‘A revolution that never happened’: The Gunpowder Plot at the Tower of London

Virtual reality and live performance combine in a show that asks audiences to consider if political violence is ever justifiable

In a series of vaults adjacent to the Tower of London that used to house fast-food restaurants and shops selling trinkets to tourists, a portal into Jacobean London is being constructed.

The Gunpowder Plot is an ambitious immersive experience, created by Layered Reality – the company behind the immersive The War of the Worlds – in collaboration with Historic Royal Palaces. It invites audiences to step back in time and engage with the events of 1605, when Guy Fawkes and a group of Catholic conspirators plotted to blow up parliament and King James I.

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HistoryMaker VR Brings Educational Embodiment To A New Era In Schools

Schell Games is releasing HistoryMaker VR on Steam just in time for the new school year that’ll let players embody a range of historical figures.

The software allows students to import scripts and record videos embodied as historical figures such as Benjamin Franklin, Harriet Tubman, Tecumseh, George Washington Carver, Abigail Adams, and others.

HistoryMaker VR is directed at middle school students and meant to enable them to deliver speeches in VR embodied as one of eight characters from United States history. Stages can be customized with various backgrounds and props and videos can be exported and then edited for review by teachers or classmates.

HistoryMaker VR is available now on Steam for $9.99 (there’s also a temporary discount as of this writing) with compatibility mentioned for the Oculus Rift and Rift S, but it is also pitched as being free for educators with complementary desktop software for managing a classroom and helping students.

Check out the trailer below and find more information about HistoryMaker VR here.

Schell Games is the studio behind popular VR titles including I Expect You To Die and Until You Fall, as well as a range of other experiences both inside VR and out. HistoryMaker VR looks very similar to Mindshow (which was pulled from Steam in recent months) and the more recently launched FlipSide Studio. The educational focus of HistoryMaker, though, combined with the fun that can come with play acting may make for a potent combination and comes just in time as U.S. schools grapple with the prospect of the 2020-2021 school year being impacted by the COVID-19 pandemic. With millions of kids singing history-inspired songs from Hamilton after its recent release on Disney+, and The Under Presents: The Tempest showing the power of acting in VR, we’re curious to see what kids and schools do with the software when it is released.

This article was originally published on July 14, 2020, and republished on August 13, 2020, to mark HistoryMaker VR’s launch on Steam.

The post HistoryMaker VR Brings Educational Embodiment To A New Era In Schools appeared first on UploadVR.

HistoryMaker VR Brings Educational Embodiment To A New Era In Schools

Schell Games is releasing HistoryMaker VR on Steam just in time for the new school year that’ll let players embody a range of historical figures.

The software allows students to import scripts and record videos embodied as historical figures such as Benjamin Franklin, Harriet Tubman, Tecumseh, George Washington Carver, Abigail Adams, and others.

The software is directed at middle school students and meant to enable them to deliver speeches in VR embodied as one of eight characters from United States history. Stages can be customized with various backgrounds and props and videos can be exported and then edited for review by teachers or classmates.

HistoryMaker VR should debut on Steam on August 13 for $9.99 with compatibility mentioned for the Oculus Rift and Rift S, but it is also pitched as being free for educators with complementary desktop software for managing a classroom and helping students.

Check out the trailer below and find more information about HistoryMaker VR here.

Schell Games is the studio behind popular VR titles including I Expect You To Die and Until You Fall, as well as a range of other experiences both inside VR and out. HistoryMaker VR looks very similar to Mindshow (which was pulled from Steam in recent months) and the more recently launched FlipSide Studio. The educational focus of HistoryMaker, though, combined with the fun that can come with play acting may make for a potent combination and comes just in time as U.S. schools grapple with the prospect of the 2020-2021 school year being impacted by the COVID-19 pandemic. With millions of kids singing history-inspired songs from Hamilton after its recent release on Disney+, and The Under Presents: The Tempest showing the power of acting in VR, we’re curious to see what kids and schools do with the software when it is released.

The post HistoryMaker VR Brings Educational Embodiment To A New Era In Schools appeared first on UploadVR.

War Remains is a Mere Glimpse Into WW1’s Hellish Frontline

War Remains

World War 1 may have been called the ‘war to end all wars’ but as history has proven that was certainly not the case. Humanity isn’t always great at learning from past mistakes yet history should never be forgotten and what better way is there to bring the past alive than with VR. That’s what Flight School Studio, MWMi and Skywalker Sound have endeavoured to do with War Remains, a visceral portrayal of the conflict’s Western Front.

War Remains

Originally created as a physical installation piece, War Remains is a historical experience plain and simple. There are no interactive moments over its approximately 15 minute run time, you just sit back and take in the onslaught of gunfire, shelling and screams as it switches between scenes.

There’s nothing gruesome or gory about War Remains, its not a horror experience. Instead trying to give viewers a glimpse into what it must have been like to stand in the trenches which littered Europe from 1914-18. As an educational title War Remains is presented by Hardcore History’s Dan Carlin, explaining some of the unique issues the conflict presented. Like the fact that early on French soldiers still wore red trousers and blue jackets from the 19th century, or how the endless bombardment of shells 24 hours a day for days, weeks, even months would drive men mad.

In a couple of segments Carlin reads descriptions from those who were there, noting how it was almost impossible to describe the environment and what was going on. All purely because of the hellish scenes that were unfolding in front of them.

War Remains

It might be short but War Remains is a sobering experience, especially after a couple of viewings. Watching the soldiers jump out of the trenches trying to push forward, getting mown down by machinegun fire in the process or watching a hulking great tank trundle over the trench you’re nestled in provides some powerful imagery, even if it is computer generated.

Of course, having Skywalker Sound on board means that War Remains provides some thunderous audio. There’s also plenty of eerie details to catch if you listen, screams of those trying to fight a war which introduced new types of warfare like mustard gas.

What War Remains possibly portrays best is the use of VR as an educational tool for students old enough to watch it. VRFocus has seen plenty of excellent examples of educational apps utilising the technologies immersive qualities to help the teaching process and War Remains can easily be added to that list. For those studying the era, War Remains is one of those apps that can add weight to lessons, bestowing a better grasp of what happened.

After a couple of run-throughs, there’s little reason to step back in so it would have been nice to see more facts dropped in, the ability to select scenes or staying in them longer. In any case, if you’re a history buff then War Remains is worth a look as its cheap on Steam.

Step Into the Nightmarish Hellscape of WWI in War Remains Later This Month

War Remains

There’s been an influx of virtual reality (VR) content announced today, with launch dates for The Wizards – Dark Times and Pixel Ripped 1995. Adding to the roster is War Remains, an immersive VR experience set in the trenches of the first world war.

War Remains

Originally debuting as an installation at the 2019 Tribeca Film Festival before going on to win the Out-of-Home VR Entertainment of the Year award at the VR Awards, War Remains is a visceral, educational experience.

Presented by Hardcore History’s Dan Carlin, the title takes place on the Western Front allowing viewers to bear witness to an active battle scene. War Remains was a collaborative effort, developed by Flight School Studio, produced by MWMi, with audio designed by Skywalker Sound.

“There was an incredible demand to see the physical installation of War Remains, but we also continued to hear from fans online, wishing there was an easier way to experience this project. We are proud that Dan Carlin’s VR experience will now be available for people with VR headsets at home around the world,” said Ethan Stearns, MWMi EVP of Content in a statement. “At MWMi, we’re focused on bringing visually stunning, story-driven experiences to life. Working with Dan Carlin to create an immersive memory from the First World War is an important project that more people need the opportunity to see.”

War Remains

“I wanted to create a time machine that would give people just a taste of what soldiers experienced on this unimaginable battlefield, and I think we’ve come as close as possible while still giving people a bearable experience,” Dan Carlin adds. “It is my hope that people – students, teachers and the general public – can use War Remains to gain a greater understanding of one of the most impactful events in world history.”

For those interested in similar titles then 1943 Berlin Blitz by the BBC and Immersive VR Education is freely available on Steam.

War Remains will be available for Oculus Rift, HTC Vive and Valve Index via Oculus Store and Steam from 21st May 2020, retailing for $4.99 USD. VRFocus will continue its coverage of the latest historic VR experiences, reporting back with the latest updates.

Historical World War I VR Experience ‘War Remains’ From Dan Carlin Coming To PC VR This Month

War Remains Home: Dan Carlin Presents an Immersive Memory is a historical VR experience presented by Dan Carlin that’s centered on the Western front of the first World War coming soon to home PC VR headsets this month on May 21st to PC VR headsets via Oculus Home for Rift, SteamVR, and Viveport at a price point of $4.99.

The historical VR experience is a collaborative effort between MWMi as producer, Brandon Oldenburg as director, Flight School Studio as the developer, and Skywalker Sound on audio design.

The experience won the Tribeca Film Festival Out-of-Home VR Entertainment of the Year award in 2019. In War Remains, users will get to feel what it was like in the heat of battle during the “war to end all wars” in the trenches. World War I was a major inflection point in the history of the planet and War Remains aims to be an accurate and immersive way to see and feel what it was like in the middle of a battle. Specifically, War Remains focuses on the Battle of Passchendaele.

“I wanted to create a time machine that would give people just a taste of what soldiers experienced on this unimaginable battlefield, and I think we’ve come as close as possible while still giving people a bearable experience,” said Dan Carlin. “It is my hope that people – students, teachers and the general public – can use ‘War Remains’ to gain a greater understanding of one of the most impactful events in world history.”

Personally, I’m eager to try this out. One of the most impactful VR experiences I ever did personally was focused on the first flight of the Wright brothers back in December of 1903. Standing on the hill at Kitty Hawk as their plane flew by over head was incredibly immersive.

Do you plan on checking out War Remains later this month? Let us know what you think down in the comments below!

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[INFOGRAPHIC] The history of Augmented and Virtual Reality

Augmented and Virtual Reality are current topics nowadays and some people may think they popped out of nowhere. Actually they are the result of a long series of inventions and innovations starting from the XIX century.
The following infographic traces the most relevant moments along the evolutionary path of AR and VR.

The Modern Alternative Learning Resource: Time To Drop The Ban On Phones In Schools?

As one of the many ‘hats’ that I have to wear in my current job, I am often interacting with the education system, from school through to university, and I typically find myself wondering why are teachers still locked into using delivery methods that were considered old when I was at school? There has always been a stigma about mobile phones within the classroom, and when I was at school I could understand why, this was before the day of smartphones and as such they had no use within a classroom. These days almost all mobile phones hiding in the pockets of kids are smart phones, and usually good ones at that, such is the need of the current school generation. Yet despite all this processing and interactive power, mobile phones are still outlawed in the vast majority of schools during lesson time, which I feel is a massive disservice to the students’ ability to learn and engage in subject content.

BETT 2018 - Google EducationNow I will say before I get into ways to utilise what kids already have, there are schools and colleges out there that actively do develop ways of using smart phones within the class, but we are still talking about the minority unfortunately. Obviously, we must consider that the education system is largely locked into what is demanded of them by the curriculum that is set, and some subjects are less applicable to a tech solution than others. I genuinely feel that given some proper thought most lessons can incorporate a smart phone into its delivery. Below are just some of my thoughts on lessons that could benefit from this addition of mobile technology.

History

History has always been for many, a dry and beige topic at best (though for myself it was fascinating) This has always made it hard to engage the wider class, save for a few historians like I was. The reason being is that it’s a lot of reading text, looking at images or re-enactments that are typically not the most authentic or well-acted things ever.

Instead of being stuck behind paragraphs in a book, teachers should have access to interactive content that students can access via apps on their phone, this app could allow students turn a table top into an augmented reality (AR)battlefield, act as the commander to move the troops and ultimately see the outcome of the battle. This offers a chance for the kids to see historic moments from a different view point, and interact with it, altering the mechanics and being able to understand the consequences of certain actions within those scenarios.

Android mobile phones would allow students to become immersed into virtual reality (VR) experiences where they can get a first-person perspective on living in that period, having to carry out typical tasks of the time interacting with virtual objects, allowing for a greater appreciation for the challenges of that era.

Irish history VRScience

Science was once a subject that was a favourite, and still is, amongst most students thanks in large part due to the fact there is a strong practical element during lessons, through experiments. However, as regulations, health and safety and the like become stricter, the number of cool things kids can do in the classroom is dwindling.

The best way to get around this is again using interactive experiences on phones, simply through gamification of the learning experience. Students could be tasked with mixing chemicals in VR, carefully having to measure out amounts, using instruments to monitor changes. This can all be done using the controllers supplied with Google Daydream or Samsung Gear VR headsets, allowing for the precision needed in experiment scenarios. Even if budget was an issue, and with education it usually is, being immersed in 360⁰ video demonstrations using Google Cardboard headsets would be a positive start as a use case for further investment.

The major advantage being there is no risk to a student as it is all digital, eliminating the health and safety issues that are limiting practical sessions from currently being carried out. With all things that have an element of gamification, a competitive element could be introduced to get students to naturally want to do better to be the best, through a level system or leader board.

HoloLAB ChampionsEnglish

English is and has always been about a lot of reading, there is no escaping it, nor should there be. That does not mean that students should be stuck just reading books upon books, carrying large piles of novels, papers and the like. Even something as simple as E-books would be a move in the right direction, allowing students to download them onto their phone, also getting rid of the excuses of leaving content at home by said students.

However, being able to maximise a student’s ability to become truly invested in the subject matter, why not allow them to go through the story as one of the characters. Empathy is a major part of being able to get engaged with a topic, it has been thoroughly explored that with VR, empathy can quickly and impactfully applied to the situation being explored. This does not have to be a fully interactive process, it could just be seen through the eyes of a selected character, giving students a choice of who to follow through the story and being able to see how things play out from different points of view, even gleaming insight from the inner thoughts of the character being followed.

Books can have AR markers embedded into their pages, giving the ability to see the page play out as an animation or interactive scene, this again catering for those who have different learning styles or difficulties. The act of reading is essential, but arguably the aim of many books is to create an emotional empathetic response in their reader, and to be able to continue to engage with a modern audience, the delivery needs to become more diverse.

Reading In The Dark 01Other subjects

As I stated, technically any subject could embrace the mobile phone and EdTech resource within their content, however the above I feel are some of the subjects that might have the biggest impact in terms of engagement. Computing lessons could utilise phones as an entry level device to learn to develop VR or AR experiences, giving students the opportunity at a younger age to begin to learn the skills that are becoming more crucial than even to be developed on mass. Mathematics would benefit from gamification of mathematical problems, catering for different learning styles and allowing students to come at the problem from a different angle that just works better for them. Art and other creative subjects could use phones as research or art pads letting students draw directly onto the screen for sketching before moving onto a larger scale final drawing, or even as far as utilising VR art tools, turning the controller into the brush and pen.

Tilt Brush - Audio Reactive_1Ultimately it is about the schools being willing to lift the stigma of mobile phones in schools and searching for new and innovative ways of bringing them back into the classroom, making subject content presented in a more relevant way to the audience it is meant for. Just as other industries have had to move with the times to stay competitive, so to do schools in their education methods.

 

Remembering The Alamo With Augmented Reality

The battle of The Alamo is one of the most famous in American history, and the site of that 1836 conflict has become a popular tourist attraction for visitors to San Antonio in Texas. Visitors will now be able to peer into the past to see how the historic site would have looked during the battle.

Alamo Reality’s new app, titled Experience Real History: Alamo Edition has utilised augmented reality (AR) technology to recreate the famous battle site. The app uses photoreal technology to overlay digital recreations over the present-day site.

“Using the power of augmented reality, visitors will be able to find historical locations hidden by modern construction and see and hear the stories of people who lived through these events,” said Michael McGar, President of Alamo Reality, a Texas-based company. “It’s exciting that people will be able to hold up a smartphone or tablet and experience the Alamo as it comes to life on the very spots where these events happened in 1836. The app can also be used at home, at school, or anywhere else in the world.”

The app uses perspectives of Texan, Mexican and Native American characters using newly-discovered information and artefacts to create a richer and more complete picture of the events that led up to the battle.

“We’re at the forefront of creating how history is shared for future generations,” said McGar. “The launch of Alamo Reality’s Experience Real History: Alamo Edition app marks a new era in utilizing technology to bring history to life in an accurate and engaging way. This is especially important in capturing the attention of younger audiences.”

The app is available for free from the Apple App Store, with an Android version in development. Additional premium AR content can be accessed for $4.99(USD). A video demonstration of the app can be viewed below, and further information can be found on the official Alamo Reality website. Further news on new and upcoming VR and AR apps will be here on VRFocus.

Travel Back In Time With AR App Time Passport

Independent studio Time Passport Inc have announced that their augmented reality (AR) app, Time Passport, that takes users back in time is now available.

Time Passport Screenshot 02

The Time Passport app allows users to visit the Hanging Gardens of Babylon in an immersive AR experience right on their mobile device. The app builds a complete, full-scale replica of the Hanging Gardens of Babylon that users can explore and walk around so having a large open space would allow for total immersion. Of course, for those unable to find a big enough space, Time Passport also offers a small-scale version of the Hanging Gardens of Babylon to view in your home.

Visiting the Hanging Gardens of Babylon is not the only thing you can do with Time Passport, as the app also includes a treasure hunt within the full-scale version that will teach visitors about the mysterious Wonder of the Ancient World. Explore the gardens, uncover the clues and find hidden scrolls to learn more about this stunning feat of architecture. As you explore you can take pictures share them with your friends to expand the experience and share the moments.

Time Passport Screenshot 03

Developed by Time Passport Inc, the company specializes AR technology with the focus of using it for time travel. Thanks to the power of mobile devices the company is able to build an app take allows a user to pull their mobile device out of their pocket and experience historical sites anywhere in the world.

“Using augmented reality the way we did with this app immerses us in this fabulous building of the past. The fact that we can actually walk in and out of it really gives us a feel of its presence, and this is possible using only your iphone or ipad!” Carina Poulin, CEO and co-founder of Time Passport Inc said. “We take pride in producing an impressive experience that is also historically accurate. The unknown location of the real Hanging Gardens of Babylon gives us a wonderful pretext to show it to people all over the world. While the exact appearance of the gardens remains to be known, our in-house historian has worked on making sure the elements and the content that we see respect what we know about it today.”

The Hanging Gardens of Babylon are the first public demo of the Time Passport app and the company hopes to grow it in the future by adding more historical locations to it. By offering memorable experiences, an ever growing list of locations and inviting users to travel back in time, Time Passport Inc is aiming to become the leader in providing historical time travel experiences thanks to AR technology.

Time Passport is available now for iOS devices via the Apple app store.

VRFocus will be sure to bring you all the latest on Time Passport in the future so stay tuned for more.