A Bizarre, Tranquil World Awaits in London’s Latest VR Artstravaganza

I’ve seen some weird and wonderful content in virtual reality (VR), from twisted ethereal landscapes to horrifying monstrosities you’d not want to meet in your nightmares. VR has managed to transcend so many aspects of entertainment I’m always curious as to where creators go next, with some of the more unexpected ideas coming from the artistic community. One of the biggest advocates in the space over the last few years is Vive Arts, returning once again with an exhibition that mixes multiple mediums.

Alienarium 5

Vive Arts has reunited with Dominique Gonzalez-Foerster for her solo exhibition Alienarium 5 at the Serpentine Gallery in London’s Hyde Park. It’s an exhibition that encompasses the artists’ 20-years of experimentation with ideas surrounding deep space, science fiction and the myriad possibilities of alien life.   

Stepping into the gallery you’re instantly presented with a bright, eye-catching Alienarium 5 neon sign, the use of neon signage a long-time favourite of Gonzalez-Foerster’s. The vibrant use of colour can be found throughout the exhibit, draped across the walls and floors; even hidden behind a selection of eyelets that fill your vision with cascading hair and a pungent, crisp perfume that I couldn’t quite place.

It was almost too easy to miss the carpet that curved around the foyer, taking inspiration from the planet Uranus with deep hues of blue gradually fading into vivid reds and yellows. In actuality, it’s a very sedate start to what’s to come, with the VR portion completing the whole ensemble.

Alienarium 5

Through the archway and into the Serpentine’s central gallery, if you’ve not been there before it’s an impressive domed ceiling encircled with lights at its centre, giving an even yet dramatic illumination to the artwork below. On the floor, was a selection of what looked like large recreations of books all carefully placed. These actually turned out to be cushions, enabling guests to sit down and take in the huge piece of artwork that encircled the space.

Partly space-themed with a giant image of the Earth dominating as you first enter, the sci-fi design becomes even more abundant with a collage of alien designs interspersed with imagery of people, all harking back to those 1950/60s glory days of space travel. It’s an impressive piece of work that you can keep coming back to spot areas you’d not noticed before. But I’m no art critic, I’m here for the VR and how Vive Arts and Gonzalez-Foerster have deployed the tech. It is worth remembering that many have not tried VR, especially a device like the Vive Pro 2 in use here, so Alienarium 5 could well be their first step into an immersive digital space.

That definitely seems to have been part of the thought process here, as there are five headsets placed on stools and I’m told to stay seated forwards. With no need to turn around and no controllers to worry about the VR portion of Alienarium 5 is a tranquil, almost meditative experience that doesn’t so much feel like you’re floating in space, more the ocean deep.

Alienarium 5

You embody an alien, a different creature for each headset. Coming in at around 9 minutes, each experience is like a visual dance, imagine a murmuration where thousands of starlings twist and churn almost magically in the sky. It’s quite captivating with both audible and visual cues drawing your attention around the space. As it turns out, during the sequence you’ll spot what looks like other unusual alien creatures which are in fact the other exhibition guests.

While I didn’t have time to try them all I did test two out, with significant differences between them. The first portrayed what seemed to be a shoal of fish flitting around my vision. Their movement random, I came away relaxed but not connected to the piece or with a desire to re-experience it. The second headset was entirely the opposite. Almost like static rain in neon blue, what set it apart was the gaze-based control, wherever I turned my head would make a tunnel through the undulating haze, altering the spatial audio to suit. A far more dynamic presentation, the time quickly disappeared as I played in the space, stepping away far more energised and appreciative of the artist’s work.

London always has some amazing art on display but if you’re looking for some a little more tech-savvy then Alienarium 5 is worth popping into. The exhibition runs until 4th September 2022.   

The Louvre Offers New VR Experience Featuring The Mona Lisa

Visiting the Mona Lisa at the Louvre in Paris can be a dreary, crowded experience. The museum, however, will soon offer an alternative way to experience the portrait through VR with the support of HTC VIVE Arts.

The VR experience, titled Mona Lisa: Beyond the Glass, will last around 7 minutes and be offered as part of a larger upcoming exhibition at the Louvre focusing entirely on Leonardo da Vinci. The exhibition, along with the VR experience, coincides with the 500th anniversary of the artist’s death and will run from October 24 to Feb 24, 2020. It also requires a reservation ahead of time.

The experience offers a way for more people to experience the work despite ever-present crowds when visiting the portrait in person. If you’ve ever been to the Louvre, you’ll understand that due to the sheer number of people and small size of the portrait, it can often feel underwhelming and, to some, not worth the effort to see the Mona Lisa in person.

mona lisa

Mona Lisa: Beyond the Glass reveals details invisible to the naked eye, as well as providing insight into the techniques da Vinci used, and the identity of his sitter,” according to HTC VIVE Arts. Beyond the Glass will start in the same, cramped portrait room that hosts the Mona Lisa in the Louvre, but the crowds will soon fade away leaving you alone with the portrait. You’ll also experience the portrait in a variety of different settings, including witnessing a version of the subject herself sitting down for the portrait.

There will be 15 headset stations present at the exhibition in the Louvre, but the experience should also be available for VR users at home through VIVEPORT and “other platforms“, which have yet to be detailed. The home version of the experience is longer and features a different opening.

Ticket to the experience are €17 and available for reservation on the Louvre’s site.

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HTC Vive Creates The Louvre’s First VR Experience Mona Lisa: Beyond the Glass

2019 is the 500th anniversary of the death of Leonardo da Vinci and to commemorate his artistic career, the Louvre Museum will be hosting a retrospective of his work. As part of the exhibition, the museum has collaborated with HTC Vive Arts on a virtual reality (VR) experiences for visitors called Mona Lisa: Beyond the Glass.

Mona Lisa Beyond the Glass, Courtesy Emissive and HTC Vive Arts (2)

A first for the museum, the VR experience will bring to life the story of the Mona Lisa, da Vinci’s most famous masterpiece.  Mona Lisa: Beyond the Glass will allow visitors to get closer to the painting than ever before – virtually of course – being able to discover details hidden to the naked eye.

They’ll learn about new scientific research which has uncovered techniques that the artist used to create the masterpiece as well as further information on the identity of the sitter. One of the most iconic works of art, participants will be able to enjoy an intimate look at a painting which is central to the new exhibition.

“On the occasion of the Leonardo da Vinci exhibition and for the very first time, the Musée du Louvre is delighted to present a virtual reality experience, in partnership with HTC Vive Arts,” said Dominique de Font-Réaulx, Director of Mediation and Cultural programming at the Louvre in a statement. “The public will be able to discover an immersive experience of an extraordinary masterpiece. This collaboration will allow visitors to meet and learn more about the Mona Lisa herself, beyond the myths and legends that have accompanied her for more than 500 years.”

Mona Lisa Beyond the Glass, Courtesy Emissive and HTC Vive Arts (1)

“We are honoured to be able to work closely with the Louvre to present their first VR experience on an HTC Vive headset as part of this monumental exhibition,” said Victoria Chang, Director of VIVE Arts at HTC. “Through this new experience, global audiences will be able to access the Mona Lisa in virtual space, seeing the work in detail from anywhere in the world. Allowing visitors who may not be able to visit the exhibition in person to access this remarkable masterpiece by Leonardo da Vinci through our home version will give unprecedented access to da Vinci’s most celebrated painting.”

Mona Lisa: Beyond the Glass helps to pay tribute to an artist who constantly embraced innovation throughout his career. The da Vinci exhibition will open to the public on 24th October 2019. If you can’t make it to the museum, Mona Lisa: Beyond the Glass will also be made available on Viveport and other VR platforms in the near future. For further updates, keep reading VRFocus.

Tate Modern’s ‘Modigliani VR: The Ochre Atelier’ Experience Comes to Viveport

HTC has now published the Modigliani VR experience, The Ochre Atelier, on Viveport. As a focal point at the Modigliani exhibition currently still in rotation at Tate Modern in London, the experience takes you to the early 20th century Parisian studio of famous painter and sculptor Amedeo Modigliani.

While Modigliani’s ‘final’ studio still exists in Paris, its appearance has changed significantly over the course of 100 years. To recreate the studio in VR as it was in 1919, London-based developers Preloaded partnered with experts from Tate, whom were armed with extensive research on the subject matter.

Preloaded calls the at-home version a “longer, exploratory version,” in comparison to the experience at Tate. Drawing on extensive archival material and new research surrounding Modigliani, the experience tells his story in a way a simple audio guide and informational placard never could. The Ochre Atelier is now available for download on Viveport here for $2.99.

“You get that sort of gut feeling understanding that you don’t necessarily get from reading about it, or just looking at it in 2D pictures,” said Hilary Knight, Tate’s Head of Digital Content.

“Understanding art is about understanding the painter, the paintings, and also the historical and social contexts. The opportunity we have with virtual reality, and for this experience, has been to try to deliver that in a very short experience that gets you really close to those details,” said Phil Stewart, Creative Director at Preloaded.

As the result of a HTC’s multi-million dollar VR initiative VIVE Arts program, which aims to support content, creators and institutions embracing VR in the arts, The Ochre Atelier is only one of many VR projects. Vive headsets have made their way to exhibitions at museums including London’s Royal Academy of Arts, Taipei’s National Palace Museum, Muséum national d’Histoire naturelle in Paris, Washington D.C.’s Newseum, and St. Petersburg’s Hermitage Museum.

The Modigliani VR experience can still be viewed at Tate Modern’s Modigliani exhibition until April 2, 2018. You can check out upcoming Vive Art installations here.

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HTC Announces Multi-million Dollar Vive Art Initiative, Bringing VR to Museums Worldwide

HTC announced a new multi-million dollar VR initiative aiming to support content, creators and institutions that embrace VR not only as an artistic medium itself, but as a way to better immerse users in all forms of art. The company aptly calls the program VIVE Arts.

HTC says in a blogpost announcing the program, that Vive Arts was created to help cultural institutions fund and develop VR installations that furthers education of the arts across the globe. As a happy side effect, some of that content will also be made available on Viveport, Vive’s digital marketplace.

HTC has a history of partnering with museums worldwide since the launch of Vive in 2016, helping to engage the public in VR-accessible art and immersing them in the artists’ world through unique experiences. Vive headsets have made their way to exhibitions at museums including London’s Royal Academy of Arts, Taipei’s National Palace Museum, Muséum national d’Histoire naturelle in Paris, Washington D.C.’s Newseum, and St. Petersburg’s Hermitage Museum.

Amedeo Modigliani

Now the company is facilitating its next project in London for Tate Modern’s major upcoming exhibition, Modigliani, opening on November 23rd. The VR portion of the exhibition draws on extensive archival material and new research surrounding painter and sculptor Amedeo Modigliani, and tells his story in a way a simple audio guide and informational placard never could; from the heart of early 20th century Paris. Called The Ochre Atelier: Modigliani VR Experience, ticketed museum-goers can go through the experience for free, although Tate Modern says there’s limited capacity, so free tickets must be collected on the day of your visit on a first come, first-serve basis. You can book tickets here.

“With the launch of Vive Arts, we are driving Virtual Reality’s influence in art and providing access to our world’s cultural heritage. We are empowering artists to create, and consumers to experience and interpret, art and culture in new ways,” said Joel Breton, vice president, VIVE Studios. “We are thrilled for the next Vive Arts’ project with Tate Modern, and support their mission to increase the public’s enjoyment and understanding of international modern and contemporary art.”

You can check out upcoming Vive Art installations here.

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