MWC 2019: HTC CEO Cher Wang To Talk ‘Realizing Vive Reality’ At Keynote

MWC 2019: HTC CEO Cher Wang To Talk ‘Realizing Vive Reality’ At Keynote

HTC will take the stage at this month’s Mobile World Congress event, putting its Vive Reality initiative in focus.

Company CEO Cher Wang will host a keynote speech at this year’s show. HTC told us that the overall theme of her talk will concern “realizing Vive Reality”.

That’s a loaded topic for HTC. The term Vive Reality was first coined during 2018’s Vive Ecosystem Conference in china. At the time, the company said the term defined interconnecting technologies like VR, AR, 5G and AI. It’s Vive’s vision for an ecosystem in which, say, your phone can talk with your VR or AR headset, letting you know when you have new messages etc.

Since then, though, ‘Vive Reality’ has taken on another meaning at HTC too. At CES last month the company announced the Vive Reality System. This is a new VR platform set to power its upcoming Vive Cosmos platform. The service will provide direct access to Viveport but also let users meet up with friends in virtual environments and launch core apps like Mozilla’s VR browser.

We’d expect the MWC keynote to be largely concerned with the former use of the term. But that doesn’t mean that the Vive Reality System won’t play a part in the talk. In fact, we’re hoping HTC has some big announcements in store for MWC considering that we’re still waiting on a release date and price for the Vive Pro Eye and, well, just about any news on Cosmos.

The keynote kicks off at 14:30 CET on Monday, February 25th.

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Community Download: What Do You Want From The Vive Cosmos?

Community Download: What Do You Want From The Vive Cosmos?

Community Download is a weekly discussion-focused articles series published every Monday in which we pose a single, core question to you all, our readers, in the spirit of fostering discussion and debate.


It’s been a while once again since we’ve had a Community Download, but the column is far from dead. For this week’s discussion I wanted to look back at the month of January and see what all happened that’s worth keeping at top of mind. Obviously CES was the main event of the month and if we break down everything in VR from that week it’s easy to see the brand new upcoming Vive Cosmos headset from HTC stole the show.

While the Vive Pro Eye was usable in a controlled demo environment, there was no such luck with the Vive Cosmos. We weren’t even allowed to touch it! But we at least did talk to HTC a lot about the device and found out that it’s definitely not wireless, it is tethered, and not a standalone.

For more on the Vive Cosmos check out our break down of everything we know so far and our explanation of the HTC headset line up to help you decide which one is best for you.

So, given what we do know: What Else Do You Want To Known About The Vive Cosmos? Hopefully at upcoming events like GDC and showcases overseas we will learn more about the Vive Cosmos before it releases later this year.

Let us know your burning questions down in the comments below so we can know what to ask HTC next time we get the chance!

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Rift/Vive Gap Widens In February Steam Hardware Survey

Rift/Vive Gap Widens In February Steam Hardware Survey

The Oculus Rift continued to widen the gap with HTC Vive headsets in the latest Steam Hardware Survey results.

Last month Rift had a 2.82% lead over the original Vive and Vive Pro combined for the period spanning April 2018 – December 2018. This month (April 2018 – January 2019) that’s grown to a 3.81% lead. Rift is now at 47.03% (up from 46.45%) while Vive holds 40.62% (down from 40.82%). Vive Pro, meanwhile is at 2.6% (down from 2.81%). It’s not too surprising; at the start of the year Oculus cut the price of the Rift to $349. It’s very likely that this shift helped push a few more units.

But Vive was far from silent in January. Back at CES it announced two new headsets, the HTC Vive Cosmos and the Vive Pro Eye. Both are coming this year so we’ll be looking forward to seeing what impact they make on the Steam Hardware Survey. The same goes for the rumored Oculus Rift S headset.

There’s also ever-so-slight increases for Microsoft’s Windows VR headsets. The range is now at 8.94% (up from 8.89%). Will Microsoft be able to cross the 10% threshold in the coming months?

Wrapping up, 0.79% of VR Steam users are still running Oculus Rift Dk2 (really). A tiny 0.01% of the share also goes to Huawei’s VR headset.

In terms of January-specific stats, Rift grew 0.06%, Vive gew 0.04% and Windows grew 0.01%. Baby steps, as usual.

Steam’s Hardware Survey tells us the total share of VR headsets between people that opt-in. It’s not a definitive means of telling which VR headset is actually in the lead sales-wise. Neither Oculus nor HTC has shared official figures for their respective headsets yet.

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Vive Cosmos Hits FCC on Its Way to 2019 Launch

Vive Cosmos, HTC’s upcoming PC VR headset (which is also likely to support tethering to smartphones), has popped up in FCC listings, suggesting that the company is moving rapidly to bring it to market.

The Vive Cosmos headset was only just revealed last month and details are still quite thin on the ground, but new filings at the U.S. Federal Communications Commission (FCC) suggest it’s moving quickly toward market-readiness, likely with the intention of heading off Oculus’ upcoming Quest launch which is expected in Q2.

The FCC is tasked with certifying products with electromagnetic emissions to be safe and compatible with regulations. Products utilizing radio, WiFi, infrared, etc. need certification before they can be distributed for sale. Certification by the FCC marks one step closer to the launch of consumer electronics product.

This week documents for the Vive Cosmos appeared. The filings give the model number 2Q2R100, and a model specifying the location of the device’s label shows the shell of the Vive Focus with its unmistakable side-mounted cameras.

Image courtesy HTC

The documents don’t reveal much else except what kind of wireless radios might be on board. One filing specifies a 2.4GHz radio but no 5GHz radio. If that band was being used for WiFi, it would be very odd to not to also include more modern 5GHz WiFi capabilities as well; as 5GHz isn’t present, it seems likely that the 2.4GHz band is not being used for WiFi but instead for wireless communication to the headset’s controllers, just like the original Vive.

Key specs for Cosmos have yet to be revealed, like display resolution, refresh rate, weight, price, and more. HTC, like many companies, has submitted a Confidentiality Request to temporarily keep the following FCC documents out of the public eye:

  • Internal photos
  • User manual
  • Test set-up photos
  • External photos

However, we’ve likely seen some very strong hints about what to expect from Cosmos (and its smartphone connectivity) from a Qualcomm reference headset spotted at CES.

Image courtesy HTC Vive

As for the timing of the filings, the documents indicate that regulatory testing of the device began at least as far back as the end of September, 2018. HTC has said that Cosmos will launch in 2019, with dev kits coming “early” in the year; it seems likely that HTC wants to at least get Cosmos dev kits out the door before Facebook launches Oculus Quest (expected in Q2).

SEE ALSO
HTC Confirms Vive Cosmos Will Support OpenVR/SteamVR

From the company’s curious semi-reveal of Cosmos at CES, we expect that HTC has plans to launch a new flagship phone which will be able to tether to the headset, and that Cosmos’ deeper details will remain under wraps until the phone is revealed. As for when that might happen? Our eyes are on the annual Mobile World Congress in Barcelona at the end of February.

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HTC Vive Cosmos FCC Documents Confirm It’s Not A Wireless Headset

HTC Vive Cosmos FCC Documents Confirm It’s Not A Wireless Headset

HTC’s upcoming Vive Cosmos VR headset has now received FCC approval. The FCC is a US regulatory agency with responsibility over wireless frequency use.

FCC filings publibly disclose the exact wireless frequencies a device uses, as well as the peak power output of each.

The filing finally puts to rest the speculation as to whether the Cosmos would be a wired or wireless headset. The only listed wireless frequency is 2.402-2.48 GHz with an ultra low 2.5 mW power output. This is identical to the frequency and power output the Vive and Vive Pro use to communicate with their tracked controllers.


Image from FCC filing

Controllers send a relatively tiny amount of data compared to wireless VR. The WiFi connection on the Vive Focus is in a similar frequency yet draws 558.5 mW – over 200x as much. And even that still wouldn’t be enough for high quality wireless VR.

Both the Vive and Vive Pro received FCC approval roughly four months before launch. However the Vive Focus had a delay of 7 months between approval and (western) launch.

At the Cosmos announcement event HTC was already describing the headset as “tethered”. However there was no cable visible. This led to speculation that it could have either optional wireless or that they could mean the headset was wirelessly “tethered”.

We reached out to HTC about this filing and a representative told us that on “day one” the product would be connected by “a tether to the PC similar to other Vives on the market today”. While HTC may well be planning a wireless adapter for Cosmos, what we know now is that the headset won’t have wireless built in.

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HTC Vive Headsets Lineup Explained: Should You Wait For Cosmos?

htc vive lineup

HTC’s line-up of VR headsets is steadily growing. What’s the difference between the Vive and Vive Focus? What’s the Vive Cosmos? Which should you buy? Read on for our rundown of the current Vive line-up.

HTC Vive


Vive is a room scale VR headset powered by your gaming PC. At $499 it’s the most affordable headset in HTC’s lineup. It comes with two fully tracked controllers.

The Vive cannot operate without a gaming PC, and won’t work on most laptops. It comes with two SteamVR “Lighthouse” base stations which must be set up in your room for positional tracking.

Originally released in 2016 for $799, the OG Vive remains today as HTC’s entry level PC VR option.

HTC Vive Pro


Vive Pro is a premium model of the Vive, released in 2018. It has higher resolution panels for a sharper image with less “screen door effect”. It also features improved comfort and integrated audio.

Pro supports the new SteamVR Tracking 2.0. This allows for more than two base stations to be used at once for even larger playspaces.

It’s currently priced at $1399, or $799 for the headset only so you can upgrade from the standard Vive.

HTC Vive Pro Eye


At CES 2019 HTC announced Vive Pro Eye– a 2019 refresh of the Vive Pro adding eye tracking. This allows for better social VR and gazed based UIs, but more importantly it enables foveated rendering.

Foveated rendering renders most of the view of a VR headset at lower resolution except for the exact area where the user’s eye is looking (detected with eye tracking). This allows for improved visual quality and/or performance.

HTC didn’t reveal the price, but told us it will be launching in Q2 of this year.

HTC Vive Focus


Vive Focus is unlike any of the rest of the Vive lineup in that it is a standalone headset. It’s priced at $599, and for now mainly intended for enterprise.

Standalone means that the computing hardware and storage are all built inside the headset. Focus doesn’t connect to your PC, other than for basic USB file transfers.

It has two cameras on the front which perform inside-out tracking, so there are no base stations to set up or wires.

The controller (there’s only one) is essentially just a rotational laser pointer. This severely limits the games available on the Focus compared to PC. However, HTC is working on 6DoF Focus controllers which may release in future.

HTC Vive Cosmos

Vive Cosmos is a PC VR headset launching later this year. Unlike the original Vive line it uses inside-out tracking, not SteamVR. In fact, the headset’s native platform isn’t SteamVR either- it’s the new Vive Reality System.

Interestingly, HTC also suggested the headset could work with devices other than a PC, showing an image of a smartphone in the reveal video. The company will reveal more details “later this year”, but we expect this means it could be powered by a HTC smartphone.

Which To Get? Wait For Cosmos?

Since the Vive Focus controller is 3DoF-only and the product is intended for enterprise, we don’t recommend buying it yet. When HTC announces 6DoF controllers for Focus this recommendation may change.

The Vive Pro is a great headset, but the steep price and same basic controllers from 2016 make it difficult to recommend- even with the upcoming addition of eye tracking.

So should you get the standard Vive, or wait for Cosmos? Very little is known about Cosmos at this stage. HTC hasn’t given pricing, resolution, or explained how it works with other devices. That makes it difficult to make an informed decision.

But from what we do know, it won’t be an entirely new generation of VR. If you’re willing to wait until later this year, it should provide a welcome increase in resolution and enhanced controllers. But unless the idea of setting up tracking base stations puts you off you won’t be missing out on anything major by getting the standard Vive at $499.

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CES 2019: New Qualcomm Reference Headset Could Hint At Vive Cosmos Specs

qualcomm vr headset reference design

At CES 2019 Qualcomm was showing off a new VR headset reference design with dual 2160×2160 LCD displays. Interestingly, the headset was being powered by a smartphone reference device via a USB-C cable.

Does that feature remind you of anything? Earlier this week, HTC announced Vive Cosmos at their pre-CES special press event.

As well as being a PC VR headset, HTC mentioned that Cosmos might connect to “other devices”. Their announcement video showed a silloute of what looks like a HTC smartphone- seemingly hinting that will be the “other device”.

To be clear, Qualcomm isn’t a consumer facing company- they sell chips and licence technology to consumer OEMs. HTC has utilized Qualcomm’s technology in the past. The Vive Focus standalone is based off Qualcomm’s VR835 reference design and licences Qualcomm’s positional tracking technology.

HTC’s website claims the Cosmos contains the company’s ‘sharpest screens yet’. It also states they have an RGB subpixel layout. Given that most OLEDs are PenTile rather than RGB, this makes LCD the most likely candidate for the Cosmos’s screens. And if they’re the ‘sharpest yet’, they’d have to be higher resolution than the Vive Pro, right?

So these 2160×2160 LCD panels in the Qualcomm headset, using the same unique feature as the Cosmos, may not be a coincidence. It’s very possible this headset isn’t just the basis of the Cosmos’ connectivity, but also contains the panels the Cosmos will use.

HTC has been tight lipped on any details about the Cosmos, but we’ll keep you updated on any further hints or announcements about this interesting headset.

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CES 2019: HTC’s Vive Cosmos & Vive Pro Eye Announcement Event Highlights

Vive Cosmos controllers inside-out tracking VR headset

HTC held a special press event on Monday, just one day before CES officially started. The company announced two new VR headsets, a new VR platform, and a new VR app subscription service.

On Monday we livestreamed the presentation. Here are the highlights from that stream, including the major product announcements.

Vive Pro Eye

Vive Pro Eye is a refresh of last year’s Vive Pro– adding eye tracking technology. This allows for better social VR and gazed based UIs, but more importantly it enables foveated rendering.

Foveated rendering is a process which renders most of the view of a VR headset at lower resolution except for the exact area where the user’s eye is pointed, which is detected with eye tracking. That area in front of the eye — where humans perceive the greatest detail — is rendered at a significantly higher resolution. Foveated rendering is considered crucial for future advancement of VR as it allows for higher resolutions without impossible GPU requirements.

HTC didn’t reveal the price, but told us it will be launching in Q2 of this year.

Viveport Infinity

Viveport Infinity is a new subscription service. It gives users access to over 500 VR apps. The current Viveport subscriptions give access to just 5 apps per month, so this is a significant increase.

HTC seem to want Viveport to be the Netflix of VR. If the platform can secure enough content, Infinity could deliver on that goal.

Vive Reality System


Vive Reality System is a new VR platform for all HTC headsets. In the past, HTC was reliant on Valve’s SteamVR platform. VRS is a clear step by HTC to forge a future without that dependency.

VRS will have a VR UI for launching apps and managing settings. But like Oculus Home and SteamVR, it will also feature interactive multiplayer home spaces. We’re eager to see how HTC will compete in this already crowded space.

Vive Cosmos

Vive Cosmos is a future PC VR headset from HTC. Unlike the original Vive it uses inside-out tracking, not SteamVR “Lighthouse”. In fact, the headset’s native platform isn’t SteamVR either- it’s the new Vive Reality System.

Interestingly, HTC also suggested the headset could work with other devices, showing an image of a smartphone. The company will reveal more details “later this year”, but we expect this means it could be powered by a HTC smartphone.

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CES 2019: Vive Reality System für Vive Cosmos vorgeführt

Auf der Pressekonferenz von HTC, auf der diesjährigen CES 2019, wurde neben der neuen Vive Cosmos sowie dem Eye-Tracking HTC Vive Pro Eye außerdem das neue UI Vive Reality System für die kommende Vive Cosmos vorgestellt. Die Core-Software soll zukünftig hauseigene Produkte miteinander verbinden und als Einstiegspforte zur VR dienen. So soll sie Zugang zum Viveport bieten, das Öffnen von VR-Apps ermöglichen und zudem eine soziale Komponente zur Kommunikation mit Freunden offenbaren. Damit macht sich das Unternehmen eigenständig und löst sich von Valves VR-Plattform SteamVR.

CES 2019 – Vive Reality System für Vive Cosmos

Das neue UI Vive Reality System soll HTC’s Gegenstück zu Oculus Home werden und standardmäßig auf der kommenden Vive Cosmos aufgespielt werden. Entsprechend dient es als VR-Eingangspforte und ermöglicht das Öffnen von VR-Erfahrungen und -Apps. Außerdem bietet es den Zugang zum Viveport und erlaubt euch dank individuell anpassbarem Avatarsystem mit euren Freunden in einem virtuellen Umfeld sozial zu interagieren und kommunizieren.

Laut den HTC Creative Labs ist das Ziel, die VR-Nutzererfahrung völlig neu zu erfinden. So schreibt Drew Bamford, VP des Creative Labs, im eigenen Blog:

“Unsere Philosophie war schon immer darauf ausgerichtet, großartige Produkte und Erfahrungen zu entwickeln, die eine natürliche und mühelose Brücke von der realen Welt in die virtuelle Welt schlagen. Mit dem Vive Reality System haben wir uns vorgenommen, die Kern-Software von Valve neu zu gestalten, um diese Anforderungen zu erfüllen. Die Tools und Umgebungen des Vive Reality Systems zielen darauf ab, räumliches Computing für jedermann zugänglich zu machen, egal wohin die immersive Reise letztlich führt. Wir wollen, dass sich VR weniger wie das Starten von Apps anfühlt, sondern wie ein Wandern zwischen den Welten.”

So startet man in seiner eigenen Origin-Startumgebung, welche gleichzeitig als virtuelles Wohnzimmer für eure Freunde dient. In dieser könnt ihr durch virtuelle Linsen, die als Benutzeroberfläche dienen, in die anderen Umgebungen wechseln.

Langfristig soll die neue Software auf das gesamte Hardware-Portfolio von HTC erweitert werden und somit als Alternative zum derzeitigen Standard SteamVR bereitgestellt werden.

(Quellen: HTC Vive Blog | Upload VR | HTC Vive Twitter | Video: HTC Vive YouTube)

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Vive Cosmos: Everything We Know About HTC’s New Headset

CES 2019 was a busy one for HTC Vive. It’s biggest announcement was undoubtedly Vive Cosmos, a new PC VR headset. It’s not a sequel to the original Vive, but it is a consumer product unlike the Vive Pro and newly-announced Vive Pro Eye.

Confused yet?

Well don’t worry. Below, we’ve rounded up everything we know about Vive Cosmos thus far. The headset’s not due to launch until later in the year, so check back often for the latest updates and more.

It’s A PC-Based Headset

Let’s get this out of the way first: Vive Cosmos is not a standalone VR headset. Like the original Vive and Pro models, it connects to a PC. HTC sees this as a new strain of VR device that may entice people that haven’t yet bought a PC VR headset. Expect it to run popular PC VR games like Arizona Sunshine and Superhot VR.

But It Might Connect To Other Devices Too

While we know Cosmos will connect to PCs first and foremost, it sounds like other devices can power it too. HTC says this is a headset for home use and, cryptically, on-the-go too. In the announcement trailer above you can see a phone propped next to the headset. We might be able to plug our phones into the kit for a scalable VR experience. The Vive Cosmos website also describes the headset as modular, meaning you’ll be able to customize it. Expect to hear more about this feature in the months ahead.

It’s Got Inside Out Tracking

HTC Vive Cosmos

Perhaps the biggest difference between Vive Cosmos and other PC-based Vives is the inside-out tracking. Whereas Vive and Vive Pro use SteamVR’s Lighthouse system, which requires external base stations placed around a room, Cosmos does all of its tracking internally. While the headset debuted with four cameras fitted to the headset are able to scan the environment around you, HTC has since revealed a redesigned look with six in total. These provide six degrees of freedom (6DOF) positional tracking. This will make it much easier to set up VR, though we don’t yet know if the accuracy will stand up to SteamVR.

The Screen Flips Up

Look at that! Just flip it up and you’re back in the real world! Wow!

It’s Got New Controllers And They Look Very Familiar

vive cosmos controllers ces 2019

Along with base stations, Cosmos also does away with the original Vive controllers. Their replacements look strikingly similar to the new Oculus Quest controllers. There’s a tracking ring that runs over your hand for the headset to see, just like on Quest. We do prefer the snazzy tracking pattern on the Cosmos controllers, though. For the first time ever on Vive hardware, there’s also an analog stick instead of a trackpad. Two face buttons and a dedicated Home button also feature as does a trigger.

HTC Says It’s Its Lightest Headset Yet

HTC Vive Cosmos Video

This is a bit of an odd one. At 645 grams, HTC says Cosmos is its lightest headset yet. However, those that pay close attention will know the original Vive weighs in around 550g. We asked HTC to clarify, to which it reasoned Cosmos weighs less than a Vive with the Deluxe Audio Strap (DAS). The DAS added in built-in audio, which Cosmos already has, so the company argues this is a fair comparison.

It’s Going To Have Vive’s Best Screen Yet

HTC isn’t revealing official specs for Vive Cosmos just yet. That said, on the Cosmos website, the company claims it will have its ‘sharpest screen yet’. That suggests that kit could beat even the Vive Pro’s 2880×1600 (1440×1600 per eye) display.

It’s Powered By A New Platform

HTC also announced Vive Reality System at CES. It’s a brand new platform that will serve as both a user interface and a social service. You’ll be able to buy and launch VR experiences, access a VR web browser and, most importantly, meet up with friends. Vive Cosmos will be the first headset that’s powered by the platform. Cosmos is still going to support SteamVR in some form, but more details on that will arrive last down the line.

It’s Out Later This Year

HTC is still committed to bringing Vive Cosmos to market in 2019. Obviously there’s not much of 2019 left, so expect news in the near future.

We Don’t Know How Much It Costs

This is one of the biggest questions surrounding Vive Cosmos. If it’s a consumer-level kit then we’d expect it to be priced below Vive Pro’s steep $799 entry point. A recent retailer listing suggests it could be priced around £699.99, which would likely to work out the same in dollars. We’ll have to wait a few more months to find out, but fingers crossed that the price is right.

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