HP Reverb G2 Omnicept Will Cost $1,249 in May

HP Reverb G2 Omnicept Edition

HP is really the one company carrying the torch for Microsoft’s Windows Mixed Reality (WMR) system having launched the HP Reverb G2 at the end of 2020. Its not stopping there though. After announcing an enterprise-focused model called the Reverb G2 Omnicept in September, today HP has announced it’ll be available in May priced at $1,249 USD.

HP Reverb G2 Omnicept Edition

That price might sound a little steep but it’s not considering other pro-level headsets and the amount HP has packed into the device. Because there are a lot of sensors, all designed to help provide developers and companies with data-driven insight depending on their requirements. Built into the HP Reverb G2 Omnicept Edition are sensors for eye tracking, heart rate monitoring, facial movements and even pupil dilation.

All of this can be used for any number of use cases, from training scenarios looking at how users cope in particular situations; mental health and monitoring someone’s well being to creating a more realistic, immersive experience where co-workers can collaborate with expressive avatars.

For creators, alongside the hardware launch, HP will also release the Omnicept software development kit (SDK) in four options depending on the organisation and planned use. HP Omnicept SDK ‘Core’ will be free but won’t offer the Inference Engine SDK, whilst the Academic version is free for educational use or 2% revenue share for profit. The Developer Edition of the SDK is a flat 2% revenue share with the Enterprise Edition pricing tailored to the company. Only the Core version has a couple of extra exclusions, Pulse Rate Variability API and HP VR Spatial Audio omitted. The latter uses dynamic head-related-transfer functions (HRTFs) to create a personalised sound for a more immersive experience.

HP Reverb G2 Omnicept Edition

As previously reported, the HP Reverb G2 Omnicept Edition’s other specs still mirror its consumer cousin, with a 2160×2160 per eye resolution, Valve’s off-ear headphones, four cameras for inside-out tracking, a 90Hz refresh rate, a 114-degree FOV and a 6 meter cable for plenty of freedom to move around.

The HP Reverb G2 Omnicept Edition will be available to order through HP’s own website in May. If you’re just looking for a decent PC VR headset for gaming then the standard HP Reverb G2 goes for $599. For further updates on HP’s VR plans, keep reading VRFocus.

HP Reverb G2 Omnicept Launches In May For $1,249

The HP Reverb G2 Omnicept Edition, an enhanced version of the company’s new VR headset designed for professional use, is launching next month, starting at $1,249.

HP itself confirmed the news today, adding that orders will be taken from its official website. The G2 Omnicept Edition takes the existing headset and adds sensors to track pupil size and eye movement, the user’s heart rate and even facial expressions with a unit mounted to the bottom of the device. The sensory data, HP says, can be used to enhance the effectiveness of VR training solutions, measuring how users respond to certain situations.

Last year the company also said that eye-tracking could also be used to enable foveated rendering, a technique that only fully renders the area of a VR display the user is looking at. This, in turn, reduces the demand on the compute powering the experience, potentially allowing less powerful devices to run high-fidelity experiences.

HP is announcing an additional update to the Omnicept Edition today, too. The company is adding support for spatial audio to its Omnicept SDK (software development kit). This uses head-related-transfer-functions (HRTFs), a technique for delivering sound at pinpoint locations, to provide more immersive VR audio. The SDK will also arrive in May and supports both Unity and Unreal.

At $1,249 (over $600 more than the $599 base G2), the Omnicept Edition obviously isn’t aimed at consumers, but many of its additions are directly aimed at delivering more data than they are necessarily enhancing immersion. Access to the SDK’s core features will be free, but HP is also introducing different tiers for expanded use. Student and educator access is also free, though HP asks for a 2% revenue share from any profit made from its use. The same revenue share is asked of any developers that employ the kit in their products. Finally, a full $1,499 Enterprise tier includes a perpetual license and a service pack, with additional costs for run time licenses.

We reviewed the base G2 last year. The headset itself is fantastic, though we had really trouble with its cumbersome controllers and spotty tracking.