Google Daydream VR Headset Rumored to Unveil Today for $79

Google is set to unveil a number of new devices and services at today’s big event, mainly focusing on the Pixel and Pixel XL phones (which have already been widely leaked). According to a report by Variety though, Google’s new mobile VR headset platform Daydream is going to hit the spotlight as well, and at a price low enough to fit under almost any Christmas tree.

Variety’s report maintains that both Pixel and Pixel XL phones will work with the new Daydream headset—no big surprise here—but citing a source familiar with the announcement “could be sold for as little as $79.”

Variety further reports that the first Daydream headset may also be built by HTC, the manufacturer of the Pixel and Pixel XL.

Revealed at Google’s I/O 2016 event, Brahim Elbouchikhi, Senior Product Manager on the Google VR team, said the company intends on pushing out Daydream “at Android scale, meaning hundreds of millions of users…”

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Daydream, unlike Samsung’s Gear VR which uses a headset-mounted touchpad, will come with a small Wii-style remote for gestural input and work across a number of Daydream-compatible phones from multiple manufacturers including Hauwei, Samsung, HTC, LG, Mi, ZTE, Asus and Alcatel. Gear VR only works with select flagship Samsung phones.

While we can’t read too deeply into the report, Google has provided their Daydream headsets reference design to multiple manufacturers, and it would make sense that a company already familiar with headset ergonomics (via the HTC Vive) would be one of the first to take a stab at building Google’s Daydream headset set to unveil today.

You can check out the livestream (below) at 9am PDT/12pm EDT today, Tuesday, October 4th. We’ll be reporting on all things Daydream as they develop.

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5 Questions We Hope Will Be Answered At ‘Made By Google’ Tomorrow

5 Questions We Hope Will Be Answered At ‘Made By Google’ Tomorrow

Before Oculus can have its three days of fun later this week, Google will be getting its time in the spotlight at its own Made By Google press conference in San Francisco tomorrow. This isn’t a VR-dedicated event like Oculus Connect, but we are expecting some pretty significant announcements on this front from the tech giant. Namely, it’s time to learn a lot more about Google Daydream.

The company unveiled this new mobile VR ecosystem for select Android smartphones at its I/O developer conference earlier this year. At the time, we got just a tease of the unified Android VR platform, the motion controller that will come with compatible headsets, and some of the content that developers are making for it. Tomorrow, we expect to see a lot more following the all-but-confirmed reveal of the company’s two new smartphones, said to be called Pixel and Pixel XL.

Right now, we have a lot of questions about Daydream that we want answered. Here are five of the most pressing ones to keep you guessing until tomorrow. Made By Google gets underway at 9AM PT / Noon ET / 4PM GMT / 5PM CET / 9:30PM IST, and we’ll be bringing you full coverage of any VR-related announcements.

What Hardware Is Google Making For Daydream?

Smartphone leaks are not uncommon in this industry, and Google’s Pixel phones have been no exception. The company already made it obvious it has new handsets to reveal (just look at its official website for the event), but recent retailer listings and render leaks have basically confirmed what we already knew to be true. What we don’t know with absolute certainty is either phone’s specs, but it would be sheer madness if they didn’t meet the minimum requirements for Daydream, which include features like an OLED display and high-end processors.

That leads us on to a headset itself. We’re expecting to see a lot of different Daydream Ready headsets, but Google’s own device will likely be the one on display tomorrow. Reports have pointed toward the new kit being called Daydream View and Google will of course have to stick to its own rules and provide a Wii Remote-like motion controller to complement it. We can’t wait to see how the kit stacks up to Oculus and Samsung’s Gear VR.

When Can We Use Daydream Ourselves?

We know that Daydream is meant to launch in some form this year. That’s a window that’s rapidly running out, so a release date announcement is a bit of a no-brainer. Phones usually have a pretty quick turnaround between reveal and release, so we wouldn’t be surprised to see the Pixel devices launch later in October. Will Daydream launch alongside them, or will it take a few more weeks?

We’re hoping for a simultaneous launch that showcases just how important Daydream is to Pixel. That would give Google the chance to heavily incorporate the ecosystem into its advertising strategy. We also just want to try the headset as soon as possible.

How Much Will Daydream Really Cost?

This is a bit of a loaded question. We all know that mobile-based VR is seen as a more affordable alternative to PC-based experiences but, when you consider the cost of straight up buying a top of the line phone, that doesn’t necessarily hold true. If Pixel phones are using state of the art innards then you can expect the price tag to reflect it, meaning Daydream might not be the answer to anyone waiting for VR systems to come down in price.

As for the headset itself, Samsung set a standard with pricing Gear VR at $99 this time last year. If Daydream were just a headset, we’d be confident that Google could match or even beat that, but the added controller makes this a bit of an unknown.

What Will Be The Killer App?

One of the more mysterious aspects of Daydream is what we’ll actually play and experience on it. The I/O reveal only teased a handful of new games and apps, and a few others have committed to the device since that time. We want to see a blow out of new experiences announced, with enough content to help the kit stand shoulder-to-shoulder with Gear VR and, if at all possible, even Rift, Vive and PS VR.

As for a killer app? That could well emerge from Daydream Labs, the company’s own testing ground for new ideas. One thing we are expecting is for Daydream to do everything Cardboard does better. We want to see apps like Street View and YouTube pledging full support to the new headsets and perhaps even taking advantage of its new control scheme.

Has Google Solved Inside-Out Position Tracking?

Yes, that is the same question we’re asking of Oculus. Mobile VR still lags behind high-end sets when it comes to freedom of movement, and it’s gone from an acceptable compromise to something sorely missing from many experiences. At I/O, we got a tease that Daydream teams were collaborating with Google’s Tango 3D sensing tech. Could we see what that means for Daydream and beyond? It feels like a long shot, but we hope Google is far enough along to at least talk about inside-out position tracking.

Hopefully we’ll have these questions answered in less than 24 hours. Daydream might be the most important VR launch of the year, but only if Google gets it right.

Only Select Developers Can Publish Google Daydream Apps Until 2017

Google Daydream is supposed to launch Fall 2016, but only a select group of developers will be able to publish Daydream apps to the Google Play store until 2017.

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See Also: Google Daydream SDK Launches Out of Beta, Adds Unity Integration

Daydream, Google’s high-end VR initiative for Android, is set to launch in the next few months, but the company is not flinging the door wide open when it comes to VR app submissions. While any Android developer can submit Cardboard applications to the Google Play store, Google will be keeping a tighter grip of Daydream apps early on by restricting which developers can publish their applications through Android’s app store.

Only developers who are accepted into the Daydream Access Program (DAP) will be allowed to publish apps at this Fall’s Daydream launch. Everyone else will be allowed to publish apps “early next year.”

Developers can apply now to join the DAP. The application form consists of some pretty basic information gathering, including a description of the VR app that’s being developed and whether or not it has launched on any other VR platforms. Google says that those who are selected to join the DAP “get a first look at updates to Daydream’s developer tools and are connected to our team and the DAP community throughout the development process.”

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See Also: Start Making Google Daydream VR Apps Today with a DIY Dev Kit

The criteria upon which developers will be accepted into the Daydream Access Program is unclear. This restrictive step appears to be a rather simple way for Google to sift for high quality VR content at Daydream’s launch, rather than opening the floodgates to any and all would-be Android VR developers. It’s tough to say exactly what the company’s reasoning for introducing the DAP is, but some guesses include a way to ensure that the initial Daydream offerings abide by VR best practices, show a good face for Google’s new VR initiative, and establish a foundation of initial high-quality apps for newer VR developers to learn from.

Google, which just last week launched the Daydream SDK out of beta, is hosting an October 4th press event which is widely expected to see the announcement of new Daydream-ready phones from the company, amidst other news. This aligns with Google’s promise earlier this year that we’d see the first Daydream phones launch in Fall.

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Google’s ‘Bohemian Rhapsody Experience’ Proves That VR Music Videos Are the Future

In collaboration with Queen, Google Play’s Bohemian Rhapsody Experience for Cardboard is an impressive example of where VR music videos are heading.

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See Also: ‘Apex’ is the Next Real-time VR Music Video from the Creator of the Acclaimed ‘Surge’

In an age where people rarely buy physical albums anymore, music videos are today’s cover art; they connect memorable imagery to sound, and function as vehicles to spread songs beyond where they would go on their own. As a testament to their power, music videos sometimes becomes as iconic (or even more so) than the music they’re tied to (think Gangnam Style).

The music video genre has always been about spectacle and pushing creative boundaries; in some cases, music videos transcend their role as a marketing vehicle and push into the territory of art.

What better place to engage viewers with powerful and memorable imagery than the immersive medium of VR?

Google, through a collaboration with Queen, has given us an excellent case study in the future of the music video and just how well the genre can work in virtual reality.

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The Bohemian Rhapsody Experience, just launched for free on Android for Google Cardboard (and coming soon to iOS), is an immersive VR music video for Queen’s iconic six minute ballad.

The experience, which “offers a journey through frontman Freddie Mercury’s subconscious mind,” is filled with diverse imagery from hand-drawn animation to motion capture to CGI. The changing visuals reflect the song’s distinct stylistic segments, which range from opera to rock. It isn’t just a 360 video either, it’s a fully 3D experience rendered in real-time, with 3D audio, and has subtle interactive elements depending upon where the user is looking.

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Google, Queen, and Enosis VR, a production studio heavily involved in the development of the experience, talk about creating the Bohemian Rhapsody Experience:

The impressively crafted visual journey, created in large part by Enosis VR, employs lots of impressive hand-drawn animation. This at first seems out of place (flat, 2D animation in an immersive 3D experience?), but it turns out to be so well executed that the Bohemian Rhapsody Experience serves not just as proof for the future of VR music videos, but secondarily as a showcase for how such animation can not only survive, but thrive in virtual reality.

You can snatch the Bohemian Rhapsody Experience for free from Google Play. You’ll need a Cardboard viewer to watch it, or, if you have Gear VR, you can use the CB Enabler for Gear VR to view it through your Gear VR headset.

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Google Brings Cardboard Camera to iOS, Take 3D ‘VR Photos’ With Your 2D Camera

Google’s Cardboard Camera lets you capture immersive photos from smartphone hardware you already own. The app has now launched on iOS, letting you snap 360 degree 3D photos from your iPhone.

Cardboard Camera launched on Android late last year. The ingenious app uses the parallax created by the rotation of your phone, along with some computer vision processing, to capture a 360 degree panorama in 3D—all with the camera that’s already on your smartphone. That’s particularly cool, because even dedicated consumer 360 degree cameras like the Samsung Gear 360 and Ricoh Theta can’t shoot in 3D.

Today, Google launched Cardboard Camera on iOS, bringing the magical 3D capability to the iPhone, iPod Touch, and iPad.

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The app captures what Google calls ‘VR Photos’, panoramic views up to 360 degrees along the horizon (sadly, not fully spherical) that also have 3D depth. To use it you just hit the capture button then slowly rotate in a complete circle. Google then assembles and renders the photo, which you can share easily across the web with a link. You can also opt to record the sound of the scene to be played back during viewing for added immersion.

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A panorama captured and viewed with Cardboard Camera’s VR mode

Of course you won’t be able to see the 3D effect without a Cardboard headset, but even if you don’t have one yet, you can still snap and share panoramas easily with the app (even to friends who don’t have a headset themselves), and you’ll get the added immersive benefit of 3D later when you decide to pick up a headset.

Viewing the photos through an iPhone reveals the same impressive depth capture we saw in the Android version. With the iPhone’s display lacking in pixel density compared to flagship Android phones, the Cardboard Camera photos don’t look as sharp, but this is balanced out by the quality of the iPhone’s camera compared to phones in the same class.

Cardboard Camera is free on both Android and iOS. On Android, the app is rated 4.3 out of 5 across 11,000 reviews, and has been installed more than 1 million times.

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