CCP Games’ Sci-Fi Shooter Gunjack 2: End of Shift Hits Gear VR

Renown Icelandic developer CCP Games’ first foray into mobile virtual reality (VR) content came in the form of highly polished shooter Gunjack for Samsung Gear VR in 2015. It’s subsidiary, CCP Games Shanghai then went on to create a sequel, Gunjack 2: End of Shift, as an exclusive for Google Daydream. Today, that second title has now made its way to Gear VR.

Gunjack 2: End of Shift features the same gameplay style as its forbear, where players control a massive turret onboard a spaceship, shooting down waves of enemies. These get progressively harder with more hostiles onscreen and ever larger boss battles. To help their cause players can pickup various upgrades and bonuses to improve their defence, unlock better weapons and more. Gunjack 2: End of Shift includes a loadout option so that players can select their favourite arsenal before heading into battle.

Gunjack 2 End of Shift - Loadout screenshot

While the original version allowed players to control the gun using their gaze, the sequel on Daydream utilised the headset’s 3DoF motion controller, and so players with the Gear VR controller will now be able to do the same.

Gunjack 2: End of Shift is available through the Oculus Store for $8.99 USD. For those who haven’t played the original, CCP Games with be releasing a bundle with a discounted price point. As a bonus for Daydream players, Gunjack 2: End of Shift will receive a permanent price drop on Google Play, from $12.99 to $8.99.

This is likely to be one of the last VR releases for CCP Games as the studio announced back in October that it was refocusing its efforts away from VR. This sees the company close its Atlanta office and sell its Newcastle office. The studio became one of the major players in the VR industry when it released EVE: Valkyrie for Oculus Rift, then porting it to all the other major head-mounted displays (HMDs).

VRFocus will continue its coverage of CCP Games, even as it breaks away from VR.

CCP Games On Virtual Sport, Innovation & Learning VR’s Possibilities

Ryan Geddes, Senior Brand Manager for CCP tells VRFocus‘s Nina Salomons what they’re doing at EVE Fanfest 2017 in Iceland. EVE: Valkyrie‘s Groundrush update their upcoming VR Sport named Sparc. He explains that they’re showcasing their other games Gunjack as well as Gunjack 2: End of Shift at the festival for fans to see as well.

He explains how the CCP’s team developed Sparc and accidentally got themselves into V Sports. He explains that for CCP a lot of experimentation as well as research and development (RND) has taken place when it comes to virtual reality (VR). He gives great insight into how a large video game developer and publisher use their existing EVE fan base to learn about creating games for VR as well as how new players are coming from new platforms such as the PlayStation 4 VR. Find out more in the video below.

You can find more interviews on the VRFocus YouTube channel, as well as the latest edition of our weekly show VRTV.

CCP Shanghai discuss Gunjack 2: End of Shift and VR in China

For those with the Google Daydream head-mounted display (HMD), you should have already tried out CCP Games’ Gunjack 2: End of Shift, which is currently exclusive to the mobile virtual reality (VR) format. VRFocus covered the latest update that came for free in February this year. The new update added new features such as Challenges, Weekly shift, a Progression system and a Loadout System. This allows for more playability, with new missions every week and rewards.

At Eve Fanfest 2017, CCP’s General Manager of CCP Shanghai Jean-Charles Gaudechon tells VRFocus‘ Nina Salomons what CCP are doing in Shanghai. He discusses the progression of Gaming with VR, how CCP Games sees themselves in the VR gaming space with Gunjack and Sparc as well as the relationship CCP Games has with their EVE online fans. Find out what he personally thinks VR might be doing in the future in this interview below.

You can find more interviews on the VRFocus YouTube channel, as well as the latest edition of our weekly show VRTV.

 

‘It’s been a wild ride’ Says CCP Games for EVE: Valkyrie’s Anniversary

This past week has been a cause for celebration in the virtual reality (VR) industry. Both Oculus Rift and HTC Vive have now hit their first anniversary, and many launch day developers have been doing the same. One of the biggest titles to arrive in the past year was CCP Games’ Eve: Valkyrie, and VRFocus caught up with some of the team to discuss everything that’s happened.

As most VRFocus readers should know, Eve: Valkyrie is a cross-platform sci-fi multiplayer set in the darkest reaches of space. It was a launch day title for Oculus Rift before heading to PlayStation VR and HTC Vive later on the same year. But CCP Games didn’t stop there releasing mobile titles Gunjack, Gunjack 2: End of Shift and its currently creating Sparc.

EVE Valkyrie_wormholetubelaunch

Being the global developer it is, VRFocus spoke with Ryan Geddes, Senior Brand Director across CCP’s VR titles, based out of CCP’s Newcastle studio; Morgan Godat, Executive Producer on Sparc, based at CCP’s Atlanta studio and Michael Lee, Senior Brand Manager for CCP’s mobile VR games, based out of CCP’s Shanghai studio to find out more about the last year and the studio’s future plans.

VR has become a big part of CCP with the launch of EVE: Valkyrie, Gunjack & Gunjack 2, and now the Sparc Was this growth organic or part of a long reaching plan?

Ryan Geddes: A lot of people don’t realize it, but some of the first CCP employees and founders were part of an earlier virtual reality movement in the late 1990s that was particularly active in Iceland. As VRFocus readers are no doubt aware, hardware limitations in ye olde ancient times prevented the medium from taking off like it has today.  So VR has been this sort of dormant superpower within the company for quite some time now. When the technology finally caught up with our latent ambition, we were spiritually poised to capitalize on the moment.

That said, I would say our approach to VR development has been one of practical ambition. We began with EVE: Valkyrie and carefully watched the market develop. Our close relationship with market-making companies like Oculus, PlayStation, Google, and others has allowed us to anticipate trends and really understand what VR customers need. Our next VR title, Sparc, is a direct result of early virtual reality R&D efforts into full-body VR at a time when that hardware didn’t even exist yet. Our CCP Atlanta team were literally duct taping computers together and just basically freaking everyone out in VR for months before a game surfaced.

EVE: Valkyrie was a major standout title for the Oculus Rift launch. Now that its landed on three platforms what’s the community response been like?

Ryan Geddes: The Valkyrie community is incredible. They have responded to the game really well, and they push us to make the game better. We’ve released four major updates to the game so far, the latest being Wormholes, which introduced basically a whole new way to play the game. We do that because we want to make sure our community of pilots continues to have the best time possible in VR, and there’s more on the way.

How has the community responded to the cross-platform multiplayer in EVE: Valkyrie?

Ryan Geddes: Cross-platform VR play was our goal from the very beginning of development. We believed in the medium, and we always knew it would be a multiplatform play. So it was absolutely part of our strategy to chase that from the very beginning. We were the first in the world to pioneer cross-platform multiplayer in VR for EVE: Valkyrie, which was released as part of our Joint Strike update on October 7, 2016. We couldn’t have done that without beginning development with that functionality in mind. And the response from the community has been great. From my point of view, connecting people is almost always better. It’s a bigger pool to play in, and it makes everyone feel like they are part of something larger.

There’s been four major updates for EVE: Valkyrie thus far, how do you plan to expand the videogame further?

Ryan Geddes: I don’t have any specific announcements to make on that today, but I can say we will be sharing some news on that soon. Expect some info about our next free update in the weeks to come. In general, we are working on ways to expand the experience in as many ways as possible. That includes new maps, modes, gameplay features and improvements to the current game. We’ll be hosting a roundtable with Valkyrie pilots at our annual EVE: Fanfest celebration in Iceland next month where we’ll be asking our community for their feedback on how we prioritize those things. Also, we will drink schnapps. So much schnapps.

Sparc pushes the competitive edge within the sporting genre, what inspired this direction?

Morgan Godat: Since our early prototypes, we’ve been inspired by the technology’s capacity to immerse the player in a virtual space and to bring them together with other people. The ability to read another player’s intent through their physical motion and posture is impressive and opens up interesting avenues of design only possible in VR.

How has Sparc been tailored to suit gamers of all fitness levels?

Morgan Godat: We’ve designed Sparc around a few core verbs – block/deflect, throw and dodge – which we interweave with one another as the player learns the game. This allows players to increase the physicality of their play at their own pace. We’ve also tried to design a game where the level of action is driven by the players. As one player picks up the pace or pushes an advantage, the other player will feel the pressure to match or exceed that.

In terms of mobile VR will there be further Gunjack’s or can we expect something else?

Michael Lee: We currently have some very exciting mobile VR projects in the pipeline but are not ready to publicly discuss them at this time. Stay tuned!

With the anniversary of Oculus Rift’s launch how would you describe the first consumer year of VR, highs and lows?

Ryan Geddes: It’s been a wild ride. We consider ourselves fortunate to have been a part of this first wave of VR adoption, and we’re excited to be working on what comes next. It’s been a great year for CCP and for VR in general. We were pleasantly surprised at the volume of EVE: Valkyrie sales that we saw at retail, for example. Partnering with Sony to publish EVE: Valkyrie on PlayStation VR on disc turned out to be one of our smartest moves. And teaming up with Oculus to include EVE: Valkyrie in the Rift pre-order bundle helped set us up well for future success. I think everyone in the VR community would love for there to be an affordable, powerful VR headset in every living room. We’ll get there, but we’re not there yet, and CCP certainly didn’t expect that to happen in 2017. The magic and power of VR is undeniable, and it’s here to stay.

Where would you like to see VR head in the next 12 months?

Ryan Geddes: Our friends and partners in the hardware and platform worlds are working very hard to move the tech forward, and it’s simply incredible to watch the momentum. In November 2015 we had one consumer VR platform, the Samsung Gear VR. Fast forward less than a year and a half later, and we have Oculus Rift, PlayStation VR, HTC Vive, Google Daydream, and more on the horizon. All these companies will revise and iterate on their hardware and software, and more players will enter the game. To see the market expand and grow like this is exciting, and the entire VR community benefits from that. Personally, I am most interested in seeing developers of all stripes innovate on the VR user experience. Hardware innovation is important and it will carry on unabated. But the thing I am watching most closely is the way users feel when they put on a headset and begin interacting. VR is the most intimate and vulnerable medium ever conceived. We need to make sure we’re taking care of people in there.

Google Daydream’s First Sale Discounts Its Biggest And Best Games

Google Daydream’s First Sale Discounts Its Biggest And Best Games

Google’s Play Store, the official marketplace for Android apps and more, is turning five this month, and to celebrate the company is doing a number of things. For fans of its new ecosystem, Google Daydream, it’s got a sale in store.

Just three games are discounted in Daydream’s first special promotion, but they’re worth taking note of. The first is Gunjack 2: End of the Shift [Review: 6/10], the sequel to the popular turret-based shooter set in CCP Games’ EVE universe. It’s down from $12.99 to $6.49, which we’d say definitely makes it worth a look. We liked a lot about Gunjack 2, even if the genre ultimately puts a limit on just how much fun you can have with it.

Also on offer is EA’s Need for Speed: No Limits VR, a VR port of the most recent take on the racing franchise for smartphones. It currently costs $7.99, down from $14.99. The game can be a pretty immersive racer when it wants to be, though it also struggles with its control scheme on the Daydream remote. Definitely worth checking out for racing fans, though.

Finally, we have VR’s best party game: Keep Talking & Nobody Explodes, down from $9.99 to $4.99. If there’s some chance you haven’t played this frantic experience yet then this is easily the pick of the litter; it’s a co-op game in which one person wears a Daydream headset and must diffuse a bomb based on the instructions of other players reading from a manual. Close teamwork is needed along with plenty of communication if you’re to survive. If you don’t have Daydream then it’s on pretty much every other headset under the sun too.

It’s a pretty reserved sale all things considered, missing some of the platform’s better games like Hunters Gate and Untethered, but it will do for now. As for new games? Google is currently lining up next exclusive titles like Lola and the Giant and a VR Rabbids game.

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CCP Games Adds Challenges and a Loadout System to Gunjack 2: End of Shift

Shortly after the launch of Google Daydream View last year CCP Games Shanghai released Gunjack 2: End of Shift as an exclusive on the platform. A sequel to the popular Gunjack on Samsung Gear VR, Oculus Rift, HTC Vive and PlayStation VR, the followup has now been updated adding four major new additions to the videogame.

With the aim to bring greater depth and replayability to Gunjack 2, the new features are: Challenges, Weekly Shift, a Progression System and a Loadout System. In the Challenge mode players will be matched against others in a competition for the highest score, with a mission mutator altering the characteristics.

Gunjack 2 End of Shift - Loadout screenshot

Then there’s the Weekly Shift, taking over from the daily shift, where seven procedurally generated new missions will be made available each week, with high scores for each mission displayed on a leaderboard, rewarding the best players.

Gunjack 2: End of Shift’s new progression system utilises both of these two new features, as players complete Challenges and Weekly Shift missions they’ll be rewarded experience. In turn this unlocks new weapons and upgrades including such as the Pyro Slicer gun, the ‘Maelstrom’ Autocannon upgrade, for raw damage and faster reloads and the ‘Carnage’ Flak Cannon upgrade, for a larger area-of-effect.

Lastly there’s the Loadout System with which players can customise their own particular choice of weapons for the Challenges and Weekly Shift game modes, ensuring they’re ideally equipped for the fight ahead.

As a Daydream exclusive Gunjack 2: End of Shift can be found on Google Play for £12.99 GBP.  Checkout the new trailer below, and for any further updates, keep reading VRFocus.

10 Daydream Apps Launch Today, 40 More Coming By Year’s End

Alongside the official reveal of the Google Pixel phone last month, Google announced Daydream View, a VR headset and controller combo designed for use with the company’s first Daydream-ready phone. Now available on the Google Store, Verizon and Best Buy, Daydream View is coming in with 10 apps and 41 more planned for release by the year’s end.

Starting today, you’ll be able to download some of the basic Google apps including YouTube (with 360 video support), Street View​, Play Movies virtual cinema​, Google Photos, and the Google Arts & Culture museum app—all of them free, and all of them designed specifically to work in VR.

SEE ALSO
Google Daydream Review: Casual VR Closes the Gap

To that, Google is publishing 5 other apps built by third-party developers today:

  • Wonderglade​ (Resolution Games)— You’re magically teleported to an ever growing theme park where you can enjoy carnival-themed classic games. Using Daydream View’s controller, you can putt, tilt, spray, spin and laugh your way through all the levels. [Free with in-app purchases]
  • Mekorama (Martin Magni) — In this game, you’ll help a tiny robot stumble home through 50 puzzling mechanical dioramas. [$3.99 USD]
  • Star Chart VR​ (Escapist Games Ltd)— You’ll explore the solar system in a beautiful and accurate real-time space simulation, from the Sun to the smallest moons of Saturn and out to the coldest, darkest, farthest reaches of Pluto. [$4.99 USD]
  • Hunters Gate (Climax Studios)​ — The classic shooter has been reinvented for a completely new VR experience where you’ll blast your way through the town of Hunters Gate as either Forge (a lucky gunslinger) or Payne (a revenge driven mage) as you defend it from demon invasion. Unlock and upgrade powerful weapons, spells, and Hunter skills. Hunters Gate also offers co-op play over local Wi-Fi and hours of procedural content. [$5.99 USD]
  • Wall Street Journal ​— The Wall Street Journal VR app offers reporting and analysis combining breaking news, a real-time interactive market data visualization, and 360 interactive videos in an immersive virtual reality experience. [Free app]

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Coming Before Year’s End

An interesting mix of experiences, proprietary VR cinemas, and games are coming to the Daydream platform soon. If you have a Samsung Gear VR, you’ll see a number of familiar names below.

Note: We have access to the famous J.K. Rowling VR experience Fantastic Beasts and Where to Find Them on the review model Google provided us, but it’s unsure at this time if it will be launching today or in the days to follow. The list below was provided to us by Google.

Apps and Experiences

  • BBC
  • CNN VR
  • Fantastic Beasts
  • Hello Mars (UCCVR)
  • IdeaSpace (Wayfair)
  • Invasion! (Baobab)
  • NYT VR
  • Relax VR (Now Technologies Play)
  • The Rose and I (Penrose)
  • The Turning Forest (BBC)
  • Underworld (The Guardian)
  • VRtually There (USA Today)

Personal Cinemas

  • HBO Go
  • Hulu VR
  • Jaunt
  • NBA
  • NextVR
  • Netflix

Games

The post 10 Daydream Apps Launch Today, 40 More Coming By Year’s End appeared first on Road to VR.

EVE Fanfest 2017 Tickets Now on Sale

CCP Games has announced that tickets are now available for the thirteenth EVE Fanfest, the annual celebration of all things EVE Online, including travel packages with flight, hotel, and car rental deals for loyal fans. Set to take place 6th-8th April 2017, CCP Games will host its fans in celebrating company’s 20th birthday celebration.

EVE: Valkyrie

CCP Games was formed in 1996 and released EVE Online in the early days of massively multiplayer online (MMO) videogames in 2003. Over the intervening years, EVE Online has been in aggressive and continuous development, and has lead to the release of two virtual reality (VR) spin-offs, EVE Valkyrie and Gunjack, with two more on currently in development.

During the annual gathering of its players in Reykjavik, Iceland, home of the EVE Online development team, fans celebrate the virtual worlds of the EVE universe in a grand style. This year CCP is promising an extra-impressive EVE Fanfest for EVE Online capsuleers, EVE: Valkyrie pilots, Gunjack turret operators and their friends and family at the stunning Harpa Concert Hall and Conference Center. Unique EVE Fanfest events will supplement keynotes, panels, development presentations, PvP tournaments, videogame demos, round tables, a developer-led pub crawl, the infamous Party on Top of the World, and unprecedented access to the company’s development teams.

Celebrating the CONCORD theme for EVE Fanfest 2017, players who purchase tickets before 1st January 2017 will get a unique CONCORD Enforcer cruiser, all EVE Fanfest attendees will get a CONCORD Pacifier Frigate, and those that attend EVE Fanfest and EVE Vegas 2017 will get a CONCORD Marshal Battleship. The ships will also be available to the rest of the EVE Online community via different means later in the year.

Gunjack 2 Title

More announcements about EVE Fanfest 2017 will be made over the next several months, as well as the schedule for the free livestream. Interested fans can visit http://fanfest.eveonline.com for more information, and VRFocus will keep you updated with any VR experiences set to be showcased at the event.

Daydream Exclusive Gunjack 2: End of Shift Coming this November

Daydream View has now been revealed to the world at a Google event in San Francisco, California. The short conference focused on the hardware the company is currently developing along with a small roster of software for the new head-mounted display (HMD). The one videogame to feature was CCP Games’ Gunjack 2 (previously Gunjack NEXT) which showcased use of the Daydream controller. Now CCP Games has revealed further information n the title.

The videogame is now called Gunjack 2: End of Shift and it’ll be a Daydream exclusive. Developed by CCP’s Shanghai studio, Gunjack 2: End of Shift utilises the Daydream controller to aim and shoot down the hordes of enemies that fly in, deploy special weapons and activate shields. A new feature over the previous title are daily generated missions, ensuring an extra replayability factor for gamers.

Gunjack2_image 1

“We are extremely excited for the Daydream platform and what it means for VR” said Hilmar Veigar Pétursson, CEO of CCP. “Collaborating with Google and developing Gunjack 2 for their VR platform has been an amazing experience. We started a new chapter for CCP a year ago with the launch of our first VR title, and now the upcoming release of its sequel on the Daydream platform bears testament to our commitment to VR in gaming and entertainment.”

“Gunjack 2’s core gameplay is all about destroying masses of enemies, and Google’s Daydream controller allows us to make that experience even more natural and fun,” said Jean-Charles Gaudechon, executive producer of Gunjack 2: End of Shift. “In Gunjack 2, we’re pushing the limits of what a mobile VR game can be.”

Just like the original Gunjack, in Gunjack 2: End of Shift players take control of a ship mounted turret on a vast mining ship called the Kubera. It’s up to players to defend to ship at all costs.

As VRFocus learns more about Gunjack 2: End of Shift, we’ll bring you the latest details.