Google Tilt Brush is Coming to Oculus Quest

Originally a launch title for HTC Vive, Google Tilt Brush became one of the go-to virtual reality (VR) experiences for both those who loved to create and beginners new to room-scale VR. Over the years support has widened to include headsets like Oculus Rift, and today Google has announced Oculus Quest will be added to that list this Spring. 

The Oculus Quest version of Tilt Brush will be the first time Google has released the app on a mobile device, offering almost all the functionality of the PC version. Google Product Manager Elisabeth Morant says in a blog posting that: “Trade-offs were made during the course of development,” to ensure Tilt Brush worked smoothly. “Most of our work porting Tilt Brush to Quest focused on performance improvements.”

Certain parts didn’t quite make the cut: “We did end up removing some features that depend on the device being attached to a PC, such as Audio Reactive mode which depends on having access to system audio,” Morant adds. Plus some of the more visually impressive effects have been reduced such as bloom which now fades away the more complex a piece becomes.

But this will be the first time artists have complete wireless freedom to create, and they’ll still be able to upload their creations to Poly and share them.

Tilt Brush Hello Quest“Tilt Brush is designed for creators — whether you’re a casual doodler or a professional artist,” says Morant. “Over time, we’ve seen the product used in ways we never would have imagined. The possibilities are endless, and we’ve only just scratched the surface.”

Having Tilt Brush on the Oculus Quest will certainly be a boon for the headset, and one of the few actual apps for the device. Oculus’ own Medium and Quill aren’t coming to the headset, with the majority of titles being videogames like Apex ConstructSpace Pirate TrainerRobo RecallCreed: Rise to Glory, and Moss. It looks like Tilt Brush could be a launch title as well, with Google stating a Spring release. Expectations are high that Oculus Quest launch details will be released at the end of the month during F8 2019. If they are VRFocus will let you know.

Google’s ‘Tilt Brush’ VR Painting App Is Coming To Oculus Quest, Cross-Buy With Rift

tilt brush landscape

Google’s incredible VR painting app Tilt Brush is coming to the upcoming Oculus Quest standalone headset.

Google have enabled cross-buy for Tilt Brush, so if you own it already on the Oculus Rift store you already own it for Quest.

Tilt Brush was a launch title for the HTC Vive back in April 2016. It pioneered the idea of true spatial art with 6DoF tracked controllers in room scale VR. In early 2017 shortly after the launch of the Oculus Touch controllers Google added Rift support.

Facebook is positioning Quest as a games console. The company has repeatedly told developers that the focus of the device’s content library is gaming. Tilt Brush is one of the few confirmed titles, so far, that diversifies this library to include creation rather than just consumption.

Google says Oculus Quest “will unlock completely new opportunities” for artists. The company expects the lack of restrictive tether to lead to “art that we never could have dreamed up before.”

It will have been a huge technical challenge to bring an app like this to a mobile chipset, but Google claims the result should “look and feel pretty much the same as the Rift version, with a few small tweaks.” Most notably, the notable glow effect (bloom) of Tilt Brush brushes was too performance heavy after more than a few strokes. To solve this problem, bloom is enabled at the start but slowly fades away as the user draws more.

Strangely, Facebook’s own VR art apps aren’t coming to the standalone headset. The team behind Oculus Medium, the popular VR sculpting app, declared that it required “the power and memory of a PC”. Their VR painting app, Quill, is getting a Quest renderer to allow you to view creations, but the app itself doesn’t seem to be coming.

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Lenovo Mirage Solo Update Adds Camera Passthrough To The Daydream Standalone

Lenovo Mirage Solo Update Adds Camera Passthrough To The Daydream Standalone

The latest update to the Lenovo Mirage Solo adds a passthrough mode. The Mirage Solo is the first standalone Daydream headset, launched in May last year for $399. Daydream is Google’s Android-based VR platform.

Passthrough refers to seeing the real world while inside a VR headset via cameras built into or mounted on it. The feature was first announced back in September, and has now finally shipped to users.

GIF from Google

The option can be found in the Beta section of the Settings, and is described as “Allow headset to use camera see-through mode for safety graphics and in experimental apps“. There are no “experimental apps” which seem to use the passthrough mode yet.

Passthrough For Safety

The first VR headset to offer passthrough was the Samsung Gear VR. The phone’s rear camera could be activated from the settings, however its low field of view, lack of stereo and latency made it impractical. The HTC Vive in 2016 shipped with a similar kind of passthrough built into its Chaperone boundary system, so when you step near the edge it activates.

Google’s new passthrough system is also activated by leaning out of the play area. But unlike earlier passthrough systems, Google uses the two cameras and computer vision to enable depth perception. Passthrough techniques are also expected on the upcoming Oculus Quest and Rift S headsets.

Stereo-correct passthrough that activates when you move outside the play area is a great addition to VR, and could be an essential feature of all headsets in the future. Users who enable this on their Mirage Solo should be able to enjoy VR without worrying about situational awareness as much. Perhaps this is a stepping stone to a Mirage Solo successor from Google — a competitor to Facebook’s Oculus Quest?

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