Somit können noch viel beeindruckender animierte Filme verwirklicht werden, da der PC keine großen Aufgaben beim Abspielen übernehmen muss.

Da Starbreeze auch in einer engen Partnerschaft mit IMAX ist, verwundert uns dieser Schritt nicht. IMAX möchte mit Starbreeze viele VR Stationen errichten und wenn das Tool von Nozon funktioniert, dann könnte eine deutlich bessere Darstellung ermöglicht werden. Das StarVR Headset von Starbreeze setzt auf ein 5K Display mit einem Field of View von 210 Grad. Um dieses Headset zu befeuern, ist also sehr viel Rechenpower nötig. Somit ist es clever von Starbreeze, wenn sie das Headset zunächst mit vielen animierten Filmen ausstatten und mit IMAX eine neue VR-Erfahrung ermöglichen, die es in Privathaushalten aktuell noch nicht gibt.

Der Beitrag StarVR: Starbreeze kauft Nozon für Bewegungen in VR Videos zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

IMAX’s First Location-Based VR Station Should Be Ready In Two Weeks

IMAX’s First Location-Based VR Station Should Be Ready In Two Weeks

It sounds like IMAX’s plans for launching its location-based virtual reality experiences have shifted a little since we last heard about them.

In an interview with Wired, company CEO Richard Gelfond confirmed that the first of its location-based VR installations, appearing in Los Angeles, should be completed in the next two weeks. It’s not clear if that means open for business, though we had previously heard that it would be before the end of the year. The CEO also confirmed that the first ‘pilot station’ for the UK will now be appearing at the Printworks Odeon cinema in Manchester. Back in August the company suggested it would be opening in London along with Shanghai and New York.

The idea behind these pods is to get audiences in to watch shorter, more immersive VR experiences that complement a main feature. According to the article, a trip to just the VR experience will cost between £8 – £10, and the installation features 12 “medium-sized” pods. They’ll be using StarVR, the new headset from Starbreeze. Designed specifically for location-based experiences just like this, it features a 210 degree field of view (FOV) and a dual 5.5-inch 5K display. Among other things, the Manchester site will be showing Overkill’s The Walking Dead VR Experience.

Chief B.D. Officer Rob Lister has also teased new 360-degree films coming to the pods, directed by some of the world’s biggest filmmakers. Eventually, these experiences should be relevant to the films actually in the cinema at the time. Imagine watching Star Wars: Rogue One this December, for example, and then coming out and see a 5 – 15 minute side-story set within the universe.

IMAX itself is giving directors 360-degree cameras that it’s created in partnership with Google. Perhaps these films could also come to the search engine giant’s Daydream ecosystem in the future?

This will be one of the first true tests as to if location-based VR can be successful.

IMAX VR rollout to begin this year

IMAX will begin its virtual reality roll-out as early as the end of this year, IMAX Entertainment CEO Greg Foster said at a conference in Los Angeles this Wednesday. Moviegoers will be able to purchase bundled...

First ‘StarVR’ 210 Degree FOV Headsets Have Shipped to IMAX

Starbreeze, Acer and the StarVR team are celebrating a milestone this week as the very first headsets, sporting a unique 210 degree field of view, have rolled off the production line and are winging their way to IMAX, who’ll be using them to wow customers with new immersive content to be shown at IMAX venues.

We wrote recently about Starbreeze’s plans to supply their high-spec, high-FOV virtual reality headset the StarVR, to IMAX – a company reknowned for premium movie watching experiences – as part of a new on-premise entertainment collaboration.

Now, the company have announced that the headset which began life as bedroom enthusiast project InfinitEye, has finally reached mass production as StarVR and begun shipping to IMAX.

See Also: Hands-on – The New and Improved StarVR Prototype Will Give You Field-of-View Envy

“With this shipment to as important a player in the entertainment industry as IMAX, we are absolutely thrilled that we are well on our way in bringing the virtual reality experience to the next level and to the world” said Jason Chen, President and CEO at Acer. “The realization of the most premium VR experience ever offered isn’t just our dream, but one of an entire ecosystem that encompasses hardware makers, videogame developers, theater companies, filmmakers and many others.”

Starbreeze announced their partnership with Acer, who invested $9 Million to help manufacture the new headset. Speaking to Road to VR’s Ben Lang recently, Starbreeze CTO Emmanuel Marquez, who told us a little more about the firms tracking plans for the StarVR headset going forward – including the possibility of Roomscale Tracking, Eye-tracking and more – although it’s not clear which solution made it into units on these first manufactured units.

The StarVR headset has a monstrous combined resolution of 5120×1440 formed from dual 2160×1200 resolution displays in a canted arrangement, in front of which sit 2 sizeable, custom Fresnel lenses. Starbreeze claim the custom optics allow a “great image quality across the eye’s natural vision”.

All of this allows the StarVR to deliver an impressive 210 degree horizontal field of view. For reference the consumer editions of the HTC Vive and Oculus Rift are closer to 100 degrees. In theory, this means the headsets much more closely match the human eye’s natural FOV. Of course, these impressive raw specs don’t automatically equal more or better immersion, but having tried the StarVR at E3 last year, the headset’s panoramic is a sight to behold.

starvr-headset-e3-2016-starbreeze-5-caption

As for IMAX’s planned use for the headset, the device will play host to a new suite of immersive entertainment developed by them and in conjunction with Starbreeze. John Wick VR will grace the platform as will a collection of new, immersive 360 VR films – presumably filmed on IMAX’s recently announced Google Jump compliant custom camera rig.

Just don’t hold your breath for a consumer StarVR any time soon. When asked about the possibility of bringing StarVR into the homes of enthusiasts, Starbreeze Emmanuel Marquez said “for the moment we play pretty firmly in the location-based and enterprise market,” adding that the company has no plans at this time to make StarVR into a consumer headset.

The post First ‘StarVR’ 210 Degree FOV Headsets Have Shipped to IMAX appeared first on Road to VR.

Acer & Starbreeze Begin Shipping StarVR

Acer and Starbreeze AB today announced at a global press conference in Berlin that they have started to ship StarVR virtual reality (VR) head-mounted displays (HMD) to IMAX Corporation in preparation for the opening of the IMAX VR Center in Los Angeles, expected later this year, and others in the near future. This marks the first commercial availability of the Star VR HMD.

Star VR / StarVR HMD

Earlier in 2016, Acer committed to delivering a small volume of units of StarVR HMDs this year with mass production of the devices to commence in 2017. On hand at the press conference were Bo Andersson Klint, CEO at Starbreeze and Rob Lister, Chief Business Development Officer at IMAX Corporation.

“We’re extremely proud to be able to show the first manufactured units of the StarVR headset produced in our collaboration with Acer. Since announcing the StarVR headset in 2015, we’re finally at a place where we can see the pieces of our vision coming together. From day one we’ve been convinced that we can deliver premium experiences with premium hardware. The search for great partners sharing the same vision was long, but we’re happy to be able to lay down these two fundamental parts in Starbreeze VR-ecosystem together with Acer and IMAX. We can’t wait for people to start experiencing world-class virtual reality in the StarVR HMD and at IMAX VR centers,” said Bo Andersson Klint, Starbreeze CEO.

Starbreeze has recently disclosed details of the ramping-up for VR software development, incorporating two big film and television franchises, John Wick and The Walking Dead, into the company’s short-term VR software release strategy. Several partnerships have secured placement of the StarVR HMD in out-of-home VR experiences, similar to this first shipment to IMAX.

John Wick art

“With this shipment to as important a player in the entertainment industry as IMAX, we are absolutely thrilled that we are well on our way in bringing the virtual reality experience to the next level and to the world” said Jason Chen, President and CEO at Acer. “The realization of the most premium VR experience ever offered isn’t just our dream, but one of an entire ecosystem that encompasses hardware makers, videogame developers, theater companies, filmmakers and many others. [sic]”

Chen highlighted at the global press conference that movies and videogames have exceedingly become ever more closely entwined. The lines are blurring between movies and videogames, and are moving beyond just two mediums that have traditionally only complemented one another. He said they were converging to become a more dynamic, immersive form of storytelling, and virtual reality would feature prominently in this development.

StarVR is a unique HMD, delivering 210-degree horizontal field of view. The HMD is not currently targeting a consumer audience and no further details concerning commercial availability have yet been announced, but of course VRFocus will keep you updated with all the latest details.