Meta Would “love” Discord to Support Quest: Another Reason Why It Actually Just Needs Google Play

Meta CTO Andrew ‘Boz’ Bosworth says the company would “love” to have some sort of Discord integration on Quest in the future, pending interest from Discord, that is—once again highlighting the fact that Quest really just needs Google Play.

Meta isn’t exactly throwing its weight around to tempt Discord into supporting the Quest platform, although that’s probably equally true for a ton of services currently missing from Meta’s XR app store. The official Quest Store doesn’t have Spotify, Google Chrome, Mozilla Firefox, TikTok, any VPN services, or any of the myriad of mobile apps and games that you can download right now on a $50 Android phone.

Granted, you can sideload those things on Quest with the help of SideQuest and the app’s specific apk file, or run many services in a web browser. Still, that’s a far cry from having them as officially integrated services you can just download from the store—like Apple does with Vision Pro, which, besides a few key competitors, supports millions of iOS apps.

In Bosworth’s latest Instagram AMA, he calls the issue “one of those things where, if you have friends and family at the Discord team, reach out and encourage them to consider it.” Putting that into perspective: the trillion-dollar market cap company hopes it can convince Discord by getting you to ask your cousin Rayray who works there.

“I’m sure everyone out there is exited to do integrations with them. If their product leadership is getting reach-outs from customers, saying “hey, this is a thing that I want,” hopefully that tips the scales in terms of [supporting Quest],” Bosworth says. “But in the meantime, the platform is open, the invitation is open. We’d love to have them in. I think it’s a great product and it would be a great fit for our two communities to come together.”

Holding out hope for specific developer interest has basically been Meta’s modus operandi since the release of Samsung Gear VR in 2015—an ongoing side effect of not being able to tempt Google into bringing Play store to its Android-based VR headsets.

Bosworth says Google and Meta held talks in 2023, but ultimately Google was the one to leave the table. Now, months after those talks were held, Meta has ostensibly lost hope completely of getting that turn-key app support only Google can offer. Here’s what Bosworth said in March:

They could bring the Play store (with its current economics for 2d apps) and add value to all their developers immediately, which is exactly the kind of open app ecosystem we want to see. We would be thrilled to have them. It would be a win for their developers and all consumers and we’ll keep pushing for it.

Instead, they want us to agree to restrictive terms that require us to give up our freedom to innovate and build better experiences for people and developers—we’ve seen this play out before and we think we can do better this time around.

Whatever the case, Google may have its reasons why it can’t (or won’t) bring its millions of mobile apps to Meta’s fast approaching family of devices. It may be getting ready to compete with the help of Samsung. Maybe. We still haven’t heard anything about that device, or whether Google is actually putting real skin in the game with the release of a fully-fledged Android XR operating system fit to launch on other headsets, so there’s no telling what will happen.

In the meantime, Meta appears to be looking to out-Google Google by releasing its XR operating system to third-party OEMs for the first time, which initially is set to include ASUS, Lenovo, and Xbox. Still, it remains to be seen whether Meta can attract that critical mass of Android developers in time to compete with Apple as it eventually releases its second (hopefully cheaper) iteration of Vision Pro. To do this, Meta needs to sell a lot of XR headsets running its Horizon OS (ex-Quest OS) to get those developer eyeballs looking in the right place.

The post Meta Would “love” Discord to Support Quest: Another Reason Why It Actually Just Needs Google Play appeared first on Road to VR.

My Stance on AI Generated Information

As probably most of you are aware, the prevalence of AI generated information (writing, visual arts, audiobooks, chatbots, etc.) has upended a number of industries.  These technologies are new and untested from a legal perspective as well as an ethical one.  I've been studying, and/or, using some of these technologies in various forms.  While I reserve the right to change my mind as more information comes out, I wanted to let you know what my stance on these AI tools are at the current moment.

The first, and most important, topic is AI generated writing.  I can tell you unequivocally right now that I will NOT use AI to write my stories.  While there are other types of AI I'm willing to use and I'll explain which ones, AI writing is not one of them.  Ever. This is for many reasons.  The first and most important one is that it would not be me writing the book.  I chose to be a writer because I like to write.  Period. This is an area I won't be changing my mind on.  

In addition to my personal stance, there are also thorny legal issues.  An AI written Hundred Halls book would likely not be protected by copyright.  This could destroy my IP and my business.  I also don't believe that it would be near as good of quality.  And even if it could mimic my exact style and quality, I still wouldn't be interested.  This doesn't mean I don't think that AI writing tools don't have a place in society, but for me, I will not be using them for writing my books.  So know that when you're reading a Hundred Halls, or any other of my books, it's 100% me behind the keyboard.  

On the topic of AI narration, I'm sure many of you have seen the Hundred Halls series in audiobook.  That is 100% narrated by an AI.  At this moment, creating audiobooks using human narrators is prohibitively expensive and the quality of AI narration is quite high, so I'm happy to use the service that Google Play offers.  But I will clearly label them "digitally narrated" and will price the AI narrated audiobooks lower than human narration to reflect the difference.

The next, and probably most controversial use of AI at this moment, is for artwork or other visual medium.  Midjourney and versions like it can create amazing artwork just by typing in a few key phrases.  There are TONS of legal and ethical issues related to using this kind of AI generated art, many of which will take years to work through.  The biggest issue is that the creators of the AI used images from the internet to train their AI, including artwork that was not authorized by its creators to be used.  The legal issues aren't yet resolved, but the ethical ones are at least a little clearer.  Right now, I'm using Midjourney to create images for my TikToks and some interiors for books, but nothing else.  As well, I'm not using any artist names to copy styles, only letting the AI give me generic styles.  This is an area that I'm unsure about and as I learn more about how the images are generated, I may or may not continue using Midjourney.  The line between "inspiration" and "plagiarism" is difficult to discern without a better understanding of how the AI works.  Every artist in the world is inspired by other artists, but when it's a direct copy, then it becomes an issue.  

Demon battle created by midjourney

An example of an image created by midjourney

The last issue I want to speak about is the ChatGPT, which is a conversational chatbot that can answer questions to a medium accuracy.  I haven't used it at all, but Rachel has been using it occasionally for marketing materials.  Usually they're not 100% good enough to use directly, but she's used them as inspiration, or to take pieces from.  For us, ChatGPT isn't too thorny of an issue for marketing materials so we're going to continue its use.

ChatGPT example

An example of prompts used in ChatGPT

Those are my current stances on AI generated materials.  If you have thoughts or would like to express your opinion on them to me privately, I'm happy to discuss by email.  As I said, I'm not 100% on these stances and your input is valuable to me.  

Direct sales may be the future of independent publishing

Things in the publishing industry have dramatically changed in the last few years. It used to be fairly easy to make a living as an author (given you had high quality books to begin with), but those days are over. As with much of society, publishing has become even more all or nothing where a few big selling names control most of the market, and the rest of us fight over the tiny scraps leftover. In addition to that, giants like Amazon are finding new ways to make money off the authors they claim to be helping. They've increased hidden fees, make authors pay "restocking fees" for e-books that readers return, and generally have moved to a pay-to-play type of model where only the authors paying for ads get any notice. This is not a sustainable way to make a living creating art.  Nor is this good for readers.

So, we are trying something new. As you've seen this year, we moved back to all online retailers, rather than being exclusive to Amazon.  We wanted to reach readers where they're at, rather than requiring everyone to come to the 'Zon to get their books.  Not only was Amazon taking larger and larger cuts of our profits and placing restrictive rules around how we marketed and sold our products, but we felt like we were doing a disservice to readers who would prefer to have a choice on where they purchase their books. 

But that's not the biggest change.  In addition to moving back to all the major online retailers, we've also begun to sell them directly through our website. By selling directly we keep about 95% of the profits (more if PayPal is used instead of a credit card to make a purchase). On some books we only made 30% from Amazon.  By adding direct sales to our options, we can easily run specials for our newsletter subscribers, release the books earlier than they would be on other sites, and sell complete book bundles, which are the easiest and most convenient way to purchase them.

With over 50 books available in our store, I'm sure you'll find something to read. And by buying directly from us, your support means I can keep writing books for years to come.

Essentially, we want to provide options for readers.  This requires a lot more work on our end, maintaining multiple websites and our own store, but we believe that it will be better for readers in the long run.  We have other ideas about how to improve the experiences for everyone (we’re currently working to have paperback books available in our store for example), but we're not ready to roll those changes out just yet.  Just know we're constantly thinking about how to make things better, for you, the reader.  So, if you have ideas or comments, please make sure to send me a note at thomaskcarpenter@gmail.com