5 Virtual Reality Applications for Artists

Virtual reality (VR) is probably the most used oxymoron of this century, and it is only in recent days that people have started to get their heads around the breadth and scope of this technology. Virtual reality is dream like. In fact, it is a dream but with the added fact that you are conscious about your presence in it. While virtual reality will affect everyone’s life in one way or another, it is the painters who will see the most colourful side of it. If you are someone with slightest interest in painting, here are five VR applications to take things to the next level.

1.     Tilt Brush

If there is one tech giant that seems to push technologies like virtual reality and artificial intelligence to the next level, it’s Google. Google’s Tilt Brush is a perfect example of how the company wants to bring something fresh and dazzling to the table every time. This VR application lets you create 3D paintings in a virtual world.

You don’t need a canvas in this world – draw anything anywhere. You can take a walk around the art you create and use a variety of brushes and other options to create a world that you had only imagined in your dreams before. Keep in mind that Tilt Brush is only compatible with HTC Vive and Oculus Rift.

2.     CoolPaintrVR

It has been some time since Google’s Tilt Brush has been out. It was about time when someone stepped up and took this idea to the next level. CoolPaintrVR from WildBit Studios is just that. Enter the dreamlike world of CoolPaintrVR, which is compatible with PSVR, to satisfy the artist in you. Once you enter the application, you are in a world that’s nothing less than a dream.

You can create your masterpieces using the various brush types and colours that are available. You don’t have any limitations on where you can draw and where you can’t. The world is yours and your creations are only limited to your imagination.

CoolPaintrVR3.     Gravity Sketch

This is yet another amazing application that’s not only for entertainment but productivity as well, and it runs on Oculus Rift and HTC Vive. Just like CoolPaintr VR, you can enter the virtual world to create 3D objects. Once you have created the objects, you can even print them out. The best thing about the application is that it lets you sketch professional object models as well. You can be in the virtual world joining various geometrical shapes to create your new futuristic car using this application.

Gravity Sketch4.     Kingspray Graffiti Simulator

Just like Gravity Sketch, Kingspray Graffiti Simulator works only on Oculus Rift and HTC Vive. As cool as graffiti looks, drawing it can be quite a daunting task. You can’t use other people’s walls and vehicles to try your spray painting skills.

As soon as you do that, there will be police ready to take you behind the bars. However, this art must be shackled and to let your graffiti artist free you have Kingspray Graffiti simulator. Draw whatever you like and wherever you like without ever fearing that the police will approach you from somewhere. It is all legal and in fact, much more fun than drawing in reality because of its dreamlike atmosphere.

Kingspray Graffiti Simulator image 15.     Graffiti Paint VR

You are going to love this one because it is not limited to only a particular headset. It runs on Android, so any VR headset that can accommodate your Android phone is perfect to play this game. Keep in mind that this application will not work if you don’t have a VR controller or at least an action button on your VR headset.

Once you are in the application interface, you can use the tilt of your head to pick the colours and draw whatever you want in the form of graffiti. The addition of a colour picker is intelligent so you can pick and draw with any colour you can imagine. You can change the radius of your spray, save your images and load them later to continue working on your old ideas.

Here you go. These are some of the best VR applications for creatives that can let you create your own worlds. As the time passes, you might see even more advancement wherein you would create a moving world around you and never want to feel like coming out of it.

Wacom investiert in 3D-Software Gravity Sketch

Mittlerweile tummeln sich einige Anwendungen in den Virtual Reality Stores, die nicht nur zum kreativen Austoben einladen, sondern auch als professionelles Tool funktionieren. Gravity Sketch spielt seine Stärken besonders bei der Erstellung von Design-Konzepten aus. Nun scheint Wacom, der führende Hersteller für stiftähnliche Eingabegeräte, das Potential der Anwendung erkannt zu haben und investiert in das Virtual Reality Projekt.

Wacom investiert in Gravity Sketch

Neben Wacom beteiligten sich an der ersten Investitionsrunde der Entwickler auch Super Ventures, Forward Partners. Insgesamt kamen durch die Investoren 1,7 Millionen US-Dollar zusammen. Matthew Bradley von Forward Partners sagt, dass Gravity Sketch eine Lücke schließe, welche CAD Tools aktuell hinterließen. So sei es mit mit der 3D-Software möglich, schnell und einfach brauchbare Konzepte anzufertigen, ohne zu viel Zeit durch kleine Details und unnötige Arbeitsschritte zu vergeuden.

Gravity Sketch steht aktuell im Apple-Store für das iPad und auf Steam für die Oculus Rift, die HTC Vive und für Windows Mixed Reality Headsets bereit. Bei Steam kostet die Software regulär knapp 28 Euro. Für diese Summe erhaltet ihr das Standard-Paket mit den Grundfunktionen. Wenn ihr eure Kreationen kommerziell verwenden wollt, benötigt, gibt ihr ein kostenpflichtiges Abo der Pro- oder Studio-Version. Diese erhöhen auch den Funktionsumfang und bieten beispielsweise mehr Import- und Exportoptionen. Alle Infos zu den Paketen könnt ihr der Beschreibung auf der Steam-Seite entnehmen.

(Quelle: Road to VR, Gravity Sketch)

Der Beitrag Wacom investiert in 3D-Software Gravity Sketch zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

VR Design Tool ‘Gravity Sketch’ Raises $1.7 Million With Participation from Wacom

Gravity Sketch, a concepting & design tool made for VR, has raised $1.7 million in venture capital.

Gravity Sketch, which allows VR users to quickly and easily sketch out 3D industrial design concepts, today announced that the company has raised a $1.7 million seed investment, according to UKTN. The seed round was led by VC firm Forward Partners, with participation by Super Ventures and Wacom.

Wacom is a leading provider of digital design hardware, best known for its high-precision graphics tablets and similar touch & stylus input technology; it’s a big name in the design space, and a strong vote of confidence for Gravity Sketch.

The Gravity Sketch app launched in Early Access on Steam back in August of 2017. While not tremendously well rated by the Steam audience at present, I’ve spoken with one veteran industrial designer who said that the program is a revelation for sketching out 3D designs and rapidly iterating upon them.

Matthew Bradley from Forward Partners, who has joined the Gravity Sketch board as part of the deal, told UKTN that he believes the company’s solution fills a niche not served by CAD tools.

Designing anything that is physical which is at all massive—whether it’s a car, a shoe, a building—is a complicated and old fashioned process. CAD is great but fussy and extremely detailed. What the team at Gravity Sketch has achieved is complementary to existing top-class CAD software yet will achieve huge efficiencies and improvements in the design process. It’s the best use of VR in the enterprise that I’ve ever seen.

The company has also offers a Gravity Sketch design app for the iPad.

The post VR Design Tool ‘Gravity Sketch’ Raises $1.7 Million With Participation from Wacom appeared first on Road to VR.

Unity Brings VR Creation Tools to iMac Pro Developers

Unity Technologies has announced that the Unity development engine is now fully functional for development of virtual reality (VR) videogames and experiences on the new iMac Pro. The company worked with Apple, AMD, and Valve to ensure optimal integration for Unity development and performance on the Metal graphics API and Apple hardware.

Electronauts Screenshot2

The first of these immersive VR experiences, Electronauts and Gravity Sketch, were announced last week and are demonstrations of the ways that Unity developers can unleash their creativity on macOS.

“The release of the iMac Pro puts virtual reality into the hands of even more consumers and creators. With Apple’s history of making new technologies mainstream, this is an exciting time for Unity and our developers,” said Tony Parisi, Global Head of VR/AR Strategy at Unity Technologies. “The future of VR has never been brighter. Now is the time to dazzle, surprise, and immerse an entirely new audience into the world of VR.”

Electronauts, created by Survios, is promising to deliver an immersive music creation experience empowering all music lovers to DJ, perform and produce music. The Electronauts experience envelops the user in a world of audio, experienced and powered by VR. It is designed for users of all levels, and it empowers all music lovers to DJ, perform and produce great music.

Electronauts‘ development process was one of near-constant creative experimentation and Unity allowed us to iterate quickly on our designs and rapidly prototype new ideas as the experience evolved,” said Nathan Burba, Cofounder and CEO of Survios.

Gravity sketch header

Gravity Sketch is a multi-platform 3D creation tool which gives industrial designers, automotive designers and to create 3D objects in a VR environment. Unity’s flexibility enabled the team to optimise Gravity Sketch for the iMac Pro.

“When we met with Unity we were blown away by how optimised Unity 2017 was for macOS,” said Daniel Thomas, CTO of Gravity Sketch. “It was easy to get Gravity Sketch up and running on Apple hardware. Thanks to Unity we are now able to reach an entirely new segment of creators, making it easier than ever for them to turn their ideas into reality.”

Unity is the world’s most popular real-time development platform, with more than 60% of the world’s VR and AR creations developed on the platform. VRFocus recently interviewed Parisi, and will bring you more details on the future of Unity’s AR and VR development platform later this week.

VR Design Tool ‘Gravity Sketch’ Launches in Early Access

VR-optimised 3D creation tool Gravity Sketch is now available on Steam Early Access. Developed by a group of design engineers at the Royal College of Art, the software is ‘for everyone’, but its feature set has particular relevance to creative professionals, and could become an invaluable tool for industrial design visualisation.

Image courtesy Gravity Sketch, Mike Jelinek

A quick glance at the creations on the front page of the Gravity Sketch website suggests that industrial designers, particularly in the automotive and product sectors, could have a very capable tool to add to their workflow. ‘Designer in Residence’ Mike Jelinek, for example, has demonstrated how Gravity Sketch is capable of replicating traditional automotive design techniques, such as tape drawing, or ‘Canson’-style rendering (shown above). This image might look like it has been hand-sketched on red paper with white chalk highlights, but it is indeed a 3D Gravity Sketch model.

While it might be considered ‘late’ to the creative VR party, the likes of Google’s Tilt Brush and Oculus’ Quill have a more artistic flavour, focusing on freeform brushstrokes, while Oculus’ Medium has a distinct ‘virtual clay modelling’ approach, so there is certainly room for a specific design-oriented offering. Naturally, there is plenty of overlap across these products, but Gravity Sketch may be the one that resonates with industrial designers the most, with its advanced control over surfacing and point snapping. This is reflected in the addition of ‘Pro’ and ‘Studio’ subscription options, with the ‘Studio’ licence aimed at “commercial use for SMEs and mid sized studios that make more than $100k USD a year”.

Image courtesy Gravity Sketch, Sammy Sosa

Starting life as a VR/AR sketchpad hardware prototype, a team of Design Engineering Masters students at the Royal College of Art unveiled the ‘Gravity’ project at an RCA Work in Progress Show in February 2014. At the time, consumer-level VR motion controllers were still a couple of years away, so the team developed a pad and pen that would be universally compatible with VR and AR headsets, allowing the user to generate 3D sketches in mid-air. However, as described in this Core77 article from October 2016, they were soon encouraged by the College’s incubator for start-ups ‘InnovationRCA’ to abandon the hardware and focus entirely on software.

Image courtesy Gravity Sketch, James Robbins

As a result, Gravity Sketch iOS for iPad launched in March 2016, allowing the team to improve the software and add features through user feedback. The HTC Vive hardware arrived soon after, prompting renewed interest in motion-tracked sketching and modelling. The Gravity Sketch VR beta launched in January 2017, initially open to backers of the cancelled Kickstarter campaign. On August 2nd, the software launched on Steam Early Access with HTC Vive and Oculus Touch controller support.

The post VR Design Tool ‘Gravity Sketch’ Launches in Early Access appeared first on Road to VR.

Gravity Sketch für 3D-Modelling in VR erhältlich

Nach Tilt Brush, Blocks, Medium und Quill bekommt die Tool-Szene für die kreative Erstellung von Inhalten in VR mit Gravity Sketch einen interessanten Neuzugang. Das Programm für die Oculus Rift und HTC Vive ermöglicht die Entwicklung von präzisen 3D-Modellen in der virtuellen Realität, liefert aber auch einfache Malwerkzeuge. Ein erstes Hands-on verspricht einen einfachen Zugang, um selbst als Nicht-Profi schnell überzeugende Modelle entwickeln zu können.

Gravity Sketch: 3D-Modelling in VR leicht gemacht

Gravity Sketch 3D-Modelling
Jamie Feltham von UploadVR konnte das gerade erst veröffentlichte Gravity Sketch bereits testen und findet lobende Worte für die Modelling-Software. Wer die App öffnet, wird von einem simplen Zeichen-Tool im Tilt-Brush-Stil empfangen. Das sollte einen nicht irritieren, denn das Besondere an dem Programm findet man in den Funktionen für das Erstellen von 3D-Polygon-Modellen. Mit ihnen war es Feltham nach eigener Aussage beispielsweise möglich, in Sekunden eine Kerze zu modellieren. Er hebt hervor, wie leicht zugänglich das Programm sei. Die Bedienung mit Touch-Controllern lässt viel kreativen Spielraum, aber Modelle lassen sich auch sehr präzise erstellen – Gravity Sketch unterstützt beide Ansätze.

Wenn man mit dem Ergebnis zufrieden ist, lassen sich die Kreationen als .obj-Dateien speichern. Damit steht der Weg offen für Nachbearbeitungen in anderen 3D-Programmen oder beispielsweise der Export zu Spielentwicklungs-Umgebungen wie Unity. Der umgekehrte Weg ist ebenfalls möglich und es lassen sich .obj-Dateien in Gravity Sketch laden und weiterarbeiten.

Im Moment ist die Software im Early Access zum Sonderpreis von knapp 24 Euro auf Steam erhältlich, später steigt der Preis auf knapp 28 Euro. Eine Pro- sowie Studio-Version bietet der Entwickler ebenfalls an, sie enthalten mehr Import- und Export-Formate. Außerdem lassen sich mehr Ebenen benutzen, die Standard-Version ist auf vier beschränkt. Der wichtigste Unterschied ist allerdings die Lizenz, denn die Basic-Version erlaubt keinerlei kommerzielle Nutzung. Für die Pro- und Studio-Version berechnet das Start-up aus London einen monatlichen Obulus. Die Systemvoraussetzungen von Gravity Sketch sind vergleichsweise moderat. Als Grafikkarte wird eine NVIDIA GTX 970 oder Radeon R9 290 vorausgesetzt, beim Arbeitsspeicher 4 GB.

(Quelle: UploadVR)

Der Beitrag Gravity Sketch für 3D-Modelling in VR erhältlich zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Gravity Sketch Launches Into Early Access

Gravity Sketch is an application aimed at making creating within virtual reality (VR) as simple and intuitive as doing a quick sketch on a bit of paper. The software is already in use through large potions of the automotive industry, and has now launched into Steam Early Access to allow more users to experience it.

The software allows users to trace an idea from basic conception, through design, refinement and finalisation in full 3D in VR, using simple and intuitive controls. It’s even possible to export creations made in Gravity Sketch to CAD software, game engines or a 3D printer for further development. Models created in Gravity Sketch can also be uploaded to the Cloud for easy sharing to friends and colleagues.

Users can buy the basic version of Gravity Sketch VR from Steam at a price of £19.54 (GBP), a 15% discount on the usual retail price of £22.99, the special offer is due to end on 9th August, 2017. A subscription service offering additional features is also available.

The developers at Gravity Sketch Limited are keen to communicate with users about improvements that could be made, new features to add and of course, any glitches or bugs that may be noticed. A date for the full release of Gravity Sketch has not yet been announced, but the developers say that extra features such as 3D Print Mode and Video Recording will be added to the full release.

Gravity Sketch is available for HTC Vive and Oculus Rift, using tracked motion controllers for the intuitive control experience envisioned by the developers. Further information and updates can be found on the Steam page.

VRFocus will continue to bring you news and developments on Gravity Sketch VR and other creative VR apps.

Gravity Sketch Is An Impressive VR 3D Modelling Tool Available Today

Gravity Sketch Is An Impressive VR 3D Modelling Tool Available Today

Between Google’s Tilt Brush and Blocks and Oculus’ Medium and Quill you might not think there’s much room for more creative experiences within VR. Gravity Sketch is very different from those artistic apps, though. Created by a London-based startup, this new release isn’t so much about artistic expression (though that’s completely possible) as it is a genuine tool for creating professional 3D models. As such, many of its features focus on precision and accuracy, and the app gives creators the ability to use their work in different ways.

When you jump into Gravity Sketch you’ll be greeted with a simple stroke tool not too dissimilar from the ones in Tilt Brush and Quill. It allows for the same intuitive and 3D painting we’ve come to expect from these types of apps. In Gravity Sketch, though, you’ll likely be using the stroke for finishing touches, logos and fine details; it’s the apps other features that really set it apart.

With my left motion controller (in this case Oculus Touch) I can change the tools in my hand to suit a variety of different needs. For example, I can use two hands to pull through the air, creating surfaces with curves in them, making it easy to create a bend in the front of a shoe, for example. Simple clicks to a menu let me change the angle of the curve and the distance between my hands dictates how large the stroke will be.

When it comes to product design, though, accuracy is key, and Gravity Sketch delivers this in spades. With the revolve tool I’m able to drag shapes in a fixed straight line, editing their width with the controllers as I go. In seconds I create something as simple as a candle that looks like it’s ready to be put on a store shelf. With a flat surface tool I can ensure straight lines don’t ever wobble and make flat objects. I can also summon Blocks-style primitive shapes that will add perfect spheres and more to my design at my will and are easily built on top of. From there I can grab points of an object’s mesh to stretch and change them.

Other expected features like pulling in reference images are all here. If you’ve read my past summaries of creative apps then you’ll know that I’m not an artistically gifted person, but Gravity Sketch surprised me with just how accessible it was. Its list of tools allowed even me to create basic, believable 3D models in just a few moments, and there’s a lot here that allows more accomplished users to add the kinds of details you’ve come to expect from VR creation apps. Once you’ve finished up, you can export your creation as an .OBJ file to insert into other games or experiences or more complex CAD programs.  Take a look at what some other folks have already made with the app, some of which is simply astonishing.

Right now Gravity Sketch is releasing in Early Access with all the features I just described and more. Leap Motion support is included for example, allowing you to bring hand-tracking into the experience. I haven’t got a Leap to test this out with, but the idea of using it certainly intrigues me. More features are planned for the core edition too, including video recording and a 3D print mode.

The Early Access release costs $29.99 (though there’s a 15% launch discount for $24.99), and the team intends to put profits back into the app. They also plan to launch professional and enterprise editions later this year aimed at studios of varying sizes. Freelancers and smaller studios, for example, can expect new features like a 3D grid, snapping and the ability to export your models as .fx and .iges files too in the Pro edition, which will cost $29.99 a month. Enterprise, meanwhile, costs $99.99 a month and allows for importing environments and more.

Tagged with:

Art Roundup: Hulk Smash! Virtual Reality Sculpture Shows Off Something Incredible

Art Roundup: Hulk Smash! Virtual Reality Sculpture Shows Off Something Incredible

Welcome to UploadVR’s weekly art roundup! This is our chance to showcase some of the most impressive virtual reality creations we’ve found from around the web in one convenient list, embedded below using Sketchfab. The entries you are about to see were made in virtual reality using one of several art applications such as Tilt Brush, Oculus Medium, Quill or Gravity Sketch. This means that the artist used their hands to physically draw, paint or sculpt the masterpieces below. We hope you like what you see!

Hulk Sculpt Sketch – Oculus Medium

Fishing Boat – Tilt Brush

Angryfox – Quillustration

Spaceship – Gravity Sketch

 

 

What about you? Are you a VR artist on the rise? Send us a Tweet @UploadVR and you just might see your own creation featured in next week’s list!

Tagged with: , , , , ,

‘Gravity Sketch’ Launches Limited Beta for Rift and Vive

‘Gravity Sketch’ Launches Limited Beta for Rift and Vive

Virtual reality has been a hotbed of artistic innovation ever since Google blew our collective minds with Tilt Brush. Since that award-winning product hit the market the field has grown to include Quill, Oculus Medium and a handful of other notable creation programs. Each of these has its own interesting mechanics and artistic sensibilities, and now one more player is entering the game.

Gravity Sketch is one of the newer VR art experiences, but it is already generating a good amount of buzz for the unique work it is able to produce. Tilt Brush, Medium and Quill are sometimes recognizable for their cartoonish graphics, but Gravity Sketch doubles down on realistic visuals and dynamic lighting effects.

Interest in Gravity Sketch may be high, but access so far has been very limited. The company has only made the program available to a very small group of early testers. Now, however, it is finally ready to expand that pool.

According to an email from Gravity Sketch:

“After extensive testing with a small group of amazing VR artists we are at a place where we feel comfortable opening access to the public. We are on-boarding a limited number of users but open to any one with a Vive or Oculus to join Steam. In an email, Gravity Sketch explained why it is keeping its beta so limited and why the Steam version is taking longer:

“We are a pretty user driven team, we put the UX as top priority. We got really close to launch and were about to go live on Steam Early Access but there are a few things we feel we just didn’t get right yet. This decision was made on the back of the months of learning we got from our Private beta guys.

We will get a few more people onboard from more of a diverse background to really bullet proof test some of the launch features we have been working to perfect. By staying beta we can regulate how many people we onboard and can have a much closer relationship with the community. We grow the beta team a bit more then close it and do another round of user testing and feedback before Early Access.”

Good luck and happy creating!

Tagged with: , , , , ,