Google Shuts Down Internal VR Film Studio Spotlight Stories

Google is shutting down Spotlight Stories, the group tasked not only with pushing forward virtual reality as a storytelling medium, but creating a number of highly polished and thoughtful VR pieces in the process.

A copy of an email written by executive producer Karen Dufilho was obtained by Variety.

“Google Spotlight Stories is shutting its doors after over six years of making stories and putting them on phones, on screens, in VR, and anywhere else we could get away with it,” Dufilho said.

Variety also managed to get confirmation of the studio’s shutdown from a Google spokesperson:

“Since its inception, Spotlight Stories strove to re-imagine VR storytelling. From ambitious shorts like Son of Jaguar, Sonaria and Back to The Moon to critical acclaim for Pearl (Emmy winner and first-ever VR film nominated for an Oscar) the Spotlight Stories team left a lasting impact on immersive storytelling. We are proud of the work the team has done over the years.”

Spotlight Stories created a total of 13 short animated experiences over the course of its six-year existence. First starting out as an internal studio within Motorola, Spotlight Stories then joined Google’s ATAP division, going on to produce several immersive experiences, the most successful of which was arguably Pearl (2016), an Emmy Award-winner for Outstanding Innovation in Interactive Storytelling and Oscar nominee for Best Animated Short Film.

Image courtesy Google

Most recently, Spotlight Stories released Age of Sail (2018)a powerful and emotional tale of a hardened sea captain in the early 1900s who rescues a young girl after she falls overboard a luxury ocean liner. As a real-time rendered experience, it was plain to see just how much time, effort, and expertise was put into producing it. Its hand-drawn quality and heartfelt acting made it not only one of the most sincere VR stories out there, but arguably the group’s greatest work to date.

Variety contends the shutdown was due to the lack of any clear avenue for monetization in the face of a less than brilliant launch of Google’s Daydream VR headsets.

Variety further reports that an anonymous source with knowledge of the situation maintains that Spotlight Story members were given the opportunity to look for new positions within Google.

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Google Spotlight Stories: VR-Filmstudio wird nach sechs Jahren geschlossen

Die Google Spotlight Stories werden offiziell geschlossen, wie Executive Producer Karen Dufilho in einer offiziellen E-Mail an Variety verkündet. Das VR-Filmstudio ist unter anderem bekannt für VR-Animationsfilme wie Age of Sail und Pearl.

Google Spotlight Stories – VR-Filmstudio schließt nach sechs Jahren

In einer E-Mail an Variety kündigt Karen Dufilho, Executive Producer der Google Spotlight Stories, die Schließung des VR-Animationsstudios an:

Google Spotlight Stories schließt nach über sechs Jahren Arbeit seine Türen, in denen wir Geschichten geschaffen haben und diese auf Handys, Bildschirme, in VR und überall sonst, wo wir damit durchkommen konnten, veröffentlicht haben.”

Erst kürzlich veröffentlichten die Verantwortlichen die narrative VR-Erfahrung Age of Sail von John Kars:

Die Mitarbeiter des Kreativteams werden allerdings nicht entlassen, sondern erhalten vom Arbeitgeber Google die Möglichkeit, in anderen Positionen innerhalb des Unternehmens unterzukommen.

Das Team rund um Spotlight Stories startete ursprünglich unter Motorola, um zukünftige Storytelling-Projekte für mobile Endgeräte zu entwickeln. Später wurden sie Teil der Abteilung Advanced Technologies and Products (ATAP) von Google. Innerhalb des Unternehmens produzierten die Künstler verschiedene 360-Grad-Videos und VR-Erfahrungen, hauptsächlich für die Google Daydream und Cardboard.

Innerhalb der Projekte arbeiteten sie unter anderem mit Glen Keane, Justin Lin, Jorge Gutierrez und Aardman Animation (bekannt für Wallace and Gromit).

Der VR-Kurzfilm Pearl von Patrick Osborne konnte sogar einenn Emmy in der Kategorie Outstanding Innovation im Jahr 2017 gewinnen.

Die Schließung soll aufgrund von fehlenden Monetarisierungsmöglichkeiten der Arbeiten des Teams erfolgen. Google soll signifikant hohe Summen in die Spotlight Stories investiert haben, um das Medium VR und somit die Verkäufe der DaydreamBrillen zu erhöhen.

Während sich die ambitionierten Filmprojekte durchaus positiv auf die Entwicklung der VR auswirkten, konnte die Google Daydream nur mäßig vom Erfolg profitieren. Die VR-Filme wurden stets kostenlos von den Google Spotlight Stories angeboten.

(Quellen: Variety | Upload VR | Video: Google Spotlight Stories YouTube)

Der Beitrag Google Spotlight Stories: VR-Filmstudio wird nach sechs Jahren geschlossen zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Dance Along In AR With Childish Gambino On Pixel Phones

Dance Along In AR With Childish Gambino On Pixel Phones

Google’s AR Playground now includes a set of characters showcasing Childish Gambino dance moves.

Pixel phone owners can use Playground and their phone’s camera to add interactive characters to their environment called Playmoji. A new set available today features Donald Glover aka Childish Gambino dancing to “Redbone,” “Summertime Magic” and “This is America.”

The character reacts to facial expressions too. So if you take a selfie with the character, it should respond. The project joins a series of partnerships and experiments from Google as the company explores the AR and VR space. Previous AR partnerships from Google include similar treatments for Star Wars and Stranger Things characters.

Google is encouraging Pixel owners to use the hashtag #pixeldanceoff for videos showing people dancing with the virtual character. The below video from Google previewing the feature shows how it represents Gambino’s signature moves.

Pixel phones aren’t the most popular devices on the market so these kinds of videos are unlikely to become a viral sensation. Nonetheless, you can see in the video how well the moves are represented on the digital character and how well Google’s AR software inserts the character into the scene.

We’re expecting a big year ahead from Google with Google I/O happening May 7 to 9. The event is likely to showcase next steps in AR and VR from the technology giant. Late last year, the company started seeding new VR controller kits to developers which add more intuitive input to the Daydream platform.

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Google I/O 2019 Developer Conference Set For May

Google I/O 2019 Developer Conference Set For May

We’re coming up to developer conference season once again, and Google’s now dated I/O’s 2019 return.

The event will take place at the Shoreline Amphitheatre on May 7th – 9th. CEO Sundar Pichai confirmed the news via a tweet late last week. That just leaves us to speculate what will be announced at the show.

I/O will no doubt be a curious event for VR and AR. Google didn’t even mention the former at last year’s show despite launching its Lenovo Mirage Solo Daydream headset around it. AR continues to be an area of interest for the company as it grows its ARCore platform, though. Expect to see plenty of AR workshops and panels at the very least.

As for VR, it is possible we get some Daydream updates. We’re mostly interested to see if the six degrees of freedom (6DOF) controllers being sent out to developers get turned into an official product. We’re also wondering if there might be any new Daydream hardware or apps to talk about. Otherwise, you can expect the usual Android updates and more from the show.

I/O won’t be the only major developer conference in May. Facebook’s F8 event gets underway on April 30th and wraps up on May 1st. We’re expecting a fair bit more on the VR side from that one, including launch information for Oculus Quest.

UploadVR will, of course, be covering the show in full. Check back for the latest updates.

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Google: Patent für Foveated Compression veröffentlicht

Google hat ein Patent erhalten, bei dem es speziell um die Kompression bei der Verwendung von Foveated Rendering geht. Beim Foveated Rendering wird nur der Bildausschnitt mit der vollen Auflösung gerendert, welcher von den Nutzer/-innen auch tatsächlich betrachtet wird.

Patent für Foveated Compression veröffentlicht

Damit eine Software weiß, welchen Punkt ihr im Bild anschaut, sind Technologien wie Eye-Tracking nötig. Ist eine solche Technologie vorhanden, ergeben sich viele Vorteile, da weniger sichtbare Bereiche mit einer geringeren Auflösung gerendert werden können. Dies spart Rechenleistung und ermöglicht eine bessere Darstellung im sichtbaren Ausschnitt.

Das neue Patent beschreibt, dass in einem VR-Headset die Bandbreite zwischen Display und Chip begrenzt ist und eine Erhöhung zu einem deutlich höheren Stromverbrauch führe. Zudem seien aktuelle Lösungen für die Kompressionen nicht dafür ausgelegt, unterschiedliche Schärfen innerhalb eines Frames anzuzeigen. Durch Foveated Compression soll es jedoch ermöglicht werden, eine Komprimierung zu verwenden, die den fokussierten Bereich quasi ohne spürbaren Verlust auf die Brille bringt und gleichzeitig die Bildung von Artefakten in weniger sichtbaren Bereichen verhindert. Hierfür sei jedoch auch ein spezieller Chip notwendig, der laut Google jedoch als “relativ simpel” beschrieben wird.

Eingereicht wurde die Idee bereits 2017, doch erst jetzt wurde das entsprechende Patent veröffentlicht. Es könnte also nicht mehr lange dauern, bis wir erste VR-Brillen sehen, die auf die Foveated Compression von Google zurückgreifen.

(Quelle: UploadVR)

Der Beitrag Google: Patent für Foveated Compression veröffentlicht zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Google ‘Foveated Compression’ Patent Filing Published

google compression patent

Alphabet’s Google filed for a patent for a compression system specifically designed for frames produced by foveated rendering.

Foveated rendering is a process which renders most of the view of a VR headset at lower resolution except for the exact area where the user’s eye is pointed, which is detected with eye tracking. That area in front of the eye — where humans perceive the greatest detail — is rendered at a significantly higher resolution. Foveated rendering is considered crucial for future advancement of VR as it allows for higher resolutions without impossible GPU requirements.

So why compress the frame? Why not simply send the result to the headset as is?

The patent explains that in a standalone headset, the data lanes from the SoC (system-on-chip) to the display have limited bandwidth. Increasing this banwdith would have a non-trivial effect on energy consumption. Specifications like DisplayPort include an optional compression system already, however the algorithms behind it were not designed for elements of varying visual acuity in a single frame.

The new compression system described gives priority to elements within the high detail area, where the result should be “virtually lossless”. Combining the high and low detail images without visible artefacts is described as requiring a custom chip. Thankfully however this chip is described as “relatively simple”.

While the patent application was published this week, its filing date is July 2017. The patent is seemingly based on a late 2017 paper from Google Research titled ‘Strategies for Foveated Compression and Transmission’.

The project was led by Dr Behnam Bastani, who led Google’s entire VR rendering research effort. In 2018 Bastani moved to Facebook to work in the FRL division led by Michael Abrash. This seems to follow an increasing trend of Facebook poaching top VR talent from Google and Microsoft.

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