Review: Sam & Max: This Time It’s Virtual!

Sam And Max VR

Nostalgia can be a cruel, cruel mistress. If you’ve fond memories of something from your childhood which you then encounter later in life, there’s a good chance it won’t live up to them. Remember Super Mario 64 from the ‘90s? An absolute classic, unless of course you revisit it and realise you blocked out that unforgiving camera. Or how about bringing back a videogame comedy duo like Sam & Max? Well, that’s just what Happy Giant did with Sam & Max: This Time It’s Virtual! And it isn’t the virtual entrance you’d hope for.

Sam And Max VR

If you’ve never heard of Sam & Max then don’t worry, as their last videogame outing was over ten years ago in Sam & Max: The Devil’s Playhouse. This weird duo are a pair of crime-fighting detectives known as the Freelance Police, Sam being the saner hat-wearing dog and Max, a hyperkinetic rabbit. Their first adventures were point-and-click based, solving dastardly plots both on and off-world, with their own brand of zany humour.

Sam & Max: This Time It’s Virtual! Aims to bring their funny banter back to life whilst adding a sprinkling of VR gameplay. However, if you’re expecting several hours of madcap puzzling, trying to decipher some villain’s intricate plot then you’re going to be disappointed. In fact, if you’re not already a Sam & Max fan then this title likely won’t make you one.

It starts really strong, encountering them both in a city street fighting some giant alien monster to which they enlist your help, handing you a rocket launcher in the process to dispatch said beasty. After that you become their newest recruit, joining them in their office to throw a few darts and shot cockroaches with a pistol. It’s after this point that Sam & Max: This Time It’s Virtual! starts going a little downhill, not rapidly, just when it becomes clear most of the videogame is a series of basic mini-games.     

Sam And Max VR

Anyone even remotely familiar with VR will know the gameplay setup, a bit of physical exertion climbing walls or dodging swinging axes followed by some shooting gallery style mechanics. There are nine of these in total, completed in lots of three and all feeling rather mediocre. The one standout mini-game was the escape room which was fun even if the puzzles weren’t super difficult. After each, Sam & Max give you an A-F rating so you can come back again to improve, if you really wish to, with no progression penalty no matter your rating.

The gameplay highlights actually come in between all these mini-games where you do get to go on cases! One area involves an incident at a supermarket with demons appearing, each one needing to be dispatched in a particular method. These range from killing a cereal loving creature with milk to making a demon drink a refreshing holy water slushie. Most of the solutions are fairly explanatory but there are moments where they can be quite obtuse, even with a small finite area to explore. There is a hints section in the menu but you’re best off listening to Sam & Max who’ll provide handy clues through their chatter.

And it’s here in the dialogue, voice acting and overall comedy writing that Sam & Max: This Time It’s Virtual! really does shine. Their irreverent humour excels making it one of the very select VR few to make you giggle, nay, even laugh at points, maintaining a high calibre throughout. Veteran gamers of the franchise will instantly be familiar with the comedy thanks to some of the original Sam & Max team joining HappyGiant on the project as well as the original voice actors.

Sam And Max VR

Just because some of the talented team who made the first games are present, doesn’t mean the rest is plain sailing. While generally quite interactive, the gameplay is basic. Picking up items like the milk carton, for example, you have no way to adjust how you grip it. So the carton always points the same way in either hand which looks really weird. Or woe betides dropping anything on the floor, best of luck with that, especially if you’re playing seated – it’s simpler to move on and leave it.

Then there are the bugs and glitches which make the videogame feel rushed. In one of the final boss sections, Sam’s dialogue suddenly vanished removing any clear indication of what to do next. A little further on Max needs to be thrown at the boss but don’t miss! Missing saw him fly off into the night sky never to return. Expecting some protracted joke, after five minutes it was time to relaunch the game and try again. Smaller annoyances saw items continually glitch through the environment, making some puzzles harder than they needed to be.

Sam & Max: This Time It’s Virtual! is one of those VR experiences you want to love because the characters are so well defined, amusing and likeable, even when Max is handing you a bundle of lit TNT. That’s not enough to carry the experience when a big chunk of the gameplay is either shallow or frustratingly twitchy. Clocking in around 3-5 hours, once the final boss was down that was really enough, with no desire to pop back into improve a mini-game ranking. The pictures of all the old games were kind of cool though.

Sam & Max’s Virtual Adventure Begins July for Oculus Quest

Sam & Max VR Quest date

Comedy adventures await in July as Happy Giant and Big Sugar Games have confirmed a launch date for crime-fighting duo Sam & Max’s first virtual reality (VR) videogame, Sam & Max: This Time It’s Virtual! Due to arrive in a couple of weeks, the initial launch will be solely for Oculus Quest.

Sam & Max - This Time It's Virtual

Returning after a 10-year hiatus, in Sam & Max: This Time It’s Virtual! you join the pair as a trainee looking to join their agency, the Freelance Police. As a cadet, you’ll be put through your paces by completing obstacle courses, getting to know the team and, of course, saving the world from giant monsters and aliens.

With a development team that includes Sam & Max creator Steve Purcell, LucasArts alumni Peter Chan (concept art), and Mike Stemmle (writer/designer) among others, Sam & Max: This Time It’s Virtual! will continue to feature the same comedy stylings fans of the series know and love. Sam’s the dog with a hat and is the level headed one of the duo whilst Max is…” a hyperkinetic naked rabbity thing”.

Alongside the Freelance Police Academy training challenges to test your grey matter as well as your shooting skills, you’ll have to head down Cap’n Aquabear’s rotting theme park to uncover the unusual secrets within. As this is a VR experience all the controls have been designed to immerse you in Sam and Max’s world, from firing rocket launchers and shooting cockroaches to punching clowns and talking to rats, there plenty of weirdness to enjoy.

Sam And Max VR

Sam & Max: This Time It’s Virtual! will launch for Oculus Quest on 8th July 2021, retailing for $29.99 USD. Other platforms have been confirmed with a Steam page now live listing the title as coming soon. PlayStation VR owners will have to wait until Q1 2022.

VRFocus will continue its coverage of Sam & Max: This Time It’s Virtual!, reporting back with further updates.

Steam Next Fest to Bring Free Demos from Upcoming VR Games, Starting June 16th

Steam Next Fest, the newly renamed Steam Game Festival, is starting its week-long PC gaming celebration on June 16th, bringing along with it free demos from upcoming VR titles, developer livestreams, and Q&As.

As part of Steam Next Fest announcement earlier this month, Valve threw out a video showing off the playable VR demos coming to the week-long festival, naming five games and promising “so many more.”

Here’s the list of those five mentioned in the video. We also linked that below so you can get a peek at each game in action:

If this month’s Steam Next Fest is anything like the Game Festival back in February, we’re expecting to see many more VR game demos, as earlier this year the platform attracted around 20 titles. We haven’t seen the full list of participating games, but we’ll sure to keep you updated as they’re revealed.

If you want to get a jump start on at least one of the VR games on offer, Against already has a free demo, which features a single level of its gritty rhythm-based, neo-noir bad-guy-punching goodness.

Outside of PC VR games, Steam Next Fest is also hosting demos across a number of PC genres including adventure games, RPGs, puzzles, platformers, and strategy games.

The week will also play host to developer chats, live streams, and include new info on upcoming games. Valve calls the format “an opportunity to get early feedback from players and build an audience for a future launch on Steam.”

Steam Next Fest goes from June 16th to June 22nd. You can sign up for an official reminder here, which can send you either an email or push notification from the Steam mobile app.


A special thanks to our reader 

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‘Sam & Max: This Time It’s Virtual!’ Releasing on Quest July 8th

Sam & Max is getting ready to make the big leap to VR this summer in its first original game in over a decade. Developer HappyGiant and publisher Big Sugar announced the action-adventure game is coming to Oculus Quest on July 8th.

Update (June 22nd, 2021): Sam & Max: This Time It’s Virtual was previous slated to release sometime in June, however now developer HappyGiant says its officially launching on the Quest platform on July 8th, price at $30. The store page is already up so you can wish list it.

If you’ve got more than a few minutes to kill, YouTuber ‘Nathie’ has a 20-minute gameplay video with the Quest version. You can watch that here.

Original Article (April 2nd, 2021): Launching first on Quest, Sam & Max: This Time It’s Virtual is also slated to arrive later this year on SteamVR headsets via Steam and Viveport Infinity. A version for PSVR is set to arrive in early 2022.

The studios also released a new gameplay trailer featuring some of the dynamic duo’s patented deadpan one-liners along with unique puzzles and a bit of the game’s character-driven story too.

Here’s how HappyGiant describes the upcoming Sam & Max VR adventure:

The dog with the hat is Sam. The naked bouncing rabbity thing is Max. They’re the Freelance Police, and they need your help in their 20th official video game: Sam & Max: This Time It’s Virtual! Thanks to the unholy science of virtual reality, players will finally experience the topsy-turvy world of Sam & Max, joining the enduring transmedia darlings as they prepare the next generation of Freelance Police to inoculate reality against the plague of evil that infests it. Also, there’ll be some giant monsters.

Sam & Max first burst onto the video game scene when LucasArts released the point-and-click adventure Sam & Max Hit the Road in 1993 for DOS.

The VR game’s development team includes several team members that worked on the original Sam & Max: Hit the Road by LucasArts, as well as the Telltale series. Steve Purcell, the creator of Sam & Max, is consulting on the game design, art, and story.

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Sam & Max Comes To Oculus Quest In June, PC VR In 2021 And PSVR In 2022

HappyGiant announced its release schedule for Sam & Max: This Time It’s Virtual!

The title published by Big Sugar is planned for Oculus Quest release in June this year for $29.99, followed by release on Steam and Viveport Infinity later this year and PlayStation VR in early 2022.

For those unfamiliar, Sam & Max is a wacky media franchise created by Steve Purcell focusing around the titular duo of private investigators. Previous iterations of the characters spanned comic books, TV, and video games, and we got a good look at the first gameplay from the game late last year in the video below. Its been quite a few years since there was a videogame version of the title and we’re excited to see how the franchise transfers to virtual reality.

According to the developers the title “blends the banter and classic crime-solving adventure elements for which the duo is known with specialized Freelance Police training exercises, resulting in a fresh, eclectic experience that is unique to the medium.” HappyGiant’s team includes Purcell who is consulting on the game design, art, and story, as well as some veterans from LucasArts.

“HappyGiant has assembled an all-star team of LucasArts veterans, and created a game dripping with nostalgia, as well as being on the cutting edge of VR Gaming”, said Nick Alfieri, CEO of Big Sugar, in s prepared statement. “Whether you are an old school Sam & Max fan, or new to the franchise, this game has something for everyone.”

Are you looking forward to this one? Lets us know in the comments below.

Sam & Max: This Time It’s Virtual! Heads to Oculus Quest in June, PlayStation VR 2022

Sam And Max VR

HappyGiant teased the first details of its upcoming virtual reality (VR) adventure Sam & Max: This Time It’s Virtual! last summer without mentioning headset support. After news arrived in November confirming Oculus Quest would be one platform, today the studio has unveiled all the headsets being lined up, who’ll be publishing the videogame and gameplay footage.

Sam And Max VR

Big Sugar Games will be helping HappyGiant launch Sam & Max: This Time It’s Virtual!, coming to Oculus Quest in June. A SteamVR launch is then slated for later this year whilst PlayStation VR owners will have to wait until early 2022 for a copy.

The first original Sam & Max title in over a decade, HappyGiant has stayed true to the franchise blending classic crime-solving elements with the duo’s banter. Joining the team, you’ll be tasked with completing specialized Freelance Police training exercises which includes obstacle courses, monster-slaying and saving the world.

“We’re thrilled to finally announce platforms for Sam & Max: This Time’s It’s Virtual!”, said Mike Levine, HappyGiant CEO in a statement. “We’ve created something insanely weird and fun. It’s breaking new ground for VR while staying true to the Sam & Max / LucasArts vibe. The folks at Big Sugar have been phenomenal supporting us and helping us bring the game to as many platforms as possible.”

Sam And Max VR

“HappyGiant has assembled an all-star team of LucasArts veterans, and created a game dripping with nostalgia, as well as being on the cutting edge of VR Gaming,” said Nick Alfieri, CEO of Big Sugar. “Whether you are an old school Sam & Max fan, or new to the franchise, this game has something for everyone.”

To ensure this step into VR is as authentic to the original titles as possible, HappyGiant’s team includes Steve Purcell, the creator of Sam & Max whilst David Nowlin and Dave Boat return to voice the duo and bring their crazy antics to life.

When Sam & Max: This Time’s It’s Virtual! launches in June for Oculus Quest it’ll retail for $29.99 USD. Check out the new gameplay footage below and for further updates keep reading VRFocus.

HappyGiant Announces New Multiplayer AR Title

Augmented reality (AR) has become very popular recently, with a number of new smartphone apps and videogames taking advantage of the technology. Developer HappyGiant have announced that they have partnered with Jido Maps to create a new AR title called QuasAR Arena.

Jido Maps recently came to prominence when it announced its ‘persistent AR’ software development kit (SDK) which was created to allow the creation of multiplayer AR videogames to be easier and simpler.

HappyGiant and Jido Maps have been working closely together to implement this technology into QuasAR Arena, which means players can quickly enter into matches without needing to scan the surrounding area, which enables a ‘one-click’ entry into AR multiplayer experiences.

“We’re excited to be working with Jido and to be unveiling QuasAR Arena, our first title using Jido’s SDK,” said Mike Levine, HappyGiant CEO. “At HappyGiant, we’ve been solely dedicated to AR for the last five years, focused on pushing the boundaries of the tech to find the fun factor. In Jido, we’ve found a company that not only has amazing tech but understands the real-world hurdles we developers are trying to overcome. Jido listened to our needs and it was great working with them. We look at this app as the first of several that could use their tech.”

“HappyGiant designs on the cutting edge of augmented reality experiences, and possesses an unsurpassed understanding of the space,” said Mark Stauber, Jido Maps CEO. “Jido worked side-by-side with HappyGiant on this game, evolving our comprehension of how to capture the right UX for multiplayer AR, and pushing the capabilities of our tech to places we couldn’t imagine. We look forward to future collaborations.”

QuasAR Arena is currently in beta testing, and will be available as a free download from the Apple App Store soon. VRFocus will be sure to provide further details on this title as they become available.

Out Now: HoloGrid: Monster Battle AR

Earlier this month developer Happy Giant studios announced it was working on a new version of Star Wars-inspired digital strategy board game HoloGrid: Monster Battle was being rebuilt with ARKit. Apple have now given approval and the title is available on the Apple App Store.

HoloGrid: Monster Battle was inspired by the ‘Holo chess’ scene in Star Wars: A New Hope and was created in collaboration with the visual effects expert who helped to create that scene, Phil Tippett. Tippett created the various monsters that are used in the title, using his experience in visual effects to bring them to life.

Integrating the new depth-sensing and motion-tracking capabilities available in ARKit, the new version of HoloGrid: Monster Battle is a free-to-play all-digital title featuring new spells, game arenas and monsters. New monsters and spells can be unlocked by opening Treasure Chests, which can be earned by winning matches. Players can also earn currency by winning battles, which lets them level up their monsters and spells. The new ARKit features means that players can scale up the arena to make if life-sized, or scale it down and walk around to get a better view.

“The ARKit version of HoloGrid is a completely different type of gaming experience,” said Mike Levine, HappyGiant’s CEO and Founder. “You can now play the game like before, on a flat table top surface. But we also allow to play it in a huge, “Harry Potter” chess-style, which really takes the game to another dimension. Being able to walk into and around a life-size board game with giant animated monsters is something we think people will enjoy!”

VRFocus will bring you further news on HoloGrid: Monster Battle as it becomes available.

VFX Master Phil Tippett Brings His Grotesque Creations to HoloLens in ‘HoloGrid: Monster Battle’

Game studio HappyGiant and Tippett Studio, the production firm founded by stop-motion guru Phil Tippett, has launched HoloGrid: Monster Battle (2017) on Microsoft’s HoloLens platform. First appearing on Samsung Gear VR, the tactical strategy game combines elements of chess, board games, and collectible card games—of course with the grotesque HoloChess-style monsters spawned from the mind behind visual effects of the original Star Wars trilogy, Jurassic Park (1993), and RoboCop (1987).

HoloGrid: Monster Battle is now on now on the Windows Store for $4.99, and includes the full gamut of things only currently possible with HoloLens; spatial mapping and spatial sound, gaze tracking, gesture input, and voice control.

image courtesy Happy Giant

“HoloGrid: Monster Battle allows you to see table top games in an entirely new way, mixing digital holograms of chess battle with the real world,” said Brandon Bray, leader of Microsoft’s Windows Mixed Reality Developer Ecosystem. “It’s amazing! I’m excited to see Happy Giant pioneering the path to bring games to life in your own home.”

According to the press release, HoloGrid was inspired in part by the Star Wars HoloChess scene and created in conjunction with two-time Academy Award winner Phil Tippett. Bringing Tippett’s grotesque creatures to life in augmented reality, gameplay has been compared to card games like HearthStone, but rather set on a grid like Chess where players duel against both AI and real opponents.

The game currently supports cross-play multiplayer between iOS, Android mobile devices and Samsung Gear VR.

“Playing HoloGrid on HoloLens is the ultimate experience. It fulfills the purest vision yet of the game we set out to make, and that I was inspired to play 40 years ago when I saw Star Wars as a young kid,” said Mike Levine, HappyGiant Founder and Creative Director. “Phil Tippett called it “magic” when I showed it to him, and I think that says it best.”

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Tippett Studio Releases HoloGrid: Monster Battle for Google Tango

The Star Wars-inspired multiplayer title HoloGrid: Monster Battle – an augmented reality (AR) title that held a successful Kickstarter last year then arrived in virtual reality (VR) form for Samsung Gear VR this April – created by Tippett Studio will now be made available to owners of Tango-enabled smartphones.

Inspired by the holo-chess scene in the original Star Wars and developed in partnership with the very personal responsible for the visual effects of that scene, Phil Tippet and his production studio Tippett Studio, HoloGrid: Monster Battle is a hybrid of board game, collectible card game and videogame. Featuring monsters designed by Phil Tippet, the gameplay of the title resembles other videogame/board game hybrids such as Blizzard’s Hearthstone

The augmented reality (AR) version of the title uses the technologies provided by the Tango platform, such as motion tracking, depth perception and area learning. By utilising those technologies, HoloGrid: Monster Battle can accurately scan the environment and place the game board in a way that looks like it is really there.

HoloGrid Monster Battle screenshot 1

The CEO of developer HappyGiant will be discussing HoloGrid: Monster Battle and AR and VR technologies with attendees at Augmented World Expo (AWE) 2017 this week as part of a session titled ‘Augmented Reality and the Future of Board Games’.

Available to play as single-player or with two-player multiplayer, either locally or with players from around the world. HoloGrid: Monster Battle is available from the Google Play Store for Tango-enabled devices such as the ASUS Zenfone AR or Lenovo Phab 2 for $4.99 (USD). The Gear VR version is currently available at a discounted price of $2.99.

VRFocus will bring you further news on HoloGrid: Monster Battle and other AR titles as it becomes available.