Tilt Brush Launches Social Platform And Pro Features

Tilt Brush Launches Social Platform And Pro Features

The Tilt Brush dev team has been quiet these last few months since they pushed the last major update, which is unusual considering the team used to roll out a major update every few weeks. But today we learn why, Google is releasing the biggest Tilt Brush overhaul yet.

Custom environments, lighting controls, modular workspaces, a Tilt Brush oriented social media platform, and ton of other small improvements. There’s a lot to unpack, let’s slow ride through it all.

Environmental Settings

This is one of those features that people have been asking for since last summer. The old fixed lighting system used to make it pretty tricky to get a scene’s mood just right since lighting can drastically alter everything. But with the new lighting panel, users can now set the color, intensity, and position of a key, secondary, and fill light.

There’s also a new environment panel that allows users to customize a scene’s sky and fog settings. Currently skybox images can’t be imported into a scene, but a custom environment can be mixed with a default environment like the snowman scene, or space. This means that you can make space purple while keeping the stars in the scene, or give the standard mountain scene a bright blue sky.

These panels also make for great color correction tools. In the image below, I combined six snapshots of the same scene with six different environmental settings. Number one represents the colors I painted with, but I personally like the augmented colors of number four better.

These new panels are reasonably easy to interact with and understand. To move a light, users don’t have to create a light object then place it into the scene, they can just spin a small representation of the light around an orb that simulates the lighting of a scene. It is admittedly tricky to grasp how to best use the lights and fog, especially for someone with minimal experience in lighting, so here’s a quick break down.

  • Key Light: The main light source. When black, the lights are off. I’d recommend setting all of the lights to black when first approaching lighting, and then start turning up the key light.
  • Secondary Light: This light will never be as bright as the key, it’s good for coloring shadows and balancing colors
  • Fill: When this is set to white, there won’t be any shadows in the scene. This is best used to shift the hue of an entire scene
  • Fog: Unlike with lights, when using the fog color palette, only focus on the fog’s color, not brightness. Use the slider to change the brightness / intensity.

When used correctly, these new settings can really breathe new life into a piece.

Customizable workspace

With so many panels at our disposal now, it’s hard to create one system for everyone. So any of the panels that were stuck to the menu hand can float by themselves now. This is a HUGE workflow improvement, because now users only need one hand to select something instead of pointing one hand at a menu on your other hand.

It’s also possible to re-arrange the panels that are still stuck to the menu hand, and new ones can be added to the mix. I’ve started to develop my own workspace flow where I start with my panels out in front of me, and then I stack them all onto my hand after about 15 minutes of working on a painting.

Unfortunately, there’s no way to save preferred panel set ups, so if things get mixed up during a session, everything will have to be pieced back together manually

Tilt Brush Social Website

The concept of the new website is that users can upload sketches to it straight from Tilt Brush without having to mess with rendering settings like Sketchfab. Once a piece is titled and published, anyone can use any device to tumble around it in 3D, “like” it, and then “remix” it in Tilt Brush.

When you like a piece on the site, it’s automatically added to a liked folder within your personal Tilt Brush through your Google account. From that folder you can open the piece in VR, change it, or add to it however you like. Afterwards you can re-upload it to the site so the original artist can view your changes.

It’s a great concept that solves Tilt Brush’s biggest problems: how do you share a Tilt sketch to someone, how can they easily open it, and where can people admire all the new art that’s being made? But it’s also missing some winning features, such as an artist follow button, or the ability to comment on art pieces (other than remixing).
Regardless, it’s a great start. But what do you think? Were these the features you were waiting for? How do you plan to utilize the new site and environmental settings?

Tagged with:

Fly Around the World with Google Earth VR

Google Earth VR has been officially launched by Google’s Geo team – and it is for free. The technology is currently available for anyone who wishes to fly around the world. You will even have a full view of Mount Everest from above or climb it virtually from below.

The Project

The Google Earth VR serves as a ticket to anywhere. Google’s Geo team was responsible for Google Maps and Google Earth. The team has been collecting massive amounts of visual data from all over the world for many decades. The time is now to experience the fruits of their labor and share it to the masses for free.

“94 percent of the world’s population is covered in this experience. 54 percent of the Earth’s landmass is covered. There are around 175 cities with full, 3D data, and over 600 ‘urban cores’ as well,” says Mike Podwal, Google Earth VR’s project manager. Anyone can immerse in the Google Earth VR using the HTC Vive VR headset.

How It Works

The journey begins from outer space with a view of the earth. Them the user can rotate the globe and choose a spot. From there, the user may zoom in. After a few minutes, the user is able to navigate through the area. For instance, if he landed on Africa, he is able to hover around from a few hundred feet above the ground.

A menu can also be pulled up so the user can instantly choose which specific place he wants to visit virtually. Using the Vive controller, the user is able to explore places from left to right and above or on the ground. The possibilities are endless.

The mechanism used in Google Earth VR is flight, so the user will have a sort of drone camera POV.

The Pleasure of Freedom

What users will experience using Google Earth VR is the pleasure of being free, seemingly flying around the world. It provides a great immersive experience that the users claim they forgot they are in one stationery place – at least physically.

Compatibility

As of the moment, the technology is compatible only with HTC Vive. Dominik Kaeser, the team’s engineering lead, says they are working on compatibility and connectivity mode with other wearables such as Oculus Rift.

What to Expect

Podwal and Kaeser both claim that the discovery of Google Earth VR is accidental, but they are finding ways to make this an even more immersive and interactive experience for users. In addition, they are pushing for more innovative ideas that is accessible for free – for all.

The post Fly Around the World with Google Earth VR appeared first on Infinityleap - Technology stops for no one..

Yi Halo: Neue Virtual Reality Kamera von Google und YI Technologies

Mit Google Jump bietet Google bereits seit einiger Zeit ein System aus Kameras an, welches für die Aufnahme von 360 Grad Content geeignet ist. Heute kündigt das Unternehmen eine Neuauflage des Systems an, welche kleiner, schneller und besser sein soll.

Yi Halo

Die neue Kamera entstand aus einer Kooperation mit YI Technologies. YI Technologies hatte bereits kürzlich verkündet, dass man in den Markt der Virtual Reality Kameras einsteigen wolle und die Zusammenarbeit mit Google könnte hierfür ein wichtiger Schritt sein. Das Yi Halo-System besteht aus 17 4K Yi Action Cameras, welche in einem Ring angeordnet sind. Eine Kamera wird jedoch zusätzlich nach oben schauen, um auch direkt über der Kamera alle Details zu erfassen. Insgesamt soll die Kamera stereoskopische 8K-Videos (8.192 x 8.192 Pixel) mit 30 Bildern pro Sekunde ausgeben können. Trotz der beeindruckenden Spezifikationen präsentiert sich das System jedoch als echtes Leichtgewicht und bringt nur 7,7 Kilogramm auf die Waage.

Da die Kamera eine gemeinschaftliche Leistung ist, soll das Yi Halo System auf das Cloud-Stitching von Google zurückgreifen, welches ein sorgenfreies zusammenfügen der einzelnen Videos gewährleisten soll. Ganz günstig wird der Spaß jedoch nicht, denn das neue System wird ca. 17.000 US-Dollar kosten.

Yi Halo 2

Jump Start

Neben der neuen Kamera stellt Google auch ein neues Programm in Aussicht, welches besonders interessant für alle Menschen sein dürfte, die aktuell bereits 360 Grad Inhalte erstellen. Mit Jump Start wird Google die Kamera kostenlos an qualifizierte Produzenten geben. Noch in diesem Jahr sollen über 100 kreative Menschen von diesem Programm profitieren. Hier könnt ihr euch für Jump Start bewerben.

Leider wird die Yi Halo aber keine Videos mit Tiefeninformationen erstellen und somit könnt ihr euch nicht innerhalb der Szenen bewegen. Deshalb scheinen uns die X6 und X24 von Facebook doch aktuell wesentlich interessanter zu sein, da man mit diesen Kameras Videos aufnehmen kann, in denen man sich mit der VR Brille bewegen darf. Alle Informationen zur X6 und X24 findet ihr hier.

Google hat gegenüber Upload VR jedoch gesagt, dass das Team bereits an neuen Produkten arbeite, doch man wolle aktuell keine Ankündigungen in diese Richtung machen.

Der Beitrag Yi Halo: Neue Virtual Reality Kamera von Google und YI Technologies zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Google Upgrade JUMP Camera into YI HALO

Tech giant Google launched the JUMP programme back in 2015, its aim being to give average consumers the tools for making high-quality virtual reality (VR) films that were usually the domain of well-funded Hollywood film-makers. Google have now announced a new version of the key hardware.

The new camera weighs less than eight pounds, lighter than the original JUMP camera and has 100 minutes of internal battery and is controlled by an Android app that acts as a remote control. The unit has no less than 17 4K cameras to capture scenes as immersively as possible.

Derin Turner, Production Director at VR Playhouse, noted “This camera and Jump ranks as one of the best and easiest pieces of equipment and platform to use on the market.”

Production is handled using the Jump Assembler, which stitches together the footage in a few hours, almost entirely free of artefacts by utilising Google’s computer vision algorithms and using the processing power possessed by Google’s data centres to speed up the rendering process.

Google are also launched an initiative called Jump Start, which allows certain eligible filmmakers and creators free access to a Jump Camera and Jump Assembler to make a VR film. Applications are already open, and film-makers can apply through the Jump Start website until the 22nd May 2017.

A short video detailing the capabilities of the YI HALO camera is available to view below.

YI HALO will be available for sale sometime in summer 2017, though some units are already being made available to certain creators selected by Google. A price point has not yet been confirmed.

VRFocus will bring you further news on YI HALO and other 360-degree hardware products as it becomes available.

Google Has A New VR Camera And A ‘Roadmap’ For Answering Facebook

Google Has A New VR Camera And Is Giving It Away for Free To Creators

Google’s JUMP team is announcing a new, virtual reality camera today that is smaller and lighter than its predecessors. The new unit is being positioned as an affordable, portable, easy to use system that will allow creators to make high quality 360 videos more easily.

This new camera was built in partnership with YI technologies. It is known as the YI Halo and Google is referring to it as the “next generation” for its JUMP platform.

The Halo combines 17 4k YI Action cameras into a ring. One of these is called the “Up” camera and faces the sky in the center of the circle of cameras to capture what’s above the viewer. The entire rig weighs less than eight pounds.

In addition to the hardware, the Halo will also be able to take advantage of Google’s cloud stitching technology.

The meticulous process of interweaving the feeds of so many high-end cameras is time consuming and third-party stitching companies can charge thousands of dollars per minute for completed footage. According to Google, however, the JUMP Assembler, can complete the stitching automatically using massive server farms and deliver “seamless, artifact-free stitches,” to creators in just a few hours.

Google is also announcing Jump Start — a program that will provide qualified creators with free units to use on their 360 projects.

According to Google:

“To get Jump cameras into the hands of more filmmakers than ever before, today we’re also announcing May 22nd to x24 and x6 VR cameras are capable of creating three dimensional footage that a user can actually walk around in and explore with six degrees of freedom.

When asked if Google would be making an effort to match this sort of technology, a spokesperson responded that the JUMP team “has a roadmap” for new products, but won’t be making any announcements until they have something finalized.

Tagged with:

Moto Z: Daydream Ready Smartphone für 249 Euro

Aktuell ist das Moto Z von Lenovo bei Saturn für nur 249 Euro im Angebot! Damit ist das Smartphone 40% günstiger als üblich und sogar günstiger als das schwächere Moto Z Play. Online ist das schwarze Modell bereits ausverkauft. Teilweise ist aber eine Abholung im Markt möglich.

–>Moto Z in schwarz bei Saturn<–

–>Moto Z in weiß bei Starun<–

Daydream Ready Smartphone für 249 Euro

Das Moto Z ist bereit für das Daydream System von Google, doch ihr benötigt natürlich noch die Brille und den Controller. Beides bekommt ihr bei Google für 69 Euro.

Der Beitrag Moto Z: Daydream Ready Smartphone für 249 Euro zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

YouTube VR Wants to Find the Next Billion Dollar Genre That Hasn’t Been Created Yet

Jamie Byrne

At Sundance this year, I had a chance to catch up with a couple of representatives from Google to talk about what’s happening on the YouTube VR platform with 360 videos. I talked with Jamie Byrne, YouTube’s Director of Global Creator & Enterprise Partnerships as well as Julia Hamilton Trost, Google VR’s Business Development & Content Partnerships.

Julia Hamilton Trost

We talked about the YouTube VR application, what they’re doing to do to empower content creators, how they see 360 video as a gateway into higher-end VR, and some of the potential future to add more volumetric and interactive elements to the YouTube platform in the future.

LISTEN TO THE VOICES OF VR PODCAST

Here are a number of 360 videos that were mentioned in this interview:

The Unboxing Time Machine – NES 1985

Rhomaleosaurus: Back to Life in Virtual Reality #PreviouslyOnEarth

The Dropper – A Minecraft 360° Video

Meredith Foster giving a 360 tour of her apartment

New York Times is doing a Daily 360 video


Support Voices of VR

Music: Fatality & Summer Trip

The post YouTube VR Wants to Find the Next Billion Dollar Genre That Hasn’t Been Created Yet appeared first on Road to VR.

Google Earth VR für Oculus Rift erschienen

Mit Google Earth VR hatte Google vor wenigen Monaten eine Anwendung auf Steam veröffentlicht, welche euch die Erde in der Virtual Reality erkunden lässt. Bei dieser Erkundung entwickelt ihr sogar Superkräfte, denn ihr fliegt natürlich um den Globus. Bisher deckte die Anwendung aber nur einen Support für die HTC Vive ab und Oculus Rift Nutzer konnten nur über Umwege in die Erfahrung eintauchen. Dies hat sich mit dem heutigen Tag geändert, denn Google Earth VR bietet jetzt auch eine Unterstützung für die Oculus Rift und die Oculus Touch Controller an.

Google Earth VR für Oculus Rift und weitere Updates

Neben dem Support für die Oculus Rift und den Oculus Touch Controllern hat Google der Anwendung nun auch eine einfache Möglichkeit spendiert, um Suchbegriffe einzugeben. Außerdem gibt es 27 neue Locations, die als 3D-Nachbildungen verfügbar sind. Unter anderem kann jetzt auch das Schloss Neuschwanstein in Deutschland besucht werden.

Google Earth VR steht weiterhin kostenlos auf Steam bereit und kann hier heruntergeladen werden. Die Steam-Seite zeigt jedoch den Support für die Oculus Rift noch nicht an.  Dafür findet ihr die Anwendung aber ebenso im Oculus Store und dort sollte der Support definitiv gegeben sein.

Wir wünschen viel Spaß und freuen uns über einen virtuellen Besuch in Hamburg!

Der Beitrag Google Earth VR für Oculus Rift erschienen zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Neue Google Earth VR Erfahrung auf dem Weg

Im letzten Jahr konnte Google bereits erste Virtual Reality Nutzer begeistern, denn das Unternehmen hat uns die Welt zu Füßen gelegt. Wir konnten mit der HTC Vive oder der Oculus Rift über unseren Planeten fliegen, ferne Orte bereisen und unsere Heimatstadt genaustens unter die Lupe nehmen. Doch die Erfahrung von Google hat auch ihre Schwächen, denn der Aufbau der Welt dauert recht lange und ein offizieller Support der Rift fehlt. Eventuell schafft Google aber bald Abhilfe.

Neue Google Earth VR Erfahrung auf dem Weg

Am 18. April wird Google eine neue Earth VR Erfahrung vorstellen und die Premiere findet im Whitney Museum of Art in New York statt. Google wird jedoch nicht nur die VR Version aufbohren, sondern auch die herkömmliche Version. Deshalb bleibt es spannend, welches Engagement Google in die VR Version gesteckt hat. Aktuell gibt Google noch keine Informationen über die neue Anwendung bekannt und deshalb bleibt uns im Moment nur das Warten auf den 18. April. Denkbar wäre aber, um noch etwas zu spekulieren, dass Google die neue Google Earth Version auch auf das eigene Daydream VR System bringen wird, denn warum sollte Google die Chance nicht nutzen und seine eigene Brille in den Vordergrund rücken. Mit dem Daydream Controller sollte eine Navigation in Google Earth VR auch problemlos möglich sein.

Der Beitrag Neue Google Earth VR Erfahrung auf dem Weg zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!