Tower Tag Challenge Of The Week #6 (in eigener Sache)

Tower Tag auf Steam

Eine neue Woche ist gestartet und somit auch eine neue Challenge in unserem Spiel Tower Tag, bei der ihr wie immer tolle Preise gewinnen könnt.

Tower Tag Challenge Of The Week #3 (in eigener Sache)

In der sechsten Ausgabe der Challenge of the Week geht es um Kills. Die Spielenden mit den meisten Kills am 28. November um 11pm CEST dürfen sich über folgende Preise freuen:

1. Steam Gift Card 50€

2. Steam Gift Card 25€

3. Racket: NX

4. Panoptic

5. Flavortown

6.-20. Tower Tag für einen Freund oder eine Freundin

Wenn du an der Challenge teilnehmen magst, musst du nur folgende Regeln beachten:

-Keine geschlossenen Räume

-Nur Räume mit bis zu 8 Spielenden zählen

-Abschüsse von Bots zählen

Wir würden uns sehr freuen, wenn du an unserer Challenge in dieser Woche teilnehmen würdest. Um deine Punkte mit anderen Spielenden zu vergleichen, kannst du diese Tabelle nutzen:

https://steamcommunity.com//stats/1187330/leaderboards/5519004

Tower Tag ist nun seit Mai 2020 auch für den heimischen PC erhältlich und eine Version für die Oculus Quest und Oculus Quest 2 ist ebenfalls geplant. Hier findest du Tower Tag auf Steam.

Keep your Headset FRESH & CLEAN

Der Beitrag Tower Tag Challenge Of The Week #6 (in eigener Sache) zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Zulassungsanträge für ein unbekanntes HTC Vive Headset aufgetaucht

Tower Tag auf Steam

Neue Zulassungsanträge für ein unbekanntes HTC Vive Headset sind bei der US Federal Communications Commission eingereicht worden. Erwartet uns also bald ein neues Headset von HTC?

Zulassungsanträge für ein unbekanntes HTC Vive Headset aufgetaucht

HTC Vive Focus FCC

HTC scheint einige neue Headset-Angebote vorzubereiten; Road to VR hat Unterlagen für ein Headset entdeckt, das zuvor noch nicht bei der FCC gesehen wurde.

Die FCC hat die Aufgabe, Produkte mit elektromagnetischen Emissionen zu zertifizieren, damit sie sicher und mit den Vorschriften kompatibel sind. Produkte, die Funk, WiFi, Infrarot usw. verwenden, benötigen eine Zertifizierung, bevor sie zum Verkauf angeboten werden können. Die Zertifizierung durch die FCC bedeutet einen Schritt näher an die Einführung von Produkten der Unterhaltungselektronik.

Die Dokumentation für das neue Headset, das unter der FCC-ID 2Q9R100 geführt wird, wurde im September eingereicht, aber erst in der letzten Woche veröffentlicht. Aus den eingereichten Testberichten geht hervor, dass HTC das Produkt im August zu Tests an ein Labor geschickt hatte.

HTC Vive Focus Lable

Ob es sich um eine neue Vive Focus handelt oder um eine neue Version der Cosmos, geht aus der Unterlagen nicht hervor. Jedoch befindet sich die Position des Lables an der gleichen Stelle, auch der es auch bisher bei der Vive Focus platziert wurde.

(Quelle: Road to VR)

Der Beitrag Zulassungsanträge für ein unbekanntes HTC Vive Headset aufgetaucht zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Community Download: Should HTC Completely Give Up On Consumer VR?

Community Download is a weekly discussion-focused articles series published (usually) every Monday in which we pose a single, core question to you all, our readers, in the spirit of fostering discussion and debate. For today’s Community Download, we want to know if you think HTC should just accept the writing on the wall and completely give up on consumer VR?


Today HTC announced that its upcoming Cosmos Play headset, the cheaper version of its new Cosmos line that seemed marketed as a more affordable consumer option, is now no longer a consumer device at all. In fact, they’re pivoting that headset to focus on enterprise customers instead.

If you’ve been following VR for at least a few years now, this probably doesn’t come as a big shock to you. Following the breakout success of the HTC Vive in 2016 as the first-ever room-scale consumer VR headset, launched in partnership with Valve as the flagship of SteamVR, they haven’t made many choices that put consumers first. From the HTC Vive Pro, Pro Eye, Vive Focus, Cosmos, and now Cosmos Play, not to mention several other variations of those brands, they’ve had enterprise customers at the forefront for a while now.

Back in January we published an editorial covering this exact topic, essentially claiming that HTC is going to need to make this pivot if they want to stay relevant in VR. Seven months later, that notion is coming to fruition it seems.

So, we’ve reached a big fulcrum point here for HTC. The ultimate question hanging over its head, a company that still lists several VR headsets on its website as available to purchase for consumers, including the more expensive higher-end version of the Cosmos, the Cosmos Elite. is: Should HTC finally and completely give up on consumer VR? Why or why not? Should they plan a comeback in the future?

Let us know down in the comments below!

The post Community Download: Should HTC Completely Give Up On Consumer VR? appeared first on UploadVR.

HP Reverb G2 & Rivals Specification Comparison

HP Reverb G2

Yesterday saw HP make a definitive step towards entering the virtual reality (VR) gaming space by announcing the Reverb G2, a headset made in collaboration with Valve and Microsoft. Based on the Windows Mixed Reality (WMR) platform the specifications promise what could be one of the best pieces of consumer VR hardware so below you’ll find a side-by-side comparison with all the other contenders.

HP Reverb G2

Unlike the previous HP Reverb, the 2020 edition won’t be purely aimed at the enterprise market – an area some companies have steered towards to remain viable. This time consumers will get a look in, with a headset priced at $599 USD, offering an easy setup thanks to inside-out tracking and possibly class leading visuals.

The HP Reverb G2 will offer 2160 x 2160 per eye resolution while the Valve Index’s 1600 x 1440 seems a little lacklustre by comparison. The lenses on HP’s headset have been designed by Valve as well as the off-ear speakers to provide the spatial audio.

At that price the HP Reverb G2 sits between the Oculus Rift S at $399 and Valve Index’s full kit at $999, making it a very tempting solution for those looking at Valve’s headset who would like to save $400 to spend on videogames and not have to worry about base station placement. Whether the extra $200 over the Oculus Rift S is worth it is another matter. Once VRFocus has got its hands on the HP Reverb G2 you’ll know.

From the looks of it the HP Reverb G2 shapes up very nicely and could well become a Windows Mixed Reality headset to own. The platform has struggled since its launch in 2017, the headsets were cheaper than rivals whilst providing early inside-out tracking. But they never took off, VR was still finding its feet and the sudden influx of six devices didn’t make things simple for consumers.

HP has persevered and now looks to be on the right track. Even the ugly WMR controllers have had a makeover and actually look like they could be comfortable.

A worldwide launch of the HP Reverb G2 is expected to take place in the Autumn, with pre-orders going live in the coming weeks/months. VRFocus will continue its coverage of HP’s new Reverb G2, reporting back with the latest updates.

Buy the Full HTC Vive Pro Kit and Get Half-Life: Alyx Free

Half-Life: Alyx

Half-Life: Alyx might be the virtual reality (VR) videogame of the moment, compatible with a range of headsets but getting hold of these is another issue. HTC Vive doesn’t seem to have encountered the same stock problems as rivals allowing the company to roll out another bundle deal with Valve’s sci-fi adventure, this time alongside the HTC Vive Pro.

HTC Vive Pro - Half-Life: Alyx

Starting today and running through until 25th May, the HTC Vive Pro Full Kit (not available in all regions) will be paired with a redemption code for Half-Life: Alyx.

Originally released back in 2018, the kit comes with a Vive Pro headset, two SteamVR 2.0 base stations and the latest Vive controllers. The headset features a resolution of 1440 x 1600 pixels per eye, 90Hz refresh rate, 110-degree field-of-view (FoV) and built-in headphones for £1,119 GBP including delivery.

While Valve’s Half-Life: Alyx has been the biggest VR title of 2020, taking fans back to City 17 to fight the Combine. Designed specifically for VR, the videogame offers new tech like the Gravity Gloves as well as bringing back old enemy’s like the headcrabs. VRFocus awarded Half-Life: Alyx a full five-star review, saying: “A stunningly rich experience from start to finish, Half-Life: Alyx is one of the best VR titles available, a perfect showcase for what VR gaming is capable of. It doesn’t exactly break new ground, instead providing familiar Half-Life gameplay all wrapped up in a highly polished VR gift bag.”

Half-Life: Alyx

“The Vive Pro has always been about delivering the best quality display and visuals at Vive we consistently offer the most immersive VR experiences through our products by listening to our customers and continuing to improve and innovate. The pairing of Half-Life: Alyx with our Vive Pro Full Kit is the meeting of two exceptional VR experiences in one package,” said Graham Wheeler, HTC Vive General Manager (Europe) in a statement.

The HTC Vive Pro Full Kit isn’t the only way to get your hands on a free copy of Half-Life: Alyx, in fact, its one of the more expensive options. You could also go for the Vive Cosmos Elite which comes in at £899 or if you’re patient, the full Valve Index kit for £919 takes eight weeks to ship.

For further updates from HTC Vive, keep reading VRFocus.

‘Sync’ is HTC Vive’s Step Into the World of Online Collaboration

Vive Sync header

With many countries in lockdown and those staff that can now have to work from home, online meeting platforms such as Zoom or Google Hangouts have become even more important for companies worldwide. Current technology means that these can range from simple video conferences all the way up to interactive discussions using virtual or augmented reality (VR/AR) technology. HTC Vive has now added its hat into the ring with the beta launch of Vive Sync.

Vive Sync
Image credit: HTC Vive/2 Bears Studio

First revealed back in 2018, Vive Sync was initially created by 2 Bears Studio (Super Puzzle Galaxy, Arcade Saga) as an internal collaboration tool between its worldwide offices. Since that announcement, the platform has been in a closed beta, accessible by invitation only. That changes today as Vive Sync moves into an open beta phase for business and their employees to test out.

Compatible with all of HTC Vive’s headset range, from Vive Cosmos and the Vive Pro Eye to standalone headset Vive Focus Plus, Vive Sync also supports a viewing mode on Android and iOS mobile devices. The platform has a range of useful features to make VR meetings immersive and customisable, from avatars to importing useful files.

Supporting up to 30 attendees simultaneously, Vive Sync has a variety of meeting rooms depending on user preference. Teams can create their own avatars simply by taking a selfie which gives them a base to work from, adjusting further by selecting body types, hairstyle, skin tone, glasses and other accessories. There’s even full-body tracking for natural movement representation.

Vive Sync
Image credit: HTC Vive/2 Bears Studio

When it comes to working in Vive Sync the platform integrates with Microsoft OneDrive and OneDrive so users can securely access their files in VR, from PowerPoints to PDFs and videos. The same goes for 3D models. Thanks to support for FBX and OBJ files, as well as Unity Asset Bundles, importing and reviewing 3D assets is also possible.

Vive Sync is being designed so that’s it’s hardware-agnostic much like retail platform Viveport. While it’s just HTC Vive headsets which are supported, to begin with, PC VR devices like Oculus Rift as well as Oculus Quest are slated to receive support by the end of the year.

For further details on Vive Sync check out this webinar from David Sapienza, AVP Content Production at HTC Vive. When more features are rolled out VRFocus will let you know.

Vive Sync Available In Free Open Beta From Today For VR Collaboration

HTC is launching its remote VR collaboration tool Vive Sync today, in a free open beta. The tool allows businesses working remotely to meet in virtual spaces using customizable avatars.

While the tool was announced last year, it is beginning an open beta from today, available for businesses and remote workers. With COVID-19 forcing many businesses and teams to work remotely from home, the timing of the Vive Sync beta make sense. Up to 30 users can participate simultaneously in a Vive Sync session with avatars that can be customized using the Sync Avatar Creator application on mobile devices.

Vive Sync Forum Meeting

Vive Sync aims to fit several different purposes with its sessions ranging from a virtual business meeting to an online press conference or remote classroom. Sync sessions can be held in either a conference room or auditorium setting, depending on what is more appropriate. There’s also support for importing and viewing files from One Drive during sessions, as well as the ability to place and examine 3D models in the virtual space. Non-VR participants can also join sessions through a “PC viewer.”

Currently, Sync only supports the Vive ecosystem of headsets – the HTC Vive, Vive Pro, Vive Focus and Vive Cosmos. HTC says it plans for future upgrades to the tool to include support for Oculus Rift, Oculus Quest, Valve Index and Windows MR headsets. Host controls and recording capabilities are also planned features.

Vive Sync is just one element of HTC’s increased focused on virtual meetings and conferences – last month, their annual Vive Ecosystem Conference shifted online and took place entirely in VR.

Vive Sync is currently available to download now for all HTC Vive headsets.

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HTC Discontinues Vive Pro and Focus Models, Reduce Price on Pro Eye Kit

HTC confirmed that the HTC Vive Pro and HTC Vive Focus headsets are now discontinued and will be replaced by their newer equivalents, the Vive Pro Eye and Vive Focus Plus, moving forward.

UploadVR reached out to HTC to confirm that Vive Pro and Vive Focus are now discontinued, after they were appearing in varying levels of availability on both the HTC consumer and enterprise sites. A HTC spokesperson confirmed that the Vive Pro and the Vive Focus “are on remaining unit sell-through and are end of life.”

This means that the headsets are discontinued but may still be available for purchase in certain regions until HTC sell through their remaining stock.

The newer Vive Pro Eye and the Vive Focus Plus headsets will still be available as the equivalent option for the now discontinued standard models. The Vive Pro Eye Full Kit has also now been reduced in price accordingly, down to $1399 — the price of the now-discontinued Vive Pro Full Kit.

“Overall, we’re simplifying our product families to Cosmos (Consumer), Vive Pro Eye (Enterprise) and Focus Plus (Stand-alone), so these changes reflect the approach,” said an HTC spokesperson. There are also new bundle configurations available for the Vive Pro eye and Focus Plus, to allow for different warranty and base station configurations.

The changes come just after HTC introduced new options to their Vive Cosmos line, including a cheaper Cosmos Play headset and a pricier Cosmos Elite headset, which uses SteamVR tracking and is now available for pre-order.

What do you think of these changes to the HTC headset lineup? Let us know in the comments below.

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HTC Aims To Host 2020 Vive Ecosystem Conference In VR, Citing Coronavirus

The return of HTC’s annual Vive Ecosystem Conference later this month aims to be held, for the first time, in VR, spurred in part by the ongoing Coronavirus crisis.

Vive China President Alvin Wang Graylin confirmed the news today on Twitter. The conference will be held on the Engage platform on March 19, starting at 5:30 pm Pacific. Developed by Titanic VR creator Immersive VR Education, Engage is a social platform designed for education and training, allowing speakers to host workshops and talks. It can be used both in and out of VR.

For the past few years the Vive Ecosystem Conference has been held in China. Typically the company reveals new features and hardware at the show, though most of the announcements are directed at the Chinese VR market first and foremost. There’s also panels and networking opportunities, which are expected to feature in this virtual version too.

Speaking to Upload, Graylin said that HTC had been considering a virtual conference already, but the outbreak of the coronavirus — which lead to the cancellation of events like MWC and GDC with more likely to follow — spurred the company on.

Many details about the conference are still to be announced, but Graylin confirmed it will feature audio tracks for both English and Chinese languages and will also be live streamed on YouTube. The real question, though, is if the event can be pulled off smoothly. HTC hasn’t mentioned anything about caps on virtual attendance so we’re not sure how many people could join a keynote speech, for example.

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HTC Vive Pro Eye Gets A Price Cut And New Bundles

Hot off the heels of introducing new models of its Vive Cosmos consumer headset, HTC is today introducing two new editions of its enterprise-focused Vive Pro Eye device, along with a small price cut.

The Vive Pro Eye itself is now down to $1,399/£1,299 from $1,599/£1,499. Initially introduced last year, the Vive Pro Eye is very similar to the HTC Vive Pro, boasting improved ergonomics and screen resolution over the original Vive. As the name suggests, though, the Vive Pro Eye features eye-tracking, which can be used as a form of VR input or foveated rendering.

The first new offering for the kit is the $/1,599£1,551 Vive Pro Eye Office. This comes packaged with HTC’s ‘Vive Enterprise Business Warranty & Service’. The second is the $2,350/£2,280 Vive Pro Eye Office Arena Bundle. This adds in an extra two SteamVR 2.0 base stations, allowing for wider tracking areas (up to 10 m by 10m) and is fitted with a 20m fiber cable. As these extras suggest, this is intended for people using VR across a wide area, like arcades.

This news comes just after HTC revealed new bundles for the Vive Cosmos, including a cheaper Cosmos Play option and a SteamVR faceplate option for $899. Cosmos is HTC’s consumer-focused offering whereas Vive Pro Eye is largely intended for enterprise customers, though there’s nothing stopping VR enthusiasts picking it up. Judging by these prices, though, you’ll need deep pockets.

Does this Vive Pro Eye price cut have you considering picking up HTC’s headset? Let us know in the comments below!

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