Oculus Touch And Rock Band Beat Vive Tracker To VR Accessory Market

Oculus Touch And Rock Band Beat Vive Tracker To VR Accessory Market

The competition between HTC’s Vive and Facebook’s Rift is a closely watched battle, with the two leading PC-powered headsets racing to expand upon the groundwork laid by the SteamVR and Oculus platforms in 2016.

It seems the next step for each company is to support a wide range of accessories that can enhance a virtual world with 1:1 tactile feedback. Despite the excitement for a range of accessories compatible with the forthcoming Vive Tracker, Oculus seems to be coming out in front, at least initially.

Jason Rubin, the vice president in charge of content at Oculus, tweeted over the weekend that the imminently launching Rock Band VR game the company funded with developer Harmonix is the “first major tracked accessory VR game.” For $70, the game comes with a guitar to which an Oculus Touch controller attaches. This combo delivers a more authentic experience than has ever been possible before with music rhythm games, with the feel of a realistic guitar in your hands while playing the game in front of a crowd in VR.

This month Oculus released guidelines and 3D models of the Touch controllers “to help you develop accessories for Oculus Touch Controllers.” This likely makes Rock Band just the first in a series of accessories for the Rift headset using an Oculus Touch controller for positional tracking.

HTC is also working with developers on the Vive Tracker that has already been shown with a range of accessories including guns, phones and even a baseball bat. The Tracker is expected to sell for around $100, with no word on included accessories or games that might work with the unit out of the box.

This adds some interesting new dynamics to the decision buyers are faced with when deciding which VR system to buy. After a price cut this month, Oculus is now selling the Rift with a pair of Touch controllers for $600. The competing HTC Vive’s core system remains $800, and HTC “doesn’t see the need to cut the price.”

An extra camera for the Rift is around $60. While this Rift setup requires a plethora of open USB slots on your PC, this third camera (in addition to the two provided in the core $600 bundle) allows the Rift’s system to track smaller but comparable ‘room-scale’ spaces. Add $70 for Rock Band and its guitar, which attaches to one of the Oculus Touch controllers, and the total for all of the above is still slightly lower than the base cost of the Vive. The Rift is also bundled with a number of freebie games, as is Vive, but the Rift has access to the content on both the Oculus Store and Steam. Unless using a hack, the Vive can’t access the great content on the Oculus Store.

While we adore the reliability and versatility of the SteamVR Tracking technology upon which the Vive relies — and the fact that the Vive uses up only a few ports on your PC — this price difference between the systems, inclusion of integrated audio and superior ergonomics of the Touch controllers could mean Vive will have an uphill battle in 2017.

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Rock Band VR Finally Turned Me Into Dave Grohl

Rock Band VR Finally Turned Me Into Dave Grohl

Take it from someone who’s seen it happen five times; there are few things cooler than watching Dave Grohl head bang to Everlong. The Foo Fighters frontman thrashes his jet black hair back and forth as he walks towards the front of the stage, possessed in a musical ecstasy that the thousands of fans in front of him are screaming to get just a taste of. Grohl is the living embodiment of the rock god that everyone wants to be and, for a brief few minutes last week, I became him.

As we reported earlier this month, Everlong is one of the first tracks to be officially confirmed for Harmonix’s Rock Band VR ahead of launch next week. It’s something of a given; the song has been featured in both this series and rival Guitar Hero before as have many others on the official setlist. But what might seem like an uninspired choice takes on new life once you pull the Oculus Rift on over your face.

Or rather, I should say the Rift’s headphones.

I don’t know how they’ve done it, but Harmonix has done something to the mixes in Rock Band VR that give them a fresh new energy, the kind I’ve thought the series as a whole has needed for a while. That chunky, stompy riff that kicks in at the start of the song is given a powerful new lease of life here. It’s loud and in my face and it drowns out the crowd and my bandmates, surrounding me in a warm blanket of fuzzy noise. It feels alive.

What’s most impressive is the way the song changes sounds when you switch chords, but they never feel out of place. Rock Band VR’s new mode, which emphasizes a more liberating style of play, will have its ways to challenge you if you’re looking for the satisfaction of point scoring, but its just as compelling as a toy; something you pick up and let your imagination run wild with.

In this way, Rock Band VR isn’t so much a music playing simulation as it is a professional impersonation machine. Looking down the current setlist, I see plenty of other rock icons I want to embody: Jerry Cantrell from Alice in Chains, Noel Gallagher from Oasis, heck, I’ll even take Dave Mustaine from Megadeth if it comes without the arguing. This is less about achieving the unrivaled finesse these musicians produce and more about simply playing pretend in the best way possible.

But don’t worry — the note stream mode is still here in full effect if you want that.

Whether that’s enough for a full game we’ll find out next week, but I’m willing to bet Rock Band VR delights even some of the series’ cynics.

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Foo Fighters, Alice in Chains And More Headline Rock Band VR Setlist

Foo Fighters, Alice in Chains And More Headline Rock Band VR Setlist

A lot of our Rock Band VR coverage thus far has been focused on how the series plays with the Oculus Rift. But, now that the game’s nearly here, we’re wondering exactly what are we going to play too.

We’ve heard a few hits like The Black Keys’ Gold On The Ceiling during hands-on demos, but developer Harmonix has remained coy on the actual setlist for the game thus far. Recently, though, the team revealed the first 21 songs to feature in the game, which we’ve listed below.

It’s a solid list of hits. Veteran Rock Band and Guitar Hero players will likely already be used to tunes like Everlong from the Foo Fighters and Livin’ On A Prayer from Bon Jovi. We also spot Through The Fire And Flame from DragonForce, the band that helped introduce Rock Band VR alongside Oculus’ Palmer Luckey back at the end of 2015.

There are set to be 60 songs in total, so there’s another 39 to be revealed before Rock Band VR hits on March 23rd. You’ll be able to play these songs in the traditional fashion, hitting the correct colored notes on time as they roll down in front of you, but this iteration of the franchise also sports a new style of play that simply asks you to make chord changes of your choosing on time. It’s a more liberating experience that’s designed to make you feel like a rock god when on stage with your band.

To play Rock Band VR you’ll need a guitar controller and an Oculus Touch controller. You’ll also find a plastic stock inside the Touch box that will fit to the end of your guitar so you can render it in game. It’s a little like a Vive tracker with Touch.

  • Aerosmith – “Walk This Way”
  • Against The Current – “Running With The Wild Things”
  • Alice In Chains – “Man in the Box”
  • Arctic Horror – “Black Seas”
  • AudioDamn! – “Lights Out”
  • Avenged Sevenfold – “Beast and the Harlot”
  • Basement – “Promise Everything”
  • The Black Keys – “Gold On The Ceiling”
  • Bon Jovi – “Livin’ On A Prayer”
  • DragonForce – “Through The Fire And Flames”
  • Foo Fighters – “Everlong”
  • Ghost – “Cirice”
  • Joan Jett and the Blackhearts – “Bad Reputation”
  • The Killers – “When You Were Young”
  • Megadeth – “Hangar 18”
  • Oasis – “Champagne Supernova”
  • OneRepublic – “Counting Stars”
  • Paramore – “Ain’t It Fun”
  • The Shelters – “Rebel Heart”
  • Spirit Kid – “To My Romeo”
  • Van Halen – “Panama”

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Harmonix Reveal Gameplay Details Of Rock Band VR

In a new video, Harmonix go into more detail about how the gameplay and scoring of Rock Band VR is going to work.

Firstly, there is an entirely new gameplay and scoring system built specially for virtual reality (VR). Harmonix say it tries to be closer to experience of live performing, as opposed to previous games trying to be closer to nailing a studio session.

The basic concept involves playing chords instead of single buttons, and matching the rhythm with the strum. Each chord has a corresponding colour which you have to string together in the right sequence to maximise your score. Visual cues on the guitar neck in the colours of the chords will indicate what combos to play when. For example, a fairly simple combo is alternating two different types of chords while strumming to the rhythm of the song. In effect, most of the gameplay is freestyle, with indication of what to play when being a lot looser.

RockBandVR07

The Overdrive bonus also returns. Another method of increasing the score, or for a struggling player to save themselves from failing the song. You gather Overdrive power by hitting certain blue combinations. A blue glow around the guitar head indicates overdrive bonus is ready, which is activated by lifting the neck of the guitar. You can extend ‘Overdrive’ by doing typical Rock Concert stage moves such as headbanging or jumping.

RockBandVR01

Rock Band VR is available for pre-order and will be launched on March 23rd 2017 for the Oculus Rift. You can watch the video below.

VRFocus will continue to bring your more on Rock Band VR and VR rhythm games.

Watch: Harmonix Reveals ‘Rock Band VR’ Gameplay, Scoring System & First Setlist

Harmonix has revealed the music setlist you’ll be able to choose from and a new video which breaks down how to play the VR exclusive version of the game which the developer claims has been “designed from the ground up for VR.”

Revealed way back in December 2015 during the Game Awards, it’s been a long road to release for what was at the time, one of the few triple-A franchises to commit to a VR dedicated iteration – Rock Band VR was originally supposed to land on Oculus Rift in 2016. However, with the now confirmed release date of March 23rd, we’re finally being treated to some crucial detail on both the gameplay and, perhaps more importantly, the music tracks you’ll be able to play.

First up is the first setlist of tracks to be revealed (from a total of 60 in the final game), and while I’m not going to comment on the selection (for fear of inevitable musical taste retribution), the complete listing in the below image (click to make larger). You can find the full list at the bottom of this article.

RBVR_Soundtrack_1_Twitter

Along with this crucial information, Harmonix has also revealed how you’ll actually play Rock Band VR once it arrives, digging into some of the scoring systems and gameplay mechanics in a new video. The video claims that Rock Band VR features a new twist on the familiar rhythm action loops that have gone before describing the differences thus: “One way to think about it is, if traditional Rock Band is about nailing that perfect take for a studio recording, Rock Band VR is about the creative freedom that comes with a live performance”.

First Rockband VR Setlist

  • Aerosmith – “Walk This Way”
  • Against The Current – “Running With The Wild Things”
  • Alice In Chains – “Man in the Box”
  • Arctic Horror – “Black Seas”
  • AudioDamn! – “Lights Out”
  • Avenged Sevenfold – “Beast and the Harlot”
  • Basement – “Promise Everything”
  • The Black Keys – “Gold On The Ceiling”
  • Bon Jovi – “Livin’ On A Prayer”
  • DragonForce – “Through The Fire And Flames”
  • Foo Fighters – “Everlong”
  • Ghost – “Cirice”
  • Joan Jett and the Blackhearts – “Bad Reputation”
  • The Killers – “When You Were Young”
  • Megadeth – “Hangar 18”
  • Oasis – “Champagne Supernova”
  • OneRepublic – “Counting Stars”
  • Paramore – “Ain’t It Fun”
  • The Shelters – “Rebel Heart”
  • Spirit Kid – “To My Romeo”
  • Van Halen – “Panama”

The post Watch: Harmonix Reveals ‘Rock Band VR’ Gameplay, Scoring System & First Setlist appeared first on Road to VR.

Get Ready to Rock as Rock Band VR Release Date Confirmed

Way back in December 2015, Oculus announced that Harmonix was working on a virtual reality (VR) version of Rock Band. Supporting the Oculus Touch motion controllers, news on Rock Band VR has been quiet for several months but today that’s all changed. Harmonix has now confirmed a release date, launched pre-orders and unveiled a new mixed reality (MR) trailer showcasing gameplay footage.

Rock Band VR will officially launch on 23rd March 2017. Currently only Amazon US is running pre-orders for the title costing $69.99 USD. While exclusive to Oculus Rift customers choose either a PlayStation or Xbox version as the guitar controller is compatible with Rock Band 4. 

RockBandVR07

The videogame will feature 60 songs from legendary artists as well as new ones. The studio’s revealed the first three, all of which can be heard in the new trailer. These are: Aerosmith – Walk This Way, The Killers – When You Were Young and Paramore – Ain’t It Fun.

Harmonix has mixed traditional Rock Band with VR in new ways building a classic mode and performance mode. Classic mode is about the pursuit of a note-perfect studio recording, while performance mode aims to create a live concert experience where players experiment with different chords, notes and strum speeds to develop their own unique sound.

For the purists, scoring and leaderboards still remain central to the Rock Band experience. Mastering Rock Band VR’s new gameplay mechanics by chaining chords and notes together into musical phrases and combos will build up points, while use of overdrive and signature rock moves will trigger multipliers to increase scores even higher.

For any further updates on Rock Band VR, keep reading VRFocus.

Rock Band VR for Oculus Rift Gets March Release Date, Pre-Orders Begin Today

Rock Band VR for Oculus Rift Gets March Release Date, Pre-Orders Begin Today

Today, Harmonix is announcing the official release date for the latest entry in its popular Rock Band series of video games. Rock Band VR, the first immersive entry for the long-running series, will release for the Oculus Rift on March 23, 2017.

In addition to the full release date, Harmonix is also announcing that pre-orders for Rock Band VR will be open as of today. Customers that order early can take advantage of a $69.99 bundle that will net them “a digital code for Rock Band VR and a wireless Rock Band Fender® Stratocaster® guitar controller.”

Rock Band VR will also work with any Rock Band 4 guitar controller or PlayStation 4 bluetooth guitar controller you happen to have lying around.

Even this close to launch day Harmonix is still being very tight lipped about the song catalogue for its newest game. In an email to UploadVR announcing today’s release date, the studio is still mainly focusing on three songs: Aerosmith’s Walk This Way, Paramore’s Aint it Fun, and The Killers When You Were Young. The email explains that there will be “60 songs from legendary artists and upcoming acts on the verge of breaking out” and that interested fans should tune in to the company’s various social media channels for “additional Rock Band VR news, gameplay and soundtrack reveals throughout the month.”

Rock Band VR is a truly enjoyable combination of Harmonix’s tried and true gameplay loop and the Rift’s immersive capabilities. The main focus for this particular iteration of the series is the new “Performance Mode.”

This new mode focuses more on real-time creativity and building a real sense of stage presence for players rather than the multiplayer arcade insanity of a typical Rock Band title.

According to Harmonix:

If Rock Band VR’s classic mode is about the pursuit of a note-perfect studio recording, Rock Band VR’s performance mode, illustrated in the above gameplay video, represents the creative freedom of a live concert where no two performances sound exactly the same. In this mode, players experiment with different chords, notes and strum speeds to develop their signature sound and make each performance their own. It’s a completely new kind of music gameplay, it’s perfectly suited to VR, and it’s unlike anything else Harmonix has ever created.

The classic, finger bending gameplay will also be available in Rock Band VR with Harmonix making it clear that, “Traditional Rock Band gameplay will have its own dedicated leaderboard at launch in Classic Mode.”

Oculus Touch will be required for Rock Band VR along with the special clip accessory that ships in the box with the controllers.

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