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Get Creative on PlayStation VR With Painting App Tilt Brush
When you think of creativity in virtual reality (VR) one app that’s surely going to come to mind is Google’s Tilt Brush. Originally released back in 2016 for HTC Vive, the app has made it to most VR headsets including Oculus Quest in 2019 but PlayStation VR was always notably left out. That has changed with Tilt Brush for PlayStation VR available today worldwide.
The PlayStation VR port hasn’t been a solo effort by Google with Patrick Hackett, Tilt Brush Co-creator and Project Lead at Google, revealing on PlayStation Blog that it was a collaborative effort with the team behind Falcon Age, Outerloop Games.
Hackett notes the reason for this was: “The team at Outerloop has been working with the PS VR since 2015, and is exactly the caliber of technical expertise we needed to bring Tilt Brush to life.” There was also the fact that Chandana Ekanayake, co-founder of Outerloop tried an early pre-launch version in 2015 so it made sense to tap his skills: “Tilt Brush is one of the first experiences that made me fall in love with VR all those years ago and we’re thrilled to be working with the team on bringing it to the PS VR audience,” said Ekanayake.
It looks like the PlayStation VR version will have the same creative tools as every other version of Tilt Brush, from normal paintbrushes to more unusual tools for releasing that expressive inner self. New artists will be able to grow and share with the community, share their sketches with the world by uploading them to Google Poly or viewing others from the community.
The launch of Tilt Brush continues to expand the recent lineup of titles on PlayStation VR. It’s joining the likes of Separation, Covert, Paper Beast, The Room VR: A Dark Matter and A-Tech Cybernetic this month, with Final Assault and Good Goliath still to come.
VRFocus will continue its coverage of PlayStation VR, reporting back with the latest content updates for the headset.
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‘Tilt Brush’ Update Adds Direct Sketchfab Export Function
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Tilt Brush (2016), the VR art app from Google, now has the ability to directly export VR creations to Sketchfab, the popular online repository for 3D models.
Tilt Brush has had the ability to import from Sketchfab for some time now, although the process of exporting has been manual.
The Tilt Brush team says in a Steam update that uploading to Sketchfab works similarly to uploading to Google Poly, its own 3D model repository, calling it an “equal combination of easy and fancy.”
If you haven’t uploaded a VR creation to Poly before, here’s the entire process as described in a blog post by Bart Veldhuizen, Sketchfab’s head of community:
- In Tilt Brush, select ‘Upload’ and then click Sketchfab Sign in.
- Take off your VR headset and complete the sign-in process on your desktop – a browser window will be waiting for you. If your browser is already signed in to Sketchfab, you only need to allow Tilt Brush to use it.
- Enter VR again and return to the Upload menu. Your Sketchfab username and avatar will now show. Click them to upload your model.
- On the desktop, you will now see your Sketchfab model. Wait for it to complete processing, add a title and description, apply some tweaks in the 3D editor as needed and publish it!
Tilt Brush is available on most major VR platforms including Quest, Rift, and SteamVR-compatible headsets. Notably, the only missing platform thus far is PSVR, although that may be arriving sooner rather than later according to recent findings obtained from PSN.
The post ‘Tilt Brush’ Update Adds Direct Sketchfab Export Function appeared first on Road to VR.
Tilt Brush Update Adds Camera Paths And Google Drive Backups
A new Tilt Brush update for PC VR and Oculus Quest added some great new features. They include camera paths for PC VR, which will significantly help Tilt Brush artists record videos of their work to post online.
The new Tilt Brush release, version 23, includes only a few new features. However, each of those features are fairly significant and should help Tilt Brush creators in a multitude of ways.
The biggest feature is the addition of camera paths, which allows users to create a variable path for a virtual camera within their Tilt Brush projects. This means that a set path can be created, tweaked and customised before being played through and recorded to post online.
Previously, there was no way to set and record a virtual camera in Tilt Brush, resulting in many creators simply moving through their sketches physically in order to create a recording.
You can see an example of the camera path feature below, recorded by Tilt Brush co-creator Patrick Hackett.
Tilt Brush v23.0 is live.
Added Camera Paths, Sketchfab upload, and Google Drive Backup.Below is a video I recorded with the new Camera Path feature and a fun sketch by @VR_Rosie.
Release Notes:https://t.co/bNqyc8OSc1 pic.twitter.com/WiYHg9B0mJ
— Patrick Hackett (@phacktweets) March 9, 2020
This is a pretty incredible new feature that will no doubt make many Tilt Brush users incredibly happy. It will be a great way to properly showcase Tilt Brush creations.
Camera paths are currently only available for Tilt Brush on PC VR. The feature is unlikely to be in included in the Oculus Quest version in the future, due to the restraints of the mobile system. That being said, users would hypothetically be able to create a sketch with the Oculus Quest version and then open it in the PC VR version in order to create and record a camera path for the project.
One new feature that might help facilitate that is the addition of Google Drive backups. This new Tilt Brush release added the ability to sign into a Google account and enable backups to Google Drive, although it is still in beta for now. Users can choose to backup sketches, snapshots, their media library, videos and exports to Google Drive. Similarly, Tilt Brush now also supports uploading directly to Sketchfab.
You can read the full release notes for Tilt Brush Version 23 here.
The post Tilt Brush Update Adds Camera Paths And Google Drive Backups appeared first on UploadVR.
Google’s ‘Tilt Brush’ Finally Comes to PSVR Today
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Google has taken its sweet time bringing its VR creation app Tilt Brush (2016) to PSVR, although having recently slimmed down the app to fit on the modest mobile chipset of Oculus Quest may have given the company needed incentive to finally launch on PSVR. It’s available starting today.
Update (March 27th, 2020): Tilt Brush for PSVR lands on the PlayStation Store today. Original creator Patrick Hackett says in PS blogpost that the PSVR version will feature a Showcase of art and the ability to upload creations to Google Poly, Google’s online 3D asset viewing platform.
US residents will also be able to buy a PlayStation Move Motion Controller Two-Pack & Tilt Brush Bundle will be available exclusively on PlayStation Direct for $100 starting today, which includes two PS Move controllers and a digital code for Tilt Brush.
Check out the new trailer below:
Original Article (March 6th, 2020): PSN data obtained by Gamstat indicates that a listing for Tilt Brush has been recently created for America, Europe and Japan regions.
All games on the PlayStation Store have an identifier code which is listed in the game’s URL. Gamstat has recovered the following store identifiers for Tilt Brush:
America – CUSA18125_00
Europe – CUSA18231_00
Japan – CUSA18283_00
An image was also scraped from the listing, noting that Sony Interactive Entertainment is the app’s publisher.
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Although Google has yet to officially announce Tilt Brush for PSVR, the reported data seems to strongly indicate a nearby release on the platform.
Originally launched on PC VR headsets in 2016, Google’s Tilt Brush has become fully-featured VR creation tool, boasting integration with Google’s other 3D VR creation tool Blocks (2017), and the ability to export creations to Sketchfab Google Poly.
It’s uncertain how much of this interoperability the PSVR version will retain, or what Google has done to mitigate the platform’s less accurate motion controls, although it appears we’ll be finding out soon enough.
Special thanks to Twitter user Max Ledroom for pointing out the news.
The post Google’s ‘Tilt Brush’ Finally Comes to PSVR Today appeared first on Road to VR.
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Google Brings Web-based AR to Chrome in Latest Beta
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Last week Google released a beta of Chrome 81 for Android, Chrome OS, Linux, macOS, and Windows, which means a stable version is just around the corner. One of the most important updates to arrive in Chrome 81 is the ability to use web-based AR apps.
Google first included WebVR, the VR-focused predecessor to the WebXR API, in Chrome 66 back in April 2018. Debuted in Chrome 79 at the end of 2019, WebXR Device API came to devices without AR support.
Now, the stable version of Chrome 81 is expected to release sometime next month, which will carry with it the ability to display web-based AR content.
According to Google’s Chromium blog, the upcoming stable version of Chrome will also include support for the WebXR Hit Test API, an API for placing digital objects in a physical world view. Google says the new API captures both the location of a ‘hit test’, or where the user taps on the screen, and the orientation of the point that was detected.
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Appealing to developers, Google says that if you’ve already used the new API to create virtual reality apps, there’s very little new to learn to use AR.
“This is because the spec was designed with the spectrum of immersive experiences in mind. Regardless of the degree of augmentation or virtualization, the application flow is the same. The differences are merely a matter of setting and requesting different properties during object creation, ” the company says.
Chrome 81 is also slated to include web-based NFC (Near Field Communications), which allows a web app to read and write to NFC tags.
If you want to try out the beta, simply download the Chrome Beta app on your preferred device. When you do, make sure to play around with a few examples first..
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