Groundhog Day VR Gets Permanent Price Drop, Meet The Cast In New Dev Diary

Okay campers, rise and shine. And don’t forget your booties because it’s cold out there today…

That’s right, woodchuck chuckers, it’s Groundhog Day!

Yup, today is the official date that Bill Murray’s Phil Connors gets stuck in time loop hell. And, if you’re a VR fan, you also know its the day his son, Phil Connors Jr, gets stuck too. Groundhog Day: Like Father Like Son released for PC VR and PSVR headsets late last year, so this is the first actual Groundhog Day you can experience for yourself. But be sure to take your headset off at midnight.

To celebrate, the game’s getting an official, permanent price drop. You’ll now be able to pick it up for $14.99 across all platforms. That’s 50% off of the original price it launched at in 2019. Still no word on a Quest version just yet, though.

Not only that, but Sony Pictures Virtual Reality and developer Tequila Works just released another developer diary for the game. This time around the team is talking about the cast of the game. Tequila Works used mo-cap to bring its scenes to life, but they also had the lofty task of living up to the quick-witted legacy of Bill Murray’s original. There’s some very cool shots in the trailer showing just how they did that, including a look into table readings and live recordings. Definitely check it out if you have an interest in that sort of stuff.

Anyways, happy Groundhog Day! Plan on picking the game up? Let us know in the comments below.

The post Groundhog Day VR Gets Permanent Price Drop, Meet The Cast In New Dev Diary appeared first on UploadVR.

The Best Oculus Rift Games of 2019

So far VRFocus has listed its favourite PlayStation VR and Oculus Quest videogames of 2019 and now it’s the turn of Oculus Rift. While there will always be some crossover thanks to some awesome multiplatform releases, the headset also has some choice exclusives which aren’t to be missed. So here’s VRFocus’ roundup of the best titles which have arrived this year.

Oculus Rift S Lifestyle 1

The Best Oculus Rift Games of 2019:

Asgard’s Wrath

There were always going to be certain titles which would make this list, showcasing how far VR development has come over the last few years and Sanzaru Games’ Asgard’s Wrath is most certainly one of them. While it may require a decent VR-capable PC to make the most of the stunning visuals, Asgard’s Wrath also rewards Oculus Rift owners with plenty of close-quarters combat, a rich narrative based on Norse mythology and challenges galore.

As an Oculus Rift exclusive Asgard’s Wrath is one of those videogames all owners of the headset really should own, being a definitive AAA VR experience.

Asgard's WrathStormland

Another massive VR exclusive for Oculus Rift was Insomniac Games’ sci-fi adventure Stormland. If you prefer guns and robots over swords and monsters then Stormland is the place to be. Giving players an ever-changing open world to explore set across three cloud levels, Stormland offers a campaign allowing for single-player and co-op multiplayer gaming.

With excellent gun mechanics and a mixture of locomotion options including gliding across clouds, Stormland encourages you to explore everywhere by making almost everything climbable. Once the campaign has been completed you can keep returning to find fresh challenges as each week the world changes.

StormlandPistol Whip

If there’s one genre that’s surely captured the imagination of VR developers and consumers alike it’s rhythm-action. There are a number of videogames which could’ve made the cut but VRFocus went from Cloudhead Games’ latest, Pistol Whip.

Designed to make you feel like an action hero badass such as John Wick, on the standard setting you can hit bad guys at distance like a marksman, all to thumping beats. Find the gameplay is a little too easy then start to activate some modifiers like Dead Eye which removes the auto-aim feature. With or without these extras Pistol Whip is super fun to play no matter your VR experience.

Pistol Whip

Vader Immortal: A Star Wars VR Series

Only available for Oculus Rift and Oculus Quest, Vader Immortal: A Star Wars VR Series made the cut on the standalone headset and equally does the job here. While some may consider this an interactive experience rather than a fully-fledged videogame, however, you want to categorise it ILMxLAB’s trilogy expertly mixes the iconic franchise with VR technology.

Almost putting you inside a Star Wars film where you’re the central character, the main storyline lets you learn skills such as lightsaber duelling and using the force, all taught by Darth Vader himself. Once the campaign is over you can head to the dojo to really practice those skills. Sci-fi and VR fans will enjoy the experience, Star Wars fans will love it.

Vader Immortal

Groundhog Day: Like Father Like Son

Certainly one of the more unusual (and unexpected) movie tie-ins of 2019, Groundhog Day: Like Father Like Son is essentially a sequel to the early 90s movie starring Bill Murray. As the title suggests, you play Phil Connors Jr. as he returns  to Punxsutawney, Pennsylvania. Caught in another time loop, you need to relive the same day over and over, solving residents problems and other challenges to escape.

VRFocus’ four-star review noted: “Groundhog Day: Like Father Like Son is a lovable VR adventure that doesn’t do any disservice to the original material on which it’s based. With a unique art style and engaging story, Groundhog Day: Like Father Like Son offers an unexpectedly enjoyable adventure, and you don’t even need to have seen the film.”

Groundhog DayGORN

After blood, carnage, and utter, utter mayhem? Well, then Gorn should be on your want list. Originally a Steam Early Access title from 2017, Gorn saw its official launch back in the summer, allowing players to engage in some brutal gladiatorial combat.

While screenshots make this bloody brawler look gruesome thanks to decapitated heads, smashed in body parts and wall to wall crimson, Gorn doesn’t take itself seriously. The weapons bend and flex like comedy mallets, and enemy bodies all have rag-doll physics. Due to the nature of the combat, the experience is very physical, encouraging you to put in plenty of effort. As VRFocus said in its review: “Brutal, dumb and addictively fun.”

Angry Birds VR: Isle of Pigs

Resolution Games brought Rovio Entertainment’s massively popular mobile puzzler Angry Birds into VR at the beginning of the year, with the experience offering a fine take on the building destruction videogame. Its inclusion in this listing is thanks to a new update, greatly expanding the gameplay possibilities.

This month saw the studio release a Level Builder option for Angry Birds VR: Isle of Pigs so you can make your own levels and challenge your friends to complete them. Thanks to the level builder Angry Birds VR: Isle of Pigs now offers a far more rounded experience, that doesn’t simply end when he single-player campaign is over. One for puzzle fans the world over.

Espire 1: VR Operative

Digital Lode’s very first VR title Espire 1: VR Operative had a bit of a rocky start, with the initial September launch delayed with 24hrs notice. The delay saw the videogame pushed back a couple of months but that hasn’t hindered the experience. Offering a futuristic plot where you control an Espire model 1 robot to complete missions, the gameplay is designed around stealth, so there are plenty of places to hide, you can scale walls to maintain vantage points and you can tranquilise enemies rather than killing them.

Of course, should you get spotted or simply find a gung-ho approach more exciting then all hell will break loose and guards will start raining down gunfire. Espire 1: VR Operative offers the most standard first-person shooter (FPS) gameplay of any title on this roundup, yet it manages to deliver a videogame for VR fans looking for a Metal Gear Solid or Splinter Cell experience.

Espire1

Five Nights at Freddy’s: Help Wanted

Who doesn’t love a good scare from a horror videogame? It’s something VR does so well and for 2019 fans were treated to the resurgence of a classic, Five Nights at Freddy’s. Steel Wool Studios kept what made the originals great and expanded upon the concept of original creator Scott Cawthon, including both the classics and brand new mini-games.

If you’ve not heard of the Five Nights universe the basic premise revolves around a theme park with some fairly questionable animatronics. Each mini-game will have you watching CCTV systems or repairing ventilation systems, whilst at the same time trying to stay alive and avoid being…well you know, killed. Not one for the faint of heart, Five Nights at Freddy’s: Help Wanted offers some of the best jump-scares for any VR headset.

Five Nights at Freddy's VRTetris Effect

Possibly a little controversial because the PC version of Tetris Effect is exclusive to the Epic Games Store, that doesn’t mean to say it shouldn’t be included here as its still an awesome VR puzzle experience.

The classic Tetris gameplay is still there, it’s the visuals and audio that have really been overhauled. They are in sync with the gameplay so as you score more points by making lines you’ll be treated to evermore stunning effects which envelop and mesmerize, without distracting from the gameplay. It’s why VRFocus gave Tetris Effect five stars for its review.

Tetris Effect

Groundhog Day Developers Talk VR Storytelling And Puzzles In New Video

Groundhog Day: Like Father Like Son has been available for a few months now. We’re quite fond of it. In fact, it recently found its way onto two of our top 25 VR games lists (for Rift and PSVR). In a new video, developer Tequila Works discusses what went into designing the game.

The second dev diary for Like Father Like Son covers a lot of ground. The developers are largely on hand to discuss interaction in the game, and how that informs the storytelling and world. Plus there are some really interesting behind-the-scenes shots of storyboarding and other concept art that you’ll recognize as locations and sequences in the game itself.

Clearly Tequila Works gave the project a lot of consideration. The result is a game that serves as a worthy follow-up to a classic movie.

“Against all odds, Groundhog Day: Like Father Like Son nestles itself neatly amongst the growing number of VR titles that marry compelling, involving narrative with thoughtful interactivity,” we said in our review. “It’s a game with a welcome amount of heart, refusing to settle for the usual standards of tie-in media. Dare I say it, it’s even a worthy follow-up to a movie you’d have thought best left untouched. Bravo.”

Well, not much need to wait around then, is there?

Groundhog Day is currently available on PSVR and PC VR headsets. It’s also on sale on the PlayStation Store right now. No word on a possible Quest version just yet, but we’ve got our fingers crossed.

The post Groundhog Day Developers Talk VR Storytelling And Puzzles In New Video appeared first on UploadVR.

Groundhog Day: Like Father Like Son Coming to EU Stores in December for PlayStation VR

Perp Games, purveyors of physical virtual reality (VR) videogames for PlayStation VR has announced its working with Tequila Works to bring Groundhog Day: Like Father Like Son to retail, starting with European stores in December. 

Groundhog Day VR image3

Released in September across multiple formats, Groundhog Day: Like Father Like Son continues on from the original 90s movie. Created in collaboration with Sony Pictures Virtual Reality (SPVR) and MWMi, the videogame puts you in the shoes of Phil Connors Jr., the son of the protagonist of the iconic film, as he returns to Punxsutawney, Pennsylvania.

Just like his father Connors Jr. is forced to relive the same day over and over. The only way out is to listen to friends and family and help them out by solving elaborate puzzles inside the time loop.

Groundhog Day is a timeless classic, a tragic comedy –or a comedic tragedy? – of philosophical tones. We are big fans of the original movie so, of course, we were in for the sequel… in VR! With Groundhog Day: Like Father Like Son we wanted players to come for the lulz but stay for the depth,” said Raul Rubio, CEO and Creative Director of Tequila Works in a statement. The journey from selfish to selfless is plagued with hilarity, introspection and many, many loops. We are delighted that fans can put this refreshing and narrative-complex VR title on the self, next to its illustrious predecessor, as a resonating monument to all daddy issues in the world. To World peace!”

Groundhog Day

Groundhog Day: Like Father Like Son is one of the most talked-about VR games of the year, coming from one of the most talented VR studios in the world. We can’t wait for retailers to be able to offer to take the trip back to Punxsutawney later this year and are thrilled to have been given the chance to work with Sony Pictures Virtual Reality to bring this game to a wider audience”, adds Rob Edwards, Managing Director of Perp Games.

European stores will have Groundhog Day: Like Father Like Son available from 6th December 2019 for PlayStation VR. A North American launch will follow, no date has been announced at the moment. For further updates, keep reading VRFocus.

‘Groundhog Day VR’ Review – a Little Tedious but a Lot of Heart

Words I never thought I would say: the iconic ’90s film Groundhog Day (1993) finally has a sequel … and it’s a VR game. Although I don’t think anything can live up to the original—game, film, or otherwise—Groundhog Day: Like Father Like Son shows it’s capable of delivering some sincere moments that definitely stick. A healthy amount of tedium may be best left to a film montage sequence, although it’s hard to complain too much about doing the same thing over and over considering the source material.

Groundhog Day: Like Father Like Son Details:

Official Site

Developer: Tequila Works
Publisher: Sony
Available On: Steam (Vive, Rift), Oculus (Rift), Viveport (Vive, Rift) PlayStation Store (PSVR)
Reviewed On: Rift
Release Date: September 17th, 2019
Price: $30

Gameplay

It’s present day, and Phil Connors has passed away, leaving his family to mourn his death with a yearly memorial service that’s exactly one day before Groundhog Day. His youngest son, Phil Connors Jr., is a snarky, egotistical 20-something who’s just like his dad was before he broke out of his life-changing, sisyphean time loop 26 years prior.

As a hip-kid-influencer on his way to a big meeting with a streaming video company, Junior is trapped in his hometown of Punxsutawney, doomed to live the same day over and over until he can learn to accept his flaws, let go of his ego, and reconnect with his friends and family. He’s not there for all that though, but rather to monetize his dad’s memorial service in a vlog before finding out that he’s snowed in. Déjà vu, all over again.

Image courtesy Tequila Works

Groundhog Day VR is in essence an updated rehashing of the original film, one that I found to be a genuinely sincere take on things. Thanks to the game’s cast of talented voice actors, it delivers some key moments that will definitely hit you right in the feels. If you’ve ever lost a parent, ruined a friendship, wished you could help someone but didn’t know how, Groundhog Day VR delves into all that, and in a way that may have you sitting back and reflecting on your own life. Although its overall story is tarnished somewhat by the lack of any real laugh-out-loud humor, instead tending towards dad joke-level humor and aimless sarcasm from Junior the story’s emotional beats definitely do their best to impress.

As a side note: sadly, the game does away with the same comedic morbidity from the original film—i.e. Phil Sr. finally coming to the end of his rope and killing himself in funny and interesting ways. There are a few ways to reset the day unexpectedly, namely drinking alcohol until blackout, spraying yourself in the face with spray paint, and drilling into your own head, but nothing that felt unique or particularly surprising. This strikes me as a bit of a misstep, considering the game doesn’t shy away from other adult themes. I was hoping to save lives, and put my own in danger, but the VR sequel decides to be a little less risqué than its namesake.

 

Although I basically liked the story, and its cast of quirky characters, I found the gaming side of things to be a bit of a letdown. Essentially, you’re given a dialogue tree in every NPC interaction that I found was less about user choice, and more about following your prescribed duty. Whether you like it or not, you will screw up everything in every way. Whether you like it or not, you will become nice person and you will repent.

If find this lack of user choice a big part of the game’s flow; it’s less about connecting the dots on your own and being clever, and more about beating your head against the wall until you’ve checked all the boxes on your list, where you’re eventually given a decent response that doesn’t make you sound like a piece of shit. Although these ‘correct’ responses are highlighted for later use, it’s an absolute bore having to listen to the exact same dialogue for the umpteenth time (somewhat forgivable considering) and deliver the same dialogue too.

Image captured by Road to VR

There are a number of mini-games too, which make for sometimes interesting breaks. Although none of them were geared toward skill-building for later use, and rather act as hurdles to jump over (and in some cases over and over), they’re varied and interesting enough to keep you going, which more often than not results in unlocking the all important dialogue shortcut so you can skip some of the tedium later on. It’s not until about halfway through that you’re given those dialogue shortcuts though, so you’ll find yourself repeating both NPC and your own unskippable dialogue until things speed up closer to the end and you finally see the light at end of the tunnel.

In the end, it took me about five hours to complete. Besides a few easter eggs hidden throughout, there isn’t much reason to head back in if you’re already finished the story. The creators maintained it would feature a branching story, but that’s only true in the context of what you decide to work on first, be it the relationship with a long-lost lover, or pleasing your mom by finishing a statue of your dad in the park. Everything must be done before the game is over, and it’s not intertwined enough to make one decision really affect another.

Besides some less than engaging gameplay elements though, Groundhog Day VR had enough in store to get me through this in a single sitting. I personally found it pretty entertaining, but not necessarily rising to the heights of ‘fun’.

Immersion

Character design is charming, although animation can be pretty rough around the edges in Groundhog Day VR at times, which is unfortunate because I can really see that the broad strokes were well-intentioned here.

drinking a smoothie with the lid on, Image captured by Road to VR

NPCs stayed well enough away from the uncanny valley with their cartoony style, but the fit and finish of the characters left something to be desired. On a flat screen, it may not be so apparent, but in VR a weird mouth movement, clipping into another character, or engaging in dialogue on top of another NPC can really take you out of the scene. Instead, I found most of the game’s memorable moments were presented in still-frame flashbacks where dear old dad teaches you about life.

Another impingement on immersion was overall poor object interaction. Items have only one or two grippable areas, and not always in the most comfortable or logical places. Simply repositioning a menu in your hand or reaching for a glass becomes a game of skill in and of itself. A yellow highlight appears when you’re close to picking up items, which essentially works as a visual cue, but that doesn’t stop you from really mangling objects if they’re too close together and you don’t delicately pick them up and set them down.

 

The worst offender by far in terms of object interaction was the guitar, which plays a fairly important role later in the game. Getting through that part was a nightmare, which thankfully was a one-off mini-game, but strumming the instrument was so off-kilter that you’re almost guaranteed to activate a wrong movement if you’re not extremely careful.

Overall though the settings are extremely cohesive, and really bring in the small town feel that the film exudes.

Comfort

While not the most immersive, teleportation is by far one of the most comfortable ways of getting around in VR. There isn’t any other movement schemes besides snap-turn for users with front-facing sensor arrangements.

Although there is an automatic seated option, which raises your virtual height up to standing level, seated users may still have issue with reaching both higher and lower objects. I played mostly seated, although there were time when I had to physically stand up to reach a bottle on a high cabinet, or bend over to get a coin on the ground. I think a better force-grab would have addressed this, but it’s simply not present in the game.

The post ‘Groundhog Day VR’ Review – a Little Tedious but a Lot of Heart appeared first on Road to VR.

Groundhog Day: Like Father Like Son Review: Live, Learn, Repeat In 2019’s Most Surprising VR Game

Frankly speaking, I’d have been impressed if Groundhog Day: Like Father Like Son resembled a best-forgotten, straight-to-DVD sequel. This is not, I’m sure you’d agree, the most obvious of options for a VR follow-up. And yet, somehow, it fits like a glove.

This is a remarkably natural concoction of immersive storytelling and interactivity. It probably wouldn’t be in the hands of anyone other than Tequila Works, a studio with suspiciously specific experience in the field of time-bending narratives. It’s as if the team itself had been making the same game over and over until it arrived at this, a perfect outlet for its fixation on time-distorted stories.

And it really runs with the opportunity, intricately navigating a multi-stranded narrative in which Phil Connors Jr., a familiar brand of mean-spirited vlogger, reckons with the legacy of his enlightened father. Connors Jr. is sharp-tongued and responsibility-adverse, which comes to a head when he returns to his home town of Punxsutawney, Pennsylvania. Forced to relive the same day over and over, he wrestles with being raised by a know-it-all of a Dad and the disdain it fostered inside of him.

It’s one of the weighty themes that shows Tequila Works, which could have simply adopted the film’s gimmick alone, is keen to carry the burden of a true sequel. It’s as much a modernization as it is a follow-up, reimagining the rules of Groundhog Day in a world with smartphones and vegans.

Between scenes you’ll see tweets from Connors Jr. that flesh out the day in refreshingly abridged form and, if you access your tablet, you can scroll through old photos to get a sense of his self-involved past. Combined with a faithfully-recreated rendition of Punxsutawney and an art style that allows for expressive, if occasionally clownish, character performances, there’s more than enough reason to give this brave attempt its fair chance.

If there’s a foot wrong it’s in the expletive-ridden script. The game is often funny but occasionally mistakes the 26-year gap between installments as an excuse to swap Bill Murray’s signature deadpan style for foul-mouthed rants.

This just doesn’t feel at home in a world and story that otherwise does the original justice. There’s genuine affection for the source material here, from Connors Jr.’s biting sarcasm infecting every well-meaning cast member to the sandbox freedom of a world with few repercussions. And, yes, that does include some hilarious attempts at virtually ending it all.

More importantly, though, the plot does an eloquent job of justifying nearly every development and interaction you’ll uncover in Like Father Like Son.

Comfort

Groundhog Day uses node-based teleportation, letting you warp to specific points in the given scene. It’s entirely comfortable, though I recommend playing seated as you won’t be moving much. There’s no smooth locomotion, but locations are quite small in size so it doesn’t feel necessary. Definitely don’t let its omission make you pass on this one, though.

Watching Groundhog Day VR piece itself together puzzle by puzzle is a treat all in itself. The day is comprised of five sequences you’ll repeatedly visit. Every day there’s an opportunity to learn something new about a character or do something that might help them. Your brother, for example, is feeling the weight of recent events on his shoulders and is in desperate need of a coffee. Your broken machine threatens to send him off the deep end, but you can eventually learn how to fix it and save the day. Doing so might reveal a new snippet of information that can help you on your path to self-improvement.

True, it’s small in scale but this keeps things cohesive. Every time a hint was dropped, I knew exactly when and where it applied, and progressively accumulating the knowledge to resolve an initially impossible situation was immensely rewarding. Plus, at about five hours in length, Tequila Works gets impressively economic mileage out of this handful of scenes. The masterfully-constructed breakfast scene has probably around seven or eight necessary variations before the credits roll.

This probably sounds alarmingly (and understandably) repetitive. And it can be in some cases, though Tequila Works does an admirable job of creating shortcuts where possible. Once you’ve learned how to make breakfast, you can simply order it to your house instead, for example, and many actions cause a ripple effect that ensures you won’t have to repeat the same tasks over and over.

Groundhog Day VR Review

PC VR vs PSVR

The PSVR version of Groundhog Day holds up really well in comparison to its PC counterpart. There’s a slight reduction in lighting quality, but the game’s considered art style means everything else looks practically identical. Plus the pacing and design is perfectly suited for PSVR’s 180 tracking. Tequila Works has done right by the platform here.

And yet, somehow, with all these plates already spinning, the developer manages to throw a mostly enjoyable set of minigames and puzzles into the mix, too. Again, they’re often superbly validified, like refining your spray painting skills in order to win the respect of a young graffiti artist that’s hours away from getting himself in trouble. Most of them also feature unique and brilliantly intuitive interactions, like carving a stone statue with a hammer and chisel or mixing drinks at a bar. Crucially, they’re all based around skills you’ll actually improve on with a small bit of practice. I didn’t pass all of them the first time, but usually on the second go I got the hang of it.

There’s almost enough varied and convincing interactivity to rival a game like Vacation Simulator here. Not every minigame is a winner; a dance-off with the lovably naive Ned Ryerson feels just a little too forced if mechanically enjoyable. But once you’ve passed them (each lasts a few minutes) they can be forgotten, should you so choose.

Groundhog Day: Like Father Like Son Review: Final Verdict

What a pleasant surprise, then. Against all odds, Groundhog Day: Like Father Like Son nestles itself neatly amongst the growing number of VR titles that marry compelling, involving narrative with thoughtful interactivity. It’s a game with a welcome amount of heart, refusing to settle for the usual standards of tie-in media. Dare I say it, it’s even a worthy follow-up to a movie you’d have thought best left untouched. Bravo.

Groundhog Day: Like Father Like Son is available now on Oculus Rift, HTC Vive and Valve Index.

This review was conducted using an Oculus Rift S on Oculus Home. For more information on how we review experiences and games, check out our Review Guidelines.

The post Groundhog Day: Like Father Like Son Review: Live, Learn, Repeat In 2019’s Most Surprising VR Game appeared first on UploadVR.

Review: Groundhog Day: Like Father Like Son

When done correctly repetition can easily work as a videogame mechanic, as seen in puzzle solvers Transpose or Tetris Effect. Get it wrong, however, and a repetitive gameplay arc can become monotonous and boring very quickly. So when Tequila Works announced Groundhog Day: Like Father Like Son, a sequel to one of the most famous time loop films ever, it sounded like a very bold move. The worry was that could a story about repeating the same day over and over again work in virtual reality (VR) to the extent that frustration and boredom wouldn’t sink in?

Groundhog Day

Groundhog Day: Like Father Like Son is as close to a direct sequel to Bill Murray’s original Groundhog Day movie from the early 90s as you’re going to get. You play his son, Phil Connors Jr, who managed to escape the town of Punxsutawney and hates going back. Alas, as an up and coming vlogger Connors Jr has returned to capture the famous Groundhog Day event for his viewers, getting caught in a similar time loop to his father.

The first day starts the same as any other, waking up in your old bed to the crackle of the radio. The title has a very gentle pace to begin with, as you begin to interact with the characters and learn their stories – which is highly important – as well as each of the four main locations.

Groundhog Day: Like Father Like Son is a very controlled affair in many respects. There’s no freedom of locomotion to go exploring the town as each area has fixed positions to teleport to. This does make for a very comfortable experience for any player, although more experienced VR players may find it a bit too restrained. The use of this mechanic also means you always know which characters form the core of the story, having to complete their individual side missions to learn new information or unlock another branch in the narrative.

Groundhog Day

And it’s this relatively complex entwinement of individual stories which is key to Groundhog Day: Like Father Like Son. Without it having to repeat these days over and over could become laborious. Talking to each character, in turn, offers a maximum of three conversation threads, each one whittled down the more you repeat. To keep track you have a tablet where you can look at the map (utterly useless) your various tasks to achieve (very handy) and other lesser options like a camera to take photos. The tablet is also where you can quickly reset the day or the actual scene you’re in should new info come to light such as getting a conversation thread really wrong.

So there’s plenty of talking to be had in Groundhog Day: Like Father Like Son. To mix that up with some interactive gameplay most characters have a mini-game which needs to be solved to complete their portion of the title. These can vary from showcasing your graffiti skills to a know-it-all kid, using a range of tools to improve your father’s statue, or even going so far as to put you inside a coffee machine to learn how to make a cappuccino. It’s all very light-hearted in keeping with the comedic theme of the videogame, whilst being highly interactive.

But Groundhog Day: Like Father Like Son does have a serious thread running right though as in keeping with the film. Touching on themes such as family, friendships, work, parenthood and righting the wrongs of past mistakes. What makes Groundhog Day: Like Father Like Son great is the emotional connection it manages to create, increasing that vested interest in seeing the story through. It’s a facet only a few VR experiences manage to replicate, and they’re normally not videogames.

Groundhog Day VR image3

Groundhog Day: Like Father Like Son is a lovable VR adventure that doesn’t do any disservice to the original material on which it’s based. There’s quite a bit to do if you look close enough as the title is all about paying attention to your surroundings. As such there can be quite a variance in gameplay time, expect around 6 hours on average, thanks to the different repetition elements – constantly repeating certain mini-games actually makes them easier. With a unique art style and engaging story, Groundhog Day: Like Father Like Son offers an unexpectedly enjoyable adventure, and you don’t even need to have seen the film. That being said, it’s time to see if Groundhog Day is online somewhere.

80%

Awesome

  • Verdict

The VR Games Launch Roundup: Constantly Repeating the Past

Another Friday means another roundup of virtual reality (VR) videogames coming out over the next week. Here are some of the most anticipated titles of the year combined with some titles from up and coming developers. Make sure to check out our accompanying video for demonstrations of gameplay for each title, and make sure to check out our remaining Gamescom interviews for exclusive information and insights into other upcoming titles still in development.

Here’s a summary of next week’s VR titles:

TribeXR Dj School – Tribe XR Inc

Follow online tutorials to upload and stream your musical creations using professional DJ decks in this all in one VR experience. Connect with other VR recording artists to collaborate and share your work.

  • Supported Platforms: Oculus Quest
  • Launch Date: 19th September

Groundhog day: Like Father Like Son – Tequila Works

New from Sony Pictures Virtual Reality and Tequila Works, Groundhog day: Like Father Like Son is a VR continuation of the 1992 classic film. Assume the role of Phil Connors Jr, son of Phil Connors from the original film as you also find yourself trapped in an endless time loop.

Featuring both characters from the film & a host of new faces. Over 25 years later, find out how the events of Groundhog day play out in this new social media-obsessed age.

The Witching Tower - Screenshot

Home A Drone – Construct Studio

New from Construct Studio, in this VR FPS adventure you must defeat the enemies from the evil DroneCorp. You must defend yourself using a series of quirky makeshift weapons which you can build and upgrade as the game progresses. Currently, in early access, later updates to the game will include multiplayer, more weapons and bosses.

Witching Tower – Daily Magic Productions

The Witching Tower is a new VR action-adventure title from Daily Magic Productions where you battle your way through mysterious levels of stunning fantasy environments. The Witching Tower’s Queen is at the architect of this world’s chaos, so armed with enchanted weapons and your ability to control the undead, you must survive and conquer in this world riddled with sickness and death.

  • Supported Platforms: PlayStation VR
  • Launch Date: 17th September

Doors of Silence

Doors Of Silence – Blackbite Interactive

New from Blackbite Interactive comes Doors Of Silence. This new survival VR horror game is set in 1988 Pennsylvania where you attempt to fight for survival in a medical centre where horror lurks around every corner. You must fend off surreal deformed creatures you while trying not to slip into insanity yourself.

  • Supported Platforms: Oculus Rift
  • Launch Date: 20th September

10 PSVR Games To Look Out For Before 2019 Ends

Is it just me or are things a bit quiet on the PSVR front lately?

Sony’s headset has had a great year so far with releases like Blood & Truth. But we’ve been so hyper-focused on No Man’s Sky VR that we’re left looking at the end of the year wondering what else is on the way.

Turns out there’s quite a lot.

PSVR 2019 Games

We’re likely due a new version of Sony’s State of Play broadcast to tell us more soon, but we’ve rounded up some of the best-looking PSVR 2019 games still to come this year. There’s only a handful of titles published by Sony itself but, from what we can tell, third parties are more than picking up the slack. Here’s what we know is on the way before the year’s out.

Espire 1

Judging by the reaction online, Espire 1: VR Operative is probably what most of us are looking forward to before the year’s end. This VR stealth game is essentially Metal Gear Solid 2 in VR, presenting players with a dizzying amount of options to sneak around levels unseen. We’ve played it a few times now and it’s shaping up nicely. Though we haven’t seen it on PSVR, the Quest version is looking good, which gives us hope. The game’s out September 27.

Doctor Who: The Edge of Time

Doctor Who The Edge Of Time New (3)

We saw a great VR animated short in the world of Doctor Who earlier this year, but now it’s time for the main event. Developer Maze Theory is working on a narrative-driven VR experience that tours the world of Who. You’ll travel to different times and meet iconic villains, solve puzzles and go on the search for the Doctor herself.

Golem

It’s hard to believe that Golem is really coming out. This debut project from the former Bungie developers at Highwire Games was announced before PSVR itself had been released. It was due for launch in early 2018 before a last-minute delay saw it sink into the shadows for well over a year. But we now know it’s coming this fall, and we remain as intrigued by its first-person sword combat and unique story as ever. Let’s hope it measures up to expectations.

Gorn

The PSVR version of Free Lives’ bloody gladiator sim is still in the works for a release this year. On PC, Gorn is one of VR’s most brilliantly over the top and lovable games, offering pure carnage as you whack, slice and stab your way through waves of meatheaded goons.

Iron Man VR

Iron Man VR feels like something of a technical miracle. Despite PSVR’s limited tracking, the game does a pretty fantastic job of letting players spin around as you zoom about skylines, blasting enemies out of the air. Still, we’ve only seen a very small portion of what we’re told is a full adventure with its own story. If Iron Man VR really is coming this year, we’re hoping to find out much more about it in the very near future.

Groundhog Day: Like Father Like Son

A sequel to Groundhog Day in VR is probably not what you thought you’d be getting out of your headset this year. Nevertheless, Groundhog Day: Like Father Like Son is one of the most genuinely promising VR games on the horizon right now, looking to combine story and interaction in meaningful ways, with some entertaining minigames strewn in along the way. We’ll find out what it’s made of when the game releases on September 17.

The Walking Dead: Onslaught

If you couldn’t tell, the VR tie-ins are coming thick and fast this season. Survios has more than proven it’s capable of handling the expectations of series like Creed and Westworld, however. With that in mind, we’re looking forward to seeing what the team can bring to the medium with its first linear, narrative-driven VR shooter (and its first shooter in general since Raw Data). Set during the events of the show, this promises more zombie murder than you can shake a stick at.

Budget Cuts

Espire 1 isn’t the only stealth game sneaking onto PSVR. A port of last year’s popular VR indie hit, Budget Cuts, is also due to arrive on sony’s headset. In Budget Cuts, you sneak through office cubicles, dodging enemy robots and occasional tossing a knife or two their way. The PC version of the game had a lot of issues when it first launch but there was an enjoyable core. Hopefully, that will be able to shine through in the PSVR version too.

Final Assault

Indie developer Phaser Lock Interactive has been in VR for some time, and Final Assault is one of its most polished and best releases to date. On PC, this is a rewarding VR RTS with incredibly detailed visuals and fun multiplayer modes. We know the game’s making its way over to PS4 later this year and we’re hoping it holds up across the board.

Concrete Genie

Concrete Genie’s tale of bullying and companionship holds a lot of promise, but we’re just as interested to check out the extent of its VR offerings. The game will have two VR modes at launch, one featuring its own mini-campaign and another that lets you wield a PlayStation Move controller to paint to your heart’s content. We’ll be really interested to see how the game translates into VR when it launches on October 8.

What other PSVR 2019 games are you looking forward to? Let us know in the comments below!

The post 10 PSVR Games To Look Out For Before 2019 Ends appeared first on UploadVR.

Groundhog Day Dev Diary Reveals Inspiration For VR Sequel

The creators behind Groundhog Day: Like Father Like Son revealed some of the project’s inspirations and design ideas in a new video.

The game from Tequila Works, produced in partnership with Sony Pictures Virtual Reality and MWM Immersive, comes out next month and we’ve barely scratched the surface of the title in our hands-on time at Gamescom.  Tequila Works made The Invisible Hours (Review 9/10) with its ghost-like game mechanic allowing the player to unfold the story at their own pace and curiosity levels. Groundhog Day takes from that as well as the playfulness of titles like Job Simulator and Rick and Morty VR and sets it inside the world established by the 1993 film Groundhog Day.

But while The Invisible Hours made you a kind of ghost, in Groundhog Day VR you’re the son of the original character in present day and able to affect the story flow of the people around you in the same kind of repeating time loop Bill Murray’s character faced in the original movie.

It is kind of like your dad beat a video game back in the ’90s and now, as his son, you are faced with a similar task using the same sort of time loop mechanic as the original film.

“The idea of what would it be like to grow up as the child of this character, this bigger than life figure, was really interesting,” said Sony Pictures’ Jake Zim, in the video.

Check out the developer diary embedded above and check back for updates on Groundhog Day: Like Father Like Son.

The post Groundhog Day Dev Diary Reveals Inspiration For VR Sequel appeared first on UploadVR.