In latest blow to mobile VR, Google ends Poly and Expeditions

Earlier this summer, Google shut down yet another virtual reality app, the 3D objects library called Poly.

Poly was Poly was first launched back in 2017 as a platform where users could visit, browse and download any of thousands of 3D objects in a virtual reality environment.

It also had a toolkit that other virtual reality developers could use to access the library.

Poly’s shutdown happened on the same day as the shutdown of Expeditions, a virtual reality travel app popular with educators.

Expeditions was an even bigger loss than Poly. It’s been used by millions of students since its launch in 2015.

Partners included the American Museum of Natural History, which offered virtual tours of the Museum’s Bernard Family Hall of North American Mammals, the Hall of Saurischian Dinosaurs, and the Milstein Hall of Ocean Life. Google Expeditions also had five virtual tours of major league baseball stadiums and a tour of the International Space StationOther partners included National Geographic and the Guggenheim.

After Google Expeditions was discontinued on June 30, some of the content was merged into Google Arts & Culture.

Another major Google virtual reality app is the 3D painting tool Tilt Brush.

In January, Google released an update about the future of software.

“As we continue to build helpful and immersive AR experiences, we want to continue supporting the artists using Tilt Brush by putting it in your hands,” the company said. “This means open-sourcing Tilt Brush, allowing everyone to learn how we built the project, and encouraging them to take it in directions that are near and dear to them.

That sounds almost nice. Then, down below the listing of all the awards the app won and all the VR platforms it’s available on, Google added, “it is not an actively developed product.”

The end of Cardboard?

Google’s biggest virtual reality play is Google Cardboard, which is simultaneously a platform for software developers, a mobile phone app available for both Android and iPhones, a virtual reality headset made of actual cardboard, and an open-source headset standard that allowed hundreds of manufacturers to create their own low-cost phone-powered virtual reality headsets.

Some of the Cardboard headsets from third-party manufacturers.

Some of this still exists. While Google stopped the development of the Cardboard software in 2019, the code is still available as an open-source project. And third-party manufacturers are still making the headsets, but in March Google stopped selling its own Cardboard headsets in the Google Store. There was no official announcement of this, but 9to5Google and other media spotted a note that the product has been discontinued. That note is now gone, too.

In 2016, Google Cardboard was supplanted by Daydream, a slightly better development platform for mobile-based virtual reality that supported a headset button and a motion controller. To go with it, Google also released a nicer headset, made of plastic and fabric, called the Daydream View. Hypergrid Business editor Maria Korolov reviewed that headset in the fall of 2016 and liked it a lot.

Daydream View headset with Pixel XL smartphone. (Photo by Maria Korolov.)

The Daydream platform had support for VR versions of  YouTube, Hulu, CNN, USA Today, Street View, and a couple of brand-name games including Ghostbusters and Fantastic Beasts. Over time, it lost support for Hulu and other apps. In 2019, Google stopped selling the headset.

Last October, Google announced that the Daydream software was no longer supported. “You may still be able to access the service,” the company said, “but it won’t receive any more software or security updates.” Google also said that Daydream would not work in Android version 11 or above. Android 11 is the current version of Android.

In addition to Cardboard and Daydream, there was one other major phone-based virtual reality platform — the Samsung Gear VR.

Samsung officially announced its death in February of 2019. “The Gear VR and Samsung XR have reached end of service and will no longer be supported,” the company said. “The videos and apps related to this feature will also be discontinued.”

But VR itself isn’t dead

With all this bad news, you’d think that virtual reality has hit a dead end.

Despite the pandemic and component shortages, virtual reality headset shipments grew by 2.5 percent last year, according to a report released in June by International Data Corp.

The firm predicts that virtual reality headset shipments will grow 29 percent this year and will grow even faster in the future. “The long-term outlook remains quite strong as global shipments grow to 28.6 million in 2025 with a 41.4 percent compound annual growth rate,” the research firm said.

Other researchers also expect continued growth.

Grand View Research, which estimates that the virtual reality market reached nearly $16 billion in 2020, predicts that it will grow at a compound annual growth rate of 18 percent over the next seven years.

So where is the growth coming from?

According to IDC, the biggest growth was due to Facebook’s Oculus Quest headset. Shipments more than tripled last year, due to its reasonable price and people’s need for gaming and socializing during the pandemic. Other gainers included Chinese companies DPVR and Pico.

All three companies make higher-end headsets, either ones that connect to PC computers or are standalone sets with their own computing power.

Icosa Gallery Beta Launches For As Open-Source Replacement For Google Poly

Icosa Gallery, a community-built, open-source replacement for Google Poly, has launched in beta, just seven days before the latter service shuts down for good.

It offers VR artists a way to store their creations online, including environments and models built using Tilt Brush and its new open-source counterpart, Open Brush.

In December last year, Google announced that Poly, its 3D object sharing service, would be shutting down on June 30, 2021. Just over a month later in January 2021, Google then announced that it would also be ending official development of popular VR creation tool Tilt Brush and making it open-source, so that the community could continue to tinker and play with the software in lieu of official support.

Since then, community solutions and replacements for both Poly and Tilt Brush have sprung to life. Open Brush offers an open-source, free version of Tilt Brush for PC VR and Quest users via App Lab. Meanwhile Sketchfab’s CEO encouraged creators to upload 3D models to the successful site in Poly’s absence. Likewise, Psychic VR Lab’s platform Styly added direct uploads for Tilt Brush creations in March, which can be viewed both in VR via a native app or online in browser.

Icosa Gallery is the latest option for Tilt Brush creators, with the ability to upload GLTF and GLB files from Tilt Brush sketches and have them display and animate online in the same way as they would in Tilt Brush. There’s also plans for direct integration with Open Brush in the future, as well as support for the .tilt sketch files. It’s also possible to import all of your current Poly creations into Icosa Gallery before the service shuts down in a week’s time.

You can view Icosa Gallery’s beta site here and download Open Brush for Quest via App Lab and PC VR via Steam.

Let Your Google Poly 3D Models Live on at Sketchfab

Google Poly

In December 2020 Google continued its run of abandoning support for its virtual reality (VR) initiatives by announcing that its 3D object library Poly would be shutting down in June. Which obviously made a lot of content creators who used the service since 2017 rather unhappy. Today, rival service Sketchfab has announced a new tool to transfer Poly models onto its platform.

Poly to Sketchfab UI

After Google Poly’s announcement was made public Sketchfab contacted the team to find a solution for users. They came up with the Poly-to-Sketchfab Tool, a seamless method to transfer 3D models between the two platforms rather than creators having to download their entire library before 30th June 2021.

The tool works by connecting both accounts after which it then presents users with a list of models which can be transferred. Most 3D files can be copied across, only those created in Tilt Brush or Tour Creator aren’t supported. If you are a Tilt Brush users don’t forget that: “you can publish your work directly from Tilt Brush to Sketchfab using Tilt Brush’s built-in Sketchfab Exporter,” notes the company.

So hopefully that’ll make things a little easier for those artists with large Google Poly libraries. In a press release, Sketchfab also notes: “Some apps were using Poly as an integrated library of assets; Sketchfab also offers this functionality through our Download API, giving access to over 500,000 freely downloadable Creative Commons models.”

Even Tilt Brush got the chop from Google this year but was at least given a second chance to continue with its code now open source. While Google has ended official support, the XR community quickly got to work exploring the possibilities, one of the most notable was multiplayer. Thanks to work by Rendever CTO, Tom Neumann, he released MultiBrush as a free Oculus Quest app via SideQuest.

Apart from its acquisition of Owlchemy Labs (Job Simulator, Vacation Simulator), Google’s interest in VR has significantly waned considering how invested it was only a few short years ago. As Sketchfab continues to support the XR community VRFocus will keep you updated.

‘Tilt Brush’ Update Adds Direct Sketchfab Export Function

Tilt Brush (2016), the VR art app from Google, now has the ability to directly export VR creations to Sketchfab, the popular online repository for 3D models.

Tilt Brush has had the ability to import from Sketchfab for some time now, although the process of exporting has been manual.

The Tilt Brush team says in a Steam update that uploading to Sketchfab works similarly to uploading to Google Poly, its own 3D model repository, calling it an “equal combination of easy and fancy.”

If you haven’t uploaded a VR creation to Poly before, here’s the entire process as described in a blog post by Bart Veldhuizen, Sketchfab’s head of community:

  • In Tilt Brush, select ‘Upload’ and then click Sketchfab Sign in.
  • Take off your VR headset and complete the sign-in process on your desktop – a browser window will be waiting for you. If your browser is already signed in to Sketchfab, you only need to allow Tilt Brush to use it.
  • Enter VR again and return to the Upload menu. Your Sketchfab username and avatar will now show. Click them to upload your model.
  • On the desktop, you will now see your Sketchfab model. Wait for it to complete processing, add a title and description, apply some tweaks in the 3D editor as needed and publish it!

Tilt Brush is available on most major VR platforms including Quest, Rift, and SteamVR-compatible headsets. Notably, the only missing platform thus far is PSVR, although that may be arriving sooner rather than later according to recent findings obtained from PSN.

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VR Tool Built With Google Poly Turns Words Into Matching 3D Objects

A VR developer posted footage of a proof-of-concept mechanic that allows users to spell out any word and see it visualized as a Google Poly asset in real time. The implementation looks robust enough that it might be usable both as a game mechanic or for building worlds in virtual reality.

As you can see the video embedded above, the tool allows the user to move letters around to form a word, which can then be squished together and turned into a Google Poly asset. The asset can then be pulled back apart, turning it back into the letters that formed the initial word.

We contacted the developer, Andy Bacon, for more information on why he developed the tool and whether he had any plans to release or develop it further. Bacon sees the tool being used as the core for a future game called ‘Lexicon’. He initially came up with a 2D prototype of the mechanic back in 2014 for a school project, but hadn’t developed it any further until recently. In September of last year, he made a VR prototype and posted it online. However, that initial VR version didn’t use Google Poly models and would require unique 3D assets for each possible word — a very big ask. To solve this problem, one Reddit user suggested that Bacon could look into integrating Google Poly models instead of creating unique assets.

This latest version of the tool incorporated the suggestion, and is able to use Google Poly assets for any word the user spells out with very little load time. According to Bacon, for models with lower levels of detail, the load time is almost unnoticeable. The results are also amusing and not always literal — ‘pine’ loads a pine tree and ‘paper’ loads a paper plane, for example.

Bacon hopes to develop the tool and the accompanying game, ‘Lexicon’, more in the future. For now, he’s working on Davigo, an upcoming a asymmetric VR game, but says the Davigo team has discussed working on Lexicon as their next project. That being said, comments online in response to the Google Poly integration have him thinking of other potential use cases.

“The video has sparked a lot of interesting conversation about VR education apps online,” said Bacon. “There seems to be a lot of interest in this idea to help teach kids spelling. Given the response, I’m considering pivoting the direction of the project, or at least developing a smaller learning mode alongside the puzzle game I envision.”

You can follow Andy Bacon on Twitter for future updates on the tool.

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Microsoft Is Shutting Down Its 3D Asset Platform, Remix 3D

Microsoft is getting rid of its answer to Sketchfab and Google Poly early next year.

Remix 3D, the company’s online hub for storing 3D assets, will be ‘retiring’ on January 10, 2020. A message at the top of the site’s page confirms as much. In an FAQ, the company instead suggests users turn to its OneDrive platform as the “ideal platform for sharing your 3D models.” Microsoft hopes to “streamline our offerings in this space” with this move.

“Once the Remix3D.com site is no longer available, Microsoft will delete all user-generated 3D models and associated metadata from its systems,” the FAQ reads, “and users will no longer be able download it or request a copy of it from Microsoft.”

Microsoft launched Remix 3D as part of a Windows 10 update back in 2017. The platform allows users to store their own 3D assets online and have others download them via Paint 3D. The platform even featured a basic form of integration with Microsoft’s ‘Mixed Reality’ offerings. It let you project them into the real world using a camera connected to your PC.

Crucially, you could also take saved files and open them in Microsoft’s 3D Viewer app for its HoloLens augmented reality headset.

Microsoft encourages anyone still using Remix 3D to download models before the service closes. Uploads to the platform will come to a close on August 7, 2019.

There are, however, other 3D content libraries available online. Google’s Poly features creations made inside its Tilt Brush and Blocks VR software and Sketchfab features millions of creations viewable in VR and AR. Platforms like these will likely play an important role in the rise of spatial computing in the years to come. How Microsoft moves forward without its own take remains to be seen.

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Google Launches Poly API & Toolkit to Make 3D Objects Easier to Find & Use in AR/VR

Google launched Poly earlier this month, a new platform for browsing and downloading 3D objects and scenes. While Poly enjoys full integration with Google’s popular VR creative tools Tilt Brush and Blocks, now the company has released Poly API to make accessing the growing collection of 3D assets even easier, and Poly Toolkit to make importing them into AR/VR projects easier too.

Update (11/30/17): Google today announced Poly API, a tool to make it easier for users to access Poly’s growing collection of creative commons 3D assets and interact directly with Poly to search, download, and import objects dynamically across desktop, mobile, AR/VR apps. As per the video, you can see several apps have integrated the API including Mindshow, TheWaveVR, Unity EditorXR, Normal, AnimVR, Modbox, and High Fidelity.

Google also announced Poly Toolkit for Unity and Unreal Engine, which is essentially Google’s next evolution of Tilt Brush Toolkit, allowing you to import 3D objects and scenes from Poly directly into a work-in-progress. For AR devs, Google provides samples for both ARCore and ARKit, providing you with everything you need to use Poly assets in AR apps.

Original article (11/01/17): Until today, Tilt Brush and Blocks creations have been shared in separate galleries, via ‘Sketches’ and ‘Objects’ respectively. Poly appears to be a combination of the two existing sites, offering a more coherent and wider collection of 3D objects and scenes. As a result, there are already thousands of free models available to view and download, along with new search functionality.

Image courtesy Google

Many objects are ‘remixable’ too, if published under a ‘CC-BY 3.0’ licence; clicking the ‘like’ button allows the user to import a remixable version of the object into Tilt Brush or Blocks to make changes, automatically crediting (and linking to) the original creator when the model is republished.

The new site also allows for direct upload through a browser, with drag and drop functionality for OBJ and MTL files, using a familiar design language consistent with other Google platforms. This could mean that Poly becomes a popular new destination for 3D models created using many other software tools, perhaps eventually offering an alternative to SketchFab, the current leader in ‘universal’ 3D and VR object sharing. Much like SketchFab, Poly allows object viewing in VR (currently Cardboard and Daydream are supported), but also offers quick GIF creation to share models more easily.

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