HoloLens Optics Chief Joins Google Amid Reported Push for Upcoming Google AR Headset

Bernard Kress, principal optical architect on Microsoft’s HoloLens team, has left the company to take on the role of Director of XR Engineering at the recently formed Google Labs. A report by The Verge maintains Google is also now gearing up to produce an AR headset that could directly compete with similar offerings from the likes of Apple and Meta.

Before joining Microsoft in 2015, Kress worked as principal optical architect behind Google Glass, the company’s smartglasses that found marked success in the enterprise sector after a rocky reception by consumers in 2013.

At Microsoft, Kress continued his work—principally focused on micro-optics, wafer scale optics, holography and nanophotonics—as partner optical architect on the HoloLens team, overseeing the release of both HoloLens and HoloLens 2.

Now Kress is back at Mountain View working on Google’s next AR headset. According to his LinkedIn, Kress has been leading the Optical Engineering department at Google Labs since November 2021—or right as Google shook things up by creating the AR/VR division.

And there’s no doubts about it: Kress says he’s focusing on creating consumer AR hardware at Google.

Hot on the heels of the strategic hire, a report from The Verge maintains Google is now gearing up to produce its own AR headset, which is allegedly codenamed Project Iris.

According to people familiar with the matter, Project Iris is said to ship sometime in 2024, although that date may simply be wishful thinking given the early stage of the project.

The prototype is said to be ski goggle-esque, providing a standalone experience with onboard power, computing, and outward-facing cameras for world sensing capabilities—similar in description and function to headsets like HoloLens or Magic Leap.

The standalone AR headset is said to use a custom Google processor running on either a version of Android or Google’s own Augmented Reality OS, which according to a recent job listing is currently in development.

Around 300 people are purportedly working on Project Iris, however Google plans to expand by “hundreds more.” Veteran AR/VR Google exec Clay Bavor is heading up the project, reporting directly to CEO Sundar Pichai.

Bavor is known for his work on Project Starline, an experimental light field display system created to be more natural way of chatting at a distance than conventional video conferencing apps. Bavor also oversaw the 2016 launch of Google’s Daydream VR platform (subsequently abandoned in 2019), and the development of ARCore, the software development kit for smartphone-based AR.

This comes as Apple is supposedly preparing to release a VR headset with passthrough AR capabilities (sometimes called ‘mixed reality), which reports maintain will come at some point in 2023 as a precursor to a dedicated Apple AR headset at some point afterwards.

Meta (formerly Facebook) is also working on its own VR headset with AR passthrough, codenamed Project Cambria, which may be positioned as direct competition to Apple’s own when the time comes.

The post HoloLens Optics Chief Joins Google Amid Reported Push for Upcoming Google AR Headset appeared first on Road to VR.

Google Reportedly Building AR Headset Codenamed Project Iris

Google has quite the chuequered history when it comes to virtual reality (VR) and augmented reality (AR) devices. Most have failed to gain any momentum like the original Google Glass or Daydream View – Google Cardboard had it time in the sun though – but it seems the company hasn’t dropped those hardware aspirations. A new report this week suggests that Google is working on a new AR device codenamed Project Iris.

Google Glass Enterprise Edition2
Google Glass Enterprise Edition 2 uses Kopin’s nHD Display. Image credit Kopin

As reported by The Verge, Project Iris is an AR headset in early development that sports outward-facing cameras to supply video of the real world that can then be combined with computer graphics for a mixed reality experience. There’s a suggestion that it’ll be more immersive than Magic Leap.

The prototype is rumoured to currently resemble a pair of ski goggles and that the device will be entirely standalone, requiring no external power source. That puts it more in line with Microsoft’s HoloLens 2 device rather than Magic Leap 2 or Nreal Light which require an external processor puck or smartphone respectively.

It’s powered by a custom Google processor, runs on Android but if recent job listings are anything to go by it’ll have its own unique UI. There’s also the indication that the AR device will support cloud streaming, utilising Google’s data centres to help improve the fidelity. That’s to be expected as it means the onboard processor doesn’t need to be hugely powerful. Cloud streaming has been accelerating in the XR space, last year Google Cloud revealed a collaboration with NVIDIA CloudXR and Varjo announced the feature for its Reality Cloud platform this week.

Magic Leap 2
Magic Leap 2. Image credit Magic Leap

How Project Iris will stack up against more vocal tech giants in the XR space such as Meta remains to be seen but just like Apple and its secretive plans, Google is trying to keep the project a secret. Supposedly the Pixel team are involved and the core team involved in Iris numbers around 300 people with more being hired, all overseen by Google VR boss Clay Bavor.

The sources familiar with Project Iris claim that 2024 has been earmarked for its launch. For continued updates on Project Iris, keep reading gmw3.

The VR Job Hub: Preloaded, Immersive Tech & Google

VR Job Hub

Every weekend VRFocus gathers together vacancies from across the virtual reality (VR), augmented reality (AR) and mixed reality (MR) industry, in locations around the globe to help make finding that ideal job easier. Below is a selection of roles that are currently accepting applications across a number of disciplines, all within departments and companies that focus on immersive entertainment.

Location Company Role Link
Remote & UK Preloaded Game/XR Designer Click Here to Apply
Remote & UK Preloaded Technical Art Director Click Here to Apply
Remote & UK Preloaded Senior Game/XR Designer Click Here to Apply
Remote & UK Preloaded Art Director Click Here to Apply
Remote & UK Preloaded Head of XR & Game Design Click Here to Apply
Remote & UK Preloaded Senior Producer Click Here to Apply
Remote & UK Preloaded Senior Game Designer (Contract) Click Here to Apply
Remote & UK Preloaded Technical Artist Click Here to Apply
Vernon, British Columbia Immersive Tech Graphic Designer & Illustrator Click Here to Apply
Vernon, British Columbia Immersive Tech Computer Hardware Technician Click Here to Apply
Vernon, British Columbia Immersive Tech Game Designer Click Here to Apply
Vernon, British Columbia Immersive Tech General Labourer & Carpenter Click Here to Apply
Seattle, WA Google AR OS Senior Software Engineer, Embedded Systems Click Here to Apply
Waterloo, Canada Google AR OS Senior Software Developer, Embedded Click Here to Apply
Mountain View, CA/Austin, TX/Seattle, WA Google AR OS Senior Software Engineer, Embedded ML Click Here to Apply
Mountain View, CA Google AR OS Senior Software Engineer, Camera Click Here to Apply
Mountain View, CA Google AR OS Senior Software Engineer, Graphics Click Here to Apply
Los Angeles, CA Google AR OS System Administrator, AR Data Capture Infrastructure Click Here to Apply
Waterloo, Canada Google Senior Software Developer Tech Lead, Input, AR Click Here to Apply
Mountain View, CA Google Software Engineer III, AR Platforms Click Here to Apply
Seattle, WA Google Senior Software Engineer, Tech Lead, Input, AR Click Here to Apply
Waterloo, Canada Google Senior Software Developer, Camera, AR Click Here to Apply
Mountain View, CA Google Embedded Systems Technical Program Manager, AR Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.

Google Building An ‘Augmented Reality OS’ For A New AR Device

Google is hiring in several positions working on an ‘Augmented Reality OS’ for an AR device, as reported by 9 To 5 Google.

There’s a variety of open positions involved in building the software for this AR device, with the listing for Senior Software Developer, Embedded, providing a description of the team working on the OS:

Our team is building the software components that control and manage the hardware on our Augmented Reality (AR) products. These are the software components that run on the AR devices and are the closest to the hardware. As Google adds products to the AR portfolio, the OS Foundations team is the very first software team to work with new hardware.

The full job listing is here. Likewise, postings for Senior Software Engineer, Camera and Senior Software Developer Tech Lead, Input describe building software for an “innovative AR device.” The listings say that this OS team “is the very first software team to work with new hardware.” The nature of this device is unclear, but the operating system and new hardware angle seems to imply a dedicated AR device, such as a headset. Apple is working on a still-unannounced VR/AR mixed reality headset while Meta is preparing a higher end headset code-named Cambria, and we’d expect Google to be very interested in the AR product category.

Mark Lucovsky also revealed that he started a new position at Google this week. Lucovsky previously led the VR/AR operating system effort at Facebook/Meta, where he was reportedly building a new operating system for AR. He also worked as a Microsoft engineer for many years, where he co-developed Windows NT. He will now “lead the Operating System team for Augmented Reality” at Google.

Most of Google’s recent efforts in the VR/AR space focused on the AR — the company has gradually reduced its focus on VR, ending support for Daydream, shutting down Google Poly and open sourcing its art software Tilt Brush. With these new job postings, it seems Google’s focus is likely to remain squarely on AR for the foreseeable future.

Google’s New ‘Labs’ Team Brings AR/VR, Project Starline & Area 120 Under a Single Roof

Google is shaking things up with the reorganization of its AR/VR efforts, Project Starline, and Area 120 in-house incubator, dubbing the internal team ‘Google Labs’.

As first reported by TechCrunch, Google is shifting a few of its notable forward-looking projects into a single team and bringing them under the leadership of Google veteran Clay Bavor.

Before taking the reigns of Google Labs, Bavor led the company’s AR/VR team where he oversaw the 2016 launch of its Android-based Daydream VR platform. It was an ambitious undertaking, although it was subsequently abandoned in 2019 due to a disappointing reception to its slot-in smartphone efforts and poor market performance of its 6DOF Daydream headset, Lenovo Mirage Solo. The team also helped develop ARCore, the augmented software development kit that brought smartphone-based AR to millions of Android devices.

More recently, Bavor led Google’s Project Starline, an experimental light field display system that the company envisions as a “magic window” of sorts, allowing far-flung users to speak in a more natural way than video conferencing apps can provide—and all without the need of a headset or special glasses.

Both Project Starline and its AR/VR efforts have a shared lineage within the company, but it seems Google is adding an entrepreneurial flare to Labs with the inclusion of Area 120, the in-house tech incubator that has seen the successful launch of several startups including Threadit, Stack, Adlingo, Gamesnacks, Avera AI, and Orion WiFi.

An no, this doesn’t mean the company is reviving the 2000s-era Google Labs, which was used as a public testbed to demonstrate new projects like Gmail, Google Calendar and Google Wave. An internal company memo obtained by TechCrunch states the reorganization is “focused on starting and growing new, forward-looking investment areas across the company.”

“Central to this org is a new team called Labs, focused on extrapolating technology trends and incubating a set of high-potential, long-term projects,” the memo said.

As a result, it appears Area 120 is being elevated with its incorporation into Labs. TechCrunch notes that the incubator was “three layers deep in terms of reporting to Google CEO Sundar Pichai — even though Pichai himself had to sign off on its every exit.”

Google hasn’t officially announced Labs, however the company tacitly confirmed it by acknowledging Bavor’s new title, calling it “an expanded role” that will focus on “long-term technology projects that are in direct support of our core products and businesses.”

The post Google’s New ‘Labs’ Team Brings AR/VR, Project Starline & Area 120 Under a Single Roof appeared first on Road to VR.

New Google Stadia Job Listings Suggest VR Cloud-gaming Ambitions

Stadia, Google’s cloud-gaming company, is looking for new hires with a preference for virtual reality development experience.

Stadia is Google’s cloud-gaming service which runs games on powerful computers in the cloud and then streams them to your PC, laptop, or even smartphone. The idea is to allow any device to feel like a high-end gaming PC.

Stadia doesn’t currently offer VR cloud-gaming, but it seems to be a natural fit for the use-case considering that high-end VR gaming is exclusively in the realm of beefy gaming PCs, which create a high barrier to entry. If you could keep the high-powered processing in the cloud and then stream the results down to a headset connected to a low-powered computer (or even a standalone headset), you could make PC VR much more accessible. Indeed, new Stadia job listings from Google suggest the company is exploring the possibility.

Four job listings posted or updated as recently as September 7th seek developers and engineers with virtual reality experience among the “preferred qualifications” of the roles.

Interestingly, the roles are spread across Stadia teams that cover the spectrum from developer features to end-user features like game discovery.

[IRP]

Google isn’t the only company with VR cloud-gaming ambitions. Nvidia has already created its own VR cloud-streaming infrastructure called CloudXR, though it’s designed as a foundation for others to build upon rather than being a user-facing service itself. Still we may see the company use CloudXR to bring VR cloud-gaming capabilities to its existing consumer-facing cloud-gaming service, GeForce Now.

Similarly, Facebook kicked off its own cloud-gaming service last year. While it doesn’t offer VR gaming yet, the project is led by a former Oculus executive who clearly understands the potential of VR cloud-gaming.

VR cloud-streaming is definitely viable, but the key bottleneck is less about software or bandwidth and much more about latency. As we explored in our article about the ramifications of 5G on VR and AR, the real holdup for such services becoming widely available is the proliferation of edge computing infrastructure.

The post New Google Stadia Job Listings Suggest VR Cloud-gaming Ambitions appeared first on Road to VR.

‘Cosmonious High’ Coming to Quest 2 & SteamVR This Month, Gameplay Trailer Here

Google’s Owlchemy Labs, the VR studio behind Job Simulator (2016), announced that its upcoming game Cosmonious High finally has a release date for launch on PC VR and Meta Quest 2.

Update (March 4th, 2022): Owlchemy Labs announced Cosmonious High is slated to launch on March 31st for Meta Quest 2 and SteamVR headsets.

Owlchemy Labs hasn’t said anything yet about PSVR availability, however there’s no doubt in our minds that the pioneering VR studio (also now owned by Google) has a PSVR 2 developer kit.

The studio also included a new gameplay trailer, which we’ve linked above and below the article:

Original Article (September 21st, 2021): Revealed today, Cosmonious High launches you into an alien high school where you unlock powers in order to fix up the place post-disaster, and meet a quirky cast of characters who attend classes with you along the way.

Characters are said to respond to natural gestures such as high fives and fist bumps, which feels a bit like a natural extension of what we saw in Vacation Simulator (2019), which brought more user-to-NPC interaction to the table by way of gestured interactions. Here it seems you’ll also be able to select emotes from a speech bubble.

Image courtesy Owlchemy Labs

And like Vacation Simulator, Owlchemy Labs is offering up another “biggest space” it’s ever built with Cosmonious High, making for “one big interactive playground for your powers,” the studio says.

“With Cosmonious High, we’re breaking all the bounds. Players can go anywhere, interact with any character they see, and use their powers to resolve—or cause—as much chaos as they want,” says Chelsea Howe, product director at Owlchemy Labs.

Owlchemy Labs CEO Devin Reimer says it’s all about “interaction, inclusivity, and accessibility. We continue to push the boundaries of VR and we cannot be more excited to launch our first new IP in five years.”

Cosmonious High is said to support SteamVR headsets and Oculus Quest, and will arrive at some point in Spring 2022. There’s still plenty more to learn, and we’ll have our eyes peeled as Owlchemy Labs continues the drip of info leading up to launch.

The post ‘Cosmonious High’ Coming to Quest 2 & SteamVR This Month, Gameplay Trailer Here appeared first on Road to VR.

Google Studio Owlchemy Labs Affirms Work on New VR Game, Details Expected This Year

Google-owned Owlchemy Labs, the studio behind VR classics like Job Simulator and Vacation Simulator, has confirmed that it’s working on a new VR project after running quiet for much of the year.

Owlchemy Labs has been around since the early days of the modern VR era, with the studio’s first major title, Job Simulator, bundled as a launch title for the HTC Vive in 2016.

After being acquired by Google in 2017, the studio went on to release Rick and Morty: Virtual Rick-ality (2017) and Vacation Simulator (2019), with most of the studio’s games being ported widely across VR platforms.

Since Vacation Simulator, and a few post-launch updates, Owlchemy has been pretty quiet about what might be next. Especially considering Google’s hasty retreat away from VR, it wasn’t necessarily clear that there even would be a ‘next’.

Luckily the lauded studio has affirmed that it’s alive and well and working on its next project, which the studio has confirmed to Road to VR is definitely a VR game.

“Owlchemy is working on a brand new game and we can’t wait to share details in the coming months!” the studio says. Owlchemy is currently hiring five new positions to support ongoing development.

It remains to be seen whether the studio will continue to build on the success of its Simulator franchise, or branch off into something new. It wouldn’t be surprising if they stick to what works; Owlchemy is one of the only studios to consistently have two titles among the 20 best rated Quest games, and has topped many charts over the years.

Hopefully it won’t be too long yet before we find out exactly what’s in development. The studio said fans can expect to here something concrete about its next game some time this year.

The post Google Studio Owlchemy Labs Affirms Work on New VR Game, Details Expected This Year appeared first on Road to VR.