Official numbers show that over 80,000 gamers are opting to play the new horror game Resident Evil 7: Biohazard in virtual reality, making the genre one of the most compelling for the platform.
Capcom’s Resident Evil 7 [Review: 9/10] might be the biggest game to support VR yet, and a significant chunk of people are opting to play it this way.
That is according to Capcom’s ResidentEvil.net (RE.net), a hub site that gathers player statistics not just for its latest release but the entire series. When you first boot up the game on PlayStation 4, you can opt-in to contributing your data to an online pool of statistics, keeping track of factors like total time spent playing and total distance traveled. It also follows how many people are playing the game with Sony’s PlayStation VR headset.
At the time of writing, 62,270 people are using the optional VR support, which is 9.59% percent of the 649,117 people that have opted-in to RE.net. Note that many of the overall players will be on Xbox One and PC, so we don’t know what percentage of people are playing with PS VR in the PS4 user base.
The page is being updated multiple times per day, so that number is likely to have changed by the time you look at it. Bare in mind that many players won’t have opted-in (I hadn’t until I saw it was tracking the number of VR players), so this number could be larger. PS VR is the only headset the game’s currently available on, though Sony’s exclusivity period lasts for 12 months, so we could see these numbers shoot up if the game comes to Oculus Rift and HTC Vive on PC next January.
This also suggests that at least this many PlayStation VR headsets have been sold since its launch in October 2016. Sony hasn’t shared any sales figures for the device thus far, and the real figure is likely to be much larger considering not everyone with a unit will have bought the game. At the same time, it’s possible that some of these VR users are playing with the same headset across different PlayStation accounts.
We absolutely think Resident Evil 7 is worth playing in VR. In our review, games editor David Jagneaux called it a “veritable modern classic” that “embraces virtual reality as a medium and proves that you don’t have to cut corners or make sacrifices to create a compelling VR experience.”
I can no longer tell if the heavy breathing I hear is coming from my own mouth, or from the mouth of Ethan, the main protagonist I’m controlling in Resident Evil 7 on PS4 using a PS VR headset. Using my actual body, I lean forward on my couch, craning my neck around the in-game corner to my left, trying to see if Jack, the hulking mass of seemingly invincible mutated flesh, has passed by yet. Just before I take my step around the corner, much to my horror, Jack grabs me from behind and for a moment it’s as if I can feel his breath and spit on my face. He throws me to the ground, cursing at me, and raises his shovel high above his head. With a loud thud, he slams it down into my shin, slicing my leg in half. For a split second there’s the illusion of pain — a sudden twitch of realism — before Ethan bleeds out and dies not just before my eyes, but within myself, as I sit there stunned inside the immersive power of virtual reality.
Honestly, I don’t know if the world is ready for a game like Resident Evil 7: Biohazard in VR and that’s exactly what makes it so exhilarating.
For years, the survival horror genre was synonymous with Resident Evil, until things started to change. The first few games did their part to popularize the entire concept of horror games as a whole, but ever since the universally acclaimed Resident Evil 4 Capcom has struggled to recapture that magic. In an effort to rediscover what made the franchise so special to begin with, Capcom chose to mix things up once again by shifting to a first-person perspective and for the first time ever, offering full VR support. It’s a glorious return to form that shakes up the formula just enough to feel both fresh and familiar.
I played the entirety of Resident Evil 7’s 12+ hour story from start to finish inside of the PS VR headset and it was absolutely incredible. This is the first game that I’ve seen that features a fully developed and realized single player story that lasts longer than a couple of hours and can be played entirely inside of a headset from the first-person perspective. There’s full locomotion movement with the Dualshock 4 gamepad (no Move controller support) with a suite of customizable comfort options to adjust rotation speed, FOV dimming, and several other options. Capcom listened and has crafted a game with choices to alleviate sickness concerns for most that would be impacted. However, it is worth noting that I don’t personally and have never suffered from motion sickness in VR. Your mileage may vary and I’d recommend mixing VR and non-VR modes during your playthrough with frequent breaks.
The narrative begins with the game’s main character, Ethan Winters, on the hunt for his missing wife, Mia. His search takes him to the derelict and disturbing Louisiana swamp property of the Baker family. Things quickly unravel once you’re on the scene and all manner of horrors reel their grotesque heads in your battle to survive and escape.
If you’ve ever played a Resident Evil game, then you know they’ve always been from the third-person, which makes Resident Evil 7 a major departure from the series’ roots mechanically. However, despite that shift, its tone, pacing, and gameplay elements feel much more like Resident Evil than anything Capcom has released since the late 90s. And by the end of the story, it all ties back into the core mythology of the franchise very nicely.
The story is told through a mixture of first-hand accounts taking place in real-time and video tapes found that recount past events. Ethan and Mia are the focus of the story, but you’ll play as a handful of characters throughout the haunting adventure.
Significant portions of the first half of the game revolve around you participating in a deranged series of hide and seek chases with various members of the Baker family. Hearing Jack whisper and yell things like “Come out, come out, wherever you are!” never ceases to make my skin crawl. Above all else though, where Resident Evil 7 truly excels most, is in its ability to craft a believably desperate and overwhelming sense of danger.
No matter how many times I’ve traversed a particular hallway, I felt the urge to walk — not run — and take my time just in case. And it wasn’t arbitrary fear, because new dangers were literally lurking around every corner. Taking a note from the original Resident Evil’s playbook, you won’t find massive hordes of zombies in this game. The most enemies I ever did battle with at one time when playing on the Normal difficulty setting was around four or five, but that’s not to say it wasn’t difficult; every single enemy is dangerous enough to kill you. There are no filler creatures in Resident Evil 7 becauseevery encounter is a life or death situation.
Plenty of other genre staples are featured front and center in this installment as well. I found green herbs scattered throughout the game for healing, managed my inventory in a pseudo sub-game of Tetris, and searched high and low for keys and other necessary items. My loadout included pistols, machine guns, a shotgun, flamethrower, and more — complete with tons of enemies and entirely unique boss fights to test out my weapon skills. There were also a litany of dastardly designed puzzles. Some of them involved simply decoding small riddles or flipping paintings around in the right order, while others are full-on “Escape the Room” dungeons with multiple layered problems to solve.
After playing for long stretches of time in VR, it became physically difficult for me to continue. My body was sore from tensing up so much and I wasn’t sure how I could press forward due to the sheer number of ways the game was designed to scare me. There are all manner of jump scares sprinkled in for good measure, along with slow-building moments of tension, a wonderfully haunting soundtrack, horrendously disgusting creatures designed to make you sick, and the ever-present anxiety of running out of ammo or supplies — it’s all here. Pick your poison.
While plenty of VR games have already captured the elusive sense of immersive realism — and presence — they seldom wrap you up in the emotions of the world around you, only to saw off your hand, stab you in the eye, and kick you through a wall at the height of your mental sensitivity. If nothing else, Resident Evil 7 is relentless in its pursuit of your fear.
Playing Resident Evil 7 outside of VR yields a better visual experience due to the increased resolution and higher fidelity, but it’s overall less immersive. Flicking a thumbstick is a poor substitute for physically moving my head in the world. I also realized a noticeable improvement in my aiming while in VR due to the subtle head tracking movements I could make when looking down the barrel. However, there were distracting technical hiccups like pop-in textures inside VR that weren’t apparent outside of the headset. The menus could also have used some work as they didn’t always display properly.
If you want to switch between VR and non-VR mode, you have to exit all the way to the main menu. And for whatever reason the game only displays each hand and wrist in VR for most scenes — not the entire arms or the character’s whole body, but everything is fully animated outside of VR. Some of the enemies were more frustrating than they were scary in certain areas as well. Dealing with small and fast flying enemies like moths and swarms of bugs is just never fun. They’re tough to kill and serve no purpose other than annoying you.
All that being said though, I’m hard pressed to levy any serious criticism. Horror icon H. P. Lovecraft once wrote that “the oldest and strongest kind of fear is fear of the unknown” — while that certainly may be true, fear has a new name now in 2017, and it goes by Resident Evil 7.
Final Score:9/10 – Amazing
Resident Evil 7: Biohazard sets a new bar for survival horror games and stands shoulder-to-shoulder with the best games in the franchise’s long history. By uniting elements from the past, such as the slow pacing, focus on exploration, mind-bending puzzles, and desperation for survival, with the pulse-pounding first-person gameplay of the recent era of horror games, Capcom has crafted a veritable modern classic. Resident Evil 7 embraces virtual reality as a medium and proves that you don’t have to cut corners or make sacrifices to create a compelling VR experience.
Resident Evil 7: Biohazard releases on January 24th, 2017, for PlayStation 4 with optional PS VR support, as well as Xbox One, and PC. It may come to other VR headsets in 2018. Read our Game Review Guidelines for more information on how we arrived at this score.
Those that frequent the mainstream games industry will be familiar with the season pass. It’s a means of pre-buying additional content for a new game, likely at a slight discount, to prep you for its arrival after the initial launch.
Along with an extra source of revenue, for many publishers and developers this is a way to reduce the number of people trading in their games and others buying them second hand. It’s not a strategy we’ve really seen executed in the VR industry yet, but one of the first big passes will come next week with the arrival of Capcom’s anticipated Resident Evil 7, which supports PlayStation VR on PlayStation 4.
This is more of a knock-on effect of a big budget game that optionally supports VR using this business model rather than a developer testing the waters of the new market, but it’s still interesting to see. Resident Evil 7‘s Season Pass is now listed over on Steam — where VR isn’t currently supported — with the first details of what it actually contains.
The content, which will likely be released separately over the course of this year, will be comprised of two ‘Banned Footage’ scenarios. IGN reports that the first is called “Nightmare – Bedroom – Ethan Must Die” and the second is named “21 – Daughters – Jack’s 55th Birthday”, though it looks like this information has since been removed from the listing. An ‘Additional Story Episode’ is also on the way, so it sounds like protagonist Ethan’s tale won’t finish in the main game.
The Pass is listed on Steam for $29.99. You can get it as part of a Deluxe Edition bundle on PS4.
We don’t know if this content will definitely support PS VR, but it’s a safe bet seeing as the rest of the game does. We’ve reached out to Capcom to confirm this either way.
Not long to go now: Resident Evil 7 hits on January 24th. Get ready for launch with our Coward’s Guide to surviving the game.