25 Free Games & Apps Quest 2 Owners Should Download First

Not ready to plonk down your first $100 on Quest 2 games? Thankfully there’s an impressive number of free games, experiences, apps, and social VR platforms to keep you playing before you’re paying.

Note: We didn’t include demos for paid games in the list, but you should definitely also check out these too for a quick taste of the full thing, such as Synth RidersJourney of the Gods, Creed: Rise to Glory, Beat Saber, Superhot VR, Space Pirate Trainer, No More Rainbows, Pistol Whip, and Carve Snowboarding

We have however included App Lab games. If you want to see more, SideQuest’s search function is a great resource for finding free stuff and demos. Below you’ll find some of the top App Lab games in addition to those hosted on the official store.

Free Games

Population: One

Population: One is basically VR’s most successful battle royale, letting you climb, fly, shoot, and team-up with whoever dares. Once paid, the free-to-play game does feature microtransactions, but only for cosmetics, which is nice. It’s still a paid on game on Steam though, which makes sense considering developers BixBox VR were acquired by Meta. There is more than just battle royale though: you can play in the sandbox for custom maps and rules, team deathmatch with customizable loadouts, a 12v12 war mode, and more.

Blaston

Once a paid game, this room-scale shooter is now free-to-play, letting you take on friends, family and foes in head-to-head 1v1 dueling. Refine your loadout and jump into the action as you scramble for weapons and send a volley of hellfire at your enemies, all the while Matrix dodging through this innovative bullet hell meets futuristic dueling game. Spend money on cosmetics, or don’t: it’s a massive slice of fun any which way.

Gun Raiders

There aren’t a ton of free-to-play shooters out there that promise multiplayer action, however Gun Raiders fits the bill with its multiple game modes that let you jetpack through the air, climbing from wall to wall, and shoot down the competition. There’s the same sort of microtransactions you see in bigger games, but it they’re all avatar skin stuff, so no pay-to-win here.

  • Developer: Gun Raiders Entertainment Inc.
  • Store link

Hyper Dash

Hyper Dash is a multiplayer shooter that basically fills in where Echo Combat never could (never mind that Echo Combat was never on Quest, and is now entirely defunct on Oculus PC). Letting you quick dash, sprint, and rail grind around, Hyper Dash manages to serve up an impressive number of modes, including Payload, Domination, Control Point, (Team) Deathmatch, Capture The Flag, and Elimination. You can also take on both Quest and SteamVR users thanks to the inclusion of cross-play.

Ultimechs

Ultimechs should look pretty familiar: it’s basically Rocket League, but instead of driving around in cars, you’re given rocket-powered fists to punch balls into the goal. Online multiplayer includes both 1v1 and 2v2 matches, offering up tons of opportunities to earn cosmetic gear that will let you outfit your battle mech into something unique. There are also now two paid battle passes too, offering up a ton of cosmetics to set you apart from the competition.

Battle Talent

Battle Talent is one of those fighting sims that let you go ham on ragdoll baddies, which in this case are wily goblins and loads of skelingtons. This physics-based roguelite action game lets you climb, run and slide your way through levels as you slash, shoot, and wield magic against your foes.

Cards & Tankards

Cards & Tankards is a pretty addictive social collectible card game, letting you collect and battle friends with over 180 cards. With cross-play against SteamVR headsets (also free on PC), you may consider hosting your regular game night playing more than a few rounds in the game’s characteristic medieval fantasy tavern.

Pavlov Shack Beta

Ever wanted to play Counter-Strike on Quest? Pavlov Shack offers up a pretty comparable experience, as you play in either deathmatch or co-op mode. It’s got all of the realistic gunplay and much of the fun of the paid PC VR title, but it’s still going strong with a free open beta on Quest.

Spatial Ops

Still in open beta, this 4v4 arena-scale shooter requires space and Quest 2 (or Quest Pro) owning buddies—both of which you may not have. Still, it makes for an incredible time that is basically the best version of laser tag you’ve ever played. You’ll need SideQuest to download this one since it disables Quest’s guardian system, but it’s well worth jumping through the hoops to get working if you have everything else.

Gorilla Tag

This humble game of tag started out life on SideQuest and App Lab, offering up an infectious bit of gameplay that’s now available for free on the official Quest Store. You’ll be lumbering around a tree-lined arena using its unique grab-the-world locomotion style that lets you amble around like a great ape. Chase the other apes and infect them or climb for your life as the infected chase you. Pure and simple. Make sure you’re far from TVs, furniture, babies, and pets because you will punch something in the mad dash for sweet, low-poly freedom.

PokerStars VR

No real cash gambling here, but PokerStars VR not only let you go all-in on games of Texas Hold’em, but now a full casino’s worth of table games a machines that are sure to light up the dopamine starved pleasure centers of your brain. It’s all free play, so you won’t be risking real cash unless you buy in-game chips, which cannot be turned back into real money: it’s only to keep your bankroll flush for free play.

Gym Class – Basketball

Gym Class – Basketball is the solution if you’re looking to shoot some hoops and dunk like you probably can’t on a physical court. Online multiplayer lets you go head-to-head for a pretty convincing game of b-ball thanks to the game’s physics-based and full-body kinematics.

Ancient Dungeon Beta

This plucky roguelite dungeon crawler is still in beta (still!), but there’s a reason it’s become an App Lab favorite. Explore a vast dungeon to explore, housing plenty of baddies just asking for the steel of your sword, knives, and arrows. You’ll climb over deep pits, dodge lethal traps, and search for hidden treasures. Smash all the pots and crates you can before it officially launches on Quest sometime in the near future.

Elixir

Would-be wizards, this is your time to shine. Explore a magical laboratory and take on the job of apprentice wizard. The lab is full of gadgets and magical stuff to mess around with; as one of the games that natively supports Quest’s hand tracking, you can put your controllers down and get experimenting with this little slice of the dark arts.

Bait!

Since the recent Fishin’ Buddies update, this classic VR title has gotten a whole new lease on life as a multiplayer VR fishing game that lets you sit back and crack a cold one with the boys as you reel in the big’uns. The additional social areas also let you sit back between your fishing adventures to take part in casual mini-games.

Gods of Gravity

Gods of Gravity is an arcade-style RTS game where you compete in an epic showdown of between celestial gods (2-8 players). Scoop up ships and fling them to capture a nearby planet, or open wormholes to teleport them across the solar system. Hold planets and moons to boost your production. Mine asteroids for the powerful resources within. And if you dare, capture the sun for the ultimate buff. Then send a massive fleet to conquer your enemy’s home planet. Last god standing wins.

Social VR Platforms

Rec Room

Without a doubt one of the most fun, and most expansive VR titles out there… and it’s free. Sure, you can pay real cash for in-game tokens to buy spiffy clothes for your avatar, but that’s really up to you. Gads of mini-games await you in both first-party creations such as the ever so popular co-op Quests—that could be games in their own right—to user-created stuff that will keep your pocket book gathering dust. It’s social VR, so meet people and have a ball for zero dollarydoos. Fair warning: there’s a ton of kids.

VRChat

If you’ve been anywhere near the Internet in the last few years, it’s likely you’ve already heard about VRChat, the user-generated social VR space filled with… well… everything you can imagine, re-pro games included like Among Us, Mario Kart, and even a version of Beat Saber. Fashion your own avatar or download the millions of user-generated avatars out there so you can embody SpongeBob, Kirito from Sword Art Online, or any one of the million anime girl avatars that you’re bound to see there.

Horizon Worlds

Horizon Worlds is still taking baby steps, although recent efforts have brought more tools and user-generated content to the platform which has rounded out things to make it more competitive with Rec Room and VRChat. You may want to check in just to see the state of Meta’s first-party VR social platform—and then check right out again—but at the price of ‘free’, you may just find an environment or community you really gel with, which is the whole reason behind social VR in the first place.

Continue on Page 2: Free Experiences & Apps»

VR Movies Dear Angelica And Henry Arrive On Oculus Quest, But You Should Watch Them With Link

Two of Facebook’s first in-house experiments in VR movie-making, Henry and Dear Angelica, have been uncovered on Oculus Quest. But, in our opinion, you shouldn’t watch them there.

The short films are available to download for free (you may need to search in the Oculus Store on browser to find them but Henry is here but Dear Angelica is here). Reddit users uncovered both apps, though it’s not clear if they’ll get featured release slots on the store.

Note that these are not Oculus Go apps that you can download from the Go store as you can others; they’re full, native Quest downloads. Despite this, both apps are the same 3D 360 video version seen on Go as opposed to Rift; there’s no positional tracking in either experience. We can’t find Story Studio’s very first film, Lost, on Quest at this point in time.

Henry was one of the first releases under the Oculus Story Studios banner, launching on Rift in 2016. The short film, narrated by Elijah Wood, stars a lonely hedgehog looking for companionship on his birthday. It’s a sweet, experimental piece that resembles a Pixar short.

Dear Angelica, meanwhile, was Story Studio’s last release before Facebook shuttered the team in mid-2017. Built inside Oculus Quill, the experience tells the story of a daughter reminiscing over her mother’s Hollywood career. It was a powerful experience that’s still worth watching today.

Both Henry and Dear Angelica’s Go releases used a 5K 3D 60FPS video player code made by John Carmack. We can’t say for sure but it looks like these Quest releases use it too. That said, given that both of these experiences only offer 3DOF movement, we’d recommend instead seeking them out on PC with an Oculus Link cable if possible. Doing this will allow you to move your head around in VR just like you can in other Quest games. That’s really how these films were first intended to be seen.

Members of Story Studio went on to create Fable Studio, best known for its 2019 series, Wolves in the Walls. Facebook, meanwhile, continues to lend support to other VR movies and experiences in production, though to the best of our knowledge doesn’t produce such apps in-house.

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New Oculus Updates Roll Out

Oculus have announced this month’s roll out of updates to its platform, which will affect both the Oculus Rift and Oculus Go. The new updates will affect video encoding to introduce 5K video to the platform as well as an update to Rift Core 2.0.

The new update will introduce a number of new features, many of which will affect Oculus Home, with the latest Rift software, version 1.26 getting ready to roll out to users from today.

The first announcement is regarding the availability of the new technique for video encoding which was implemented by Oculus CTO John Carmack. The technique is said to allow for a greater level of clarity for 360-degree videos. A developer blog provides an in-depth look at the technology, which was used for the 5K re-release of VR short Henry on Oculus Go and Samsung Gear VR.

Changes to the Oculus Home software includes an ability to embed Dash panels in the Retro Monitor items which can be used in the Oculus Home environment. Oculus say that based on positive user feedback, they are introducing more items which include screens. Users will be able to find a new ‘Special Items; category in the Home inventory, which will include computer monitors, TVs and arcade cabinets.

In the new update, anything which was previously available to watch using Oculus Desktop can now be watched in Home. Users will be able to play non-VR videogames or watch streaming video from within the Oculus Home environment.

Special rare items with screens can be unlocked in certain reward packs, such as a retro Vortex arcade cabinet.

More support for user-created content is being added into Oculus Home. Users will be able to drop .glb files, which is the binary version of the gITF 2.0 file format, into the imports folder in the Oculus Home Documents directory.

Further information can be found on the Oculus blog. Future updates on Oculus software and hardware will be covered here on VRFocus.

Oculus Release 5K Version Of Henry For Oculus Go And Gear VR

The award-winning virtual reality (VR) tale of a hedgehog called Henry first premiered back in 2015 for the Oculus Rift. The short film, narrated by actor Elijah Wood, was given a lot of praise following its release and following an earlier announcement that the film would be re-released for Oculus Go and Samsung Gear VR, it is now available and in stunning 5K resolution.

Henry Oculus screenshot

It was first revealed back in late May by Oculus VR CTO John Carmack that the company was planning to re-release the film using a new video playback technology developed by Carmack. This new technology would allow for a higher quality version of the film to be downloaded and enjoyed by viewers at an stunning 5K by 5K video resolution running at a stable 60 frames-per second (FPS). Now, as revealed by Carmack, this new version of Henry can be downloaded from the Oculus Store.

“This is encoded at CRF 22 to keep the size down to 1.3 GB for reasonable download size.” Carmack explains: “If you were building for location based use, I would use a good bit more bitrate.”

Henry was of course created by the now defunct Oculus Story Studio and tells a tale of a hedgehog who wishes to have friends, but his sharp quills always end up driving them away whenever he tries to hug them. On his birthday however, Henry makes a wish for some friends, only to find the balloon animals he made come to life which, as you might of guessed, ends with less than ideal results. Henry does end on a high note though and is worth watching for yourself, more so now that it is available in this new quality.

Henry Emmy Award

The short film ended up wining a prestigious Emmy Award for Outstanding Original Interactive Program, which Henry‘s director Ramiro Lopez Dau responded: “When we set out to make Henry, it was a step into the unknown world of making an emotional VR movie. While we didn’t know what the outcome was going to be, we were excited about the possibilities. We never anticipated that one of our first projects would be given such a distinction and this recognition is not only a testament to our team’s creative and technical achievements, but also a validation for the VR storytelling community as a whole.”

The re-release of Henry in 5k resolution is available to download and watch now on Oculus Go and Samsung Gear VR. VRFocus will be sure to bring you all the latest on the new encoded technology in the future, so stay tuned for more.

Henry Comes To Oculus Go Using 5k x 5k, 60fps Playback

Henry Comes To Oculus Go Using 5k x 5k, 60fps Playback

Oculus Story Studio’s Emmy award-winning VR experience, Henry, is now available on the company’s latest VR headset.

Henry is now available to download on Oculus Go (and more recent models of the Gear VR) for free. The news was revealed by Oculus CTO John Carmack, who also confirmed the re-release uses new video playback tech. This allows for 5K x 5K playback at 60fps which, according to Carmack, sets “a new bar” for immersive video, though comes at the cost of install size.

Henry was the second project from Story Studio, which closed its doors last year after releasing a handful of free experiences for the Oculus Rift. In it, viewers follow a young hedgehog that searches for a friend to celebrate his birthday with. It’s a charming little experience that’s narrated by Elijah Wood.

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Oculus Go & Gear VR: Neue Videowiedergabe-Technologie in Entwicklung

Oculus arbeitet derzeit an einer neuen VR-Videowiedergabe-Technologie für Oculus Go und Gear VR, die neue Maßstäbe im Bereich der Videoqualität bei immersiven 360-Grad-Videos setzen soll. Dies verkündete John Carmack, Technikchef von Oculus, in einem kürzlichen Twitter-Post. Das neue System soll erstmals in einer Neuveröffentlichung des Kurzfilms Henry für mobile VR-Brillen zum Einsatz kommen.

Oculus – Neue Videowiedergabe-Technologie für Oculus Go und Gear VR

In einem kürzlichen Twitter-Post verkündete John Carmack, die Entwicklung eines neuen Videowiedergabe-Systems für die mobilen VR-Brillen Oculus Go und Gear VR.

Demnach soll die neue Technologie imstande sein, eine Auflösung von 5000 x 5000 Pixeln bei 60 FPS während der Wiedergabe von 360-Grad-Videos zu gewährleisten. Das neue System soll erstmals in einer Neuveröffentlichung des VR-Kurzfilms Henry für Oculus Go und Gear VR debütieren und damit neue Maßstäbe in der Videoqualität in immersiven VR-Filmen auf Smartphones setzen.

Henry-Oculus-Go-Gear-VR-Oculus-Rift

Der VR-Kurzfilm Henry wurde ursprünglich im Jahr 2015 für Oculus Rift vom mittlerweile geschlossenen Oculus Story Studio veröffentlicht. Die emotionale Geschichte dreht sich um den gleichnamigen Igel Henry, der seinen Geburtstag gerne mit seinen Freunden feiern würde. Da er zu schmerzhaften Umarmungen neigt, vertreibt er jedoch sämtliche Tiere und fristet deshalb ein einsames Dasein. Zu seinem ganz persönlichen Freudentag äußert er jedoch einen besonderen Geburtstagswunsch, der auf magische Weise alles verändert und dadurch das Leben des stachligen Tieres für immer auf den Kopf stellt. Die Geschichte wird von Hollywood Schauspieler Elijah Wood erzählt.

Die neue innovative Technologie soll in Form eines Updates erscheinen. Wann dies geschieht oder die Neuveröffentlichung von Henry erscheint, ist zunächst jedoch noch unbekannt. Wir werden euch über Neuigkeiten über das neue Videowiedergabe-System für Oculus Go und Gear VR auf dem Laufenden halten.

(Quellen: Road to VR | Oculus)




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Oculus Debuts 5K × 5K Mobile VR Playback in ‘Henry’, Now Available on Go & Gear VR

John Carmack, Oculus’ CTO, has revealed work on a new VR video playback technology which he says is coming to Oculus Go and newer Gear VR phones. To show it off, the company is planning a re-release of the animated short Henry, which Carmack says will “set a new bar for immersive video quality.”

Update (06/11/18): John Carmack tweeted out today the availability for the company’s new 5K encoding, which has made its official debut with a prerendered version of Henry, the award-winning tale of the lonely hedgehog that first came to Rift.

You can check out ‘Henry’ on Gear VR and Oculus Go.

The original article follows below:

Original article (05/26/18): Henry was the first VR short film released by Oculus Story Studio, the company’s in-house narrative studio which ended up closing in 2017. While Henry was originally released as a real-time rendered experience for the Rift, a pre-rendered VR video version is available on Oculus Go and Gear VR.

Image courtesy Oculus

On Twitter today, Carmack said the company plans to re-release the pre-rendered version of the VR short, using new VR video playback tech. Carmack, a VR optimization guru, seems quite confident that the playback system will bring heretofore unseen video quality on such devices, going so far as to say it will “set a new bar for immersive video quality.” He says the new system allows for 5K × 5K playback at 60FPS (and presumably stereoscopic).

Carmack offers no hints on when the new playback tech will debut with the Henry re-release, nor whether the playback system will be a foundational update to existing first-party video apps, or something standalone. We’d hope that the tech will be made available to third-party developers, but we’ll have to wait to hear more about the project’s scope.

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Henry Will Get Video Upgrade For Oculus Go

The award-winning virtual reality (VR) tale of a cute hedgehog called Henry premiered back in 2015 for the Oculus Rift, featuring the vocal talents of actor Elijah Wood. Though short, the film gained a fair amount of praise. Now it has been revealed that a re-release of the film is planned for Oculus Go and Samsung Gear VR.

According to a tweet from Oculus VR CTO John Carmack, plans are afoot for a re-release of Henry using new video playback tech developed by Carmack that allows for a higher quality version of the film to be enjoyed by users.

The new version will be available in 5k x 5k format with 60fps video on the Oculus Go and the newer version of the Samsung Gear VR. Carmack warns that it will likely be a large download, but the results will be worth it.

“It will set a new bar for immersive video quality.” Carmack said in his Twitter post, leading to some speculation as to what other VR and 360-degree videos could benefit from the technology.

Henry was created by the now defunct Oculus Story Studio and tells the story of a hedgehog who wishes to have friends, but his sharp quills drive away anyone who he tries to hug. On his birthday, Henry makes a wish for some friends, only to find the balloon animals he made coming to life – with less than ideal results, though the story does end on a happy note.

The short film also won a prestigious Emmy Award for Outstanding Original Interactive Program, to which Henry’s director Ramiro Lopez Dau responded: “When we set out to make Henry, it was a step into the unknown world of making an emotional VR movie. While we didn’t know what the outcome was going to be, we were excited about the possibilities. We never anticipated that one of our first projects would be given such a distinction and this recognition is not only a testament to our team’s creative and technical achievements, but also a validation for the VR storytelling community as a whole.”

Henry Oculus screenshot

As usual, VRFocus will continue to bring you the latest news and updates on what is happening in the world of VR.

Oculus Story Studio Alumni Form New Studio to Push Boundaries of VR Storytelling & Affordability

Oculus Story Studio, the company’s internal production studio tasked with creating ridiculously polished cinematic experiences, first announced they’d be winding down production last summer. Now officially defunct, studio alumni are heading off on their own to form a new firm dubbed Fable Studio, which is furthering development on Story Studio’s last remaining project, Wolves in the Walls. Fable is also introducing a new pricing model for its upcoming character-driven VR experiences.

Oculus Story Studio co-founder Edward Saatchi and Pete Billington, director of Wolves in the Walls, join as co-founders of Fable Studio. Fable is launching with the premiere of Chapter 1 of Wolves in the Walls at Sundance New Frontiers on January, 19th. The project, a VR adaptation of Neil Gaiman’s book The Wolves in the Walls, will span three chapters.

image courtesy Oculus

Shortly after Oculus Story Studio ended production on the Emmy Award-winning Henry in early 2015, the team wanted to dig further into one of the most important problems in VR—creating an experience with an interactive character that’s both natural and meaningful. The goal is essentially feeling like you’re really inhabiting a space with a thinking, feeling person. Fable says Wolves in the Walls protagonist Lucy displays natural behaviors, as she can “remember and callback to actions you’ve taken in a story, be handed and hand you objects, be interrupted credibly and have a hierarchy of emotions toward different objects.”

“Where we’re going is not VR movies anymore. It’s characters who live with us and who we believe in,” said studio co-founder Edward Saatchi, pointing towards the future of character-building.

Fable says all of its future projects will be paid experiences, something they hope will “kickstart a new phase in VR movies of charging for content and seeking to break even.” The studio will charge $1 for every 10 minutes of content, meaning a 20 minute experience would cost $2. Considering how arbitrary pricing seems to most people right now, setting a standard pricing model could give smaller studios incentive to start creating VR narratives.

After Wolves in the Walls, Fable has announced four upcoming projects that will all explore “different elements of VR,” all of which are hand-made in VR using Oculus Quill and other Made in VR tools.

Fable Studio’s Upcoming Projects

Origin

A group of artists work together to solve a virtual reality scavenger hunt to recover stolen art.

concept art, Image courtesy Fable Studio

10

10 is an illustrative realtime documentary using Quill to explore a real life story.

Image courtesy Fable Studio

Derailed

A social virtual amusement park ride with the theme of sleep anxiety.

Image courtesy Fable Studio

Magic River Yacht Club

The viewer follows a giant salmon and its crew up river as they compete in a 500 mile regatta.

– – — – –

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6 VR Experiences Nominated for 2017 Emmy Awards, Oculus Receives Multiple Nominations

The 69th Emmy Awards nominations are out, and while it’s true the Emmys were created to recognize excellence in the television industry, virtual reality as a medium has been lauded with six total nominations this year, three of which are thanks to content created by Oculus.

There isn’t an official ‘VR’ section of the Emmys, rather the nominations have been spread between two categories: ‘Outstanding Original Interactive Program’ and ‘Outstanding Creative Achievment in Interactive Media Within a Scripted Program’.

Outstanding Creative Achievement In Interactive Media Within A Scripted Program

  • The Mr. Robot Virtual Reality Experience USA Universal Cable Productions, Here Be Dragons, Esmail Corp. and
    Anonymous Content (360 video on YouTube)
  • Stranger Things VR Experience – Netflix – Netflix and CBS Digital (360 video on YouTube)
  • The Simpsons – Planet Of The Couches – play.google.com – Gracie Films in association with 20th Century Fox Television and Google Spotlight Stories (download here for Google Cardboard)

Outstanding Original Interactive Program

image courtesy Oculus

Oculus’ Henry, the company’s Pixar-esque VR cartoon that follows the woes of a lonely hedgehog, won the 2016 Emmy for Outstanding Original Interactive Program, becoming the first VR original narrative to do so. While the company’s production studio Oculus Story Studios—which saw the release of LostHenry, and Dear Angelica—is now shuttered, Oculus says they’re earmarking $50 million of the $250 million they recently committed to invest in VR content exclusively for external investments in “non-gaming, experiential VR content.”

This effectively means Oculus will be funneling funds away from internal production in order to further grow the nascent industry of VR-based narratives. There’s no word on whether these $50 million will come with platform exclusivity however, although it would make sense from a business perspective for Oculus to do so. More high-quality, exclusive content on the Oculus Store equates to a high perceived value in their growing milieu of VR headsets, possibly including a reported Oculus-branded $200 standalone VR headset to come next year.

We’ll be tuning in to this year’s Emmy Awards on September 17th at 5PM PT (local time here). Check out the full list of this year’s Emmy nominations here.

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