2021 in Review: Games, Experiences and Technology

2021 was a stand out year for XR. Both virtual reality (VR) and augmented reality (AR) saw some technological leaps, some great videogames and a glimpse of the future. Both technologies are shaking up several industries while laying the foundations for the metaverse. To celebrate the year, we’ve chosen some of our highlights as we look forward to what 2022 might bring.

After the Fall

Probably the biggest VR launch of 2021, After the Fall brings zombie-slaying back and makes it more fun than ever. With co-op modes, cross-platform play and constant action, it’s a title that feels perfectly at home in VR. The game is gorgeous – aside from the grisly zombies – and playing on high-end hardware ensures a smooth experience. The intuitive controls allow for a great experience, and while there are some minor flaws, After the Fall is set to be one of the biggest and best VR games in recent years.

After the Fall

Resident Evil 4

The best Resident Evil game finally has a VR option! Armature brought everything that made the game such a standout success and revolutionised it with plenty of accessible VR additions. We loved the new interactive features; cocking and reloading the weapons, the malleable storage system, pulling grenade pins, all of these bring the action to life like never before. While it’s not the prettiest game, thanks to the browns and beiges of the original game, it’s still a great spectacle to behold.

Ragnarock

VR often brings out the best in rhythm games, mostly due to the accelerometers embedded in the controllers. It gives a sense of interactivity that button presses can’t achieve. In Ragnarock, thumping away on the drums feels invigorating and refreshing. It helps that this Viking environment is backed by a soundtrack of rock and metal. Energising your boat of rowers, you bash out rhythms and melodies on small drums in the hopes of scoring well. Even when you don’t, it doesn’t feel like a chore replaying songs, because who doesn’t love bashing drums and creating a foot-tapping moment of bliss?

Ragnarock

Pikmin Bloom

Niantic Labs’ games always want us to go outside. They’re urging us to put down the mouse or controller and interact with life outside our four walls. Pikmin Bloom is its latest attempt to get us exercising and interacting with the natural world. It’s more about walking than Pokemon Go, as there’s very little need to stand around. Players must find seeds that hatch into cute Pikmin then nurture the relationship by walking, with the app counting steps. It’s a very sedate experience, it’s one that teams up with the nature around us offering a peaceful escape from our world.

The Climb 2

If there’s a better looking videogame in VR, we haven’t seen it. And we’ve played a lot of games! The Climb 2 is a stunning view, whether climbing snow-capped mountains or high rise skyscrapers. Stopping every few minutes to appreciate the scenery is a joy, and that’s no surprise given the game is running on the Crytek CryEngine. Perhaps better than the view is the feeling of adrenaline when climbing, leaping and saving yourself from a deathly fall. The game gives a light workout to your arms, but it’s entirely welcome. The dynamic objects which could spell disaster at any second keep your heart in your mouth and your fingertips gripping on for dear life. The Climb 2 sounds sedate on paper, but in (virtual) reality it’s a nerve-shredding experience!

The Climb 2

VR/AR Concerts

Sadly, in 2021 the global COVID-19 pandemic is still a thing. This means that artists, musicians and film studios are looking for new ways to interact with fans. VR and AR experiences are a booming business and a guaranteed path to extra revenue in a world where concerts are being cancelled or moved from date to date. Through VR apps like Oculus Venues and MelodyVR, you can still attend the gigs of your favourite stars. Megastars Billie Eilish, Lewis Capaldi and Khalid are leading the way, and the adoption of low-cost headsets will make these experiences even more common in a post-pandemic world.

Wizards Unite is Closing

Sometimes you can have too many eggs in a basket. Niantic Labs has seen massive success with their headline game Pokemon Go and their latest release, Pikmin Bloom. This has perhaps overshadowed Harry Potter Wizards Unite; it certainly didn’t help that players didn’t shift from pocket monsters to waving magic wands. Wizards Unite just wasn’t sustaining itself, making $39.4 million in lifetime revenue compared to the $1.1 billion from Pokemon Go in 2021 alone. Sometimes a smash hit brand just isn’t enough.

Harry Potter: Wizards Unite teaser

Haptic Feedback

As VR technology evolves, so too does the need and want for more haptic feedback. We’re beyond rumbling controllers and racing seats that thud and jerk along with a game. Companies like HaptX, Meta and Tesla are all investing heavily into technology that will encompass our entire bodies; gloves that mimic the pressure and weight of physical objects when in a digital world; bodysuits which can react to impacts or environmental changes in a metaverse space. Each of these companies showcased their tech in 2021 to the astonishment of pretty much everyone, for better or for worse.

Facebook rebrand

If you somehow missed Facebook rebranding to Meta, you must have been living under a rock! Mark Zuckerberg shook up the tech world by announcing his company Facebook would now be known as Meta. Why? Because he envisions the future of the internet as the metaverse, a term first coined in the novel Snow Crash by Neal Stephenson. This future, according to Zuckerberg, will be an extension of our physical selves into the digital landscape of web 3.0, through VR and AR technology. Meta wants to help usher in this technological revolution using its power, influence and money to research and launch new hardware and software which will take us into the next evolution of the internet. 

Meta - Zuckerberg

Metaverse

The metaverse is here! Well, kind of. The latter half of 2021 has been awash with talk around a metaverse. What was once a concept that few people acknowledged has now become a buzzword that even your grandmother knows (Thanks Facebook… oh, Meta). Whatever your thoughts on the metaverse, it’s coming up fast. In fact, to some, it’s already here. If you’re playing Fortnite or Roblox then you’re already on the first rung of the ladder, and projects such as Somnium Space, Decentraland and The Sandbox are waiting for you to jump in. This ownership driven, decentralised digital space is an important change to the way we use the internet. Are you ready?

Unreal Engine 5

2021 finally saw the release of Epic Games’ Unreal Engine 5, bringing a dearth of powerful development tools to the industry. With so many developers utilising Unreal Engine to create their projects, this new iteration gives us a glimpse of what’s to come over the next decade. Launching with an interactive ‘“experience” collaborating with The Matrix Awakens, players and creators have seen the potential and it’s revolutionary. The level of detail and fidelity UE5 will bring is likely to change the landscape of games, from battle royales to VR puzzlers.

Unreal Engine 5

Sony’s 8K headset

As reported by our very own Peter Graham, Sony unveiled a prototype VR headset with not only 8K visuals (4K per eye) but also ultra-low latency. This bodes well for the company’s future, given they are soon releasing an upgraded VR headset for the PlayStation brand. Will we see this fidelity over there? It’s unlikely, but the new technology could make waves in industrial and medical avenues. This jump in technology bodes well for the future of Virtual Reality.

Niantic Lightship

If you’re an AR developer, then 2021 was a good year. Niantic Labs, the company behind pretty much every hugely successful AR mobile game, released their ARDK tools for developers to use. What does this mean? Well, it means that the software they use for their titles, including mesh mapping and semantic wrapping, two features that track and map the world seen through a smartphone camera, as well as their multiplayer API, can be utilised by any development team. This sharing of technologies can only benefit the AR community as a whole and further achieve great things in the world of AR.

Niantic Lightship

AR/VR in medicine

Many see Augmented and Virtual Reality as something built for games and experiences. Contrary to that view, both AR and VR are breaking down barriers in the world of medicine. Therapists are using VR to virtually visit their clients or help PTSD sufferers acclimate to the world. AR helped frontline workers learn how to care for those ill with COVID, using phone apps to triage patients when needed. Back in the virtual world, surgeons are completing spinal surgeries and trainee medical students are learning how to intubate patients using the technology rather than plastic dummies.

Digital Influencers

In 2021, the world of influencers got a bit more digital and a bit more creative. Since the advent of social media, influencers have become ubiquitous with the software – a selection of people touting products for corporations. However, with graphical software innovations, virtual and augmented reality, plus motion capture, we can now find digital avatars living the influencer life. Though right now, they aren’t trying to sell us anything, except maybe their art. CB from Casas Bahias, CodeMiko and Blu are amazing CGI avatars living digital lives, creating comedy, drama or interactive experiences. 

Niantic Launches Pikmin Bloom, Harry Potter: Wizards Unite To Shut Down

Over the last week or so, AR mobile game developer Niantic has opened one door and closed another – Pikmin Bloom is now available, but 2019’s Harry Potter: Wizards Unite will be shut down in 2022.

Back in March, Niantic announced it was working on a Pikmin mobile AR title in partnership with Nintendo. As of last week, Pikmin Bloom began rolling out to several countries — it’s now available in almost all major markets, including Europe, Asia Pacific, Africa, Middle East, the US, Canada.

Like many other mobile AR games, Pikmin Bloom follows the rough framework and precedent set by Pokemon Go, Niantic’s first and most successful mobile AR title. However, Bloom takes a slightly different approach to the concept — Bloom is more idle, focused more on simply walking around than actively visiting locations or searching for something. The more you walk, the more pikmin you’ll obtain.

Overall, the game seems to markets itself more as a glorified pedometer with a few game elements thrown in. There’s also minimal AR content compared to other Niantic titles. In fact, the only true use of mobile AR appears to be when you send Pikmin to fight mushrooms, which can be viewed as an AR overlay similar to catching Pokemon in Pokemon Go.

In the same week, Niantic also announced that it will be shutting down its 2019 mobile AR game, Harry Potter: Wizards Unite.

Wizards Unite, the studio’s first game to follow in Pokemon Go’s footsteps, announced that it will close on January 31, 2022 in a post on the game’s website. The game will be removed from store fronts even earlier, from December 6 2021.

We weren’t huge fans of Wizards Unite, but it’s just one game of many — Niantic has announced and released a few IP-focused mobile AR titles in the wake of Pokemon Go, but so far none have managed to catch on in the same way.

Let’s hope that changes with Transformers: Heavy Metal, the next Niantic AR game set to release sometime this year.

October is Dark Arts Month on Harry Potter: Wizards Unite

Niantic Labs launched augmented reality (AR) title Harry Potter: Wizards Unite over the summer, allow fans of the franchise to run around their home towns and cities, collecting magical items and performing spells. With it being October and the Halloween season, the developer has announced the start of Dark Arts Month, with lots of new in-game events and activities for players to enjoy. 

Harry Potter: Wizards Unite

Dark Arts Month starts tomorrow (8th October), with players having to protect the wizarding world from all sorts of sinister forces. These challenges and events will be split down over the month as follows:

  • Fighting Forces Brilliant Event Part 1: October 8-14
    • A new quest featuring the spine-chilling Brilliant Death Eater and an Azkaban Escapee
  • October Community Day: October 19
    • Expect more uncanny creatures including Vampire, Werewolf and Doxy oddities appearing more frequently™ in the game
  • Fighting Forces Brilliant Event Part 2: October 22-28
    • A new sinister quest featuring the Brilliant Sirius Black and a Dementor
  • Exclusive Halloween Quest: October 31
    • Get ready for an exciting and exclusive Dark Arts-themed Wizarding Challenge Fortress Chamber and quest with limited-time rewards

Harry Potter: Wizards Unite

Co-published and co-developed by WB Games San Francisco and Niantic, Inc., under the Portkey Games label, Harry Potter: Wizards Unite began with a staggered rollout, arriving first in Australia and New Zealand in May before making its way to North America and the UK. Players explore their neighbourhoods looking for ‘Foundables’ help restore the balance between the two worlds. These can be artefacts, creatures, people, and even memories, which have made it through from the wizarding world into the Muggle realm.

Just like in other geo-location AR videogames on mobile, players will find that particular real-world locations will act as areas of interest, taking the roles as Inns to replenish Spell Energy or for brewing special potions and Fortresses which allow for real-time multiplayer battles against dangerous enemies.

Last month version 2.4.0 was released, updating and improving several features. Harry Potter: Wizards Unite is available as a free download for iOS and Android devices which are AR compatible. VRFocus will continue its coverage of Niantic Labs and its latest AR titles, reporting back with further updates.

Impressions – Harry Potter: Wizard’s Unite Feels Like A More Polished, Complicated Pokemon Go

Impressions – Harry Potter: Wizard’s Unite Feels Like A More Polished, Complicated Pokemon Go

It’s difficult to make AR map-based games unique. Pokémon Go, Ghostbusters World, and now Harry Potter: Wizard’s Unite all feel similar in a fundamental way. They all involve walking around in real life while a virtual avatar does the same on your phone, capturing different types of beasts, and taking on checklist challenges that include the first two items on this list.

So when you look at Wizard’s Unite, which was just released this week, it’s important to look at how it tries to make itself stand out. It’s developed by Niantic, the creators of Pokémon Go, so a lot of the game’s DNA is literally the same—they’d be foolish not to use the same infrastructure they’ve been building since Ingress launched in 2012.

I’ve been playing Wizard’s Unite since Tuesday when Niantic and Warner Bros. Games hosted a launch event at Universal Studios Hollywood, the home of the Wizarding World of Harry Potter. It felt fitting to play it in the makeshift world of Hogwarts The first thing I noticed is that Wizard’s Unite looks vastly different from Pokémon Go. Booting it up shows off fantastical buildings, a rustic outline of the surrounding streets, and streaks of magic floating in the sky.

It’s a wonderful sight filled with music that will make Harry Potter fans smile. Once you start playing some of that magic wears thin though, especially if you aren’t a lover of J.K. Rowling’s wondrous universe.

After loading the game up things get confusing and frustrating. You learn that a mysterious calamity scattered magical items and people all over the world and you have to help restore them to their rightful place. As you roam the map instead of spotting Pokemon they’re replaced by different characters and items trapped by “confoundable” magic. You must capture these confoundables to add them to your registry. Collecting those, leveling up your character, and fighting through fortresses (the alternate version of Pokémon Go raids), are the main elements of Wizard’s Unite.

The problem is that all these things are tied to your energy, a mechanic that limits how much you can capture and fight with magic. If you run out of energy you need to collect more from inns, other challenges, or buy them via microtransactions in the in-game store. Right now, the scales are heavily tipped in the direction of buying with real money. Inns, which are like Pokémon Go’s PokeStops that give out Pokéballs, don’t give you much energy, so you’ll run out quickly on your own.

It’s Wizard’s Unites’ greatest weakness. Fighting confounded magic and battling users of the dark arts is a lot of fun, just like Pokémon Go was at the start. It clutches onto that collectathon mindset and encourages you to get out and explore your neighborhood to see how Niantic has adapted it to the world of wizards and witches. The problem is that it also discourages you from continuing to play once you run out of energy. It’s clear that higher levels will be a continuous grind and if you don’t live in a big urban center like Los Angeles you won’t be able to visit as many inns or fortresses. Major lessons from Pokémon Go weren’t applied here: energy sources are few and far in-between (even in a major city), my phone’s battery was drained quickly, and there is no way to gain rewards for walking unless the app is open (something that Go solved by syncing with Google Fit to see how far you walked since last opening the game.)

One big positive in Wizard’s Unite at launch already is its combat and lore. You aren’t just trying to capture creatures by throwing a ball at them, you’re tracing a relevant spell on the screen to counteract confoundable magic. It’s a wonky system that works half the time, but when the screen connects with your finger accurately it feels wonderful.

However, it is frustrating that there is little to no balance in Wizard’s Unite, making some combat encounters feel pointless. I’ve encountered creatures that are at a much higher level, marked as a certain difficulty on a meter before battle, that seem nearly impossible to capture. It’s not clear why I’m encountering them and they drained a good amount of my energy before I even knew how to use it.

There are other things that make this AR map game different. You can find items lying on the ground around you, craft potions to help make your magic stronger, and choose a profession that you can level up with a skill tree. All features that make Wizard’s Unite feel unique. All features that are hindered by the games energy system.

There are three professions in Wizard’s Unite: Auror, Professor, and Mazigoologist. They each have a bit of lore behind them but they come down to warrior, healer, and support classes that all have different advantages and disadvantages in combat. Their abilities break down in a simple way, Auror’s are strong against dark magic and weak against beasts, Professors are strong against curiosities and weak against dark magic, and mazigoologists are strong against beasts but weak against curiosities.

Each profession has a skill tree with small upgrades, although none of them have a huge effect on gameplay. It’s a nice level of depth compared to Pokemon Go, but isn’t anything to write home about. I ended up choosing the class that sounded the most interesting, Auror, but it hasn’t affected how I’ve played the game much. More serious AR gamers might form a squad to fight through fortresses efficiently.

These systems don’t do anything to solve the energy problem though. Systems like these that prevent players from diving in deeper are the primary issue with map based AR games today. They stifle play sessions by forcing you to either buy more energy, which took the form of Pokéballs in Pokémon Go, or walk to in-game inns that shell out a measly amount of energy that might let you play a little longer. It’s a crummy way to design a game meant to encourage exploration.

Wizard’s Unite shouldn’t make energy drops more plentiful, they should scrap the system altogether. There is nothing in the Harry Potter universe that makes the concept of ‘energy’ make sense. Monetizable cosmetics would be a far more interesting way to make the game profitable.

Wizard’s Unite already lets you customize your own wizard identity with photo filters and a swanky ID, but that’s it. Imagine being able to deeply customize your own avatar, something already available in Pokémon Go, or create a wand that is actually tied to the RPG mechanics in the game (right now all wands perform the same). These are features that may come later on, but after three years of Pokémon Go, why aren’t they in Wizard’s Unite at launch?

Wizard’s Unite is on the right path in standing out from Pokémon Go, the wand mechanics are promising if a bit lacking in depth, the RPG mechanics are compelling, and the universe is full of exciting details. It’s a shame that the energy system takes priority over all this, making what would be a fun experience quite dull.

To check it out for yourself, you can download Harry Potter: Wizards Unite for free on the Google Play store for Android or the App Store for iOS.

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Wands at the Ready, Harry Potter: Wizards Unite is Out Now

The last few months have seen plenty of teasing videos and screenshots appear for Harry Potter: Wizards Unite. Now the day has arrived all Potter fans have been waiting for, a chance to head out into the real world and test those magical skills.

Harry Potter: Wizards Unite

Developed by Niantic Labs (Pokemon GO) in collaboration with Portkey Games and Warner Bros. Games, Harry Potter: Wizards Unite has seen a staggered global rollout, arriving first in Australia and New Zealand in May before making its way to North America and the UK this week. This should hopefully help avoid some of the issues Niantic Labs experienced when  Pokemon GO launch back in 2016 where players couldn’t get online.

Harry Potter: Wizards Unite looks to feature a similar setup to a lot of geo-location style augmented reality (AR) titles like The Walking Dead: Our World and Ghostbusters World. Players will need to walk around their local neighbourhood and look for ‘Foundables’,  which can be artefacts, creatures, people, and even memories, which have made it through from the wizarding world into the Muggle realm.

Collecting these magical artefacts will help restore balance and avoid causing a Calamity. Special locations around the real world such as monuments or locations of interest will act as Inns or Fortresses. Players will need to head to Inns to replenish their Spell Energy, and where they can use magical ingredients for brewing special potions. Fortresses, on the other hand, allow players to engage in real-time multiplayer battles against dangerous enemies. These challenges encourage players to work together to prevail against truly high-level threats, with success unlocking rare magical rewards.

Harry Potter: Wizards Unite

Harry Potter: Wizards Unite is free to download for iOS and Android devices which are AR compatible – the AR function can be turned off to save battery – with in-app purchases available.

Check out the launch trailer below, and once VRFocus has tested Harry Potter: Wizards Unite for ourselves we’ll give you a verdict. For any further updates on the latest AR experiences, keep reading VRFocus.

Harry Potter: Wizards Unite AR Game Now Available On iOS And Android

Harry Potter: Wizards Unite AR Game Now Available On iOS And Android

Harry Potter: Wizards Unite, the follow-up to Pokemon Go from creators Niantic Labs, is now available on iOS and Android mobile AR devices. The game was originally slated for release tomorrow, June 21, but appears to have started rolling out a day early in some territories. In California it was available for download this morning.

Since it’s the same developer and it’s based on the same underlying framework, Harry Potter: Wizards Unite shares a lot in common with Pokemon Go. It’s a location-based AR mobile game which means you walk around in real life and your character moves around a stylized version of Google Maps. Landmarks and key spots in cities are places where you can pick up items and you need to deal with creatures and anomolies around the real world to restore order by tracing symbols on the screen to cast spells. You can read more about the details in a breakdown we published earlier this year here.

If you are just starting out like me and want to add some friends to your account (which is likely a core game mechanic for XP boosts and multiplayer content, similar to Pokemon Go) then feel free to add my friend ID (0133 9183 1557) which I’ve already posted publicly on Twitter.

One of our freelance contributors, Harry Baker, wasn’t a big fan of the early beta he tried in Australia, but continue to keep you updates on our thoughts as we get deeper and as the game evolves over time. I’m a pretty huge Potterhead (and devoted Ravenclaw, the best house) so I plan on playing this far more than I ever did Pokemon Go.

Download Harry Potter: Wizards Unite from Google Play for Android or the App Store for iOS. Let us know what you think down in the comments below!

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Hands-On: Harry Potter – Wizards Unite Is One Of The Least Engaging Mobile Games I’ve Ever Played

harry potter wizards unite buckbeak

Created by Niantic, of Pokemon Go fame, Harry Potter: Wizards Unite is a location-based AR mobile game that aims to take what made Pokemon Go great and apply it to the world of Harry Potter.

Announced in 2017, the game is in every way a follow-up to the success of Pokemon Go. Developed in collaboration with Warner Bros. Games, it seems as if WB saw the Pokemon Go craze in 2016 and quickly hired Niantic to try and replicate that success with the Harry Potter IP. Here we are, two years after the deal was announced, with Harry Potter: Wizards Unite as the end result.

The game is currently available as of the time of this writing for beta testing in New Zealand and Australia, although I fear no adjustments or bug fixes could help this game before its worldwide launch. Wizards Unite unfortunately feels like a sad, uninspired clone of Pokemon Go from what I’ve seen so far.

I was never a huge Pokemon Go player myself, but the similarities between Go and Wizards Unite are easy to see. It’s not just that the games are similar in concept, such as The Walking Dead: Our World, but rather that Go has been carbon copied and re-skinned with a Harry Potter-overlay. Chuck in some dull spell-casting mechanics and shoddy non-Daniel Radcliffe voice acting and you (apparently) have yourself a new game.

The game follows the same core mechanics and gameplay of Pokemon Go: when you start the game up, you see a little wizard representation of yourself on a map, placed according to your phone’s location at that time. There are then several points-of-interest located across the map which you can walk toward and interact with once you reach their physical location in the world.

It’s so similar to Pokemon Go that it’s honestly concerning. The Wizarding World of Harry Potter feels so hamfisted into the existing Pokemon Go game structure that not only does it not work, it’s just not engaging in any sense.

The cool thing about Pokemon Go was that it used AR to create an experience that matched the core story of Pokemon. Just like in any Pokemon game, show or story, you were walking around and catching Pokemon in the wild, using your phone as a guide, and then visiting Pokestops and battling with your Pokemon at gyms. What you did in the game directly mirrored what Pokemon trainers do in the Pokemon lore, and that fostered great IP synergy. This also meant that the location-based elements of the game and the usage of AR felt less gimmicky, because you were actually mirroring the actions of a Pokemon trainer.

The problem here is that the system doesn’t translate at all to the Harry Potter universe. The basic story is that magic creatures have been displaced across the muggle world, and the Ministry of Magic needs your help to find them and return them to their original locations by catching them.

The first time you play the game and start an account, there’s an incredible amount of convoluted backstory that immediately gets explained to you by a Daniel Radcliffe-impersonator posing as a post-Epilogue Harry Potter, along with a Ministry official who works with Hermione. The story seems only concerned with wrangling excuses to use the existing Pokemon Go systems of gyms, Pokestops, and the like in a Harry Potter-relevant way.

Catching a magical creature works the same way as catching Pokemon, except instead of throwing Pokeballs you draw a line on the screen to cast a spell. 

The graphics of the AR creatures that appear around you are, to put it nicely, not great. Although Pokemon Go’s graphics were probably on the same level, that game got away with it a lot more as Pokemon were already inherently cartoon-style animals. None of the Harry Potter universe has ever been represented in a non-photorealistic way, so seeing a low-resolution baby Hippogrifth appear on your street is underwhelming.

 

After the context for the narrative is all done, the game still doesn’t stop explaining things. Within the first two hours of playing, I was bombarded with so many explanations of the various types of interactable-locations that I forgot what each one did and why they were important. Some contain minigames, some allow you to collect items, but none of them feel engaging. What’s worse is that all of the locations you can interact with in the real world are the exact same landmarks as you’ll find in Pokemon Go. I compared the streets around my house in both Pokemon Go and Wizards Unite, and of the visitable landmarks were the same, just slightly changed to reflect the game you were playing.

After 2-3 hours of Wizards Unite, I realized that there was nothing about the game that made me ever want to pick it back up again. Although I only properly played Pokemon Go for a month or two when it it first came out, I totally understood the appeal, especially to hardcore Pokemon fans. I was once a huge Harry Potter fan, and there’s nothing about Wizards Unite that I find engaging or exciting. It doesn’t really even feel like a Harry Potter game, and it certainly doesn’t have the staying power of Pokemon Go.

Pokemon Go got people outside, walking around, and using AR because they got to pretend they were a Pokemon trainer. That same incentive just doesn’t exist in Wizards Unite. Instead of creating an AR game that is special, unique, and actually applicable to the Harry Potter universe, Niantic have phoned it in and created a Pokemon Go clone. Fingers crossed the full release is somehow magically much better.

Despite the bolt on Harry’s head, it is very clear that, in Niantic’s case, lightning does not strike twice.

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The Next Trailer for Harry Potter: Wizards Unite Lands

Fans of the wizarding world of Harry Potter should be pleased to hear developer Portkey Games and Niantic Labs have released another trailer as Harry Potter: Wizards Unite continues preparations for launch later this year. 

Harry Potter: Wizards Unite

The video chronicles an ever-growing number of magical disturbances in the muggle world, from strange new creatures running amock to inanimate objects suddenly coming to life, it’s all starting to get a little rather hectic.

Much in the same way Pokemon GO or Ingress works, Harry Potter: Wizards Unite is an augmented reality (AR) title that requires real-world exploration. All of this chaotic magical activity needs to be stopped and it’s up to players to solve the mystery of this calamity as new recruits of the Statute of Secrecy Task Force. With wands at the ready, players will need to discover mysterious artefacts and cast spells, whilst encountering fantastic beasts and iconic characters as they explore their local neighbourhoods.

While proper gameplay has yet to be shown, Niantic Labs has revealed that players need to return ‘Foundables’ – artefacts, creatures, people, and even memories – trapped by Confoundable magic to help restore the balance. They’ll need to head to Inns that can replenish their Spell Energy, and where they can use magical ingredients for brewing special potions. Those lucky enough to find a Portkey will be able to open AR portals into iconic wizarding world locations and much more.

As well as all of that to find, no Harry Potter title would be complete without some magical combat to engage in. All players need to do is head to special Fortress locations which host real-time multiplayer battles against dangerous enemies called Wizarding Challenges. These should encourage players to work together to prevail against truly high-level threats, with success unlocking rare magical rewards.

Players can pre-register for the game on Google Play or the Galaxy Store for Android devices to be among the first players to experience Harry Potter: Wizards Unite. A launch is expected later this year, no official date has been given just yet. VRFocus will continue its coverage of Harry Potter: Wizards Unite, reporting back with any further updates.