HaptX Advances Vision for Full-Body Haptics With Haption Partnership

HaptX Gloves DK2

HaptX makes some of the most formidable haptic gloves around thanks to the company’s microfluidic technology – just take a look at the HaptX Gloves DK2 for proof. But the company isn’t focused purely on hands, it wants to build full-body haptic devices. To aid in that vision for the future HaptX has entered into a multi-year partnership with another haptics producer, Haption.

HaptX Gloves DK2

The French company has been making force feedback devices for a couple of decades, its current model is the Haption Virtuose 6D that can deliver up to 15 lbs. of grounded force feedback. With the exclusive partnership in place, Haption will discontinue production of its own HGlove haptic gloves marketing HaptX Gloves to their customers instead.

“HaptX has invested nearly a decade of research and development to design and manufacture haptic devices for the hand and beyond,” said Jake Rubin, founder and CEO of HaptX in a statement. “We’re excited to leverage Haption’s commercially proven Virtuose platform to help bring our transformative technology from lab to marketplace.”

The next step for both companies is to start down the route of full-body haptics, a far more challenging endeavour than just hands alone. You can see below HaptX’s concept of what this may eventually look like, a highly futuristic vision of enterprise VR.

HaptX Render Full Body

“Haption has developed advanced force feedback systems for over 20 years,” Jérôme Perret, CEO of Haption adds. “We’re thrilled to combine our best-in-class force feedback with HaptX’s unique true-contact haptics to deliver a new level of fidelity and immersion for our customers’ mission-critical applications.”

HaptX has built its own proprietary system for haptic feedback in its gloves where that microfluidic tech activates 133 tactile actuators that can gently press your skin up to 2 mm, applying up to 40 lbs of force feedback per hand. For the latest updates on immersive haptic technology, keep reading VRFocus.

HaptX Begins Commercial Rollout of DK2 Gloves

HaptX Gloves DK2

When VRFocus tested the HaptX Development Kit (DK1) gloves during CES 2020 they were some of the most tactile and responsive we’d come across. Today, the company has announced the launch of the HaptX Gloves DK2, the first commercial product the haptic specialist has released.

HaptX Gloves DK2

No longer a prototype shared with companies and shown at tech events, HaptX’s new gloves are thanks to several years working to reduce the size and weight, improving ergonomics, enabling room-scale VR support as well as a partnership with Advanced Input Systems to scale up production.

Where HaptX differs from its rivals – which use vibrating actuators – is in its microfluidic technology with each glove containing 133 tactile actuators which can gently press your skin up to 2 mm. The gloves also feature force feedback so they can apply up to 40 lbs. (35N per finger) of resistive force to make digital objects feel real. For comparison, SenseGlove Nova delivers up to 20N of force per finger.

“HaptX Gloves DK2 might be the closest thing to attaining real-life superpowers. It marks a leap forward in what’s possible with VR, XR, and robotics technologies,” said Jake Rubin, HaptX Founder and CEO. “Fortune 500 companies and governments around the world use HaptX Gloves to train their workforces. Automakers design and test new vehicles with them. Companies use them to control robots intuitively from a distance. The possibilities are virtually endless.”

HaptX Gloves DK2

As the HaptX Glove DK2 is primarily designed for commercial use, whether that’s for training purposes or for designers to touch and try out 3D models, precision tracking is highly important. So the gloves have a: “proprietary magnetic system which captures 30 degrees of freedom per hand with sub-millimetre precision,” HaptX notes.

“We’ve shared earlier versions of HaptX Gloves with thousands of companies and VR industry leaders and incorporated their feedback in designing DK2,” said Joe Michaels, Chief Revenue Officer of HaptX. “The COVID-19 pandemic has only increased demand for this technology. Remote work environments reveal the need for virtual training and design tools. Technology companies are increasing their investment in telerobotics. We’re proud to launch HaptX Gloves DK2 to meet this demand.”

The demand for responsive gloves for VR and other use cases continues to grow, especially as more companies invest in immersive tech. Some like HaptX, SenseGlove and Teslasuit are going for entire force feedback systems whilst Manus, BeBop Sensors and others offer a less complicated approach to hand tracking. For further updates from HaptX, keep reading VRFocus.