Nvidia Aiming to Bring Star Trek’s Holodeck to Life

The Holy Grail of immersive virtual reality (VR) experiences for almost all technology geeks is, of course, the Holodeck from Star Trek. Ever since commercial VR become a reality, that has been the ideal for many. Though the realisation of that goal may still be some distance away, Nvidia are taking the first steps in that direction with Project Holodeck.

During the keynote presentation by Jensen Huang, a demonstration was shown featuring what has been accomplished so far with Nvidia’s Holodeck. The demonstration featured Swedish supercar maker Christian Koenigsegg and some of his staff, who appeared against a green line grid as futuristic robot-like figures before the scene transformed into a white space, and the latest Koenigsegg hypercar appeared.

The car was rendered in real time, with no post-processing as realistic 3D VR. One member of staff climbs into the car, her avatar able to reach out and grab the steering wheel as though it were a real object. The car itself is a hybrid that has no gears and uses a direct drive system instead of traditional gearing to reach an impressive top speed of 250 mph.

Huang asks if he can see all the different parts of the car, pointing out that the car is not just a shell; it uses the full set of blueprints to render even the smallest nut and bolt in full detail. To demonstrate this fact, the car promptly disassembled itself into many thousands of individual car parts, all neatly laid out against the white background. Just as quickly, it reassembled itself back into the $1.9 million (USD) hybrid hypercar, rendered in almost flawless detail.

The Holodeck application is designed to be used to enable collaboration between parties who may be in disparate parts of the world who can, in real time, interact with realistic, physics-based models. Early access for the product is expected in September of 2017.

VRFocus will bring you further news on Project Holodeck and other Nvidia VR projects when it becomes available.

Nvidia Working on Reducing VR Latency and Replacing the Keyboard

During the GPU Technology Conference, a presentation was made by Morgan McGuire, associate professor of computer science at Williams College, and soon an Nvidia research scientist. McGuire spoke on what the future held for graphics.

McGuire spoke about the need to be able to process 100,000 megapixels per second, which is up a considerable amount from the 450 megapixels per second that modern graphics systems are currently capable of. The aim is to approach the perceptual capabilities of the human eye, to make things as real as possible. “We’re about five or six magnitudes of order [between] modern VR systems and what we want,” McGuire said during the talk, “That’s not an incremental increase.”

There is a known trade-off between latency and image quality. Reducing latency often results in lower image quality, so a new approach will be needed to maximise image quality while still maintaining the kinds of low latency needed for virtual reality (VR) content. Nvidia are working on a number of approaches to this problem, such as removing the Path Tracer rendering tool and instead using a combination of rasterisation and GPU power.

NVIDIA

Interestingly, McGuire also spoke on the subject of text within the VR environment. McGuire explained that as VR devices become gateways to other content and a headset becomes a default for computer use, the keyboard would no longer be a practical interface device, so the problem of entering text becomes something companies involved with VR will need to consider for the future.

“Text is actually the killer app,” McGuire said.

The changing face of the desktop PC, with the requirements for running high-quality VR experiences, will likely mean that the prices of those rigs will increase, McGuire acknowledged, though he believes that the increase will not be as great as some anticipate and that consumers and the market will find a balance point.

VRFocus will continue to bring you news on Nvidia’s VR projects and research.

NVIDIA Opens Submission Call for $30,000 VR Content Showcase at GPU Technology Conference

NVIDIA’s annual GPU Technology Conference (GTC) takes place in May and returning for another year is the VR Content Showcase. With a focus on showcasing the most cutting-edge virtual reality (VR) innovations, the graphic card company has now announced the opening of submissions for the competition.

Open to almost anyone with a good idea for VR, the showcase is an opportunity for 10 startups, universities or individuals to gain global recognition for innovation in the field of VR or augmented reality (AR). During the showcase, 10 selected entrants pitch their idea on stage for five minutes to a panel of judges, followed by three minutes of Q&A. They’ll also receive free booth space in the exhibit hall to demo their technology.

Realities.io - VR Content Showcase winner 2016

Participation is open to teams from universities, research programs, individuals and startups with less than $1 million USD in capital. The VR Content Showcase is open across enterprise and industry segments, including science, technology, education, art, medicine and more. Technologies must run using an AR or VR headset attached to a computer or workstation with a GPU. Applications must be currently using or have plans to integrate GPU technology such as GameWorks, DesignWorks or VRWorks.

Submissions are open now until Wednesday, 15th March. A total of $30,000 in cash and prizes will be available to winners.

In last year’s competition VR tourism company Realities.io took home the first prize.

“Winning the VR Showcase at GTC was an extra boost forward for Realities.io in many ways! We received valuable feedback from people at the heart of the industry and made many important contacts,” said Daniel Sproll, CXO, realities.io. “It also accelerated many aspects of our business, from fundraising to our photogrammetry processing, thanks to the powerful NVIDIA Quadro GPUs that were part of the prize. If you are looking for a fast-track to get your VR company in front of the right people inside the industry, the GTC VR Showcase is the way to go!”

For further updates on the VR Content Showcase, keep reading VRFocus.