Is the HTC Vive Family Already Too Bloated and Confusing?

We all love choice when it comes to our purchases. More of it makes us feel like we’re picking something unique to our tastes, even though most of it is mass produced and available to millions of consumers globally. However, in certain industries, choice breeds confusion, especially tech, where it can often be difficult to differentiate one product from another unless you’re particularly clued up from masses of research, or happen to have a Bachelor’s degree in engineering. Virtual reality (VR) is one technology that can do with being simple and straight forward, bringing new customers into the fold rather than scaring them away with baffling jargon. Oculus, for example, has kept things relatively modest, HTC Vive, on the other hand, has gone off the deep end.

HTC Vive Focus PlusBoth companies launched their high-end PC headsets within a week of each other in 2016, but since then have taken ever-widening paths. Currently, HTC offers the standard HTC Vive, the HTC Vive Pro – by itself or in starter kit form – the standalone HTC Vive Focus – a consumer headset in China, enterprise-focused in the west. And then there are the headsets still to be released this year. The HTC Vive Pro Eye (Q2 2019), the HTC Vive Focus Plus (Q2 2019) and then to top it all off the HTC Vive Cosmos (expected 2019).

The Cosmos’ introduction was quite possibly the most confusing yet. Revealed during CES 2019 in January, the headset looked to be a direct rival to Oculus Quest. With inside-out tracking and funky looking controllers, it seemed like a standalone device. Yet HTC muddied the waters by talking about modular design and releasing a trailer with a smartphone overlaid at one point. Only to then go and say the Vive Cosmos would, in fact, be tethered to a PC.

So at the very least – without any weird sales options (HTC Vive Pro McLaren Special Edition anyone?) – HTC Vive will have six head-mounted displays (HMD) available on the market by the end of 2019. Excellent, apart from the slight issue that even if I wanted to buy one I’d be scratching my head for a bit, let alone someone new to VR. Ok, so some of these are enterprise-focused devices that aren’t meant for the everyday consumer. It does all seem a little bit too much doesn’t it?

HTC Vive Pro McLarenFrom my point of view, it looks as though HTC Vive isn’t interested in stepping from generation one to gen-two, rather gently hopping over the lines between gen 1.5,1.6 and so on. Incremental steps that deliver devices with very little disparity. Much in the same way the smartphone industry has been for many a year – now we have folding phones, whoop!

Another issue that’s yet to raise its head is that of price, and therefore where a headset sits in the market. HTC Vive is the ecosystem’s entry-level HMD, retailing for $499USD/£499GBP. If any of the new tech comes in below that price then that effectively kills that headset. Should they all be more expensive most consumers will find Vive’s VR family too expensive.

Let’s look at HTC Vive’s main rival Oculus for a moment, shall we? Currently, there’s the Oculus Rift and Oculus Go (in 32GB and 64GB versions). While no official numbers have been released the Oculus Go seems to have been a massive success for the company. Plus there’s the Samsung Gear VR, whose time in the limelight is now fading. So two core products, with a third on its way, standalone headset Oculus Quest. Quest and Rift might be priced the same yet they offer enough difference to be fairly noticeable, plus they can be used by consumer and business alike. There’s no one device for this area and one device for here. By the way, companies such as Varjo and VRgineers already have ultra-high-end enterprise HMDs available.

HTC Vive CosmosAdditionally, HTC Vive’s old compatriot Valve is working on its own headset and those lovely looking Steam Knuckles controllers. So yay to choice.

Mostly, it just looks like HTC Vive wants to play every position on the playing field all at once, and that’s no use to anyone. There’s nothing wrong with its technology, the Vive Pro’s visuals look great, while the Vive Pro Eye’s eye tracking works a treat, and Steam’s room scale tracking is one of the best. It’s just somewhere in all of that the focus gets lost, and I just hope that trying too hard doesn’t negatively impact one of the most important company’s in VR.

HTC Vive Pro McLaren Special Edition Arrives for an Eye Watering $1550

This weekend may have been all about big discounts off the latest tech but HTC Vive decided to go in a different direction and launch a special edition headset in collaboration with legendary racing company McLaren.

HTC Vive Pro McLaren headset

The HTC Vive Pro McLaren Special Edition has arrived for racing fans, retailing for a rather costly $1,549 USD (that’s $150 more than the standard kit). So what do you get for those extra bucks? Well, the HTC Vive Pro and its controllers have had some added orange accents to compliment the blue body, and two included videogames, the new McLaren Garage VR experience which was made by Vive Studios in cooperation with McLaren. And then there’s a custom version of ‘RFactor 2’ McLaren Edition VR racing.

McLaren Garage VR experience is a multi-player simulation where players can be part of the McLaren pit-crew, with additional features including ‘Pit-stop Challenge’, wherein a room scale recreation of McLaren’s garage enables players to learn to change a car tyre before testing others in a timed competition.

Everything else is the same as you’d find in the normal HTC Vive Pro Full Kit, with Steam Tracking 2.0 lighthouses, integrated headphones, microphones, 110-degree field of view (FoV) and 1440 x 1600 pixels per eye.

mclaren

“Grand Prix racing attracts over 500 million fans globally, and we’re excited to partner with McLaren to bring a unique perspective to race fans through VR. Through our collaboration, we’re combining our best-in-class VR headset with their long heritage of racing expertise to create the most immersive experience for fans across the globe,” said Alvin Wang Graylin, China President, HTC, in a statement. “This is a chance for customers to go beyond being a spectator and feel the excitement of being a McLaren driver or pit-crew right from their living rooms.”

How many actual consumers will want to part with $1,550 for the HTC Vive Pro McLaren Special Edition remains to be seen – not many VRFocus would imagine – when a normal HTC Vive costs $499 or how about rival Oculus Rift for $349 at the moment. Should HTC launch any other pricey special editions along the way then VRFocus will let you know.