Visit The Great Northern Forest With New AR Experience From Greenpeace

Greenpeace are well known for their variety of marketing campaigns throughout the years to help spread their message. They even leveraged virtual reality (VR) back in 2017 to take viewers to the ends of the Earth. Now they are back with a new augmented reality (AR) experience which invites people to witness first hand the incredible beauty of the Great Northern Forest.

Boreal Forest in Sweden

Thanks to the immersive technology of VR and AR, Greenpeace are able to take viewers on a magical trip to a place where beauty can be found all around. With towering trees and deep green mossy floors, the Great Northern Forest is a vast area that showcases the importance of looking after the planet and preserving its the natural beauty found all across it. All of this can be enjoyed in immersive AR complete with the stunning Northern Lights shinning bright above users to add to the magical feeling of this unique experience.

The idea behind the title came about after members of the Greenpeace team had just returned from filming a documentation in the Great Northern Forest. “If only everyone in the world could see how amazing this place is and how much of it is under threat…” A member of the team stated: “I wish we could just transport people straight to the Great Northern Forest!” It was then brought to the teams attention that, with the power of augmented reality, such a thing could be done.

Stretching across the globe the Great Northern Forest covers Canada, Scandinavia and Russia. It holds almost a quarter of the world’s trees and stores more carbon than all the tropical rainforests combined. The forest is also the ancestral home of Indigenous people like the Sami in Scandinavia and the Cree in Canada. With a complex and biodiverse ecosystem full of owls, eagles, wolves, and bears, the Great Northern Forest is a landmark reminder of nature.

Great Northern Forest

Greenpeace is hoping that the new AR experience will help to raise awareness of the destruction of the Great Northern Forest which currently only has 3% of it protected. Each year vast areas are being lost as logging companies cut down the forest and destroy not only the trees but also the ecosystem of the different animals that live there. On top of that, the fact the forest absorbs  so much carbon that by destroying it there will be a strong impact on climate change, further damaging the planet.

To experience the Great Northern Forest for yourself in AR download the Arilyn app available on iOS and Android and then scanning the above image to open the experience. You can see a trailer for the experience below as well and for more on Greenpeace in the future, keep reading VRFocus.

VR Helps Greenpeace Double Sign-Ups

Environmental charity Greenpeace has been experimenting with the use of virtual reality (VR) in order to help the organisation engage with people and encourage more people to sign up.

At events such as the Glastonbury music festival, Greenpeace have been letting festival attendees try on a VR headset as part of a drive to improve engagement and increase sign-up rates.

Signs are that this approach is working, as Greenpeace has seen sign-up rates double as a result. Paula Radley, the Face-to-Face Operations Manager at Greenpeace told Civil Society Media that the success is a combination of VR video, the decoration of the exhibition area and the opportunity for a potential donor to sit down with a fundraiser.

The charity found that the VR primarily attracted people in the 16-18 age range, when the target was people ages 30 plus. This was tackled by offering a separate line for those who were under 21, or already supporters of the charity. The other line was for older people who were not already supporters, who could not only try out VR, but also have a chat with a professional fundraiser.

This is not the only place where Greenpeace has been trialling VR, however. Greenpeace has already begun offering 360-degree video through its VR mobile app. The app shows people images of what life is like in the Amazon rainforest, or when working on one of the charity’s ships. The app has been downloaded by over 12,000 people so far.

For Christmas 2017, the charity created a pack that included a VR headset along with a map and stickers. Greenpeace sold 1,750 kits. The minimum donation of £10 (GB) was set, with the average donation working out at £13.

Kasia Nieduzak, lead generation, acquisition executive at Greenpeace said that the idea of the app and the pack was to make supporters feel excited so Greenpeace will not be forgotten. In practice, Nieduzak said that the approach worked well for existing supporters, but that converting new people into regular donors was still a barrier to overcome.

For further news and updates regarding VR and immersive technology, keep watching VRFocus.

Greenpeace Virtual Explorer Takes Viewers to the Ends of the Earth

Award-winning studio Alchemy VR has worked on a number of prestigious virtual reality (VR) experiences including David Attenborough’s First Life VR, Great Barrier Reef Dive VR and Space Descent VR with Tim Peake. Now the company has teamed up with Greenpeace UK and interactive design agency AllofUs, for its first immersive app Virtual Explorer.

The app, available on iOS and Android devices, features a range of 360-degree films that showcase the environmental impact mankind is having on the planet.

Greenpeace - Virtual Explorer

Content includes Munduruku: The Fight to Defend the Heart of the Amazon, highlighting the Munduruku indigenous people, who are currently under threat from government plans to build huge hydroelectric dams on their ancestral lands.

Alongside immersive content the app will contain non-VR films and other educational pieces. It’ll also allow users to access information and petitions concerning the habitats and animals featured in the films.

“We all know that much of our planet’s remaining wilderness is under threat. But these places we never visit, and rarely even see, often take a backseat to problems we view as more important. By using virtual reality we hope to bring political decision-makers, corporate leaders and members of the public much closer to the amazing places we’re campaigning to protect. It’s important everyone understands how vital it is that we succeed,” said John Sauven, Greenpeace UK Executive Director in a statement.

“VR as a medium has an incredible potential to immerse people in locations they might never be able to see otherwise, and to foster empathy for threatened groups and places through the immediacy of the experience,” commented James Manisty, director of Munduruku: The Fight to Defend the Heart of the Amazon at Alchemy VR. “It’s a revolutionary technology and we’re proud to be partnering with Greenpeace to create impactful experiences for the vital causes it champions.”

VRFocus will continue its coverage of Alchemy VR, reporting back with the latest announcements.