5 Insights Google’s VP of VR Clay Bavor Gave Us Into Daydream

5 Insights Google’s VP of VR Clay Bavor Gave Us Into Daydream

The VR spotlight might be on Oculus right now after last week’s developer conference, but we haven’t forgotten about Google’s Daydream ecosystem. In fact, with the first headset, Daydream View, due to launch next month, we’re getting pretty excited about the company’s more prominent arrival on the scene.

You may have already seen a snippet of our chat with VP of VR Clay Bavor from last week’s Made By Google event, but he had plenty more to share during our in-depth interview. Here are five things we learned from Google’s VR figurehead last week.

The Controller Doesn’t Have Positional Tracking, But Google Isn’t Worried About That

From what we’ve seen, the Daydream controller has more in common with a Wii Remote than it does an Oculus Touch or a Vive wand. According to Bavor, it uses “a bunch of different sensors: IMUs, accelerometers, magnetometers”. You can use it to move your hand left and rift and rotate it, but won’t be able to move them forward and backward.

The trick, according to Bavor, is to do some “clever things” with the software. He talked about how the headset uses parallax to simulate a small bit of positional tracking. “We do something similar with the controller,” he said. “So we actually have a wrist and arm model. You can actually set your hand in the setting, left hand, right hand. And from that we can actually create a far more realistic sense of the controller moving in space about you than if we were just kind of treating it as a thing rotating independently in space.”

Hopefully his comments hold true; Daydream needs to control as smoothly as possible.

Social VR Won’t Be Realistic For a Long Time, But That Doesn’t Matter to Google

Google has done some really interesting work with social VR already. We were big fans of the company’s anti-trolling techniques that were shown off back at I/O, and Bavor calls its Google Expeditions app one of the original social VR experiences. When it comes to Daydream, the company knows it’s not going to achieve anything realistic soon, but that might not matter.

“But what we’ve found is even just giving people the sense that someone else is there and giving them a place fixed in space where I can look and see you there, I can hear you there when you talk, you’re not alone,” Bavor said. “You’re there with someone.

“Do you look like you? No. But do I register you as you? Yes. Think about like cartoon caricatures of people. Like you can glance at a well done cartoon and know ‘Oh, that’s Ronald Reagan’ or ‘Oh that’s Marilyn Monroe’. You just know. So actually that kind of avatar representations can be very powerful but we’ve got a long way to go.”

The VR Team Did Not Build The VR Apps. All of Google Did.

With Google’s VR team expanding, you might assume it would be the one to handle VR support for popular apps like YouTube and Street View. That isn’t the case; these apps were actually built by the original teams behind each.

“One of the few things people have asked me like ‘Oh, so YouTube VR is a part of your team. Oh your team built Photo–‘ No, the YouTube team built YouTube VR,” Bavor revealed. “The Photos team built Photos VR. The Maps team built StreetView VR.

“And it’s been one of the really special things about doing this at Google. We had a vision for what more comfortable, friendlier, accessible VR could look like. We knew we had something at this intersection of really high quality, low latency, the tracking, the controller, the headset. And we went to our friends around the campus and said like ‘Hey, Android team? Let’s make this a thing. Hey, YouTube team? Let’s build YouTube VR.’ And just kind of mostly organically, we built this stuff.”

The result is an entire company that knows how to work with VR, not just a small slice of it. That can only be a good thing.

Accessibility And Content Will Keep Headsets On Heads

It’s a sad fact of life that there are some VR headsets out there gathering dust. The truth is some hardware just doesn’t have the content keep bringing people back, while others are too complicated for regular use by some people. Those are two areas Google is specifically targeting to make sure Daydream is used and used often.

“It’s the menu that gets you back again and again and again,” Bavor said. “And for us, literally the first project that we started after Cardboard was JUMP. Why did we do that? Because we knew that the future of VR was going to be mobile. It was going to be something you had with you. We knew that creating VR experiences is hard. Super hard if you’re trying to create a novel 3D world from scratch. But it’s also hard if you’re going to do something with real-world capture, with video. We wanted to make it easy.”

He also talked about the importance of comfort to the VR experience, which will be essential for Daydream to be accepted by millions. That’s very true, though we have issues with Daydream’s comfort right now.

We Can’t Way “Okay Google!” Yet, But One Day We Might

While VR was a big focus at the event, machine learning and AI played an even larger role. But could the two ever converge? Bavor doesn’t think it’s due to happen any time soon, but could see some of Google’s more immediate tech like voice commands could be implemented in the near future.

“That’s achievable, for some definition of current,” he said. “But it’s something we’re all excited about, right? ‘Hey, let’s go to the aquarium tonight! Okay Google, take me to the aquarium.'”

As for something a little more ambitious, Bavor was vague but did provide an exciting tease.

“A computer you can interact with as naturally as I can with this coffee cup or I can talk to a person over there, but one which is informed and driven by and helped by an agent which is itself very smart, can reason about what I’m doing in the world and help me navigate my information, my computing experience far more effectively. I think that’s a long way out, but boy am I excited.”

Google VR VP Clay Bavor on Rift, Vive and PS VR: “Everyone Is Doing Something Important And Meaningful In This Space”

Google VR VP Clay Bavor on Rift, Vive and PS VR: “Everyone Is Doing Something Important And Meaningful In This Space”

You could argue that Google joined the VR platform wars with the introduction of its Daydream View mobile headset yesterday, but the company really doesn’t see it that way.

Speaking to UploadVR in an interview after the kit’s reveal, Google VP of VR Clay Bavor stated that he was “excited for everything happening” in the VR industry, not just internally at Google. “I have a Rift, I have a Vive, I’m going to have a PlayStation VR,” the exec said. “I have everything, right? And I think everyone is doing something important and meaningful in this space.”

You can see where he’s coming from at a glance; both the HTC Vive and Oculus Rift deliver top of the line VR experiences, while PlayStation VR offers an experience comparable to those two with a lower barrier to entry.

So what, specifically, does Daydream bring to the table? According to Bavor, it’s accessibility. “There aren’t 12 steps and things you have to connect and rooms you have to go to to use it,” he replied when asked what mobile VR could do that desktop VR couldn’t. “You drop your phone in and then you’re in. It is hard to overstate the importance of that lack of friction in getting into VR. It’s something that my team has obsessed with.”

He continued, arguing that devices like the TV and even current smartphones wouldn’t be as popular as they are now if consumers had to jump through different hoops to access them. “My hope, our aspiration is that the frequency of usage, the ease of usage is far higher because you don’t have to think about– it’s just like “Oh, I want to see this in VR.” And then you’re in VR, as opposed to “Oh, I should plan ahead for a VR experience and get ready for that.””

Elsewhere, Bavor reasoned that local VR play could be big with Daydream. He described a scene where friends would meet up and then each put on their own headset to travel across the world, comparing the experience to the company’s Expeditions educational initiative in which classrooms  of students visit the same places together with Google Cardboard. It’s an interesting thought, and certainly something that’s harder to achieve on Rift and Vive when considering the equipment needed and tracking processes involved.

What mobile VR loses in that trade-off, however, is positional tracking and higher fidelity experiences. Google thinks its worth the compromise. The success of Daydream will tell if it’s right.

Daydream View will be arriving in November, while its first compatible phones, the Pixel and Pixel XL, will be available in the coming months.

Google’s Clay Bavor on Daydream View, YouTube, & AI in VR

clay-bavorOn October 4th, Google revealed Daydream View, which is their reference design for their mobile VR headset. Google CEO Sandar Pichai also announced the first Daydream-ready phone designed called Pixel, which also has native hardware support for their artificial intelligent Google Assistant technology. Pichai emphasized that Google and the wider tech industry are moving from mobile-first to AI-first, and so they showed off more demos of their AI conversational interface with Google Home.


LISTEN TO THE VOICES OF VR PODCAST

I had a chance to go hands-on with the Google Home, Google Pixel, and Google’s Daydream View devices, and then had an opportunity to sit down with Google Vice President Clay Bavor, who is heading up Google’s VR initiatives. We talked about Daydream View & the 3DOF controller, the special optimizations they made to be able to seamlessly stream 360 videos on YouTube, their Streetview implementation and future of Earth VR, and how AI and conversational interfaces will start to be integrated into Daydream. We also talked about how Google Jump was their first initiative after Cardboard to improve upon the stereo 360 video quality, the future of digital lightfields, and Google’s push for open ecosystems and their support for WebVR.

I also have a chance to give some more of my hands-on impressions of Daydream View, and add some of my thoughts and analysis for how Google’s VR immersive computing platform is starting to converge with their AI initiatives.


Support Voices of VR

Music: Fatality & Summer Trip

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Daydream View Hands On: A New Challenger Appears

Daydream View Hands On: A New Challenger Appears

Today, Google finally pulled the curtain back on its mysterious virtual reality headset: Daydream View. Since its announcement at Google I/O earlier in the year, Daydream has been positioned as a potential usurper to the mobile VR throne currently occupied by Samsung and Oculus with Gear VR. However, much like a certain wonderful wizard that once also hid behind a curtain, View, in its reality, has potential but falls somewhat short of expectations.

Design 

Let’s start with the good. From a design standpoint, View is a breath of fresh air. In an industry dominated by plastics and foam, View’s cushy, fabric-focused aesthetic is just the right kind of different.

In his portion of today’s keynote address in San Francisco, Google’s VP of VR, Clay Bavor stated that when he and his team were conceiving View’s design they “wanted to think about what you actually wear…your clothes” and the soft cloth of the device backs up that sentiment perfectly.

The View I tried featured a single head strap that wraps around the back of your skull. No over-the-head strap was found in either the sample unit or promotional materials. The smartphone, which actually powers the VR experiences, pops into a fold-out panel secured at the top with a small length of cord. There are no snaps, buckles, or locks on this device and the whole thing feels like more of a fancy purse for your phone than a piece of cutting edge technology.

The only phone currently compatible with View is the upcoming Google Pixel (also announced today) but Bavor did state that more working handsets “are coming soon from our partners.”

Comfort & Fit

Ergonomics are probably View’s most glaring weakness. My experience with the headset is that it felt a bit too small and too lose on my face. The absence of a top head strap was felt strongly and made me hesitant to move my head too much during demos. Simultaneously, the weight of the phone itself made the whole headset feel like it was always on the cusp of sliding down my face. The only way to combat this was to tighten the strap a few notches past comfortable and even then the experience was not ideal.

This last problem was further compounded by the fact that the facial interface of the View features a sort of angled slope that keeps the headset from pressing too hard on your nose, but also makes the entire thing feel a bit less secure in general.

It is worth noting, however, that other reporters for this site found the fit to be very comfortable, especially for glasses wearers. Also, the unique materials themselves were much lighter, and more comfortable against the skin than other mobile VR devices.

Performance

Comfort issues aside, the View performs beautifully. The device simply starts running once the compatible chips inside the headset and the Pixel recognize one another.

The home screen is fairly standard and features a bright, green, outdoor sort of setting that feels inviting and looks stunning. I saw two rows of eight or so cons when I put on the headset, most of which were pre-loaded demos for the launch event. Impressively, each icon for an experience had its own 3D thumbnail. Demos included several games, a Harry Potter experience tying into the upcoming film Fantastic Beasts and Where To Find Them, a dedicated YouTube app and a Street View application.

I tried several of these including Harry Potter, YouTube and a sort of tilt-table mini-game that used the View’s innovative controller (more on that later). All these experiences looked crisp and as high-resolution as anything else we’ve seen in the mobile VR space. YouTube ran particularly well and looked amazing for a 360 video on the device.

Head tracking, app selection, and overall performance inside View were all top notch. Demos loaded at lightning speeds and I didn’t detect so much as a single dropped frame in any of my experiences.

The Remote

The remote is View’s ace in the hole. It looks very similar to an Apple TV or Oculus remote but with a bit more heft to it. The remote contains a variety of sensors that allow for motion tracking on a variety of different planes including horizontal, vertical, and tilt.

All selections and general controls for View are done with the remote which makes it an absolutely essential piece of the system. This means that losing it would be a very bad thing. Luckily, Google thought to include a special holster for the remote within the headset itself. You’ll still want to be extra careful not to let it out of your sight.

The remote performs decently but there is the tiniest bit of detectable lag on it. It also occasionally gets confused and needs its orientation reset (a quick fix with a two second hold of the menu button). The potential applications for this remote are many and varied and we will need to wait and see if this tiny gray bit of plastic can become a powerful mortar in the ongoing battle between mobile VR companies.

Conclusion: Daydreaming About The Future

View is certainly not a revolutionary device in its current state. It has a few innovations in style and materials but at this point its form factor, while comfortable, may be a bit too flimsy to be the new king of the mountain.

The remote may be a difference maker but at this point it’s too early to tell. What will truly make the difference, however, is how well Google is able to leverage its many spheres of influence (YouTube, maps, voice, etc.) in order to optimize View’s viability in the marketplace.

A new challenger has entered the ring. Now let’s see if he can put the champ on his back.

Free Daydream View Headset Bundled With Pixel Pre-orders

Google’s first Daydream VR ready phone, Pixel, is now available for pre-order and the company is bundling in the new Daydream View headset “while supplies last.”

Google announced their newest flagship phone, Pixel, this morning at a press event in San Francisco. The phone is the first that’s officially certified to be ‘Daydream ready’ meaning that it’s compatible with Google’s Daydream platform, their high-end mobile VR initiative for Android.

The phone, which launches later this month, is now available for sale starting at $650. If you’re pre-ordering from the Google Store, the company says they’ll throw in the $80 Daydream View headset for free, which includes both the controller and the headset.

SEE ALSO
Hands on With Google's Daydream View Headset (Video)

google-pixel

According to what we’re seeing on the Google Store, the offer is open only to US, “while supplies last.” Google promises to send a promo code, within 4 weeks of shipping the Pixel phone, which can be redeemed in the Google Store for the free Daydream View headset. The promo code is good until the end of 2016, so it’s possible that Google plans to run the promo through the end of the year.

At under $80, Google has undercut mobile VR market leader Samsung who offers their latest Gear VR headset for $100. Samsung has committed to creating their own Daydream-ready phone which would be compatible with the Daydream View headset, so we’re still waiting to see how the Daydream and Gear VR platforms will maneuver around one another.

SEE ALSO
Google Announces First Daydream-Ready VR Phone - Breaking

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Hands on With Google’s Daydream View Headset (Video)

Here’s a video tour of Google’s eagerly awaited Daydream VR headset ‘View’, revealed today for the first time. We take a look at the design concepts, features, fit and finish of this unique looking VR headset.

Google’s latest announcements, made today at a special hardware-focussed event, add the final missing pieces to its forthcoming assault on the mobile VR space. Daydream View is the first, flagship VR headset to be unveiled for the Android powered VR platform and it’s certainly not your typical flashy design.

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Google Announces Daydream 'View' VR Headset for $79

Here, Road to VR‘s Ben Lang walks you through the Daydream View’s features. Highlights include an entirely passive design, no on-board power is present or required. Capacitive studs on the headset/phone interface which trigger screen auto-adjustments when a phone is inserted. Lightweight, soft-touch design – one of the lightest we’ve experienced. Finally, it seems a 90 degree FOV is being mentioned in relation to the headset, which will likely vary depending on which size phone is being used.

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Google Daydream Apps to include J.K. Rowling Experience, Gunjack 2, Netflix, and More

Check out the video embedded at the top of this page for more details.

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Google Daydream Apps to include J.K. Rowling Experience, Gunjack 2, Netflix, and More

Today at Google’s press event announcing the Pixel phone and Daydream View headset, the company detailed VR content on the way to the Daydream Android VR platform.

Along with Daydream VR apps and experiences we’ve seen previously, Google today announced a group of exciting content on the way to the platform. Release dates were not mentioned specifically, but we expect the content announced today to launch with the Daydream headset in November.

J.K. Rowling – Fantastic Beasts and Where to Find Them

Google says they’ve been working with Warner Brothers on a Daydream VR experience based on J.K. Rowlings book/upcoming film located in the Harry Potter universe. The app will make use of the Daydream controller to put a wand in the hand of players who will encounter (you guessed it!) fantastic beasts.

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Gunjack 2 from CCP Games

Also headed to Daydream is Gunjack 2. Developed by CCP Games, the same studio behind the MMO Eve: Online and VR game Eve: Valkyrie, it’s the sequel to Eve: Gunjack, a VR turret shooter that first debuted on Samsung’s Gear VR headset. It isn’t clear yet if Gunjack 2 will be exclusive to Daydream or if it will also land on Gear VR and other platforms.

gunjack gear vr Laser

Netflix, HBO, and Hulu

Major streaming media platforms Netflix, HBO, and Hulu are all getting apps that allow their entire libraries to be view on Google’s Daydream View headset. Videos through these services will naturally be shown on a big virtual cinema screen, but opens the door to VR content to be streamed as well. Netflix and Hulu have already made appearances on Gear VR, though we’ve been patiently waiting for Netflix’s promised multiplayer functionality.

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Star Chart

Star Chart will let you explore an immersive map of the cosmos, allowing you to explore planets, stars, and constellations. This app has already been seen on Gear VR, Oculus Rift, and HTC Vive.

star-chart-daydream

Google Apps – Movies, Photos, Street View, and YouTube

Many of Google’s core Android apps are also getting the Daydream treatment. Movies will allow users to watch rented or purchased videos on a virtual big screen. Photos will let users “relive memories in an immersive way,” focused on users own captured photos and videos. Street View will let users explore Google’s huge library of street level photography, including 150 curated tours of memorable places like the Taj Mahal.

Then there’s YouTube of course which will make the jump from Cardboard to Daydream with a higher-end experience. The Daydream YouTube app will allow exploration of the entire YouTube library and of course viewing of made-for-VR content. No other platforms have seen an official YouTube VR app up to this point.

daydream google apps


With the announcement of the Pixel Daydream-ready phone and Daydream View headset, Google is quickly gearing up for the Daydream launch coming in November.

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Google Announces Daydream ‘View’ VR Headset for $79

Google today unveiled its first Daydream headset called ‘View’, a high-quality mobile VR headset that works exclusively with Android’s integrated VR support.

Google announced several big hardware bits this morning at its ‘Made By Google’ hardware event including the Pixel and Pixel XL smartphones, a 4K Chromecast, and the VR belle of the ball, the company’s first Daydream VR headset.

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The headset is called View and aims to being a touch of comfort to the VR experience. The device works with Daydream certified phones, connects and syncs with your phone wirelessly (no connectors) and uses auto alignment to allow quick and seamless entry and exit from VR.

google-pixel-event

Clay Bavor, lead of Google’s VR team, stated that the team took a look at other VR headsets that were out there and decided that for their entry, the look and feel should not only be comfortable, but “simple, friendlier, and more accessible.” This lead to the headset’s unconventional, fabric covered design that Clay said looks more like something you’d wear in every day life.

Glasses wearers can also rejoice, as Bavor announced the View “fits nicely over eyeglasses.”

The headset will arrive in three colors; slate, snow, and crimson.

google-daydream-view

SEE ALSO
Google Announces First Daydream-Ready VR Phone - Breaking

The headset was announced alongside’s Google’s new flagship phone Pixel, which was pushed as the perfect partner for VR. Pixel represents the company’s first Daydream ‘certified’ phone.

The headset ships with the Daydream controller in November for $79.

This story is breaking – we’ll add more information as we find it.

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Google’s VR Headset Is Daydream View

Google’s VR Headset Is Daydream View

Following the reveal of the Daydream mobile VR ecosystem earlier in the year, Google has finally revealed the first headset to support it, Daydream View. The headset comes with a controller and launches in November for $79.

The new device was revealed at the Made By Google conference in San Francisco today. As expected, Daydream View will run with any Daydream ready smartphone. That includes the two new smartphones Google itself revealed at the event – Pixel and the larger Pixel XL for $649. They feature HD AMOLED displays Qualcomm 821 Snapgradon Quardcore processors, and 4GB RAM. The only real difference between the two is size; the original is 5 inches, while the XL is 5.5 inches. Impressively, View connects to these phones wirelessly.

The headset is wrapped in fiber that comes in different colors, and offers a “nice field of view” though specifics are thin on the ground right now. Google claims it’s 30% lighter than similar headsets (read: Gear VR). Outside of the US, the kit costs $99 in Canada, £69 in the UK, €69 in Germany, and $199 in Australia.

View also comes with a motion controller that’s closer in function to Nintendo’s Wii remote than it is an Oculus Touch or HTC Vive controller. It’s still incredibly accurate, though, and sturdy to; Google’s Clay Bavor accidentally dropped the device and it didn’t break. When you’re not using the headset, the controller tucks inside where the phone usually goes.

Several new experiences were announced for the device. They include a Fantastic Beasts And Where To Find Them game, based on J.K. Rowling’s book and upcoming movie set in the Harry Potter universe. CCP Games also confirmed Gunjack 2 using the new controller. Star Chart is also heading to the headset. Classic Google apps like Street View and YouTube will also be compatible.

The HBO and Netflix VR apps will also be heading to the platform, as will the New York Times’ VR experiences.

More to come…

Google Announces First Daydream-Ready VR Phone – Breaking

Google today announced the first Daydream-ready smartphone(s), Pixel and Pixel XL.

Already widely leaked across the Internet, the new Pixel line is replacing the company’s Nexus handsets, now incorporating more graphical horsepower, sleeker styling, and a price tag to match—all rumored well in advance.

pixel-google-phone

Brian Rakowski, VP Product Management at Google, showed off Pixel’s hardware on stage boasting a Snapdragon 821, AMOLED capacitive touchscreen on both phones, 5-inch for Pixel and 5.5-inch for Pixel XL.

Clay Bavor, head of Google’s VR team, maintains the company has “tuned everything from their sensors to their displays” for the VR-capable Pixel.

pixel-daydream-google

Built by HTC, Google Pixel smartphones are available for pre-order today across USA, Australia, Canada, Germany, UK starting at $649. Google is bringing Pixel to market exclusively in partnership with Verizon in the US.

Unlike its little brother Cardboard, which allows almost any smartphone with an IMU to join in the VR fun, Daydream VR (like Samsung Gear VR) is considered a high-quality VR experience that uses a variety of flagship-level smartphones as a display.

Google previously mentioned the following manufacturers would be producing Daydream-compatible phones: Hauwei, Samsung, HTC, LG, Mi, ZTE, Asus and Alcatel. No specific phones besides Pixel were announced for the Daydream platform at this point.

This story is breaking. We’ll be updating as more information comes in. 

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