Preview: ‘Twilight Path’, From Creators of ‘FORM’, Invites You to a Mystical Realm

Launched in 2017, FORM is a narrative puzzle game from Charm Games that’s become something of a hidden gem in the VR gaming space—lesser known, but well liked, with a strong critical reception and positive reviews from players on both Oculus and Steam. Our preview of the studio’s upcoming follow up, Twilight Path, shows that players can expect to see more of what they loved, this time with a new setting and a mystical flair.

After I played through the first two chapters of what was described as an “early alpha demo,” it’s clear that Twilight Path aims for much of the same puzzle-focused gameplay as its predecessor. Though this isn’t a direct sequel and things are going to look and feel different; whereas Form had a sci-fi aesthetic and was set inside the mind of a scientist, Twilight Path brings more ancient and mystical tones, with at least a little bit of Studio Ghibli inspiration.

In Twilight Path I found myself moving along a node-based level structure. While teleportation isn’t always the most immersive of locomotion schemes in VR, in this case it’s used well, as each stop along your path is typically home to a puzzle or narrative sequence which means you are spending time at each point interacting with the level rather than mindlessly moving about from moment to moment.

Though mystical, Twilight Path has a decidedly more Earthly tone to its setting (compared to the abstract geometric sensibilities of Form). This approach means more recognizable environments and objects, which show off the studio’s attention to visual fidelity.

In the game’s opening sequence I found myself in a curio shop with a large wooden crate before me. After removing the boards I was greeted with a latched cabinet which I was able to unlock by twisting two handles and then swinging open the door to reveal a series of drawers. After figuring out how to open the final drawer, I discovered a bracelet which came floating before me, and upon putting my hand inside of it, it shrunk down to stay affixed to my wrist. A gemstone on the bracelet encouraged me to grab it with my other hand, and upon doing so I was able to summon a purple translucent orb.

Looking through the orb allowed me to see secret markings on the cabinet which led me to find a potion which gave me a ‘force grab’-like power that allowed me to interact with distant objects. It became clear to me that between the seeing orb and the force grab I had acquired two powers that would serve as useful tools for my adventure going forward. Over the course of the game I’d expect more to follow.

SEE ALSO
'FORM' Review

For now though, I found my way over to a fortune-teller machine in the corner of the shop. I opened a cabinet and found some markings by looking through the seeing orb, which helped me figure out how to activate the machine, at which point I stared into its crystal ball and was teleported to a mystical realm, the Twilight Path, where I’d go on to be introduced to the game’s first characters, and of course solve a few more puzzles before the conclusion of the preview.

My preview lasted about 25 minutes and the interactions throughout were clearly indicated and satisfying to execute. Several moments showed the studio’s FX skill, like when holding the gem from the bracelet and seeing glowing runes floating in the air around it, or when activating the fortune teller machine and seeing a pane of cracked glass appear creating convincing distortions of the image behind it.

These subtle but well executed details feel a little bit magical when you’re right up close to them in VR, and speak to an attention to detail that as present here as it was in Form.

While my preview left me encouraged that Charm Games will have no problem recreating the interactive puzzle-based fun of Form, I’m hoping to see Twilight Path take things to the next level in gameplay and narrative. My time in the game offered some glimpses of characters and lore, but didn’t delve much into a central conflict or what kind of challenges might face the player going forward. Puzzles are fun, but they can become something greater when woven into a story that you care about.

Image courtesy Charm Games

And when it comes to length, this kind of hand-authored game, focused largely on unique interactions and puzzles, can be especially difficult for an indie studio to flesh out into a substantial amount of gameplay. Form, for instance, only lasted about an hour. It seems that Twilight Path is aiming for a broader scope, but the studio hasn’t yet said how much gameplay they’re hoping to achieve.

So far the studio hasn’t confirmed a specific release date for Twilight Path, but previously said it was due out this Summer. After this promising preview, we’ll be looking forward to hearing more from Charm Games about where this mystical journey will take us.

The post Preview: ‘Twilight Path’, From Creators of ‘FORM’, Invites You to a Mystical Realm appeared first on Road to VR.

‘Virtual Virtual Reality’ Set to Launch on Vive via Steam Next Month

Virtual Virtual Reality, a VR gem which first launched on Daydream in 2017 and later on Oculus Go and Rift earlier this year, appears to be on its way to the HTC Vive via Steam.

Though there doesn’t appear to have been an official announcement yet from developer Tender Claws, a Virtual Virtual Reality page on Steam has been spotted sporting HTC Vive support and a release date of September 2018.

Virtual Virtual Reality began its life as a Daydream exclusive in 2017 and was launched on Oculus Go earlier this year; it’s a unique narrative adventure and easily one of the most immersive games available on mobile VR headsets. The game eventually found its way to the PC VR space when it launched for the Oculus Rift in June, where it’s enjoyed strong reviews from users.

The trailer page offers a hint of what you can expect from Virtual Virtual Reality, but it’s really something that you’ll need to explore on your own:

We recently spoke with the game’s Interaction Designer, Mitch Mastroni, about the design approach behind Virtual Virtual Reality.

While it looks like Vive users will soon have a chance to step into the unique world of Virtual Virtual Reality come September, developer Tender Claws is cooking up a new VR project with the backing of Oculus, set for 2019.


Thanks to Michel for the tip!

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11 Great ‘Beat Saber’ Custom Songs Worth Playing

If you’ve only played Beat Saber’s default levels, you’re missing out! A community of enthusiasts have created lots of unofficial levels which are easy to install, many featuring recognizable tunes that make the game even more fun. We’ve got a list of 11 great community-made custom songs for Beat Saber that are definitely worth a try.

First thing’s first: if you haven’t installed any custom songs for Beat Saber yet, click over to this simple guide to install the mods you need to download and play custom songs.

Second: this list is focused on Expert-level play; if you’re still playing Beat Saber at Hard or lower difficulty, consider continuing to practice with the default levels, as custom songs skew toward even higher difficulty, and not all custom songs include difficulties easier than Expert and Hard (some have Expert+!).

SEE ALSO
New 'Beat Saber' Song 'Angel Voices' Now Unlocked by Default

So, once you’ve got the mods installed, you’ll find a ‘Beatsaver’ button insider of Beat Saber on the main menu. Clicking on it will show you all of the custom songs available for download. There’s many to choose from, but the quality of each beat map can be hit or miss. So here’s some fun and challenging songs to get started (don’t miss the ‘Search’ button at the top of the list inside the game to find these easily):

  • Believer – Imagine Dragons (Beat map by Rustic)
  • Uptown Funk – Mark Ronson ft. Bruno Mars (Beat map by BennyDaBeast)
  • Hyper Drive – Jaroslav Beck, Generdyn (Beat map author unknown)
  • New Dawn – PrototypeRaptor (Beat map by Rustic)
  • Popcorn Funk – Monstaz. (Beat map by Rustic)
  • Can’t’ Stop The Feeling! – Justin Timberlake (Beat map by BennyDaBeast)
  • Uso No Hibana (V2 fixed) – 96Neko (Beat map by WinEpic)
  • Never Sleep Alone – Kaskade (Beat map author unknown)
  • Burn – Ellie Goulding (Beat map by BennyDaBeast)
  • X Gon’ Give It To Ya – DMX (Beat map by attackpanda11)
  • Harder Better Faster Stronger – Daft Punk (Beat map by RunRockGame)

It seems that the best Beat Saber levels find a way to make your movements reflect the feeling of each song, and that’s certainly exhibited in many of the above. Thanks to all the community members who have put these quality beat maps together for the rest of us.

Know a great custom song for Beat Saber that’s not on this list? Let us know in the comments below!

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The 5 Best Free Games on HTC Vive

Steam is chocked full of free games that support HTC Vive, but it may be difficult with all that choice to know exactly which games to start out with, especially if all that holiday shopping blew you wallet to smithereens.

Also, don’t forget that as an HTC Vive owner, you can pop into Oculus exclusives, designed for the Oculus Rift, using the Revive software hack. Check out the bit near the bottom for the skinny on games worth a nod or two.

5 – Waltz of The Wizard

Synopsis: What’s Waltz of the Wizard doing on the list if it’s not a game? Well, it is and it isn’t. Not only an awesome showcase for VR object interaction, Waltz of the Wizard also has its own story to tell, albeit a short and sweet one. You mix potions, levitate objects and discover a world that is just begging for a more expansive game. It’s certainly worth a look, as the level of polish is pretty much through the roof.

Studio descriptionWaltz of the Wizard is a virtual reality experience that lets you feel what it’s like to have magical powers. Combine arcane ingredients into a boiling cauldron with the help of an ancient spirit trapped in a human skull. Unleash creative or destructive wizardry upon a fully interactive virtual world.

Developer: Aldin Dynamics

Released: 2016 – Steam

4 – Accounting (Legacy)

Synopsis: You don’t really play Accounting so much as Accounting plays you. Created by Justin Roiland (of Rick and Morty) and Crows Crows Crows, Accounting is a fever dream of comedy, imagination, and a healthy dose of WTF. It’s also a great appetizer to the much more expansive paid app Accounting+ (2018).

Studio descriptionThe modern field of Accountancy is a serious and honorable profession. Many human beings have spent their lives toiling over the hard science of numbers. Thousands have died so that we may get to the level of understanding that we have today. Thousands have died.

Developer: Crows Crows Crows

Released: 2016 – Steam

3 – PokerStars VR

Synopsis: Steam doesn’t allow real cash gambling, but that hasn’t stopped the world-wide online poker site PokerStars from developing their own free-play VR poker casinos spanning locations such as Macau, a Monte-Carlo yacht, and a wild west saloon. So while you can’t play Texas Hold’em with this month’s rent, you’ll be able to polish your live poker game, replete with the ability to stack your chips and handle cards just like in Vegas. Just make sure to hide those tells.

Store description: Step into the future with this game-changing release from the biggest name in the business. Visually stunning environments; realistic chip and card movements; an endless supply of interactive toys, props and accessories; and the world’s best poker software powering multiplayer Texas Hold’em action.

Developer: Lucky VR Inc.

Released: 2018 – Steam

2 – The Lab

Synopsis: When Valve published The Lab on Steam back in 2016, it was basically the highest quality VR game/experience there was by default. Now two years running, it still holds up as a shinning achievement of what Valve is capable of when they release a game. Yes, we’re still waiting on their promised ‘three full VR games‘, but until then, we’ll just play Longbow.

Studio descriptionWelcome to The Lab, a compilation of Valve’s room-scale VR experiments set in a pocket universe within Aperture Science. Fix a robot, defend a castle, adopt a mechanical dog, and more. Still not sold? It’s free!

Developer: Valve

Released: 2016 – Steam

1 – Rec Room

SynopsisRec Room isn’t really a bespoke game, but rather a social VR app that contains a number of engaging and fun games within it. You’ll get swept up in the multiplayer adventures, casual sports, and the newest addition Rec Royale, a battle royale-style team shooter. Against Gravity are always updating too, so there’s typically always a fresh co-op Quest to conquer.

Store descriptionRec Room is the best place to hang out with friends from all around the world! Play intense multiplayer games like Paintball, Laser Tag, Quest, and Rec Royale, or just chill with friends in the park. There are thousands of player-created game and event rooms for you to discover, with new ones added daily. You can even build your own rooms with your friends. Rec Room is cross platform and free, so come and join the fun!

Developer: Against Gravity

Released: 2016 – Steam


Free Games With Revive

If you’re looking for a portal to more free, awesome quality games, look no further than Revive, the tool that lets you play Oculus Store exclusives. Check out our top games to play with Revive below:

Echo VR

Store description: In Echo Combat, you will play as a futuristic battle-ready robot armed with an array of weapons and abilities as your team of three competes against the opposition in high-speed objective-based zero-gravity mayhem! Echo Arena now supports parties of 15 players and 5v5 private matches, with 5 more slots available for spectators! In the Arena, your team will face off against the competition in a zero-gravity clash of robotic glory as you glide, boost, and punch your way to scoring goals in a breathtaking virtual arena.

Developer: Ready at Dawn

Released: 2017 – Oculus Store

Lucky’s Tale

Store descriptionLucky’s Tale is a delightful platforming adventure game designed exclusively for the Oculus Rift. Join Lucky as he runs, jumps, climbs and spins his way through a bright, colorful world filled with thrilling challenges, wacky creatures, and all the shiny things a little fox could ever want!

Developer: Playful Corp

Released: 2016 – Oculus Store (gamepad)

Brass Tactics Arena

Synopsis: Play head-to-head online or in Conquest story mode from your Oculus Rift, Gear VR, or Facebook Gameroom account on desktop. This immersive collectible card-battler mixes high fantasy with World War II on a 4×4 grid battlefield that is alive with rampaging giants, intimidating war-machines, and soaring projectiles.

Developer: Hidden Path Entertainment

Released: 2017 – Oculus Store

Update (December 28th, 2018): We’ll be updating this list periodically to reflect the newest and best free games for Vive.

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‘Electronauts’ Review – Unlock Your Inner Groove

Electronauts sits at an interesting intersection somewhere between game, experience, and tool. Your experience with Electronauts then may vary depending upon what you hope to achieve with it. If you’re anything like me—someone who can fall deep into music, but isn’t musically trained—you’ll find a totally unique and approachable platform for expressing your inner groove.

Electronauts Review Details:

Official Site

Developer: Survios
Available On: Oculus Store (Rift), SteamVR (Vive, Rift), PlayStation VR
Reviewed On: HTC Vive
Release Date: August 7th, 2018

Experience

Electronauts can be thought of as a virtual reality DJ tool, but it’s smartly design to be accessible by people who don’t know the first thing about DJing. Each song in the game (40+ at launch, covering a range of EDM sub-genres) is effectively a custom-built music kit which comes complete with backing tracks, freestyle instruments, ‘sound grenades’ (for one-off percussion), and vocal segments (for some songs).

The basic experience involves queueing different backing tracks—which are logically named, for example: Intro, Build, Drop, Break, Deep, Outro—layering in vocals and loops, and jamming on the freestyle instruments. It sounds simple, but there’s an impressive amount of depth to the tools you’re given. But more on that later. For now, here’s a short overview of the tools, which will be helpful context for the rest of this review:

Now, if Electronauts just threw all of this at me, I’d surely make a fool of myself, as I went into this knowing almost nothing about DJing. Thankfully, the game does a lot behind the scenes to make whatever you do sound decent. This is thanks largely to what Survios calls the ‘Music Reality Engine’: an underlying system that keeps all aspects of music in the game on rhythm and in tune. In addition to keeping all of the backing tracks and stems on beat, freestyle instruments shift your notes to keep them in sync (also called quantization).

With the Music Reality Engine, and a concise tutorial built into the game, it didn’t take long before I began to understand what I could do with the tools in front of me and started stringing together satisfying sequences that had me grooving to the beat. After getting a feel for the basics and being able to competently direct the flow of a song, I started to appreciate the additional depth waiting beneath the surface.

While the freestyle instruments (which usually come in the form of orbs) are fun to jam out with, you can also hold a button to record each time you hit the instrument, effectively capturing a small sample which will play repeatedly. When it comes to vocals, you can jump around between verses and even individual lines, offering a lot of flexibility to how the vocals will play out in your song. In the backing tracks you can mute individual instruments to create a different flavor, or mute the entire track at once to highlight a specific part of the vocals or an instrument solo. Each tool (instruments, vocals, etc), can be muted or unmuted at any time with a shortcut button, while the sound grenades (which you throw to trigger a noise) act as percussive exclamations.

Once you grasp the capabilities of all the tools, you’ll have yet greater control over the sound and feel of each song, and it becomes incredibly satisfying to flawlessly plan and execute a perfect transition to a new part of the song, or to play a fitting freestyle solo. Even finding a way to bring a song to a natural conclusion can be a fun challenge that fosters a feeling of musical resolution.

For musicians out there, Electronauts offers still deeper features, like the ability to turn off quantization for instruments, build song arrangements in advance (instead of queuing backing tracks on the fly), change the stems that accompany each backing track in a custom arrangement, and create interface layouts for quickly toggling between groups of tools (rather than switching one tool at a time).

Electronauts feels highly accessible, but also like it could be used for real performances. This is reinforced not only by the deeper tools mentioned above, but by a strong set of in-game virtual camera controls that allow you to adjust what other people see.

The typical first person view, as displayed on your desktop, is smoothed by default, so onlookers see something more digestible than the quick movements of your head. Additionally, the game offers a virtual selfie stick, an in-game camera and monitor which you can freely place anywhere, with the resulting view showing up on your desktop. There’s also an orbiting camera, which circles your Daft Punk-esque avatar as you rock out. To top it all off, there’s some visualizer controls, allowing you to adjust the color and speed of the background visualization.

Of course, you can pipe the output from your desktop monitor to a streaming service or even a projector if you wanted to play in front of a live audience. All of the camera and visualizer controls can be adjusted on the fly as you are DJing, making it possible to put on a compelling show all by yourself.

Image courtesy Survios

If you aren’t the type who wants to perform in front of a crowd, but you do happen to know a jam buddy with a VR headset, Electronauts supports multiplayer (on Rift and Vive only) for two players. This puts both of your avatars in the same space with access to the same tools, letting you DJ any track cooperatively. Electronauts offers cross-play between the Oculus platform and SteamVR.

Immersion

Image courtesy Survios

Electronauts offers a surprisingly accessible utility for achieving the feeling of DJing in virtual reality, but it goes beyond being just a tool by wrapping everything up in a thematic package that feels equal parts Tron and Daft Punk.

The opening of Electronauts reveals you to be on a futuristic ship (powered by sick beats, no doubt) blasting through space. When you launch into a new song, your ship lifts off and ‘travels’ to the song. Transitioning between songs is seamless both audibly and visually, as your ship jumps to hyperspace before arriving at your new song destination.

This ‘spaceship’ metaphor is but a setting—there’s no lore or objectives in Electronauts—but it does tie the experience together into a cohesive whole that never reminds you that you’re inside of a VR headset.

That extends to the tools interface too, which has a surprisingly functional design which keeps things from being overcrowded while at the same time keeping everything within easy reach. There are interface lessons to be learned from Electronauts that extend far beyond musical VR games, but that’s something to explore another day.

Of course it’s worth noting that your enjoyment of Electronauts, and how much you tap into the beat, will depend deeply on your preference in music. The game is wholly built around EDM, covering a broad range of sub-genres.

Comfort

Image courtesy Survios

Electronauts has you standing in one place, so there’s no need for any artificial locomotion, largely ensures things will remain perfectly comfortable. While you’ll occasionally see some full screen movement (like the visualizer background that’s constantly coming toward you), I never once felt dizzy or uneasy in the game, even after continuous sessions of an hour or more.

The tools in Electronauts work well and are easy to understand. They’re all triggered in simple and intuitive ways without any unnecessary or uncomfortable gestures or hand positions. Importantly, the interface mostly keeps you looking forward rather than down, which greatly helps prevent headset-induced neck fatigue (due to the front-heavy nature of VR headsets).

The post ‘Electronauts’ Review – Unlock Your Inner Groove appeared first on Road to VR.

‘Seeking Dawn’ Devs Release Post-launch Road Map, PSVR Version Slated for December

Seeking Dawn (2018), the sci-fi VR shooter adventure from Multiverse Entertainment, didn’t exactly hit the intended mark when it released last month on HTC Vive and Oculus Rift, but now the developers have released a road map to improving the game and eventually releasing it on PSVR.

The team is focusing on ‘critical’ bugs first, with a fix coming in August that’s also intending to improve the multiplayer experience, and addresses performance issues—something the devs say are mentioned across most negative reviews.

In September, a free DLC update is said to arrive that will bring a ‘Master Mode’ difficulty, which will contain a weapons update system and increased difficulty, along with balance changes and more customization options. Also for the September update are player skins, a new playable area, and a redesigned level.

“The dev team hopes to add more replay value to Seeking Dawn by having these changes affect both single and multiplayer modes,” Multiverse says in a press statement.

Image captured by Road to VR

At the last stop of the current road map is the PSVR version, which is slated to arrive in late December. Other updates include an Emoji system.

“After the release of Seeking Dawn, feedback and reviews have been mixed. Players who enjoy this game are thrilled by this breathtaking VR world. But there are also players who really want to love this game, but have had to deal with bugs and other tech issues,” the team said in the statement. “The dev team has acknowledged much of this through social media and has responded by showing their passion and dedication to make this game better. Now a more detailed development roadmap sets the next few milestones for 2018, with improved optimization, updated game mechanics and more content to expand the VR world of Seeking Dawn.”

Check out our full review here, which garnered the game a middling [6.5/10] points. Our major complaints centered around the inclusion of dull chores, such as resource collection and a toothless crafting system, decidedly making Seeking Dawn a launch day downer. We’re hoping some of these things will be fixed too as a result of the studio’s many updates between now and the end of the year.

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‘Killing Floor: Incursion’ Gets Windows VR Support & New Holdout Mode Level

Killing Floor: Incursion (2017), Tripwire Interactive’s co-op zombie shooting adventure, has added a new badge to its Steam page, indicating the game now supports Windows “Mixed Reality” VR headsets. In addition, the game also got a content update that includes a new Holdout Mode map called ‘The Crucible’.

The new Holdout Mode map, ‘The Crucible’, introduces to the player a few key locations that you have to hold against increasingly deadly hordes of enemies in what the studio calls “a frenetic, arcade-like action experience.”

Killing Floor: Incursion is a story-driven adventure that you can play either alone or with a friend in co-op mode. Weapons include pistols, shotguns, axes, katanas, and also the dismembered limb of the fallen.

Killing Floor: Incursion is available through the Oculus Store (Rift) Steam (Vive, Rift, Windows VR), and PSN (PSVR), and is on sale currently for between 30%-67% off depending on your platform and headset of choice.

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VR DJ Experience ‘Electronauts’ Coming to Rift, Vive, and PSVR Next Week

Survios’ next VR title, Electronauts now set to launch on August 7th. The game will be available on SteamVR (Vive and Rift) and Oculus Home (Rift) priced at $20, and on PlayStation VR priced at $18.

Electronauts is the latest title to come from Survios, the studio behind Raw Data and Sprint VectorElectronauts isn’t a game as much as it is a music making tool designed to let you express your musical creativity even if you don’t know anything about making music. With the game’s ‘Music Reality Engine’, a lot of the complexity of mixing awesome beats is handled for you, letting novices jump in easily.

At the same time, the game feels like it offers a lot of depth, letting players toggle individual instruments within backing tracks, record repeating melodies and FX changes, and jam out on futuristic instruments with or without beat quantization (which keeps everything on tempo)—oh and don’t forget the sound grenades. Here’s a look at what it’s like to make your own jam:

On PC, Electronauts supports multiplayer with up to two players for a cooperative jam session; crossplay is supported too, meaning Oculus Home and SteamVR players can play together. PSVR will not include a multiplayer mode, Survios has confirmed.

Image courtesy Survios

To make the underlying musical kits which players will get to mix, Survios worked with a range of electronic musicians, and they’ve shared the game’s launch setlist:

  • The Chainsmokers – Roses (ft. ROZES)
  • ODESZA – Say My Name (ft. Zyra)
  • Steve Aoki & Boehm – Back 2 You (ft. WALK THE MOON)
  • Tiesto & John Christian – I Like It Loud (ft. Marshall Masters & The Ultimate MC)
  • ZHU & Tame Impala – My Life
  • ZHU & NERO – Dreams
  • ZHU – Intoxicate
  • 12th Planet – Let Me Help You (ft. Taylr Renee)
  • Netsky – Nobody
  • Dada Life – B Side Boogie, Higher Than The Sun, We Want Your Soul
  • Keys N Krates – Dum Dee Dum [Dim Mak Records]
  • Krewella & Yellow Claw – New World (ft. Vava)
  • Krewella – Alibi
  • Amp Live & Del The Funky Homosapien – Get Some of Dis
  • DJ Shadow – Bergshrund (ft. Nils Frahm)
  • 3LAU – Touch (ft. Carly Paige)
  • Machinedrum – Angel Speak (ft. Melo-X), Do It 4 U (ft. Dawn Richard)
  • People Under The Stairs – Feels Good
  • Tipper – Lattice
  • TOKiMONSTA – Don’t Call Me (ft. Yuna), I Wish I Could (ft. Selah Sue)
  • Reid Speed & Frank Royal – Get Wet
  • AHEE – Liftoff
  • BIJOU – Gotta Shine (ft. Germ) [Dim Mak Records]
  • Anevo – Can’t Stop (ft. Heather Sommer) [Dim Mak Records]
  • KRANE & QUIX – Next World [Dim Mak Records]
  • B-Sides & SWAGE – On The Floor [Dim Mak Records]
  • Gerald Le Funk vs. Subshock & Evangelos – 2BAE [Dim Mak Records]
  • Max Styler – Heartache (Taiki Nulight Remix), All Your Love [Dim Mak Records]
  • Riot Ten & Sirenz – Scream! [Dim Mak Records]
  • Fawks – Say You Like It (ft. Medicienne) [Dim Mak Records]
  • Taiki Nulight – Savvy [Dim Mak Records]
  • Jovian – ERRBODY
  • Madnap – Heat
  • MIKNNA – Trinity Ave, Us
  • 5AM – Peel Back (ft. Wax Future)
  • Jamie Prado & Gregory Doveman – Young (Club Mix)
  • Coral Fusion – Klip [Survios original]
  • GOODHENRY – Wonder Wobble [Survios original]
  • Starbuck – Mist [Survios original]

In addition to the game’s August 7th launch for home VR headsets, the title is also rolling out to VR arcades across 38 countries, Survios says.

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Adventure Platformer ‘Moss’ Gets Support for Windows VR Headsets, Improved Vive Controls

Moss, the acclaimed VR adventure platformer, has been updated on SteamVR with official support for Windows VR headsets and a slew of new control options to make the game easier to play with Vive controllers.

Formerly exclusive to PlayStation VR, Moss launched on SteamVR and Oculus in early June. At the game’s PC launch, the title only officially supported the Vive and Rift, despite Windows VR headsets technically being compatible with SteamVR. Now the game’s 1.0.3 update has brought official Windows VR support, meaning those with Windows VR headsets can play the game through SteamVR as long as they have the Windows Mixed Reality for SteamVR package installed.

SEE ALSO
'Moss' Boasts Perfect Rating on PlayStation Store, Tops PSVR Charts

Moss’ 1.0.3 update also brings a handful of new control options to make the game easier to play with the Vive controller. Since the game was originally designed with the thumbsticks of the PlayStation gamepad in mind, the control scheme translates well enough to the Rift and Windows VR controllers thanks to their thumbsticks. The Vive controllers instead use a large trackpad, which necessitated something of a hybrid control scheme which dedicates portions of the trackpad to different actions. A number of user reviews found that the layout made it difficult to control the game. The 1.0.3 update brings several new Vive controller options to Moss:

The first layout option allows you to change the way movement controls. You can select between Touch-to-Move and Press-to-Move. The former is the layout we shipped Moss with. The latter requires you to press and hold as you move Quill through the environment. We’ve found this helps mitigate a handful of the ghost input issues players have been reporting.

Image courtesy Polyarc

The second layout option allows you to change the way your Jump and Attack actions are mapped. You can select between the Default layout of Attack/Jump on either side of the touch-pad or Dedicated Jump. The Dedicated Jump layout assigns Attack to the right-hand top menu button and utilizes the full touch-pad surface for Jump.

Image courtesy Polyarc

Developer Polyarc says the new control options are designed to alleviate issues players have had playing the game with the Vive controllers. The studio continues to welcome feedback on the game’s control scheme, and it sounds like they’ll continue to consider changes going forward.

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Watch ‘Beat Saber’ in Action on PSVR

Though a release date still hasn’t been announced, lightsaber VR rhythm game Beat Saber was confirmed earlier this year to be coming to PSVR. Now PlayStation Underground, Sony’s official video series, is showing the game in action on the system, including a full playthrough of the PlayStation VR exclusive song, ‘Kumquat’.

In the video above, the PlayStation Underground folks play a few songs of Beat Saber on PSVR, offering a good look at how the game plays on PlayStation VR. So far the studio has announced that the PSVR version will have at least one platform exclusive song, ‘Kumquat’, which is played in full in the video. (Though I doubt it will stay exclusive for long, once custom song makers get their hands on its beat layout).

Beat Saber has been quite the hit on PC VR headsets where it quickly hit the 100K milestone despite still being in Early Access. PSVR owners have naturally been eyeing the game, and got good news back in June when the studio behind the title, Beat Games, announced that it’s headed to PlayStation VR.

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Last month at E3 we got our first hands-on time with Beat Saber on PSVR and found a promising adaptation generally works well, but isn’t immune from issues caused by the headset’s limited tracking area:

At the game’s first showing on PSVR, here at E3 2018, Beat Saber made a promising impression. While the Move controllers don’t feel quite as responsive as the controllers on the major PC VR headsets, but tracking on PSVR was solid enough that I could handle the game’s tracks on the highest level of difficulty without much frustration. The only major issues came when my controllers exited the camera’s narrow field of view, which happened at one point in a song when I had to duck under one of the obstacles and hit notes while ducking, which ended up leaving my hands outside of the tracking cone, and unable to hit the notes.

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Beyond the tracking limitations, the Move controllers physically feel quite nice for Beat Saber, considering that the shape of the handle is very hilt-like and easy to hold without accidentally squeezing the trigger during play. The haptics in the Move controller is also well suited to the game, offering a strong and satisfying vibration when hitting each note.

In the PlayStation Underground video above, it can be seen that the user is playing from a seated position (which causes trouble with the ducking obstacles). While it seems the vast majority of players on PC play the game standing, PSVR players more often tend to play VR while seated, so the game might need to include seated and standing modes to prevent such issues.

Though there’s no release date for Beat Saber on PSVR yet confirmed, we expect to see it launch by the end of 2018.

The post Watch ‘Beat Saber’ in Action on PSVR appeared first on Road to VR.