NextVR Collaborates With Central Station Records on new Musical VR Experiences

Better known for its immersive sports coverage, NextVR does, in fact, specialise in broadcasting a range of live events in 360-degrees. To help widen its content roster the company has announced a collaboration with Central Station Records (CSR) to provide electronic music fans up-close-and-personal access to some of the best artists around. 

CentralStation

The partnership will see NextVR studios produce an exclusive show hosted by Emmy-nominated personality Alex Hudgens. With content captured and produced by NextVR in a 3D stereoscopic VR format, the show will be accompanied by other on-demand VR experiences featuring renowned Australian DJ Brooke Evers, musical group Killer Hertz and VIP access into Tokyo’s best nightclubs.

“Central Station Records has been on the cutting edge of dance music since the 1970’s, beginning as a small vinyl store in Australia importing disco records. From disco and house to hip hop and hardcore, Central Station has helped define what EDM music means and the lifestyle surrounding it,” said Danny Keens, VP of Content at NextVR in a statement. “Now Central Station teleports fans into the heart of global clubbing. From the famed Ministry of Sound club in London, to the dark underground music scene of Tokyo, to party hopping on the club scene in Los Angeles. This is VIP access for music fans.”

CentralStation

“These immersive experiences from the NextVR studio are a new way to experience music. With NextVR’s stunning technology, we’re giving fans VIP access to clubbing hotspots and big artists, to underground gems in far-flung locations” said Jamie Raeburn, Director at CSR. “Central Station has always led the music business by giving fans new experiences. This is next level – you’re literally next to the DJ, or front and center on the floor. It’s all about the music, and we love it.”

To watch the new music experiences head on over to the new Central Station Records channel within the NextVR app. The NextVR app is free to download for the following platforms: Oculus Go, Oculus Rift, PlayStation VR, HTC Vive Pro, HTC Vive Focus, HTC Vive, Windows Mixed Reality, Pimax, Samsung Gear VR, and Google Daydream. For the latest NextVR updates, keep reading VRFocus.

Get into the Action as the NHL Partners With NextVR

Specialist virtual reality (VR) broadcaster NextVR has partnered with several of the biggest sporting associations to bring fans up close and immersive 360-degree action. Today, the company has announced a new partnership with the National Hockey League (NHL) in association with Disney Streaming Services, enabling hockey fans to enjoy more of their favourite sport.

To mark the start of the new partnership NHL fans will be able to watch last weekends 2019 Honda NHL All-Star Game which NextVR captured, available for free via the NHL channel on NextVR’s app.

“There couldn’t be a better time to add the NHL to our growing portfolio of content partnerships. The VR industry continues to gather momentum after a blockbuster holiday shopping season, and now more sports fans than ever will be able to immerse themselves in this completely new hockey VR experience,” said Danny Keens, VP of Content at NextVR in a statement. “NHL fans are passionate and always on the look-out for more action and adrenaline. This partnership will give them sensations that only fans at the arena have been able to experience so far.”

The All-Star Game is just the first in a much broader content lineup that NextVR has planned, with future NHL coverage set to feature post-game highlights which will showcase the speed and finesse of NHLs teams, the big hits, epic matchups and of course the goals. Neither the NHL or NextVR have said which games will be recorded and when further content will be rolled out.

NextVR - Oculus Rift

We are always looking to create new experiences for our passionate fans, and are pleased to partner with NextVR, a global leader in producing virtual reality content. Not every fan can experience our marquee events in-person, but NextVRs immersive content will bring fans closer to the on-ice action than ever before and make them feel like they are at a live NHL game, adds Chris Golier, NHL Vice President of Business Development.

The free NextVR app can be downloaded for the following platforms, direct from their own stores: Oculus Go, Oculus Rift, PlayStation VR, HTC Vive Pro, HTC Vive Focus, HTC Vive, Windows Mixed Reality, Pimax, Gear VR, and Google Daydream. For further NextVR updates, keep reading VRFocus.

Google I/O 2019 Developer Conference Set For May

Google I/O 2019 Developer Conference Set For May

We’re coming up to developer conference season once again, and Google’s now dated I/O’s 2019 return.

The event will take place at the Shoreline Amphitheatre on May 7th – 9th. CEO Sundar Pichai confirmed the news via a tweet late last week. That just leaves us to speculate what will be announced at the show.

I/O will no doubt be a curious event for VR and AR. Google didn’t even mention the former at last year’s show despite launching its Lenovo Mirage Solo Daydream headset around it. AR continues to be an area of interest for the company as it grows its ARCore platform, though. Expect to see plenty of AR workshops and panels at the very least.

As for VR, it is possible we get some Daydream updates. We’re mostly interested to see if the six degrees of freedom (6DOF) controllers being sent out to developers get turned into an official product. We’re also wondering if there might be any new Daydream hardware or apps to talk about. Otherwise, you can expect the usual Android updates and more from the show.

I/O won’t be the only major developer conference in May. Facebook’s F8 event gets underway on April 30th and wraps up on May 1st. We’re expecting a fair bit more on the VR side from that one, including launch information for Oculus Quest.

UploadVR will, of course, be covering the show in full. Check back for the latest updates.

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Google: Patent für Foveated Compression veröffentlicht

Google hat ein Patent erhalten, bei dem es speziell um die Kompression bei der Verwendung von Foveated Rendering geht. Beim Foveated Rendering wird nur der Bildausschnitt mit der vollen Auflösung gerendert, welcher von den Nutzer/-innen auch tatsächlich betrachtet wird.

Patent für Foveated Compression veröffentlicht

Damit eine Software weiß, welchen Punkt ihr im Bild anschaut, sind Technologien wie Eye-Tracking nötig. Ist eine solche Technologie vorhanden, ergeben sich viele Vorteile, da weniger sichtbare Bereiche mit einer geringeren Auflösung gerendert werden können. Dies spart Rechenleistung und ermöglicht eine bessere Darstellung im sichtbaren Ausschnitt.

Das neue Patent beschreibt, dass in einem VR-Headset die Bandbreite zwischen Display und Chip begrenzt ist und eine Erhöhung zu einem deutlich höheren Stromverbrauch führe. Zudem seien aktuelle Lösungen für die Kompressionen nicht dafür ausgelegt, unterschiedliche Schärfen innerhalb eines Frames anzuzeigen. Durch Foveated Compression soll es jedoch ermöglicht werden, eine Komprimierung zu verwenden, die den fokussierten Bereich quasi ohne spürbaren Verlust auf die Brille bringt und gleichzeitig die Bildung von Artefakten in weniger sichtbaren Bereichen verhindert. Hierfür sei jedoch auch ein spezieller Chip notwendig, der laut Google jedoch als “relativ simpel” beschrieben wird.

Eingereicht wurde die Idee bereits 2017, doch erst jetzt wurde das entsprechende Patent veröffentlicht. Es könnte also nicht mehr lange dauern, bis wir erste VR-Brillen sehen, die auf die Foveated Compression von Google zurückgreifen.

(Quelle: UploadVR)

Der Beitrag Google: Patent für Foveated Compression veröffentlicht zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Fire Escape Review: A Complex, Engaging Interactive VR Thriller

Fire Escape Review: A Complex, Engaging Interactive VR Thriller

Remember Private Eye? It was an early VR demo that captured a lot of attention. The game’s premise had players overlooking a block of apartments and peering into the lives of others to solve mysteries. It sadly never came to fruition but the concept lives on in Fire Escape.

This is a tense interactive VR murder mystery from 1979 Revolution developer, Ink Stories. In it, you find yourself out on the fire escape of your apartment, surveying a group of tenants that are being pressured to leave their homes by a ruthless landlord. Graffitied walls and dingy, dimly-lit apartments make it clear that people aren’t happy. Then the landlord calls everyone upstairs to kick them all out. It doesn’t take a detective to see where that situation might lead. Sure enough, you’ll soon find yourself exploring each character’s backstory and motivations across three episodes. Each window has a story to tell, and it’s up to you who you focus on.

There’s an obvious comparison to be made with Tequila Works’ The Invisible Hours here, though Fire Escape is a more accessible approach to the VR murder mystery. It’s impossible to get the entire story in one playthrough, but you can get a taste of every suspect by listening in on their conversations with each other.

Crucially, there’s authenticity in its depiction of a rundown Brooklyn block and its inhabitants. Each member of the cast has depth and diversity, hiding skeletons in their closets that make them plausible suspects. The loyal but beleaguered Sal finds himself trapped between his boss’s demands and his friendship with tenants. A YouTuber with growing popularity takes flight as things go south. Elsewhere, a successful couple find their relationship unravel. The writing is sharp as is the voice acting, making it easier to invest in the cast and overlook the somewhat dated visuals.

Perhaps the most impressive aspect of Fire Escape, though, is how it keeps you engaged in its story across close to an hour of content. That makes it easily one of the longest VR experiences I’ve yet seen. Each of the 20-minute installments is punchy and generous in its delivery of twists and turns. The developer delivers gripping cliffhangers and the substance in between to keep you engaged. Perhaps it’s down to the freedom each viewer has to follow the stories that interest them, come to their own decisions about the suspects and spread their focus accordingly. You’ll occasionally be forced to watch certain sequences but the vast majority of the story is on you to discover.

It gives Fire Escape complex layers that the viewer can decide what to do with. A single viewing gave the piece a gripping structure. I anxiously worried about what other scenes and puzzle pieces I was missing. At the same time, you could just as easily go back and study each character individually to get the full picture. But it’s to Ink Stories’ credit that Fire Escape works either way.

The night’s events might end on something of a flat note (although multiple endings are available), but it’s of little consequence. Fire Escape’s solid pacing and grip on its engaging characters make it a respectable stab at the VR whodunnit. If you have any interest in the genre, don’t miss this.

Final Say: Worth Watching

Fire Escape is available now on Google Daydream. The first episode is free whereas the others are available as in-app purchases.

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The Best Mobile Games Coming in 2019

Consumer mobile virtual reality (VR) may have been going longer than its tethered, high-end brother, thanks to Samsung Gear VR and Google Cardboard, but it was until 2018 that the industry took a shift thanks to Oculus Go and Vive Focus. While headsets like Oculus Rift and PlayStation VR have the graphical power, mobile and standalone devices have the freedom to be used anywhere, which opens up new possibilities for developers. 2019 looks to be even bigger for mobile with the upcoming release of Oculus Quest, but for now, VRFocus will be concentrating on videogames for the most currently available headsets.

The Best Mobile Games Coming in 2019

The Elder Scrolls: Blades – Bethesda

Announced during Bethesda’s pre-Electronic Entertainment Expo (E3) 2018 press conference, The Elder Scrolls: Blades was originally due to arrive Fall 2018 for iOS and Android devices but a Tweet in November pushed the launch into this year. With classic role-playing game (RPG) mechanics the series is known for, The Elder Scrolls: Blades will feature three areas, Arena; a PvP area where players can challenge each other using melee and magical combat. An endless dungeon called The Abyss, filled with all sorts of enemies and treasure to help improve the character. And lastly The Town, which is the main campaign area, with a full storyline to complete.

Currently, there’s no precise launch date for The Elder Scrolls: Blades.

fiercekaiju_header

Unannounced Title – Fierce Kaiju/Coatsink Software

Honestly, this is a complete unknown at this stage. British developer Fierce Kaiju and Coatsink Software announced way back in November 2017 that they were working on a new VR project together. VRFocus knows that the title will be an entirely new IP, but the studios haven’t released any further details since 2017. As they have both primarily worked on mobile VR titles its safe to assume this will be the case again.

Hopefully, 2019 will be the year that Fierce Kaiju and Coatsink Software reveal more info.

Angry Birds VR Isle of Pigs Coming Soon Image

Angry Birds VR: Isle of Pigs – Resolution Games/Rovio

Resolution Games and Rovio Entertainment announced a couple of weeks ago plans to bring one of the biggest mobile franchises to VR. Details are still scarce, including gameplay details or what it’ll look like. When it comes to headset support they’ve simply stated it’ll be available ‘across all major VR platforms’ so VRFocus is assuming a franchise born onto mobile will keep with its mobile roots.

Expect more bird-flinging action when Angry Birds VR: Isle of Pigs arrives later this year.

InandOut

In&Out – Underdogz

A videogame VRFocus came across while wandering around Gamescom 2018 in Germany, In&Out is a spy adventure of sorts that’s played entirely cooperatively. Designed before Oculus Casting came about, the VR player has to navigate a secret facility with the help of their ever watchful companion viewing details on a mobile device. Without teamwork, the VR player will easily die, as they don’t have all the info to avoid traps and solve the puzzles.

We’ve not heard much about the Oculus Go compatible title since that first debut, so hopefully, 2019 will be the year for further updates.

Spectro header

Spectro – Borrowed Light Studios

From the team behind Vincent Van Gogh tribute, The Night Cafe is a rather spooky experience called Spectro. Originally announced way back in 2016, the studio has been somewhat quiet about Spectro’s development over the last couple of years. You are the sole proprietor of Spectro Co., a ghost detective agency, going out to explore haunted houses and ridding them of their malevolent spirits.

Borrow Light Studios says that: “Spectro is currently in development for all of the major VR headsets with a focus on releasing on mobile first.” That would make 2019 a great year for a frighteningly good mobile videogame.

Five Big Questions Facing The VR Industry In 2019

oculus quest vr connect 2018

Between the launch of Oculus Go, Vive Pro and an onslaught of new titles, 2018 was a busy year for VR. But it’s no secret that more exciting developments lay ahead for 2019. Current PC VR headsets are starting to get a little long in the tooth and in need of a refresh, whereas the advent of position-tracked standalone headsets could open the doors to a whole new audience.

We’ve looked ahead to the new year and come up with five big questions the VR industry faces in 2019.

Is Oculus Quest VR’s Mainstream Moment?

Oculus Quest has a lot of buzz around it. It’s Facebook’s second standalone VR headset, but it surpasses Go with full six degrees of freedom (6DOF) tracking comparable to what you’d find on PC VR, without the need to hook it up to an expensive rig. With a $399 ‘all-in’ price tag and high profile ports of games like Superhot and The Climb lined up, some hope that this might finally be the VR headset to give the industry the kickstart it needs.

But it’s far from set in stone. Quest might be a powerful bit of kit for a mobile headset but it still won’t be able to match up to Rift, Vive or even PSVR. Developers are going to run into restrictions that might impact the overall immersion the platform is capable of. We also still have a lot of questions about battery life and the extent to which the inside-out tracking holds up. Facebook has a lot to prove before we place all our hopes on Oculus Quest.

Will Valve Revolutionize PC VR?

Meanwhile on the PC side, much of the current excitement surrounds Valve’s next steps. The company that brought us the accurate, large-scale SteamVR Tracking system seems to finally be making moves toward the next generation of SteamVR. It’s latest base stations are now out and working with the Vive Pro, while the long-awaited Knuckles controllers continue to be shipped out to budding VR developers.

Most importantly, though recent leaks indicate that Valve is planning its very own VR headset, one with a massive 135 degree field of view (FOV) that comes bundled with Knuckles. Not only that, but we’ve heard that a Half-Life based VR game is also on the way from the company, which would likely turn heads as no other VR game has yet done. Valve had a quiet 2018 but if it reveals the news we’re expecting in the months ahead, 2019 will be a very different case.

What Does Oculus Rift S Mean For Facebook?

Oculus Quest may not be the only new VR headset from Facebook in 2019. Rumors also suggest the company is preparing an upgraded version of the Rift, dubbed Rift S, that may integrate Oculus Go’s improved screen and Oculus Quest’s inside-out tracking. In theory, the prospect of an upgraded Rift with a better screen and marker-free tracking is an attractive one, but the idea’s been met with some contention.

Further reports suggest that Facebook’s decision to release Rift S instead of a full follow-up with larger advancements like a 4K display and integrated eye-tracking is reportedly one of the reasons why former Oculus CEO Brendan Iribe left the company earlier this year. If true, the arrival of Rift S could possibly delay the launch of a more advanced successor for a few more years, which may mean Facebook concedes ground to Valve. We also won’t be able to see how tracking holds up to the current Rift’s outside-in approach, but we’re skeptical that active games with lots of movements like Lone Echo will meet the same standards. Facebook will need to watch where it steps with Rift S.

What Are HTC, Google and Microsoft’s Next Moves?

While the spotlight remains on Facebook and Valve in 2019, there are other VR companies that could also make waves. HTC’s Vive Pro may not have been the true Vive successor we were hoping for, but the tease of a Vive Cosmos trademark and the recent reveal of 6DOF controllers for its Vive Focus standalone platform prove that it still has skin in the game. Google is much the same story; Daydream remains VR’s most obscure platform but its own 6DOF controllers for the Mirage Solo could bring it to the forefront.

But it’s Microsoft we’re most interested in. As the company’s Windows Mixed Reality-based PC VR headsets continue to offer the cheapest route into PC VR, we’re still left guessing as to what the company has going on in the console department. Reports suggest Microsoft canned plans for VR on Xbox One, but the tease of next-generation Xbox consoles from last E3 has reignited hopes that it may come to the next device. The real question here is if 2019 is the year that we meet the next Xbox and PlayStation 5. Only then can we speculate on what that will mean for console VR.

What Is Sony’s Wave 3?

It’s no secret that Sony’s PSVR headset had a brilliant 2018. Kicking things off with Wipeout VR and following up with hits like Firewall Zero Hour and Astro Bot has given the device arguably the best library of titles in VR. Sony’s Shuhei Yoshida has said that his aim with 2018 titles was to deliver ‘full’ gaming experiences and the company certainly achieved that. So that begs the question: what’s next?

We don’t know a whole lot about what’s coming to PSVR in 2019. True, Sony London’s Blood & Truth is still on the way (though the jury’s still out on if it will live up to 2018’s best games) but other than that we only know of a handful of third-party games. To us, it seems about time that Sony’s new UK-based VR studio reveals what it’s working on, and we’re still really looking forward to what Media Molecule’s Dreams can do in VR. But we’ve also got our fingers crossed that the company has some bigger games on the way that can keep this momentum going, because PSVR remains the best reason to get into VR in the here and now.

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How Starlight Is Using VR To Replace Pain Medication For Seriously Ill Children

starlight xperience children hospital vr health care pain management

Starlight is a well-known charity organization with the mission to create “moments of joy and comfort for hospitalized kids and their families” through a variety of initiatives. Initiatives include issuing gowns that let kids dress up as whatever they want to feel powerful, fun centers with things like video games, and Starlight Sites to transform hospitals into fun play zones. The most recent program, Starlight Xperience, is all about bringing the magic of virtual reality to the hospital.

In partnership with Google and Lenovo, Starlight delivers a Starlight Xperience kit to participating hospitals. The VR headset is a custom Lenovo Mirage Solo headset pre-loaded with over 20 VR experiences and customized for hospital use. The kit also includes headset-mounted headphones, charging cables, and a branded carrying case. Inside the headset the software has all been modified as well so instead of being in the Daydream UI you’re actually inside of a Starlight-branded portal with strict access to only the pre-approved age-appropriate content.

The Starlight Xperience

“Starlight is a 35-year old charity with a mission to make the hospital experience for seriously ill kids and family as positive, fun, and comfortable as possible,” said Chris Helfrich, CEO of Starlight in an interview with UploadVR. “We see children getting immersed in VR during painful medical procedures and the immersive distraction therapy lessens the need for heavy painkillers and anesthesia. VR can even take the place of pain killers in some cases.”

This isn’t the first time we’ve heard about this sort of usage for VR. I know some people personally that have worn VR headsets at the dentist to distract themselves and there are even documented cases of people using it during child birth. Not to mention use cases for VR to help combat racism, mental health treatment, physical therapy, treating a fear of flying, across the spectrum of health care, and even Oculus’ own “VR For Good” initiative.

Distraction therapy is a well-studied and well-documented form of therapy. The tricky thing is finding the right balance of stimuli. If something is purely passive, such as watching a video, it may not be enough. But if it’s too intensive and challenging, children give up or get frustrated, which exacerbates pain during a procedure.

The Magic of VR

“Our partners at Stanford developed very basic games that let administrators click a button to make it more challenging on the fly,” says Helfrich. “That lets them administer more of a cognitive load, forcing them to focus extra hard when the need is higher, so they’re fully distracted during the most painful points.”

“Whether they want to go snorkeling in the ocean or on a trip to the top of Mt. Everest, we accommodate as many interests as possible,” says Helfrich.

The types of experiences on offer vary as well, but they’ve partnered with Disney for some apps, such as the Droid Repair Bay, to deliver familiar characters in an interactive space.

“Just because you’re in the hospital doesn’t mean you shouldn’t be able to experience the wonder and magic of child life,” says Helfrich.

If you work for a hospital that’s interested in Starlight and the Starlight Xperience VR program, you can learn more at the official website and request your kit right here.

Let us know what you think of the program down in the comments below!

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Play Slightly Heroes Anywhere With its new Mobile Companion App

Slightly Heroes is a one vs one first-person shooter for Oculus Go, Oculus Rift, HTC Vive, Samsung Gear VR, Google Daydream, Windows Mixed Reality and the Lenovo Mirage Solo. While that extensive range of support should help players find matches developer Hatrabbit Entertainment has now gone one step further this week by releasing a non-VR version for Android devices.

Slightly Heroes

The Slightly Heroes VR Companion app is still very much Early Access, with the studio still in the process of smoothing out any bugs and glitches that may be present. Even so, it now opens the experience to millions of users worldwide, hopefully ensuring you can find a multiplayer match.

“This means the VR players now can challenge friends and families that don’t have a VR headset,” said Hatrabbit Entertainment co-founder Joakim Svarling in an email to VRFocus.  It’s also an initiative to populate the servers with more players. We believe this is a way to invite the non-VR audience to also discover and convert to VR long term.”

With its playful cartoon design Slightly Heroes is a light-hearted combat affair where you can take on another opponent online or practice against AI enemies to learn the feel and layout of the title.

Slightly Heroes

Players take on the role of either a part-time hero or villain like Captain Lawsuit, Agent Meow, and Judge Greg, battling it out with paintball style guns for supremacy. To keep gameplay interesting and dynamic the studio has also given players the option to find and use special weapons and power-ups to cause even more carnage. And the more they play the more characters and weapons will be unlocked.

If you’re on Android then download the free Slightly Heroes VR Companion beta app here, and the regular VR version here for £4.69 GBP. You’ll also find it on the Oculus Store and Steam retailing for £7.19.

Don’t forget the Steam Winter Sale has started today, Slightly Heroes doesn’t feature but there are loads of VR experiences that are on discount if you’re looking for a festive deal. VRFocus will continue its coverage of Hatrabbit Entertainment and its VR projects, reporting back with further announcements.

Developers Now Receiving Google’s Experimental 6DOF Controller Kits

As applications for the Lenovo Mirage Solo 6DOF controller dev kits come to a close recently, it appears Google has begun sending out its first wave of units, an experimental hardware add-on for Lenovo’s Mirage Solo standalone headset that brings optical positional tracking to a pair of purpose-built controllers.

Alex Coulombe, the creative director and co-founder of VR startup Agile Lens, was one of the firsts to publish a few snaps along with his initial impressions of the dev kit; the headset already boasts 6DOF headset tracking but was matched with a single 3DOF controller (rotational only) at launch in May.

According to Coulombe, the 6DOF controller kit is about as plug-and-play as we would have hoped, saying “[i]f you don’t have the faceplate plugged in, everything is normal. As soon as you plug it in, the controllers just appear (sometimes at the wrong place for a moment). From there you can go about your business naturally like in any desktop 6DoF experience.”

The dev kit also features backwards compatibility with standard Daydream apps that use the 3DOF controller, Coulombe says.

SEE ALSO
Valve Promotes Latest Knuckles Controller from Prototype to Dev Kit

Putting it through its paces, Coulombe found the optical tracking system’s breaking point, but concludes it’s “not a big problem, [there are] few applications I can imagine where you’d really need to cross your hands over each other.”

Cubic VR founder Haldun Kececigil also received a unit, posting a brief look at the dev kit still fresh in the box and stating eagerly that tracking was so far “flawless” since the latest update.

Where the 6DOF controller dev kit will eventually will lead, we’re not sure. Healthy speculation: Google isn’t gearing up to mass produce the add-on itself, but rather seed its developer community with the tools to develop full-fledged 6DOF content for a headset yet to come, possibly one that will directly compete with Oculus Quest, which has been confirmed to launch sometime early 2019.

So far Google has been mum on the details, so at this point we just can’t tell.

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