Google Appears to Be Ramping Up R&D Efforts for “New and novel” AR/VR Lenses

Though there wasn’t much groundbreaking in the Daydream news shared at Google I/O this year, the company is growing its AR/VR team at an accelerated rate, suggesting Google has a number of things up its sleeve yet. One recent job listing which caught our eye suggests that the company is ramping up its R&D efforts for lenses, now hiring a ‘Diamond Turning Technician’ to assist with rapid prototyping of “new and novel” optics for AR and VR devices.

Among flurry of job listings for Google’s Daydream AR/VR team seen so far this year was something that we haven’t spotted previously: the company is seeking a Diamond Turning Technician experienced in operating “state of the art” lathe equipment used for precision optics prototyping. While we’ve known for some time that Google has been designing custom lenses for their Daydream products, the new job listing suggests and escalation of that work into in-house rapid prototyping.

Google’s custom lenses for Daydream 2017 (right) were a big improvement over the simple lenses of the original (left). | Photo by Road to VR

The job listing, which was posted in the last week, notes an internal “dynamic Research & Development (R&D) laboratory with a focus on new and novel [optical] designs and a close partnership with world-class Optical and Mechanical Designers.” The opening is at Google’s Mountain View headquarters.

Though externally Daydream developments have been slower in recent months, an analysis by Road to VR of the company’s job posting trends shows that hiring for Google’s AR/VR team is accelerating.

Data collected by Road to VR

In the last 10 months the company has listed 59 new job openings directly associated with its AR/VR activities, up 37% over the 10 months prior.

Google’s increasing hiring in the AR and VR space mirrors other major tech companies like Oculus who toward the end of 2017 and into 2018 began an AR/VR hiring spree that would nearly triple the number of the company’s usual job listings. And of course Apple has been not only hiring, but also making strategic acquisitions in the space, most recently picking up its very own holographic optics company.

The post Google Appears to Be Ramping Up R&D Efforts for “New and novel” AR/VR Lenses appeared first on Road to VR.

Google Set To Unveil Pixel 3 Early Next Month

Google Set To Unveil Pixel 3 Early Next Month

We should be seeing the next flagship Google Daydream-ready smartphone very soon.

Last week Google sent out invites for a ‘Made by Google Launch Event’ taking place at 11am ET on October 9th in New York City. The name seems like a clear indicator that we’ll be seeing the reveal of the next in Google’s own line of smartphones, the Pixel 3 and likely the enlarged Pixel 3 XL too. This will be the first phone from the company since it acquired the design division of HTC that had made its previous two Pixel phones.

Why should a VR fan care? Well, simply put, the Pixel line usually serves as the flagship device for Google’s Daydream mobile VR ecosystem. That means whatever Google is planning to unveil should have access to the entire breadth of VR content that’s been released on Daydream over the past two years. More importantly, though, there will hopefully be some updates to the kit’s design and processing power that make it the best place to jump into Daydream.

You can also expect the phone to be a great showcase for Google’s Android-based augmented reality platform, ARCore.

We also have to wonder if Google is planning to unveil another iteration of its Daydream View headset at the show. View was first introduced at 2016’s Made by Google event and then updated in the 2017 version, so we’re holding out hope that yet more revisions are on their way.

More than anything, though, we just want to know what Google’s been up to in VR, recently. The company partnered with Lenovo to deliver the excellent Mirage Solo standalone headset earlier this year, but VR was almost entirely absent from its I/O developer conference in May.

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Life In 360°: Old Traveller

It seems like only yesterday when I was writing on VRFocus  about how American institution The Smithsonian seems to be cropping up on VRFocus with increasing regularity. (Although as it happens it was only last week.) The internationally renowned archive, research complex and museum covers all manner of topics from art and design through to science and nature – and just last week Google’s own Arts & Culture YouTube channel took a trip there to find out more about one of the human race’s most faithful creations. Something that has travelled more miles than perhaps anything currently on the Earth barring perhaps two of its siblings.

Life In 360° / 360 Degree VideoWe travel with Google to the National Air and Space Museum complex at the Steven F. Udvar-Hazy Center in Virginia, where sits NASA Orbiter Vehicle OV-103 – better known to the world as the Space Shuttle Discovery.  First launched in 1984, and retired following its final mission in 2011, the Discovery shuttle flew more missions than any other orbiter.

“Step aboard Discovery and explore the space shuttle in 360. National Air and Space Museum and Google Arts & Culture have teamed up to bring a piece of Hubble’s history to life like never before. Join two of the astronauts who helped deliver Hubble to orbit as part of STS-31 mission—Maj Gen Charlie Bolden and Dr. Kathy Sullivan— and explore inside the Space Shuttle Discovery at the Museum’s Steven F. Udvar-Hazy Center.  ”

We’ll be back on Friday with another example of 360 degree video. Where in the world will we go next? Tune in at the usual time to see.

Kooperation zwischen Google und Labster bringt VR-Labore für MINT-Student/innen

Eine neue Partnerschaft zwischen Google und Labster sorgt zukünftig für den Zugang zu virtuellen Laboren für MINT-Student/innen und Schüler/innen per Daydream oder Lenovo Mirage Solo. Die VR-Lerneinrichtungen sind mit dem nötigen Equipment für Biologie, Chemie und weitere naturwissenschaftliche Fächer ausgestattet und ermöglichen somit das Sammeln von Praxiserfahrung für die Lernenden.

Google und Labster – VR-Labore für MINT-Student/innen mit Google Daydream und Lenovo Mirage Solo

Google veröffentlicht gemeinsam mit Labster über 30 virtuelle Labore für Schüler/innen und Student/innen von naturwissenschaftlichen Fächern. So soll es den Lernenden zukünftig ermöglicht werden, innerhalb der interaktiven und immersiven Laboratorien Praxiserfahrung zu sammeln, ohne zwangsweise auf die Einrichtungen der Schule bzw. Universität angewiesen zu sein.

Eine praktische Idee, denn in vielen MINT-Fächern wie beispielsweise Chemie sind diese oftmals limitiert, da eine Vielzahl von Student/innen gleichzeitig in die Laboreinrichtungen muss, um zu üben und gegebenenfalls Stunden zu sammeln. Für Studierende von Fernuniversitäten ist es schlichtweg unmöglich.

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Die virtuellen Ebenbilder sollen laut Entwickler/innen das neuste Equipment besitzen und dadurch realistische Experimente gewährleisten. So sind nicht nur die typischen Vorgehensweisen in der Praxis trainierbar, sondern es stehen zusätzlich diverse Simulationen zur Verfügung. Dadurch ist es möglich, auf molekularer Ebene Atome und DNA-Stränge zu analysieren und nach Belieben zu verändern.

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Zusätzlich offenbart die VR-App ein personalisiertes Review, um den Nutzer/innen Feedback über ihr Lernverhalten zu geben. Dadurch wird erläutert, welche Theorien, Konzepte oder Techniken gegebenenfalls noch einmal vertieft werden müssen.

Der Zugang zur VR-Erfahrung Labster war bisher Universitäten vorbehalten. Ab sofort ist sie kostenlos für Google Daydream und Lenovo Mirage Solo im Play Store erhältlich.

Die VR-Labore stehen derzeit in Amerika sowie in Dänemark zur Verfügung. Weitere Zugänge sollen innerhalb der kommenden Monate für Europa folgen.

(Quellen: Google Blog | Labster)

Der Beitrag Kooperation zwischen Google und Labster bringt VR-Labore für MINT-Student/innen zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Google And IMAX Have Halted Work On Their Cinema VR Camera

Back in 2016, Google and IMAX announced that the two companies would be embarking on a joint venture to build a virtual reality (VR) camera. Now it seems that this will no longer be happening as the project has quietly be canceled following months of work and a pilot program that was launched back in early 2017.

Google Logo

The news comes from Variety who reported that the project had be canceled after receiving an email from a IMAX spokesperson. They also reached out to Google for a comment but a spokesperson declined to comment on the partnership and the status of the headset. “We’ve currently paused the development of the Imax VR camera while we continue to review the viability of our pilot program,” IMAX said in their email to Variety.

The pilot program that was launched back in 2017 saw IMAX opening a number of different VR centers within several locations around the world. Recently two of those canters were closed, and plans to decide the future of those that remain will be sorted in the coming months.

The actual decision to stop the development of the VR camera though apparently came from Google, a source told Variety. Google reported canned the project late last year as part of a shift to focus on augmented reality (AR) rather then VR, the source claims. This may or may not be the case but given Google’s continued work on their ARCore it could very well be true.

The VR headset that the two companies were working on was designed to offer cinema-grade quality within a compact VR headset which would allow filmmakers and content creators a means to deliver the highest-quality 3D 360-degree experiences to their audience across the world. Of course, now that the project has been canned it is unclear what will happen to the work that was already put into the project or the fate of the remaining IMAX pilot centers.

Recently IMAX has been working with the likes of Nickelodeon to offer unique VR experiences but there has been no word on any work related to VR headsets. VRFocus will be sure to bring you all the latest from both Google and IMAX in the future, so stay tuned for more.

Google präsentiert Entwicklung der Lichtfeldfotografie auf der SIGGRAPH 2018

Werbung für Virtual Reality Hygiene

Auf der SIGGRAPH 2018 stellten die Expert/innen von Google ihre Forschung und Arbeit im Bereich der Lichtfeldfotografie vor und gaben dabei interessante Einblicke in die Technologie.

SIGGRAPH 2018 – Google präsentiert eigene Entwicklungen innerhalb der Lichtfeldfotografie

Bereits im März 2018 veröffentlichte Google seine VR-Erfahrung Welcome to Light Fields, welche einen Einblick in die Lichtfeldtechnologie gewährt. Die App entstand als Auskopplung der Forschungsarbeit des Google-Teams, das unter anderem den Lichtfeld-Experten Paul Debevec beheimatet.

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Auf der VR-Tour werden in verschiedenen Lokalitäten, wie beispielsweise einem Raumschiff, den Nutzer/innen die Vorzüge der Lichtfeldtechnik nähergebracht. So werden innerhalb der immersiven Erfahrung die Technik erklärt und verschiedene Lichtfeldfotos vorgestellt. Dank der Lichtfeldaufnahmemethode ist es den Nutzer/innen möglich in realistische Szenen mitsamt dynamischen Lichtreflexionen einzutauchen und sich innerhalb dieser sogar zu bewegen. Ein großer Unterschied zu den derzeitigen Verfahren.

Die Fortschritte in der Forschung innerhalb des Lichtfeldbereichs stellte Google nun auf der SIGGRAPH 2018 vor. In der knapp einstündigen Präsentation gehen Debevec und weitere Speaker auf diverse Probleme innerhalb der Arbeit ein, stellen die Technologie selbst sowie Prototypen vor und erklären, warum man sich für spezielle Entwicklungswege entschied.

So arbeiteten die Entwickler/innen zunächst mit einem speziellen Kameragestell, das 16 vertikale Kameras in einer bogenförmigen Vorrichtung befestigte. Bei der Aufnahme eines Lichtfeldfotos dreht sich die Halterung einmal um sich selbst und kann somit aus sämtlichen Perspektiven aufnehmen. Der Vorgang dauert zwischen 30 bis 90 Sekunden.

Google-Siggraph-Lightfield-capture

Bei der Aufnahme von Personen wurde eine Markierung an der Kamera befestigt. Als Instruktion wurde den Fotomodellen gegeben, sich nicht zu bewegen, dafür jedoch stets die Markierung im Auge zu behalten. Das Ergebnis findet sich in der VR-Erfahrung Welcome to Light Fields wieder: Eine lebensechte Person, die aus sämtlichen Perspektiven Augenkontakt mit den Nutzer/innen hält.

Weitere Fakten und Einblicke sind innerhalb der Präsentation enthalten. Nach knapp einer halben Stunde wechselt das Thema auf fraktale VR-Software.

(Quellen: Upload VR | Video: ACMSIGGRAPH YouTube)

Der Beitrag Google präsentiert Entwicklung der Lichtfeldfotografie auf der SIGGRAPH 2018 zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Acer’s Chromebook Tab 10 Is The First Tablet To Get ARCore Support

Acer’s Chromebook Tab 10 Is The First Tablet To Get ARCore Support

Acer’s Chromebook Tab 10 is the first tablet to support Google’s augmented reality platform, ARCore.

The device, which is also the first tablet to support Google’s ChromeOS operating system, will be getting AR support this fall as part of an update to its educational features. It means that students will be able to access Expeditions AR with a larger tablet screen rather than a smaller smartphone display. It’s not clear if this update will mean that anyone with a Tab 10 will be able to access ARCore apps, though it’d be a missed opportunity if not.

Whereas Google’s original Expeditions VR app took students on virtual field trips with the help of Cardboard headsets, the AR version instead focuses on 3D models for science lessons and more.

The Tab 10, meanwhile, is mainly billed as an educational device, though anyone can pick one up. It’s got 4GB RAM and a 2048×1536 QXGA resolution display. ARCore itself got a big update last May that added shared experiences through a technique known as Cloud Anchors. It’ll be interesting to see how such a feature could benefit the classroom.

Elsewhere, Google recently released 30 new activities and lessons that you can explore in VR via Google Earth. They include trips to Mars and the National Geographic Society. The company is also going to be adding support for its new VR180 format, which offers 180-degree videos and images with increased clarity over 360 media, to its tour creation options.

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Researcher Outlines How VR Data Collection Could Be Used Against You

Researcher Outlines How VR Data Collection Could Be Used Against You

The possible effects of VR data collection are covered in a new opinion piece in the American Medical Association’s pediatric journal, authored by Jeremy Bailenson of the Department of Communication at Stanford University.

In the piece, titled ‘Protecting Nonverbal Data Tracked in Virtual Reality’, Bailenson calls upon findings from his own work such as his recently-published book and experiments from others. He outlines just how efficient even current VR headsets, which track head and hand movements, can be in collecting non-verbal data. We’re used to the idea of our social media messages and internet searches being sourced to provide targeted advertisements and more, but this report suggests companies could access even more comprehensive personal data using VR.

Bailenson notes ‘commercial systems’ that are owned by companies like Facebook and Google can track “18 types of movements” across the head and hands up to 90 times per second. Over the course of 20 minutes, the report states, users could have 2 million unique body movements recorded. This includes information like where we’re looking, how we react to certain events and how we interact with objects and other virtual human beings.

The report cites several instances of this data being used for essential research, such as student’s potential to become distracted during lessons or measuring the behaviors of people diagnosed with high-functioning autism.

However, it’s the corporate uses of this data that give Bailenson cause for concern. In one instance, he references a test in which participants used a hand-tracked device to sort objects while facial expressions were recorded with computer vision. The data gathered from such a test could be used to create a “thin slice” of that person’s nonverbal behavior and create an algorithm to categorize them as high or low performers. Those conclusions could be used to “pigeonhole” them for future jobs.

Advertising is another concern, potentially replacing current, more passive methods with more intrusive experiences. “Instead of the typical strategy of product placement, sponsors could feature compelling VR experiences that are the equivalent of a Rorschach test,” Bailenson writes.

There are potential solutions to these concerns, though few sound ideal. Bailenson calls for government policy and self-regulation to protect VR owners, but also notes it is theoretically possible that there are hardware-based filtering solutions to “reduce data fidelity.” The latter suggestion, though, could put the quality of the VR experience itself at risk.

“Virtual reality provides incredible experiences, and I remain bullish on its successful integration into the media landscape given its role in communication, education and training,” Bailenson concludes. “But unless we solve the privacy issue early on, violations of our nonverbal privacy might trump these benefits.”

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Verizon Have A Massive Sale On Google Daydream View VR Headsets

The Google Daydream View was released back in 2017 and since then has been a popular choice for mobile phone based virtual reality (VR) experiences. For those who have not had the chance to pick up one for themselves then now is your lucky day as Verizon have the Google Daydream View on sale for what might be the lowest price see yet.

Daydream View and Controller

The current price – which was picked up by mashable – means that the head mounted-display is only $29.99 (USD) which makes it around 70% off from the standard retail price of $99.99. Considering this might very well be the cheapest the unit has ever been on sale, it marks one of the cheapest entry points for anyone looking to get started with immersive media entertainment.

The Google Daydream View was put on half price for a limited time back in June of this year, but that was a promotion to help shift some units. The Verizon discount looks more in line with being a stock clearance which could mean anything to be honest. Seeing as the unit only went on sale a year ago, who knows what could be in store for the Google Daydream View.

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At the Google I/O conference this year there was a lack of any updates on the Daydream View side of things but Google made sure to show its still invested in the VR and augmented reality (AR) space. This includes announcing the Google Tour Creator to offer easy creation of 360-degree tours along with updates to ARCore. Thanks to this most Android devices are now able to handle AR experiences meaning the reach for developers and content creators became huge overnight.

For those looking to pick up the Google Daydream View from Verizon – which you can do here – it will be worth checking the list of compatible phones to ensure you have a device able to work with the headset. Devices such as the Google Pixel and Samsung Galaxy S8 will work along with many others.

For all the latest on all things VR in the future, including any more sales, make sure to keep reading VRFocus.