Heavy Fire: Red Shadow Review – Lowering The Bar For VR Wave Shooters

Heavy Fire: Red Shadow Review – Lowering The Bar For VR Wave Shooters

Tensions between the United States and North Korea earlier this year had the world’s collective breath in limbo, with threats of nuclear annihilation suggesting that the nuclear apocalypse could arrive sooner than we expected. The words never evolved into anything else, but after playing Heavy Fire: Red Shadow, I think we might have been given a future even worse.

Set in a future where nuclear deterrence doesn’t exist and North Korea has begun the process of Korean reunification, Heavy Fire: Red Shadow places you in the role of Sergeant Will, a soldier whose sole objective is to man a rotating machine gun turret and annihilate any troops who stand in his way. In his sights are a constant stream of North Korean soldiers with no care or regard for their own safety, often charging blindly at the turret in the hopes of getting a few shots off before they’re torn to shreds by high-caliber ammunition.

Ludicrous as the basic premise already is, Heavy Fire: Red Shadow manages to make things even worse by the bizarre decision to include Korean “kamikaze” enemies. Though there are instances of North Korean troops launching suicide attacks during the Korean War, it was predominantly a Japanese strategy, making it seem like the game views the two as interchangeable. The right-wing overtones continue in regard to the United States’ domestic situation, as a prologue sequence explains that the country has experience crippling debt because of expanded social programs – something that is absolutely not happening.

Once you get past the exposition, you’ll find that the basic gameplay of Heavy Fire: Red Shadow is simple beyond belief. Across four different stages – the game says it’s eight, but it’s just four with options for day and night – you swivel a machine gun turret and mow down wave after wave of North Korean soldiers, boats, and ground vehicles. With a rocket launcher by your side and a handful of perks that feel similar to score-streaks in Call of Duty, you can usually weasel your way out of danger, particularly because there are very few surprises over the few hours it takes to complete the campaign. You kill the enemies on the screen, you wait a few seconds, and more show up. You repeat this process for about 15 minutes until they arbitrarily decide to stop fighting you.

I played a few of the missions in the traditional television mode before trying out the PlayStation VR mode, and the latter option changes almost nothing about the experience. Yes, you are now actually sitting in the turret and looking around at the enemies you’re shooting, but you still only use a standard DualShock 4 controller that doesn’t even rumble, and you can’t move it around to reposition the turret. Worse still, enemies occasionally will try to sneak behind the turret encampment, which means you have to turn around and face the front of your couch, which PSVR was not designed to do.

Heavy Fire: Red Shadow looks like an Xbox 360 game when played on a television, but it could pass for a Nintendo 64 title in its VR mode. People, weapons, and environments become extremely pixelated (video footage and images here do not do this downgrade justice) and enemies in the distance are just about impossible to see. Worse still, this mode isn’t even included with the game. You have to pay another $10 on top of the game’s initial $20 asking price to play a mode you’re going to hate after a couple of minutes.

There were a few instances where the game glitched out and I was forced to restart an entire mission, either because an enemy wouldn’t appear or had become indestructible, but the only reason this bothered me so much is because I didn’t want to play what I just played again. Heavy Fire: Red Dawn is so repetitive and boring that I felt like I had been playing it for years after only a few hours, and for complete masochists, there’s an endless mode that throws an enormous number of enemies at you in the same locations. You’d be better spending your time doing practically anything else.

Final Score: 2/10 – Horrible

Heavy Fire: Red Shadow is short, and for once in a linear game, that’s a good thing, because I wanted to move on with my life the second I had finished playing it. Casually prejudiced, generic in nearly every way, and an absolute bore to slog through, it genuinely might be the worst game on PlayStation VR. If you’re given this as a gift, cut out that person from your life, even if they’re a blood relative. It isn’t worth it.

Heavy Fire: Red Shadow is out now on PS4 with optional paid PSVR support. The game is also listed on Steam, but its release for Rift and Vive is unknown. Read our Game Review Guidelines for more information on how we arrived at this score. 

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Heavy Fire: Red Shadow Out Now on PlayStation VR

Videogame developer and publisher Mastiff have announced the latest instalment in the Heavy Fire series is now available on PC and PlayStation 4,complete with support for the PlayStation VR. The Heavy Fire series began as an arcade-style on-rails shooter for the Nintendo Wii and 3DS in 2010. Now Heavy Fire: Red Shadow is available for download on PC and PlayStation Store, with an Xbox One release due later in the year.

The setting of Heavy Fire: Red Shadow is a bleak near-future where tensions between the United States and North Korea have escalated into outright war. The player takes on the role of Sergeant Will, a grizzled soldier who needs to defend the USA from North Korean assault.

Sergeant Will just barely survives a North Korean missile attack on Guam, and ultimately ends up being the only remaining line of defence against a planned large-scale North Korean raid.

Heavy Fire: Red Shadow brings its rails shooter pedigree into virtual reality (VR), giving players a 360-degree view of surroundings as an endless onslaught of enemy forces attempt to take out Sgt Will.

Players can take control of a powerful turret-mounted machine gun along with a rocket launcher in combination to take out enemies. There are eight stages in the Campaign Mode, or players can choose to see how long they can hold out in Endless Mode.

If players get into trouble they can call in support from elite infantry troops, fighter aircraft, attack helicopters and more. There is also advancement available, with 30 unlockable field promotions which lets players upgrade and customise their machine-gun, rocket launcher, health or support skills.

The PlayStation 4 special edition of Heavy Fire: Red Shadow is available at Walmart in the US, priced at $19.99 (USD). This version includes the PlayStation VR edition for no extra cost. The release trailer for Heavy Fire: Red Shadow can be viewed below.

For future coverage on Heavy Fire: Red Shadow and other upcoming VR titles, keep checking back with VRFocus.

Heavy Fire: Red Shadow Shoots its Way onto PlayStation VR in October

Last week saw developer Mastiff launch survival horror Home Sweet Home for PlayStation VR. This week the studio has another virtual reality (VR) compatible title ready to launch for the headset, an arcade shooter called Heavy Fire: Red Shadow.

Heavy Fire: Red Shadow

The next installment of the Heavy Fire series and the first to offer VR support, Heavy Fire: Red Shadow is a stationary wave-based shooter with players taking control of a gun emplacement.

Set in a future where tensions between North Korea and the United States have reached breaking point, players find themselves in the tattered combat boots of Sgt. Will, who narrowly survived a North Korean missile attack on Guam designed to knock out its defenses, and now finds himself almost single-handedly trying to repulse a large-scale North Korean raid.

Sat behind a turret-mounted machine gun and rocket launcher combo, players need to mow down enemies across an eight stage Campaign mode, or fight non-stop in Endless Mode as hostiles attack for all angles. Also at their disposal is the ability to call in supply drops and support from elite infantry troops, fighter aircraft, attack helicopters, and more.

Heavy Fire: Red Shadow

As players progress they can unlock more than 30 Field Promotions, earning power-ups to upgrade and customise their machine gun, rocket launcher, health, and support skills.

Due to launch both digitally and physically on 16th October, players who download the PlayStation 4 demo and pre-order the videogame will receive a special PS4 system theme. The physical edition of Heavy Fire: Red Shadow, which includes the base game and PlayStation VR mode, will be available exclusively at Walmart stores across North America. The title is available now to pre-order on PlayStation Store for $19.99 USD. For any further updates from Mastiff regarding its VR compatible titles, keep reading VRFocus.