NHS Using Virti’s XR Training Solution to Help Train COVID-19 Staff

Virti

When the UK Government put the country into lockdown due to the coronavirus (COVID)-19) pandemic it also requested volunteers to help with the influx of patients the National Heath Service (NHS) was expecting. Thousands of people did volunteer but that created another issue, how to suitably train so many people with critical COVID-specific skills. One method the NHS used was Virti’s immersive training solution.

Virti

The Bristol-based company’s technology was used to deliver remote educational programmes to NHS employees at scale, rolling out COVID-19 modules to staff via a virtual reality (VR) headsets, desktop or smart devices.

Virti’s software covered key areas such as how to safely apply and remove personal protective equipment (PPE), how to engage with patients and their families as well as navigating an unfamiliar intensive care ward. And because of the influx of staff tens of thousands of training sessions were recorded.

Previously selected to join the NHS Innovation Accelerator (NIA) programme, Virti’s system uses AI to assess users and improve their performance after they’ve interacted with hospital environments and real patient cases in either VR or AR.

Virti Banner Human Perfromance

“We’ve been using Virti’s technology in our intensive care unit to help train staff who have been drafted in to deal with COVID-19 demand,” said Tom Woollard, West Suffolk Hospital Clinical Skills and Simulation Tutor in a statement. “The videos which we have created and uploaded are being accessed on the Virti platform by nursing staff, physiotherapists and Operational Department Practitioners (ODPs) to orient them in the new environment and reduce their anxiety. The tech has helped us to reach a large audience and deliver formerly labour-intensive training and teaching which is now impossible with social distancing. In the future, West Suffolk will consider applying Virti tech to other areas of hospital practice.”

Virti was founded in 2018 by NHS Trauma and Orthopedic surgeon Dr Alexander Young who was looking to improve healthcare training. The company is one of a number VRFocus has covered recently from the sector including Osso VR and Precision OS, two apps which specialise in surgical training.

As Virti continues to expand its immersive training solution, VRFocus will keep you updated.

VR Therapy Specialist Oxford VR Secures $12.5 Million Investment for US Expansion

When it comes to virtual reality (VR) applications some of the most interesting work is being conducted in the healthcare field. Oxford VR is a company developing immersive therapy for a range of conditions and to help in this process has recently announced the completion of a new investment round totalling $12.5 million USD. 

Oxford VR
Pictured Barnaby Perks, Founding CEO, Oxford VR and Ash Patel, Principal, Optum Ventures. Image credit: Oxford VR

The Series A funding round was led by Optum Ventures and supported by Luminous Ventures with existing investors such as Oxford Sciences Innovation, Oxford University Innovation and GT Healthcare Capital Partners also participating. Oxford VR will use the funds to accelerate US expansion of its scalable automated VR therapy solutions for behavioural health issues. Additionally, Oxford VR will continue expanding work into conditions such as anxiety, depression and post-traumatic stress disorder.

“We are tremendously excited to close this investment round and to be working with Optum Ventures to drive our next level of growth. We would not be at this exciting tipping point without the collective efforts of the team at OVR, in particular Katie Bedborough, our CFO & COO,” said Oxford VR CEO Barnaby Perks in a statement. “Together with Optum Ventures and Luminous Ventures, and with the continued support from our existing investors, we can expand our clinical leadership footprint and accelerate our pipeline of automated VR therapy treatments.”

Figures from Mental Health America 2020 indicate over 26 million Americans with a behavioural health issue go untreated, so solutions like Oxford VR’s could have a significant impact. The company has already conducted its first clinical trial for fear of heights, which was published in The Lancet Psychiatry, is working with the NHS-funded gameChange project in the UK and partnered with AXA Hong Kong and The Chinese University of Hong Kong (CUHK) on several clinically-validated trials.

Oxford VR screenshot“Oxford VR has taken a technology-led approach to create evidence-based solutions that will make treatment more accessible to patients who need it,” said Ash Patel, Principal at Optum Ventures, who is joining the Oxford VR Board of Directors. “We believe Oxford VR’s solutions will benefit those who need access to high quality, effective cognitive behavioural therapy.”

As Oxford VR continues to expand its behavioural health solutions as well as the industry as a whole, VRFocus will keep you updated.

Cambridge Researchers Are Using VR To Better Understand Tumours

cambridge VR tumour visualization

Researchers at the University of Cambridge developed a virtual reality app which vizualizes cancerous tumours. The project was part of the Cancer Research UK Cambridge Institute (CRUK) Grand Challenge Awards.

The tumour to be analyzed is cut into wafer thin slices which are stained with markers. These slices are digitally scanned and the system constructs a 3D representation of the tumour from these scans. The model can be magnified and rotated in a virtual lab.


Graphic from Cancer Research UK

The software features networking allowing researchers to view the tumour together, even remotely over the internet. Each user is represented with a basic 3D avatar and can communicate with their voice. This kind of direct remote collaboration was much more difficult with existing technologies.

In the past researchers relied on 2D scans or basic 3D models on a monitor. Neither provides the easy level of understanding of depth that VR does. Seeing tumours in this way may allow researchers to more easily identify patterns in how they spread throughout tissue.

Tagged with: , ,

The post Cambridge Researchers Are Using VR To Better Understand Tumours appeared first on UploadVR.

7 Ways VR is Improving Healthcare

7 Ways VR is Improving Healthcare

When we think about VR, we tend to associate it with the entertainment genre. Although VR indeed set sails to enhance the demanding gamer’s experience, it has also made significant improvements to the lives of people with autism, lazy eye, chronic pain, and other health conditions. Below are some of the pioneering virtual solutions aimed at changing the face of healthcare as we know it.

Advancing Autism Therapy

According to CDC, 1 percent of the world population has an autism spectrum disorder – the name for a variety if similar conditions, including Asperger syndrome. This corresponds to 3.5 million Americans. At the moment, there is no cure. However, language and speech therapy can help improve the person’s communication abilities and social interactions. As of now, autism therapy involves in-person sessions with the doctor. These trips to the doctor’s office can be significantly lessened.

Startups like Floreo use virtual reality to help make the delivery of therapy simplified so parents can support their offspring from home. Their product uses mobile VR to instigate social interactions with autistic kids by spurring virtual characters in a scene. So, instead of looking at toys on a table, children that need therapy can see a giraffe in a virtual safari park. That aside, the parent or doctor can also tailor the virtual environments and choose the sensory complexity within them. So far, the product seems to have a particularly calming effect on children.

Reducing Chronic Pain

More than 11 percent of Americans (that is 25 million people) suffer from chronic pain, with more and more of them relying on painkillers to make their everyday lives less of a struggle. Considering the opioid epidemic that plagues the country and claims the lives of almost 100 people on a daily basis, healthcare providers seek safer, non-addictive alternatives pronto. Perhaps, the solution could come from VR, as it has been found that virtual therapy can help reduce pain by 25 percent.

Medical VR (virtual reality therapy) has been evidenced to stop the brain from processing pain and reduce pain in hospitalized patients. This, in turns, shortens the length of the patient’s stay in the hospital, which, also lowers the costs of care. Projects like Farmoo, have been created to help distract the minds of chronic patients and focus more on VR worlds that help them alleviate pain and release stress. They have the chance to escape the four walls of the hospital and swim together with whales in a beautiful ocean, join helicopter rides over wonderful landscapes in the Poles, or get involved in activities of a game, rather that their treatment, be it chemotherapy or any other.

Karuna Labs is a company that uses immersive virtual reality to treat chronic pain. Their software diminishes the threat response that causes pain and fix brain incongruities by providing motion and visual-based experiences. According to COO, Jon Weinberg, their product teaches chronic pain sufferers how pain works at various levels of the brain, rehabilitates them, and eventually allows them to live a normal, less painful, life again.

Relaxing Hospitalized Patients

Lying down on a hospital bed counting the days until your release can be a struggle. Patients, especially children, admit being constantly worried about their condition, missing their family and friends, and getting a sensation that time has stopped in the hospital. Luckily, companies like VisitU provide patients with a downloadable app and virtual glasses which allow them to get in touch with their home and loved ones at any time of the day or night. Also, medical VR makes it easier for friends and relatives to maintain relations with the hospitalized person, sparing the lengthy drives to the hospital and spending quality time without time constrains.

Restoring Low Vision

Low vision is a visual impairment that has affected around 135 million people globally. It can either be age-related (45 percent of all low-vision cases) or caused by an eye-affecting injury, disorder, or disease (i.e. diabetes). Low vision cannot be corrected by surgery, medicine or glasses and severely affects the patient’s ability to do their everyday tasks.

Until now, the patient had no other choice but to just live with it. Products like IrisVision, though, help the low vision patient regain their sight via a VR experience. IrisVision is a team led by Dr. Frank Weblin, Professor of Neuroscience at the University of California, who worked on providing patients with a way to magnify desired objects in the visual scene without losing awareness of the overall environment around them. The user gets to choose the magnification they wish, along with things like contrast, ambient level, and text options, and perform eye-hand coordinated activities (i.e. playing the piano or scrambling eggs) with relative ease.

Enhancing Physicians Care to Elderly

Seniors deal with aging and the problems that it brings; problems that young doctors cannot easily understand, if at all. The big age difference between the health care provider and a 70-year-old patient creates a disconnection between the two. But, what if doctors could actually see how it feels to be an older person in their 70s, to grow old, to recover from stroke, or after you have lost one of your fingers?

We Are Alfred is a VR-powered product created by Embodied Labs that aims to let young medical students understand what’s it like to live as a 74-year-old man with visual and hearing impairments. Each user can be an Alfred for 7 minutes and experience life from the older patient’s perspective. Hopefully, this kind of work can bridge the gap between caregivers and elderly patients and provide even better care to the seniors of this world.

Speeding up Recovery After Traumatic Brain Injury

It has been widely accepted that the earlier a patient who survived a stroke starts rehabilitation, the better his/her chances for regaining the functions they have lost. Mindmaze is a Swiss app that allows patients to practice how to move their fingers or lift their arms in a fun fashion with the help of VR. Although patients do not carry out the actual movement, their engagement, motivation, and attention is notably improved with audio-visual feedback, which could speed the recovery of traumatized nervous systems.

Watching Operations

Today, only a handful of medical students can attend an operation and peek over the shoulder of a surgeon. Virtual reality can bring the learning and teaching experience in medicine to a higher level by allowing surgeons to stream operations globally using a virtual reality camera. Medical students, on the other hand, can use their VR goggles, step into the OR, and see every procedure and trick performed down to the last detail. This was first introduced in 2016, when cancer surgeon Shafi Ahmed performed an operation at the Royal London hospital using a VR camera connected to the Medical Realities website. That gave real-time access to all interested parties that wished to participate in the operation, including worried relatives and journalists.

From autism and low eye vision to chronic pain, VR’s immersive technology is proving to be a revolutionary solution to cases where conventional methods fail. Plus, it provides an affordable and safe way for patients to better their lives and regain the life they have lost due to pain or other health-related issues. With all that in mind, it won’t surprise us if VR therapies take center stage in the US healthcare system in the near future.

For the past 10 years Malik has been working with several B2B and B2C technology companies and helping them improve their online presence. He has also been writing off and on about AR/VR, IOT and Mobile. You can read his blogs on healthcare

Kingii – A Life-Saving Inflatable Bracelet

The World Health Organization records about 372,000 people getting drowned in a year. The number of fatalities is quite alarming that it lead to the creation of Kingii.

This device affirmed its record to be the world’s tiniest inflatable bracelet that missions to save life and reduce or cut the number of people getting drowned.

Kingii Wristband Features:

  • An inflatable nylon balloon. Built-in and was kept inside a small pocket.
  • Carbon dioxide cartridge. Comes before the balloon.
  • A metal lever. Pulled immediately to trigger the CO2 cartridge and fill the balloon.

Advantages:

  • Is 78 times tinier than a life jacket.
  • Appropriate for swimming, fishing, sailing, surfing and kayaking.
  • Reusable. (CO2 cartridges are replaceable).
  • Reliable and durable.

The life saving wristband is available in the markets online, like Amazon and Indiegogo for $69.

Some people on hot and holiday season may only be wearing confidence when going to the waters especially in shallow, calm waters. They don’t think of the possibility of getting drowned and so are not wearing life jackets.

Now, this portable inflatable device is a non-intrusive wristband which opens a buoyant balloon on mission to save users from drowning. It is also a way cooler alternative to a hefty life jacket.

So far, Kingii is accounted as the most all-inclusive, portable water resistant device ever created and has its furthest aim to reduce the number of casualties of drowning.

It is predetermined to be destituted securely to the user’s wrist and forenamed to be as reliable as a widely used life jacket. The device is as well as more comfortable and less larger than a life jacket. This device also allows users to have more freedom of movement than with a life jacket.

The wristband also has a built-in compass and a whistle which is attached to catch attention from the possible nearby savers to the user.

There is a team from Gridley California that raises fund from Indiegogo to secure the device quality into production. The act have been in an exceptional demand, it raises about $350,000 far larger than the $65,000 that they aimed for.

Tom Agapiades, the company’s founder who created the life saving device came up with this idea when he lost his friend from drowning.

He said that after he lost his friend in a possible preventive drowning accident, he developed Kingii as his way of promoting the significance of safety in the water, shallow or not, and, hopes to put an end to this kind of tragedy once and for all.

 

The post Kingii – A Life-Saving Inflatable Bracelet appeared first on Infinityleap - Technology stops for no one..

Training with Augmented Reality: the benefits in a case study

One of the downturns of the global population ageing is that the elders work longer, making the natural turnover at the workplace slower.
The ageing workforce doesn’t translate just in demographic problems, but also in knowledge transfer problems to the youngest generations.
Because the younger generations have less chances to start their career and build their skill set, the result is a big experience gap between old and young workers.

hbr.png

This is where technology comes into play. Since providing an effective and comprehensive training requires a certain amount of hours spent in class and in the field, technologies like Augmented Reality can be a useful training tool for at least two reasons: 1) it is more practical; 2) the information is longer retained.

An important scenario where AR Training is extremely relevant is in safety applications. In 2014, there were close to 3.2 million non-fatal accidents that resulted in at least four calendar days of absence from work and 3.739 fatal accidents in the EU-28 (ESAW).

A case study for safety applications

The European project Angels (Augmented Reality Network Generating Learning on Safety) was carried out between 2013 and 2014 by a team made of Policlinico Tor Vergata (Italy), Hopital Brocà (France), NCONZO (Cech Republic), UJI (Spain), Entropy KN (Italy) and Inglobe Technologies (Italy) with the aim of assessing the impact of AR in training for prevention of risks in the workplace in the healthcare sector.

The hospitals involved were:

  • Hôpitaux de Paris (France)
  • University Hospital Brno (Czech Republic)
  • Hospital Virgen de los Lirios; Hospital Nisa Rey Don Jaime; DIAVERUM center (Spain)
  • Policlinico Tor Vergata (Italy)

The main objective of the project was to compare the learning performance and ease of use of AR training with respect to traditional training on books and in the classroom.

How the AR Training was carried out

The method of assessment was a large scale trial, involving 117 participants from four countries with the following work roles: nurses; auxiliary nurses; nursing students; doctors; and other healthcare professionals (e.g. psychologists). The average age of seniority in the role was 8,76 years.

The training duration was 15 days, during this period the participants had the chance to use the system in one of the two available modes: free and guided.
Using the system in free mode the trainee is free to explore the environment retrieving information about generic risks.
Using the system in guided mode the trainee has to follow a series of obliged steps related to specific risks.
82% of the participants used the system in free mode, the remaining 18% used it in guided mode.

Before and after the training period, the participants filled in pre-assessment and post-assessment tests aimed at understanding their level of comfort with new technologies as well as the learning impact of using the ANGELS system.
Based on the information provided by the participants, by means of the assessment tests, results were prepared and summarized in the following paragraphs.

The ANGELS AR Platform for Safety

The Angels system used for the training activities is an authoring platform developed by Inglobe Technologies composed by a web-based software, a server and a mobile client.
The web-based platform enables the creation of custom Augmented Reality procedures for safety purposes, allowing the administrator to upload a planimetry related to the building where the safety risks have to be managed. The administrator can manually place the safety procedures in specific areas/rooms on the planimetry, so that when the user is in a given area of the building, by scanning the nearest QR Code, she can visualize what are the safety risks in the area and she can access the procedures on how to manage those risks.

Joint Analysis Results

The results of the study include an analysis of several variables like the participants’ capability of use of new technology, preference towards the traditional or the AR system, overall performance of participants trained with the traditional system compared to those trained with the AR system.

Regarding the familiarity with new technologies it is clear that the participants didn’t have a high technological aptitude, they were average users. It is not necessary to be a power user in order to be able to use AR systems effectively.

When faced with the decision of which system they prefer to use to carry out training activities, about three fourths of the participants declared they prefer the ANGELS AR system over the traditional one.

Finally, the results from the post-assessment questionnaire clearly showed how the ANGELS system was able to improve the level of knowledge of trainees about the risks in the hospitals. In general the guided training mode proved to be slightly at increasing the level of knowledge.

Conclusions

The evidence from the ANGELS project, clearly proves that Augmented Reality is a very effective technology used in the context of training activities.
Moreover no particular technological aptitude is required to trainees, in fact the average trainee can easily use AR training system with success and improve her knowledge.

References:
Platform Home Page: http://projects.armedia.it/projects/angelsSK/
Project Preliminary Paper: http://www.inglobetechnologies.com/wp-content/uploads/2014/06/paper_ICERI2013_Angels.pdf

Virtual Reality for Healthcare Infographic

Today’s latest trend in Infographic creation is Virtual Reality. This leading technological innovation is effectively used in various industries such as tourism, sports, entertainment, and education. And now, Virtual Reality for Healthcare Infographic is also becoming a trend. Health care professionals have started utilizing this tool to spread medical information in different fields.

Fields of Healthcare to Utilize VR Infographic

  • Pain management
  • Medical planning
  • Diagnostics
  • Rehabilitation
  • Training and simulations
  • Managing phobias
  • Curing depression

Who Are Benefited from this Tool?

  • Medical professionals
  • Doctors
  • Nurses
  • Physical therapists
  • Psychologists
  • Psychiatrists
  • Dentists

This enables them to deliver their messages to patients in a timely, interesting, and cost-effective manner. The merging of health care planning and techniques with Virtual Reality allows more efficient interaction among healthcare professionals and patients.

Expected Results

The expected results for this collaboration include:

  • Real time communication
  • Extending medical help to remote areas
  • Intensified security for patients and medical professionals
  • And ultimately, more efficient medical practices

Best Benefit

The patients are best benefited from healthcare infographic using Virtual Reality. By showing useful and interesting information to them, they may become more compelled to participate in the entire caring process. In addition, their behavior may be modified so that they will not refuse treatment and will understand their carers better. In turn, the carers will understand their patients better.

Hence, this strategy may help create a better relationship between the patients and the health care providers. Care coordination is ultimately achieved with the use of Virtual Reality. Everyone involved in the medical process will be informed right on time, which is essential for saving lives. Even dentists are eyeing the use of Virtual Reality to examine patients’ teeth for more accuracy.

For those who have phobias, they can use Virtual Reality to overcome their fear. Autistic individuals will also be given social cognition training using 3D projections. With the use of this high-end technology, patients and medical professionals will have a clearer version of their subjects.

The Statistics

Now, Virtual Reality headsets are no longer exclusive for gamers. In three years time, it is expected that 25 million units will be sold to different industries. The healthcare industry is trailing behind the industry of Virtual Reality and gaming. Video games are projected to sell for up to 11 Billion dollars, while health care tools and materials is expected to rise at 5 Billion dollars.

Thus, the merging of the two industries also promises huge revenue, but the move is not merely for business purposes. The main purpose for this collaboration can be summed up into three words: to save lives.

The post Virtual Reality for Healthcare Infographic appeared first on Infinityleap - Technology stops for no one..